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  1. #1
    Relic Weapons
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    Leviathan

    Wootz Ore and Lowman Dyamis Bastok

    So wootz ore is 250,000g on my server now, and seems to just keep going (higher than khroma now..).

    We finally struck some luck again and got Macha's/Deimos yesterday, and our static was considering if farming for the ores would be worth it. However, it has been a very long time since any of us have done dynamis, and we don't remember exactly how good the drop rate is, or how well we could farm.

    We'd probably have around 6-8 people; good mix of jobs, etc... Basically, on average would it be worth it? If we could get 4 ores, that would essentially pay for the glass (another reason were kind of looking into doing this is some of us want blm af2 pants).

    Thanks.

  2. #2
    Cerberus
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    Re: Wootz Ore and Lowman Dyamis Bastok

    Last time we did bastok we got like...10 or 11 ores, but we had close to 30 people and cleared like the entire zone I think. I bought all of them for 70k right before they jumped...in return I finished my coat no more than a week before khroma ores crashed from 300 to 200

  3. #3
    Daddy Warbucks
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    Re: Wootz Ore and Lowman Dyamis Bastok

    Not sure on the strategy for low manning it, but a full clear usually nets our group around 15 ores to give an idea on the drop rate.

  4. #4
    Hydra
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    Re: Wootz Ore and Lowman Dyamis Bastok

    last night old LS did bastok they got 16 AF's and 15 Ores... most of the AF was trashed... Ores were a big big commotion.. some sold them on the spot to ppl asking as they were doing the runs lol..

    I can tell you this, its one way to have most if not ALL of your LS members show up... some ppl ended up with 2-3 ores and others were pissed.. this one taru made 900k out of 3 ores.

  5. #5
    Old Merits
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    Re: Wootz Ore and Lowman Dyamis Bastok

    6-8 ppl wouldnt be able to farm enough mobs to get 4 ores, you'd need to get time extenders and would be very tough to get many of them without 15~ ppl

  6. #6
    Bagel
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    Re: Wootz Ore and Lowman Dyamis Bastok

    We did Bastok recently and cleared all but a handful of mobs before timing out... the entire run netted us about 6-7 Ores. However, previously we'd done it and obtained 14-15 Ores.

    It's not unreasonable to think that with a lowman group you'd be able to get enough coins/ores to cover your glass... but as with anything, you'd need luck to make a serious profit.

  7. #7
    Relic Horn
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    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by Chen
    6-8 ppl wouldnt be able to farm enough mobs to get 4 ores, you'd need to get time extenders and would be very tough to get many of them without 15~ ppl
    This is misleading. With 2 BLMs, and a good merit party style setup (so 8 members) you could probably get a good 2.5 hours in the zone I imagine, if you do it right. The ores drop at about 5% (usually 15ish ores in a full clear), same as AF2. Just don't pull extraneous pulls until you've gotten the extensions, then start farming them. Take full advantage of any statue that you can melee (there is a fair portion of them in Bastok, most HP/MP/Time extenders can be meleed).

    I'd be willing to bet you could clear enough mobs to get ~5 ores and a couple AF, and maybe 80-140 single bynes.

  8. #8
    Ruke
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    Re: Wootz Ore and Lowman Dyamis Bastok

    We've ran a Dynamis-Bastok with about 8 people, all of them were either mules, second characters, or borrowed characters. With at least two of those people two-boxing, and a few playing as jobs they never played at 75 in that type of a situation. We were still able to clear a large portion of the pre-boss mobs and get all time extensions on just our second attempt, and iirc we got 4-5 ores? Our luck on drops for that run was rather shitty overall.

    This is with characters that had mostly sketchy gear and merits, and there were definitely some avoidable time-costing mistakes made that could've been avoided (as to be expected on only the second try with mules!). I'm rather certain a strong group of 6-8 people could do just as well if not much better with smart pulling and everyone playing their job to the fullest. Especially once you perfect a rhythm and strategy.

    I'd actually really like to try this with a decked group of 6 to 8.

  9. #9
    Relic Horn
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    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by RKenshin
    We've ran a Dynamis-Bastok with about 8 people, all of them were either mules, second characters, or borrowed characters. With at least two of those people two-boxing, and a few playing as jobs they never played at 75 in that type of a situation. We were still able to clear a large portion of the pre-boss mobs and get all time extensions on just our second attempt, and iirc we got 4-5 ores? Our luck on drops for that run was rather shitty overall.

    This is with characters that had mostly sketchy gear and merits, and there were definitely some avoidable time-costing mistakes made that could've been avoided (as to be expected on only the second try with mules!). I'm rather certain a strong group of 6-8 people could do just as well if not much better with smart pulling and everyone playing their job to the fullest. Especially once you perfect a rhythm and strategy.

    I'd actually really like to try this with a decked group of 6 to 8.
    As would I, but everyone I know already does Dynamis. I have my wife's character to use but.. that's it. <_<

  10. #10
    Banned.

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    Re: Wootz Ore and Lowman Dyamis Bastok

    *raises hand*

  11. #11
    Nidhogg
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    Re: Wootz Ore and Lowman Dyamis Bastok

    You can clear Bastok easily with 8 or so people. Just watch out for the part where you go down the stairs that has monsters above you. Linking there can end the run pretty damn quickly.

  12. #12
    Puppetmaster
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    Re: Wootz Ore and Lowman Dyamis Bastok

    just make sure you have a whm (or sch actually, they get stona now right?) in there somewhere instead of the standard merit pt rdm main healer. scorpions should never get a chance to get off breakga...but it would save time to have a stona if they get lucky.

    probably your first run or so would be a loss but you'd be making profit after that, once you got into the swing of things and your puller got used to bastok pulls etc.

  13. #13
    Bagel
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    Re: Wootz Ore and Lowman Dyamis Bastok

    Make sure you have TH4 for this (forgive me if this as mentioned somewhere before haha).

  14. #14
    Relic Horn
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    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by rrynn
    just make sure you have a whm (or sch actually, they get stona now right?) in there somewhere instead of the standard merit pt rdm main healer. scorpions should never get a chance to get off breakga...but it would save time to have a stona if they get lucky.

    probably your first run or so would be a loss but you'd be making profit after that, once you got into the swing of things and your puller got used to bastok pulls etc.
    I don't think it's smart to enter any Dynamis without a WHM in the first place anyway. If you were going in with 8, I would say BLM x2, RDM WHM BRD and 3 strong DD/NINs, preferably one NIN main for tanking. PLDs are useless if you're going with less than 15 or so, since everyone has to pump out either damage or strong support. 3 strong DDs can make gravy of the mobs within seconds.

  15. #15
    Zoot
    Guest

    Re: Wootz Ore and Lowman Dyamis Bastok

    If I remember correctly, on our mule run we skipped the beastmaster pull at the stables and wen't along the back area of the auction house - just to assure we didn't wipe early (since we were still so new at it, and that pull sucks). I recommend this.

    Also, we triggered HF and reslept on MNKs while we were fighting something else, since we only had so many melees and couldn't afford to lose them.

    We had SAM SAM THF BRD RDM BLM BLM WHM and a twoboxed bard, I think, although I'm going to have to say that with so few people twoboxing is probably not recommended.

  16. #16
    Relic Horn
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    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by Zoot
    If I remember correctly, on our mule run we skipped the beastmaster pull at the stables and wen't along the back area of the auction house - just to assure we didn't wipe early (since we were still so new at it, and that pull sucks). I recommend this.
    Be careful behind the Auction House. One of the pulls can link a few others on the top area of Ore Street (that's what it's called right?) if you're not careful.

  17. #17
    Zoot
    Guest

    Re: Wootz Ore and Lowman Dyamis Bastok

    I think I know that pull, where if you cast sleepga too close to the entrance it will hit the mobs on the top, or is it a different one? Totally glad I've never had to do that pull! I'm bad enough at linking as it is.

    But actually I mean just directly behind the Auction House, you could even come back to the beastmaster pull afterwards once your people are more comfortable with your low-man setup.

  18. #18
    Relic Horn
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    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by Zoot
    I think I know that pull, where if you cast sleepga too close to the entrance it will hit the mobs on the top, or is it a different one? Totally glad I've never had to do that pull! I'm bad enough at linking as it is.

    But actually I mean just directly behind the Auction House, you could even come back to the beastmaster pull afterwards once your people are more comfortable with your low-man setup.
    I mean directly behind the Auction House as well. <_<

    http://www.dynamisbums.com/strategy/ima ... y_bas1.jpg

    When you pull statue 262, if you're not careful it can link 208, and I believe also 259 if you get unlucky? (Which in turn will just make a shitstorm for you, but mostly just the first scenario.

    If you link 208 with 262, you end up with 2 statues and 6 mobs (MNK x2, PLD x2, RDM, BRD). The job combination therein can make for some tough crowd control in a low-man group. Paladins are especially annoying since they not only resist sleep, but targeting them first extends the time you have to keep the rest of the mobs slept for 30 seconds. And we all know about MNKs.

    For some reason, my mind has always exaggorated that link.. so maybe there is more to it than just the 2 statues.

  19. #19
    Zoot
    Guest

    Re: Wootz Ore and Lowman Dyamis Bastok

    Ew. Possibly more survivable for a low-man than stables, but still ew ew ew.

  20. #20
    Nidhogg
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    Re: Wootz Ore and Lowman Dyamis Bastok

    Quote Originally Posted by Zoot
    Ew. Possibly more survivable for a low-man than stables, but still ew ew ew.
    Stables should be easy as long as you have someone competent with sleepga.

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