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Thread: BLU and +HP gear     submit to reddit submit to twitter

  1. #1
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    BLU and +HP gear

    This may be a dumb question, so feel free to flame away, but due to the great number of magic blu spells that are directly modified by current HP, has anyone experimented with gear that gives large boosts to HP on blu? the ones i'm looking at are BQ ring and morukaka earring for taru (latter is +35 hp for those that aren't taru) and wondering if those might be worthwhile additions, especially the morukaka due to the dirth of good ear slot gear for blu at mid lvls. on the other hand, most spells that are HP modified are very expensive making their use very limited as opposed to the normal, heavily STR dependent physical spells. do any of the more experienced blu out there have any input on this? i highly suspect i'm wasting my time considering it, but it might be useful in some weird situation. just a thought.

  2. #2
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    Re: BLU and +HP gear

    You'd have to first look into the equation for say Magnetite Cloud damage, and then you can calculate how much maxing your HP would magnify the spell unresisted. If it's not a lot I wouldn't worry too much, then again i'm at work so I can't look up spell equations =/ sry. Wiki should have it for ya.

  3. #3
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    Re: BLU and +HP gear

    i'm looking at a variety of spells and many fall into the hp/4 to hp/6 range. magnetite cloud is on the lower end of the range at /6 while hecatomb wave is at /4. assuming we were looking at hecatomb wave, at 75 hp on the bq ring, that's an increase of almost 19 damage, which isn't bad from a single item.

  4. #4
    VZX
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    Re: BLU and +HP gear

    Currently, the spells that are modified by HP are the breath category BLU spells.
    There are some occasions I use breath spells. It is when I'm fighting monsters that are really resistant to physical damage (read: slimes)
    However, still, breath spells are subject to resist.

    From all the breath spells probably frost breath/ heat breath are the spells you'll look into
    http://www.freewebs.com/vzx-01/blumag.htm

  5. #5
    Sea Torques
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    Re: BLU and +HP gear

    They're very useful on mobs that you can't do physical damage to (or you don't want to). I've used HP+ gear on Proto Omega and Heat Breath, for 900+ damage on Heat Breath casts. Breath damage is subject to a resist, but if you max your magic accuracy & blue magic skill, it's not a big deal.

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    Re: BLU and +HP gear

    Quote Originally Posted by Yutuyu
    They're very useful on mobs that you can't do physical damage to (or you don't want to). I've used HP+ gear on Proto Omega and Heat Breath, for 900+ damage on Heat Breath casts. Breath damage is subject to a resist, but if you max your magic accuracy & blue magic damage, it's not a big deal.
    slight derailing here: magic skills generally increase the accuracy of the spells in that category. eg: ele mag ensures an unresisted nuke on a mob. we know very well that blu magic doesn't work that way for physical spells, affecting only D for them, and having little to no impact on accuracy. is it the same way with magical since blu magic doesn't play into their damage at all or does it have some impact on it? is lolmagicaccuracy the only way to go to try to bump up breath accuracy?

  7. #7
    Sea Torques
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    Re: BLU and +HP gear

    I edited my post, "blue magic damage" to blue magic skill. Skill obviously has little to no effect on the accuracy of physical blue magic, but it clearly has an effect on magical abilities.

  8. #8
    Yoshi P
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    Re: BLU and +HP gear

    Quote Originally Posted by Yutuyu
    They're very useful on mobs that you can't do physical damage to (or you don't want to). I've used HP+ gear on Proto Omega and Heat Breath, for 900+ damage on Heat Breath casts. Breath damage is subject to a resist, but if you max your magic accuracy & blue magic skill, it's not a big deal.
    You have 1800hp on blu? Galka with hp merits and HP+ food?

  9. #9
    Nidhogg
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    Re: BLU and +HP gear

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Yutuyu
    They're very useful on mobs that you can't do physical damage to (or you don't want to). I've used HP+ gear on Proto Omega and Heat Breath, for 900+ damage on Heat Breath casts. Breath damage is subject to a resist, but if you max your magic accuracy & blue magic skill, it's not a big deal.
    You have 1800hp on blu? Galka with hp merits and HP+ food?
    hume rdm can get around 1800 with mass hp gear without merits(My friend has 2000 HP on rdm with hp food). RDM and Blue mage have same stats for hp. However this is assuming you have mass hp gear not just regular ima blue mage gear.

    edit: Oh and reason why he does this is cause hes a ballista whore. Masses hp and subs sam for spirits iirc

    edit#2: I forgot about putting on hp spells too

  10. #10
    Bagel
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    Re: BLU and +HP gear

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Yutuyu
    They're very useful on mobs that you can't do physical damage to (or you don't want to). I've used HP+ gear on Proto Omega and Heat Breath, for 900+ damage on Heat Breath casts. Breath damage is subject to a resist, but if you max your magic accuracy & blue magic damage, it's not a big deal.
    slight derailing here: magic skills generally increase the accuracy of the spells in that category. eg: ele mag ensures an unresisted nuke on a mob. we know very well that blu magic doesn't work that way for physical spells, affecting only D for them, and having little to no impact on accuracy. is it the same way with magical since blu magic doesn't play into their damage at all or does it have some impact on it? is lolmagicaccuracy the only way to go to try to bump up breath accuracy?
    No magic skill plays into magic spell damage (not direct damage spells anyway, skill does effect DoT tiers on some spells). Elemental Skill affects elemental resists, enfeebling skill affects enfeebling resists, blue magic skill affects magical blue magic resists.

  11. #11
    Yoshi P
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    Re: BLU and +HP gear

    Quote Originally Posted by Delekii
    No magic skill plays into magic spell damage (not direct damage spells anyway, skill does effect DoT tiers on some spells).
    It does for drain, digest, and bloodsaber.

  12. #12
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    Re: BLU and +HP gear

    Quote Originally Posted by Delekii
    Quote Originally Posted by Spekkio
    Quote Originally Posted by Yutuyu
    They're very useful on mobs that you can't do physical damage to (or you don't want to). I've used HP+ gear on Proto Omega and Heat Breath, for 900+ damage on Heat Breath casts. Breath damage is subject to a resist, but if you max your magic accuracy & blue magic damage, it's not a big deal.
    slight derailing here: magic skills generally increase the accuracy of the spells in that category. eg: ele mag ensures an unresisted nuke on a mob. we know very well that blu magic doesn't work that way for physical spells, affecting only D for them, and having little to no impact on accuracy. is it the same way with magical since blu magic doesn't play into their damage at all or does it have some impact on it? is lolmagicaccuracy the only way to go to try to bump up breath accuracy?
    No magic skill plays into magic spell damage (not direct damage spells anyway, skill does effect DoT tiers on some spells). Elemental Skill affects elemental resists, enfeebling skill affects enfeebling resists, blue magic skill affects magical blue magic resists.
    http://www.freewebs.com/vzx-01/blumag.htm
    this page which is a translation of another page is widely used as a source for testing of blu magic effects and was referenced earlier in this thread. physical blu magic spells calculate base damage as a function of your blu magic level which is why so many blu keep their af body on when casting. blu magic is unusual, as almost all other magic skills as you say have no impact on damage.

  13. #13
    LD
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    Re: BLU and +HP gear

    Quote Originally Posted by LinktheDeme
    edit: Oh and reason why he does this is cause hes a ballista whore. Masses hp and subs sam for spirits iirc
    BLU can use spirits with any sub, the only sword WS they can't use is Swift.

  14. #14
    Nidhogg
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    Re: BLU and +HP gear

    Quote Originally Posted by LD
    Quote Originally Posted by LinktheDeme
    edit: Oh and reason why he does this is cause hes a ballista whore. Masses hp and subs sam for spirits iirc
    BLU can use spirits with any sub, the only sword WS they can't use is Swift.
    I was refering to the rdm that does it. Don't know this blue mage in particular reason the rdm subs sam is for meditate in ballista and the reason he whores hp gear is for spirits. Was using rdm as example because rdm has same exact HP at 75 that blu does.

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