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  1. #1
    Red Hand Commando
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    AM and elemental resistance

    Although probably subject to a very few ocassions/instances, when does having somone cast AM to lower elemental resistance become worthwhile/an appropriate course of action, if ever?

    I've heard several arguments for/against the practice but wanted to get some sort of definitive answer on the matter. Thankyou.

  2. #2
    Sea Torques
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    Hm, one situation would be if some NM actually gained increased resistance to certain spells (thunder), casting Flood before a large set of MB's might be useful. Another use could be using it to ensure good damage output during a narrow window - think of 100% blm damage attempt on Tiamat. Landing flood right at takeoff would be decent, ensuring that the ensuing thunder spells had a higher chance of not getting resists.

    I'm really reaching here though...by and large, they aren't worth the effort/MP. You can get a similar effect from bards threnody or ninjutsu tools, which have a much lower hate cost in addition to 0 mp.

  3. #3
    Smells like Onions
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    Don't forget a big one... well... something anyway... for the Maat fight, (and enm I guess...). Although I have a feeling you are speaking of amii spells...

  4. #4
    Relic Shield
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    Bahamut

    the resist effect is basically worthless, it's way too short in duration. I wouldn't plan any BC strategies around it.

  5. #5
    Campaign
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    Quote Originally Posted by Mifaco
    the resist effect is basically worthless, it's way too short in duration. I wouldn't plan any BC strategies around it.
    Landing a Tornado II on Ouryu before spamming Ice nukes never hurts.

  6. #6
    Nidhogg
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    We tested this a while ago and AM2 resistance down appears to have the same potency and duration as AM1, in case people don't want to merit Tornado II.

  7. #7
    Fake Numbers
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    Quote Originally Posted by Mifaco
    the resist effect is basically worthless, it's way too short in duration. I wouldn't plan any BC strategies around it.
    Can we see some raw numbers so we can make our own conclusions? What's the duration and the amount of -resistance for AM2? I remember seeing AM ballista results on ultimals.com but now it's gone.

  8. #8
    Relic Shield
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    Exactly how much more significant is a 3/3 Burst II (with Thunder merits) vs a 1/3 Burst II (with Thunder merits)?

  9. #9
    Nidhogg
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    Quote Originally Posted by Carbon
    Exactly how much more significant is a 3/3 Burst II (with Thunder merits) vs a 1/3 Burst II (with Thunder merits)?
    somewhere between no effect and little effect

  10. #10
    Ridill
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    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by Carbon
    Exactly how much more significant is a 3/3 Burst II (with Thunder merits) vs a 1/3 Burst II (with Thunder merits)?
    somewhere between no effect and little effect
    It might give you the extra 50 damage you need to put you just over the top of all the other BLMs nuking with you.

  11. #11
    Sea Torques
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by LinktheDeme
    Quote Originally Posted by Carbon
    Exactly how much more significant is a 3/3 Burst II (with Thunder merits) vs a 1/3 Burst II (with Thunder merits)?
    somewhere between no effect and little effect
    It might give you the extra 50 damage you need to put you just over the top of all the other BLMs nuking with you.
    Does it even increase dmg if not on an MB?

    I planned to go 3/3 Burst 1/3 Freeze 1/3 Tornado and 1/3 Flood

  12. #12
    Nidhogg
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    Quote Originally Posted by Scragg
    Quote Originally Posted by Mifaco
    the resist effect is basically worthless, it's way too short in duration. I wouldn't plan any BC strategies around it.
    Can we see some raw numbers so we can make our own conclusions? What's the duration and the amount of -resistance for AM2? I remember seeing AM ballista results on ultimals.com but now it's gone.
    I don't have the data anymore from when nivlakian and I tested, but he says it was 10-12 seconds duration (probably 10 but hard to tell because you have to refresh the equip screen), and -30 to the element, for both AM1 and AM2.

    Also, my personal opinion is that Burst and Freeze 3/3 is more efficient overall if only for the magic accuracy however small it may be, just because most blms already have or will have 5/5 potency merits in those elements, and it's not often when you find yourself in a situation where you would just cycle through AM2 rather than mix it in with other nukes. I'm not sure yet what the bonus is to MB from further upgrades exactly. It says "enhances MB by 3" but that could mean any number of things.

  13. #13
    Relic Shield
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    As Suiram said, the effect of resistance lowering from AMI/II appears to be around 10s. Getting an accurate number is somewhat difficult due to having to reload the equipment screen.

    My experience with testing resist lowering (Ballista, Colibri reflect, or other mob) are:
    BRD song: -45
    AM I: -30
    AM II: -30
    Ninjutsu I: -30
    Ninjustu II: -30

    The duration for the AMs and ninjutsu appear to be the same.

  14. #14
    Nidhogg
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    Quote Originally Posted by nivlakian
    As Suiram said, the effect of resistance lowering from AMI/II appears to be around 10s. Getting an accurate number is somewhat difficult due to having to reload the equipment screen.

    My experience with testing resist lowering (Ballista, Colibri reflect, or other mob) are:
    BRD song: -45
    AM I: -30
    AM II: -30
    Ninjutsu I: -30
    Ninjustu II: -30

    The duration for the AMs and ninjutsu appear to be the same.
    what about SAN ninjutsu?

  15. #15
    Campaign
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    I wonder if AM I+II would stack

  16. #16
    Relic Shield
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    I haven't tested San ninjutsu

    Also, I don't know about how/if certain combinations of the things I mentioned stack.

    Edit:
    Also, I feel I should mention which things were tested on what...

    BRD song - Ballista
    AM I - Ballista, Mage Skeletons in Sanctuary of Zitah
    AM II - Ballista, Colibri reflect
    Ninjustu I - Yagudo NIN in Sauromugue Champaign, Yagudo NIN in Castle Oz.
    Ninjutsu II - Yagudo NIN in Castle Oz.

    I don't recall testing player cast ninjutsu, but I doubt it'll be different.

  17. #17
    Old Merits
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    Hmm, I was always under the impression that threnody was...more. All I can dig up (with numbers) is this:

    http://ffxi.killvoid.com/forums.php?m=p ... b2876da752

  18. #18
    Relic Shield
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    Quote Originally Posted by Bakthi
    Hmm, I was always under the impression that threnody was...more. All I can dig up (with numbers) is this:

    http://ffxi.killvoid.com/forums.php?m=p ... b2876da752
    Actually, that is probably correct and I'm remembering the 45 wrong. My mistake.

    Edit: 45 got stuck in my head because when I first got hit with threnody, I had a torque on w/ +5 resistance.

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