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Thread: PLD Spellcast help T.T     submit to reddit submit to twitter

  1. #1
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    PLD Spellcast help T.T

    Hey guys I am trying to figure out how to use spellcast plugin for the windower. I cant seem to figure it out, been playing with it for hours now. I used Stanislav's loaded macros as a template and readjusted to fit my needs but I am still running into a few problems. I will post the macros first, then ask the questions.

    <?xml version="1.0" ?>
    <spellcast>
    <config />
    <sets>
    <group name="shared" default="yes">

    <set name="idle">
    <main>Macuahuitl +1</main>
    <sub>Koenig shield</sub>
    <range>Lamian Kaman</range>
    <head>Walahra Turban</head>
    <neck>Parade Gorget</neck>
    <lear>Loquac. Earring</lear>
    <rear>Ethereal Earring</rear>
    <body>Valor Surcoat</body>
    <hands>Homam Manopolas</hands>
    <lring>Hercules' Ring</lring>
    <rring>Bloodbead Ring</rring>
    <back>Valor Cape</back>
    <waist>Swift Belt</waist>
    <legs>Valor Breeches</legs>
    <feet>Homam Gambieras</feet>
    </set>

    <set name="haste" baseset="idle">
    <head>Walahra Turban</head>
    <neck>Shield Torque</neck>
    <lear>Loquac. Earring</lear>
    <body>Valor Surcoat</body>
    <hands>Homam Manopolas</hands>
    <lring>Hercules' Ring</lring>
    <rring>Bloodbead Ring</rring>
    <back>Valor Cape</back>
    <waist>Swift Belt</waist>
    <legs>Valor Breeches</legs>
    <feet>Homam Gambieras</feet>
    </set>

    <set name="rampart" baseset="idle">
    <head>Vlr. Coronet +1</head>
    <body>Koenig Cuirass</body>
    <neck>Parade Gorget</neck>
    <hands>Kaiser Handschuhs</hands>
    <back>Valor Cape</back>
    <waist>Warwolf Belt</waist>
    <legs>Koenig Diechlings</legs>
    <feet>Koenig Schuhs</feet>
    </set>

    <set name="defense" baseset="idle">
    <head>Koenig Schaller</head>
    <neck>Shield Torque</neck>
    <body>Koenig Cuirass</body>
    <hands>Koenig Handschuhs</hands>
    <lring>Jelly Ring</lring>
    <back>Shadow Mantle</back>
    <waist>Warwolf Belt</waist>
    <legs>Koenig Diechlings</legs>
    <feet>Glt. Leggings +1</feet>
    </set>

    </group>

    <group name="enmity" inherit="shared">

    <set name="idle">
    <head>Bahamut's Mask</head>
    <neck>Harmonia's Torque</neck>
    <lear>Loquac. Earring</lear>
    <rear>Ethereal Earring</rear>
    <body>Valor Surcoat</body>
    <hands>Vlr. Gauntlets +1</hands>
    <lring>Hercules' Ring</lring>
    <rring>Bloodbead Ring</rring>
    <back>Valor Cape</back>
    <waist>Warwolf Belt</waist>
    <legs>Valor Breeches</legs>
    <feet>Valor Leggings</feet>
    </set>

    </group>

    <group name="kite" inherit="shared">

    <set name="idle">
    <head>Bahamut's Mask</head>
    <neck>Harmonia's Torque</neck>
    <lear>Loquac. Earring</lear>
    <rear>Ethereal Earring</rear>
    <body>Valor Surcoat</body>
    <hands>Vlr. Gauntlets +1</hands>
    <lring>Hercules' Ring</lring>
    <rring>Bloodbead Ring</rring>
    <back>Valor Cape</back>
    <waist>Warwolf Belt</waist>
    <legs>Crimson Cuisses</legs>
    <feet>Glt. Leggings +1</feet>
    </set>

    </group>

    <group name="melee" inherit="shared">

    <set name="idle">
    <head>Walahra Turban</head>
    <neck>Fortitude Torque</neck>
    <lear>Suppanomimi</lear>
    <rear>Brutal Earring</rear>
    <body>Ares's Cuirass</body>
    <hands>Homam Manopolas</hands>
    <lring>Defending Ring</lring>
    <rring>Rajas Ring</rring>
    <back>Forager's Mantle</back>
    <waist>Swift Belt</waist>
    <legs>Homam Cosciales</legs>
    <feet>Homam Gambieras</feet>
    </set>

    <set name="ws">
    <head>Voyager Sallet</head>
    <neck>Chivalrous Chain</neck>
    <rear>Brutal Earring</rear>
    <body>Haubergeon</body>
    <rring>Rajas Ring</rring>
    <back>Amemit Mantle</back>
    <waist>Warwolf Belt</waist>
    <feet>Rutter Sabatans</feet>
    </set>

    </group>

    </sets>

    <rules>
    <rule spell="Utsusemi*">
    <action type="equip" when="start" set="haste" />

    <rule spell="*Ni">
    <action type="equip" when="done" delay="3" set="idle" />
    </rule>

    <rule spell="*Ichi">
    <action type="equip" when="start">
    <head>Kaiser Schaller</head>
    <feet>Glt. Leggings +1</feet>
    </action>

    <action type="equip" when="done" delay="4" set="idle" />
    </rule>

    <rule MPPLT="50">
    <action type="equip" when="done">
    <neck>Parade Gorget</neck>
    </action>
    </rule>
    </rule>

    <rule spell="Flash">
    <action type="equip" when="start" set="enmity" />
    <action type="equip" when="done" delay="2" set="idle" />
    </rule>

    <rule spell="Rampart">
    <action type="defaulttarget" target="<me>" />
    <action type="equip" when="start" set="rampart" />

    <rule day="darksday">
    <action type="equip" when="start">
    <back>Shadow Mantle</back>
    </action>
    </rule>

    <action type="castdelay" delay="1" />
    <action type="equip" when="done" delay="1" set="idle" />
    </rule>

    <rule spell="Shield Bash">
    <action type="equip" when="start">
    <hands>Vlr. Gauntlets +1</hands>
    </action>
    <action type="castdelay" delay="1" />
    <action type="equip" when="done" delay="1" set="idle" />
    </rule>

    <rule spell="Sentinel">
    <action type="equip" when="start">
    <feet>Vlr. Leggings +1</feet>
    </action>
    <action type="castdelay" delay="1" />
    <action type="equip" when="done" delay="1" set="idle" />
    </rule>

    <rule spell="Cover">
    <action type="equip" when="start">
    <body>Valor Surcoat</body>
    </action>
    </rule>

    <rule spell="Vorpal Blade" group="melee">
    <action type="equip" when="prews" set="ws" />
    <action type="castdelay" delay="1" />
    <action type="equip" when="afterws" delay="1" set="idle" />
    </rule>

    </rules>

    </spellcast>
    1. What's the command to load each set including defense, enmity, and kiting?
    2. I can't get the group melee and ws set to work right. When I use vorpal blade, it does not change any of my equipment. What did I do wrong?
    3. Also, if I want to melee in limbus or nyzul or something, how do i change to the group melee without it switching back to the "idle" set?

    That's all the questions I have for now, I will be at work for most the day so I won't be able to play with the macros until then but I will have time at work to f5 this topic and make the necessary adjustments.

    Thanks for your help.

    P.S.
    If anyone has other pld spellcast macros they would like to share, I would really appreciate it it.

  2. #2
    Radsourceful

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    Probably find better help here: http://forums.windower.net/index.php?showforum=25

    1. sc set <setname>
    2. ??
    3. sc group <groupname>, "idle" set will be the gear specified in the given group.

    As an attempt at #2, as it looks like you'll be WSing in the same gear no matter what group you're in, move the ws set to the shared group, and change the rule for vorpal blade to

    Code:
    <rule spell="Vorpal Blade">
    	<action type="equip" when="prews" set="ws" />
    	<action type="castdelay" delay="1" />
    	<action type="equip" when="afterws" delay="1" set="idle" />
    </rule>
    Probably doesn't cause any problems because rampart is self-target only, but the default target line should be:

    Code:
    <action type="DefaultTarget" target="&lt;me&gt;"/>
    Aside: [ code ] tags preserve formatting, but it's still tough to read something that long. http://pastebin.com/ works quite a bit better.

  3. #3
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    I will try that, thank you!

  4. #4
    Master of blackface Range Rover beer bottle throwing.
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    For the WS part of the Spellcast, I use something like this and it works flawlessly.

    Code:
    <elseif Type="WeaponSkill">
    	<if TPGT="99">
    		<if spell="Vorpal Blade|Swift Blade">
    			<action type="equip" when="precast" set="WS" />
    			<action type="castdelay" delay="1" />
    			<action type="aftercastdelay" delay="2" />
    		</if>
    	</if>
    </elseif>
    Using the above, it won't switch gear sets unless you have 100tp or more, also gives a 1second delay (which you can change yourself) to make sure all the gear is equipped before the WS fires off, and the aftercastdelay is there so it doesn't switch back too fast.

  5. #5
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    Where would that piece of coding go if I were to insert it into my xml?

  6. #6
    Master of blackface Range Rover beer bottle throwing.
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    Hmm, you're using an older form of writing in SpellCast, it's been updated to use <if>, <elseif> and <else>, but <rule> still works, I'm just not 100% familiar with it. But this should work.

    Code:
    <rule Type="WeaponSkill">
    	<rule TPGT="99">
    		<rule spell="Vorpal Blade|Swift Blade">
    			<action type="equip" when="precast" set="WS" />
    			<action type="castdelay" delay="1" />
    			<action type="aftercastdelay" delay="2" />
    		</rule>
    	</rule>
    </rule>
    Do you want it to only change to WS gear when set to Melee group? If so just add a group tag to it.

    Code:
    <rule Type="WeaponSkill" Group="Melee">
    	<rule TPGT="99">
    		<rule spell="Vorpal Blade|Swift Blade">
    			<action type="equip" when="precast" set="WS" />
    			<action type="castdelay" delay="1" />
    			<action type="aftercastdelay" delay="2" />
    		</rule>
    	</rule>
    </rule>
    That should work.

  7. #7
    Master of blackface Range Rover beer bottle throwing.
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    I was bored and feeling helpful, so I took the liberty of upgrading your xml to use the current tags, feel free to mess around with it and set it to your liking, it should work okay.

    Code:
    <?xml version="1.0" ?>
    <spellcast>
    <config />
    <sets>
    <group name="shared" default="yes">
    
    <set name="idle">
    <main>Macuahuitl +1</main>
    <sub>Koenig shield</sub>
    <range>Lamian Kaman</range>
    <head>Walahra Turban</head>
    <neck>Parade Gorget</neck>
    <lear>Loquac. Earring</lear>
    <rear>Ethereal Earring</rear>
    <body>Valor Surcoat</body>
    <hands>Homam Manopolas</hands>
    <lring>Hercules' Ring</lring>
    <rring>Bloodbead Ring</rring>
    <back>Valor Cape</back>
    <waist>Swift Belt</waist>
    <legs>Valor Breeches</legs>
    <feet>Homam Gambieras</feet>
    </set>
    
    <set name="haste" baseset="idle">
    <head>Walahra Turban</head>
    <neck>Shield Torque</neck>
    <lear>Loquac. Earring</lear>
    <body>Valor Surcoat</body>
    <hands>Homam Manopolas</hands>
    <lring>Hercules' Ring</lring>
    <rring>Bloodbead Ring</rring>
    <back>Valor Cape</back>
    <waist>Swift Belt</waist>
    <legs>Valor Breeches</legs>
    <feet>Homam Gambieras</feet>
    </set>
    
    <set name="rampart" baseset="idle">
    <head>Vlr. Coronet +1</head>
    <body>Koenig Cuirass</body>
    <neck>Parade Gorget</neck>
    <hands>Kaiser Handschuhs</hands>
    <back>Valor Cape</back>
    <waist>Warwolf Belt</waist>
    <legs>Koenig Diechlings</legs>
    <feet>Koenig Schuhs</feet>
    </set>
    
    <set name="defense" baseset="idle">
    <head>Koenig Schaller</head>
    <neck>Shield Torque</neck>
    <body>Koenig Cuirass</body>
    <hands>Koenig Handschuhs</hands>
    <lring>Jelly Ring</lring>
    <back>Shadow Mantle</back>
    <waist>Warwolf Belt</waist>
    <legs>Koenig Diechlings</legs>
    <feet>Glt. Leggings +1</feet>
    </set>
    
    </group>
    
    <group name="enmity" inherit="shared">
    
    <set name="idle">
    <head>Bahamut's Mask</head>
    <neck>Harmonia's Torque</neck>
    <lear>Loquac. Earring</lear>
    <rear>Ethereal Earring</rear>
    <body>Valor Surcoat</body>
    <hands>Vlr. Gauntlets +1</hands>
    <lring>Hercules' Ring</lring>
    <rring>Bloodbead Ring</rring>
    <back>Valor Cape</back>
    <waist>Warwolf Belt</waist>
    <legs>Valor Breeches</legs>
    <feet>Valor Leggings</feet>
    </set>
    
    </group>
    
    <group name="kite" inherit="shared">
    
    <set name="idle">
    <head>Bahamut's Mask</head>
    <neck>Harmonia's Torque</neck>
    <lear>Loquac. Earring</lear>
    <rear>Ethereal Earring</rear>
    <body>Valor Surcoat</body>
    <hands>Vlr. Gauntlets +1</hands>
    <lring>Hercules' Ring</lring>
    <rring>Bloodbead Ring</rring>
    <back>Valor Cape</back>
    <waist>Warwolf Belt</waist>
    <legs>Crimson Cuisses</legs>
    <feet>Glt. Leggings +1</feet>
    </set>
    
    </group>
    
    <group name="melee" inherit="shared">
    
    <set name="idle">
    <head>Walahra Turban</head>
    <neck>Fortitude Torque</neck>
    <lear>Suppanomimi</lear>
    <rear>Brutal Earring</rear>
    <body>Ares's Cuirass</body>
    <hands>Homam Manopolas</hands>
    <lring>Defending Ring</lring>
    <rring>Rajas Ring</rring>
    <back>Forager's Mantle</back>
    <waist>Swift Belt</waist>
    <legs>Homam Cosciales</legs>
    <feet>Homam Gambieras</feet>
    </set>
    
    <set name="ws">
    <head>Voyager Sallet</head>
    <neck>Chivalrous Chain</neck>
    <rear>Brutal Earring</rear>
    <body>Haubergeon</body>
    <rring>Rajas Ring</rring>
    <back>Amemit Mantle</back>
    <waist>Warwolf Belt</waist>
    <feet>Rutter Sabatans</feet>
    </set>
    
    </group>
    
    </sets>
    
    <rules>
    
    <if MPPLT="50" HPPGT="85">
    	<action type="equip" when="aftercast">
    		<neck>Parade Gorget</neck>
    	</action>
    </if>
    
    <if day="darksday">
    	<action type="equip" when="start">
    		<back>Shadow Mantle</back>
    	</action>
    </if>
    
    <if Type="Ninjutsu">
    	<if spell="Utsusemi*">
    		<action type="equip" when="start" set="haste" />
    
    	<if spell="*Ni">
    		<action type="equip" when="done" delay="3" set="idle" />
    	</if>
    
    	<elseif spell="*Ichi">
    		<action type="equip" when="start">
    			<head>Kaiser Schaller</head>
    			<feet>Glt. Leggings +1</feet>
    		</action>
    		<action type="equip" when="done" delay="4" set="idle" />
    	</elseif>
    	</if>
    </if>
    
    <elseif Type="JobAbility">
    
    	<if spell="Rampart">
    		<action type="defaulttarget" target="&lt;me&gt;" />
    		<action type="equip" when="start" set="rampart" />
    		<action type="castdelay" delay="1" />
    		<action type="equip" when="done" delay="1" set="idle" />
    	</if>
    	
    	<elseif spell="Shield Bash">
    		<action type="equip" when="start">
    			<hands>Vlr. Gauntlets +1</hands>
    		</action>
    	<action type="castdelay" delay="1" />
    	<action type="equip" when="done" delay="1" set="idle" />
    	</elseif>
    	
    	<elseif spell="Sentinel">
    		<action type="equip" when="start">
    			<feet>Vlr. Leggings +1</feet>
    		</action>
    		<action type="castdelay" delay="1" />
    		<action type="equip" when="done" delay="1" set="idle" />
    	</elseif>
    	
    	<elseif spell="Cover">
    		<action type="equip" when="start">
    			<body>Valor Surcoat</body>
    		</action>
    	</elseif>
    	
    </elseif>
    	
    	
    <elseif Type="WhiteMagic">
    
    	<if spell="Flash">
    		<action type="equip" when="start" set="enmity" />
    		<action type="equip" when="done" delay="2" set="idle" />
    	</if>
    
    </elseif>
    
    
    <elseif Type="WeaponSkill">
    	<if TPGT="99">
    	
    	<if spell="Vorpal Blade|Swift Blade" group="melee">
    		<action type="equip" when="precast" set="ws" />
    		<action type="castdelay" delay="1" />
    		<action type="equip" when="aftercast" delay="1" set="idle" />
    	</if>
    	
    	</if>
    </elseif>
    
    </rules>
    
    </spellcast>
    I just use indentation to make things look a little clearer, so I didn't bother indenting your sets because I didn't change anything in there. Hope it works!

  8. #8
    New Merits
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    Oh man you rock, I really appreciate your help. I wont get a chance to play with it until this evening, but I am definitely looking forward to it. Thanks again!

  9. #9
    Salvage Bans
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    I don't think your delay="n" bits in equip actions will have any effect. Spellcast already knows how long spells take to cast and will execute aftercast/done actions based on that.

    I don't believe that it's necessary to wait between equipment swaps and WS, but I'd be interested in evidence to the contrary.

  10. #10
    Master of blackface Range Rover beer bottle throwing.
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    I don't think they do either, I just left them in there because maybe he knew something I didn't.

    If I want to put a delay on switching back to idle/standard gear after an action, I make a seperate line.

    Code:
    <elseif spell="Chivalry">
    	<action type="castdelay" delay=".3" />
    	<action type="equip" when="precast" set="Chivalry" />
    	<action type="aftercastdelay" delay="1" />
    </elseif>
    Is an example from my PLD xml.

  11. #11
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    I was trying to figure this crap out but I eventually ended up needing help. The one i posted was stanislav's pld macros that he uploaded on windower and I just changed the equipment to match my own. I am kinda getting the idea on how the spellcast deal works but I just need to play around with it some more and maybe eventually remove the delays once I find something I am comfortable with.

  12. #12
    Clever and witty, all together the ladies love the Nekura
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    Instead of having this line:

    <action type="equip" when="afterws" delay="1" set="idle" />

    After almost every action, why not just have an all-encompassing rule such as:

    <action type="equip" when="aftercast" set="idle" />

    This would be on its own somewhere.

    As Valayna said, Spellcast knows how long the casting time for everything is thanks to the Resources.xml file (though this won't take into account fast cast), which makes having that line after everything redundant.

    I did notice that you didn't have this line for Cover, so what you can do is:
    Code:
    <elseif spell="Cover">
    		<action type="equip" when="start">
    			<body>Valor Surcoat</body>          
    		</action>
                           <action type="disable" slot="body" />
    </elseif>
    This would prevent the body from being changed by any rule.

    Then at the top of the rules, you would have
    Code:
    <if NotBuffActive="Cover">
     <action type="enable" slot="body" />
    </if>
    This would make it so if Cover isn't active, your body will still change. Remember though that these rules only parse when you perform an action, so for example if you're in your melee idle set and then Cover someone, when Cover wears off you won't automatically swap back to Ares Cuirass, you'll have to trigger Spellcast somehow. Aikar is working on integrating another plugin called AutoExec which will allow for this type of behavior however.

    Edit: Also, I'm sure there's a more efficient way to do this, it's just the first that came to mind for me based on my experience.

    PS: Valayna, I think for instant-use abilities it is best to have some sort of delay, though 1s is too long in my opinion. Before I added a 0.2 precast delay to my instant-use stuff, I would notice things like Quick Draw not doing as much damage as it should due to my MAB equipment not being swapped in before it fired off.

  13. #13
    New Merits
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    I will try this as well, thank you.

  14. #14
    House Azazael
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    1) Don't use disables, use locks. Locks will only effect that pass through the XML and work much better.

    2) The reason some people put an additional delay on their equips (such as WS's) is due to lag. SC knows how long it takes, but it can't figure in lag.

    3) This is just wrong, done isn't even a valid when (or start for that matter):
    <action type="equip" when="done" delay="1" set="idle" />

    As someone said earlier make the following
    <action type="equip" when="Aftercast" set="idle" />

    Any line that you type in your spellcast more than once can almost always be condensed.

  15. #15
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    So I should replace all of my start and dones with precast and aftercast? No clue how to change to locks and disables stuff, still learning the ins and outs.

    Thanks

  16. #16
    Clever and witty, all together the ladies love the Nekura
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    All starts should be changed to precast, yes, however as I said all of your aftercasts could be handled with one rule.

  17. #17
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    Cool, yea i added your adjustments. Everything seems to be working great! I love the macros, although I am a little worried about mages being able to cure me especially ones that dont use windower/blinkmenot but oh well! Will worry about that when the time comes...

    Thanks again for all the help guys.

  18. #18
    Radsourceful

    Join Date
    Jul 2007
    Posts
    1,964
    BG Level
    6
    FFXI Server
    Bismarck

    To prevent blinking, for whatever reason - add this between sets and rules,

    Code:
    <variables>
    	<var name="noblink">0</var>
    </variables>
    and then add this to rules:

    Code:
    <if advanced='"$noblink"="1"' > 
    	<action type="equip" when="precast|midcast|aftercast|autoset">
    	<main lock="true" />
    	<sub lock="true" />
    	<ranged lock="true" />
    	<ammo lock="true" />
    	<head lock="true" />
    	<body lock="true" />
    	<hands lock="true" />
    	<legs lock="true" />
    	<feet lock="true" />
    	</action>
    </if>
    Whenever you want to disable blinking, "sc v s noblink 1" into console. "sc v s noblink 0" to enable it again. (spellcast var set <varname> <value> as the general form)

  19. #19
    Salvage Bans
    Join Date
    May 2006
    Posts
    963
    BG Level
    5
    FFXI Server
    Lakshmi

    Quote Originally Posted by Radec View Post
    To prevent blinking, for whatever reason - add this between sets and rules,

    Code:
    <variables>
    	<var name="noblink">0</var>
    </variables>
    and then add this to rules:

    Code:
    <if advanced='"$noblink"="1"' > 
    	<action type="equip" when="precast|midcast|aftercast|autoset">
    	<main lock="true" />
    	<sub lock="true" />
    	<ranged lock="true" />
    	<ammo lock="true" />
    	<head lock="true" />
    	<body lock="true" />
    	<hands lock="true" />
    	<legs lock="true" />
    	<feet lock="true" />
    	</action>
    </if>
    Whenever you want to disable blinking, "sc v s noblink 1" into console. "sc v s noblink 0" to enable it again. (spellcast var set <varname> <value> as the general form)
    Thats great! never thought of that because most of my mages have blinkmenot. But I do blink like a christmas tree when im tanking and i know its a pain in the ass for the 1-2 mages who play on console. Thanks!

  20. #20
    Gave 5$ to bg and all I could think of was this lousy title.
    -____-

    Join Date
    Jul 2008
    Posts
    1,695
    BG Level
    6

    [QUOTE=Radec;2142837]To prevent blinking, for whatever reason - add this between sets and rules,

    Code:
    <variables>
    	<var name="noblink">0</var>
    </variables>
    and then add this to rules:

    Code:
    <if advanced='"$noblink"="1"' > 
    	<action type="equip" when="precast|midcast|aftercast|autoset">
    	<main lock="true" />
    	<sub lock="true" />
    	<ranged lock="true" />
    	<ammo lock="true" />
    	<head lock="true" />
    	<body lock="true" />
    	<hands lock="true" />
    	<legs lock="true" />
    	<feet lock="true" />
    	</action>
    </if>
    Does that prevent you from changing gears or just from blinking (sorry for the amateur question). Also is there any error in this because I can't seem to make it work:


    Code:
    </if>
    	<if Type="Ninjutsu">
    		<if spell="Utsusemi*">
    			<action type="equip" when="precast" set="haste" />
    			<elseif spell="*Ichi">
    				<action type="equip" when="precast">
    					<head>Koenig Schaller</head>
    					<feet>Glt. Leggings +1</feet>
    					<neck>Shield Torque</neck>
    					<rear>Knight's Earring</rear>
    				</action>
    			</elseif>
    		</if>
    	</if>

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