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  1. #1
    RIDE ARMOR
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    Kurrea NM -- Galliard Trousers

    I was wondering if any of you takin this poped NM Kurrea down and your experiences with him.

    I havn't been able to find much info on him other than the obvious...

    Kurrea runs back to the ??? area every 20-30 seconds to get a buff. These buffs include: increased Attack, magic immunity, Cure of 25% of it's HP, Ranged Attack immunity, increased Aero spell damage.
    Special Attacks: Auto-Regen (very high, and cures itself as a special); Silencega, Graviga; Immune to Bind, Silence, resistant to Stun; fast-cast Tornado, Aeroga III, Aero IV
    Any of you all have experience with this guy? I've heard ninja tank, cause he hits very hard, but I'm not 100% what would be the best bet. If anyone has fought this guy then any info would be appricated

    Is he kinda like a Shen where you have to kill him very fast or is this guy something that takes time? I've heard of ls's whiping to him so it don't sound like an easy fight.


  2. #2
    Black Belt
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    NIN tank is a good idea.

    you don't have to kill it really fast but you probably can, the HP Regen is annoying but a full alliance should have enough firepower to counter it.

  3. #3
    Sea Torques
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    I saw this JP ls use a back and forth kite method for him.

    NIN tank runs him from group back to the shed then back to the group.

    NIN gets to group..BLMs unload on him while melee unload and alot of SATA on the NIN.

    NIN runs him back to shed, melee gain TP, BLMs rest.

    Rinse & repeat.

    could prob be done well with a PLD subbing NIN.

  4. #4
    Hydra
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    This nm isn't that hard really...provided you keep control. Have your melee's build TP off of adds. DON'T let them spam ws...instead coordinate ws chains. Set up a WS...nuke. Repeat. The key is making sure the melee don't fuck up the chains (I still see ppl going too slow...or a 3rd melee deciding to set his ws off before the burst lands...thus nullifying the burst).

    Two-three tanks is a good idea. Have one in front, one behind (yea, ninjas best, but pld ok). Just swap hate back and forth via SATA. Have a third provoking to maintain hate in case he needs to jump in.

    Just like any fight in the game...they seem really difficult, but once you organize yourselves and keep your cool, they become simple.

  5. #5
    New Spam Forum
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    Not too bad...

    He seems to go back to his hut after XXX damage has been dealt, no matter how far away he is from his hut... He's also completely invincible to all spells/attacks for a few seconds after he hits his hut, so...

    Basically, we had nin tanks far away from the hut, so by the time he came running up to him, his "invincible" was off. Then we had 3 sets of melee's who built TP on TW critters, which we swapped into alliance for SC. I think we had maybe 4 or 5 BLM and 2 or 3 RDM? I can't really remember, but every SC + MB took off about 1/4th of it's life.

    It still took us a while to kill him because sometimes we'd have SC mix-up's, and our BLM very quickly built up too much hate and died(It was hard to tell if they had hate after MB because it would immediately run off to it's hut instead of towards the BLM). Oh, and that damn Regen. >_> At about 20 minutes into the battle, he had regened back up to 90%, and 4 SC's later he was dead... So just don't freak out when he regens.

    If we were to try him again, we'd have our BLM logout for hate, or maybe even fight him near a zoneline? Provided he'll run that far after hitting his hut without despawning. =p

  6. #6
    Sea Torques
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    Gorgonnash

    It's a huge waste of time to try and drag him away from the spawn point IMO. You're basically just giving him time to regen everytime he runs back and forth to the soup, so its better to just fight next to the shed.

  7. #7
    New Spam Forum
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    It's a huge waste of time to try and drag him away from the spawn point IMO. You're basically just giving him time to regen everytime he runs back and forth to the soup, so its better to just fight next to the shed.
    I agree, we fought this thing 3 times last night, the 1st time was a mess, but by the 3rd we killed it under 4 minutes. We just fought it by the shed and did as much DD as possible. I would suggest starting off with full 300% TP for Spirits and whartever and just throw everything at him. The worst thing he can is heal about 40-50% of his life from soup, so the longer you take to kill him the more chances he has of healing. It is all random and the 1st fight he got the heal buff like 3 times.

  8. #8
    Chram
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    Quote Originally Posted by Jawas
    I would suggest starting off with full 300% TP for Spirits
    [removed broken link]

    Doesn't always work

  9. #9
    Bagel
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    Quote Originally Posted by Russta
    Quote Originally Posted by Jawas
    I would suggest starting off with full 300% TP for Spirits
    [removed broken link]

    Doesn't always work
    oh wow

  10. #10
    Black Belt
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    that's some good soup.

  11. #11
    New Spam Forum
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    Hmmm, that's the "invincibility" that we had associated with the time elapsed since he visited his hut. We couldn't find any information on him at ALL, so we had resorted to fighting farther away from the hut so that his "invincibility" would wear by the time he got to us. However, if people are killing him Shen-style, then that means we were wrong. That makes this fight seem SO much less of a bitch... ~_~

  12. #12
    Melee Summoner
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    Use one kite pt until he gets sick from soup. After that set up darkness / distortions SC and have mages nuke with blizzard spells.

  13. #13
    Relic Shield
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    Quote Originally Posted by Kaali
    Use one kite pt until he gets sick from soup. After that set up darkness / distortions SC and have mages nuke with blizzard spells.
    He gets sick?

  14. #14
    Sandworm Swallows
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    Yeah, when he goes back to drink to the soup it says, "Kurrea's face turns green." or something like that.

  15. #15
    Relic Shield
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    Quote Originally Posted by Kiro
    Yeah, when he goes back to drink to the soup it says, "Kurrea's face turns green." or something like that.
    Oh, I recall seeing that, but didn't know what it meant and didn't really think about him being "sick". lol

  16. #16
    HABS SUCK!!!!!
    Sepukku is my Hero
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    I pee'd in his soup.

  17. #17
    Relic Weapons
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    I got hq animation on the 2nd soup I made but no Aspi soup :/ The figh is easy, we used blms and sams to spam skillchains to kill it fast. Not too bad.

  18. #18
    Rex
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    Quote Originally Posted by nivlakian
    Quote Originally Posted by Kiro
    Yeah, when he goes back to drink to the soup it says, "Kurrea's face turns green." or something like that.
    Oh, I recall seeing that, but didn't know what it meant and didn't really think about him being "sick". lol
    that means he loses his massive hp regen, and the only time he cures hp after that is via soup. Once his face turns green he's cake, but sometimes it takes a good while before that happens ><

  19. #19
    Rex
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    Re: Not too bad...

    Quote Originally Posted by Taku
    He seems to go back to his hut after XXX damage has been dealt, no matter how far away he is from his hut...
    nah, it's not damage... it's on a timer from the first time you engage/aggro him since he last ate soup, like if your nin vokes him near the hut and tries to run to the bridge near tav, kurrea will run back before he ever makes it. But if he chills at the bridge while kurrea runs to him, kurrea's "run back" timer won't start until that time.

    Basically we fought him in front of that bridge near tav, though it's probably best to fight a bit closer to the spawn point, maybe near the choke point between the two open areas. Anyhow, melees took the time while kurrea ate soup to build tp for skillchain, then when he returned ws as quickly as possible to make darkness or distortion and all the mages mb blizz, as that seems to work best. If you don't bother waiting for his face to turn green/get sick, he'll regen pretty much all the damage you throw at him by the time he gets back this way, but if you wait for sickness then this is imo the safest/easiest way to take him down.

  20. #20
    Hydra
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    Re: Not too bad...

    Quote Originally Posted by Rex
    if your nin vokes him near the hut and tries to run to the bridge near tav, kurrea will run back before he ever makes it. But if he chills at the bridge while kurrea runs to him, kurrea's "run back" timer won't start until that time.
    Great observation. This will make the fight much easier for those who still have yet to do it.

    Dark/Distortion SC + Blizz MB will beat it quite easily. Bring echo drops for those who might need, as a silencega right before SC can put a hold on your quick fight time. Just don't give up when he regens a lot. Try to do 2 SC's with a round of Blizz4 and a round of Blizzaga3, and you'll have no trouble pushing this one down. ^__^

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