We cant always have all the jobs ready and available that we need to exp with when using the cookiecutter party setups.
Here are some of the different Exp setups that I've used that are good alternatives when those staple jobs just arent LFG or when I wanted to exp casually with friends:
Healing Breath Party (When tank and/or support jobs are unavailable)
-One of my favorite meripo setups these days is to use 2-3 dragoons subbing a mage job and fill the rest of the party with anything. The dragoons heal anyone who falls under 50% hp to near full instantly for 5-6mp and do exeptional damage while their at it. At a colibri camp its nonstop chains and almost unlimited mp, especially if the dragoons have Ethereal earring and/or sanction refresh) 20k+/hr meripo pt right there without a refresh or healer. Only issue is that you need to allow people to fall into orange hp before you cure them, so you need a camp that has enemies that do not ever do more than 50% of your hp in damage at once. Greater Colibri and Trolls are examples of acceptable targets for this setup. 2drg + 1 or 2 other jobs also works for a small group setup. (This requires all DRG to have AF1 Helmet, thus is reccomended for 60+)
Puppet Healed Party (When refresher unavailable)
-A pup using the whitemage puppet can be used along side of having a backup healer, eliminating the need to rely on refresh. *Usually* the puppet will use the highest available cure on cue when someone is damaged, provided the pup is properly keeping up with manuvers. On the chance that the puppet futzes up and decides not to cure(like right before or after it converts), you have a real healer or backup healer on hand to cover it. MP would never be an issue as puppets with proper attatchments have auto refresh, conserve mp, and auto convert for when they run low on mp (not to mention the ability to deactivate-reactivate them for instant mp refill once per activate timer).
Multiple Samurai Tanks (When tank unavailable)
-For many this would be common sense. Use 2-3 sam/wars instead of having a deisgnated tank, and the rest of the pt can be have healer/support/additional DDs of choice. Designate one samurai to be first voke. When that Sam's Third eye wears and begins to take damage, have the next sam take hate from him, etc. Having multiple sams to watch eachothers backs really helps make up for the randomness of third eye's duration and allows for a 'tankless' party. I've personally done this at 44 Vs Beetles in Altepa for 9k/hr and at 65 vs Colibri for 12k/hr, but I'm pretty sure this could work out at any level range 35-75.
BST Pet Tanked PT (When only odd jobs or few people available)
-I have done this party setup a few times, mainly for fun. There are 2 things to consider when making this type of party. 1; you need to have a specific camp in mind, where there are VT-IT monsters to kill and DC-EM monsters close by for your BST(s) to charm. 2; everyone who you invite must be medium to low end on the damage output(whm/nin, rdm/nin, pup, thf, nin, brd, rng, etc), so not to outdamage (and steal hate from) the pets of the Bst(s). Jobs such as Drk, Mnk, War, Drg, and Sam will really need to hold back or use less potent weapons than their main in order to participate. That doesnt mean that kills cant be fast and exp cant roll in. Last I did this, we were getting 8~10k/hr at 62-63 with DC-EM bees vs IT leeches in Waojoam Woodlands with a 4 person group. (BST BST WHM/NIN PUP/WAR, constant chain 5-6) Biggest issue with this party type, I imagine, is that there isnt going to be a camp available that meets your exact needs for every level range. Also, I hear sometimes summoners can be used in place of BSTs, though I cant verify that from personal experience.
Blue Mage Meripo (When you have at least 1 BLU but only a few people)
BLU/NIN is easily able to solo VT imps for an inconsitant chain 4-5 via chain casting and resting between kills, netting the BLU about 6~8k/hr by itself. You just need to make sure to bring pleanty of echo drops and hope there is a good imp camp free. From here you can add different jobs and strategies to increase exp/hr and include friends who need merits or buffers.
*2 BLU can team up and keep chain 5+ consistantly for a good 10k/hr. With 3~4 BLU I've done up to 15k/hr.
*I've tried 1 BLU + 1 RNG a few times. The ranger pulls while the blu rests, enabling inconsistant chain 5+ for 8~10k/hr
*BLU + RDM worked well also, as the RDM refreshed, hasted, and assisted with nuking.
I'm sure at 75 a BLU could team up with almost any job and make exp work, but I dont know how well it can work at other level ranges.
The game has been a lot more fun since I opened up to new ideas and stopped holding on to the standard so tightly. With the introduction of dancer I bet even more interesting PT setups will that can be thrown together with whoever is available will become possible. Really looking forward to it. :D
XI Wiki

We went and did imps in the mire for 2 hours without needing to rest once. I was getting 4k or so an hour, so I guess they were getting closer to 6k? If I'd been 65 with wind torque I could have tried pulling/sleeping mobs for them, but Lullaby was just too unreliable at 63.
