Item Search
     
BG-Wiki Search
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 23

Thread: BLU Magical Build     submit to reddit submit to twitter

  1. #1
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    BLU Magical Build

    I haven't really messed around with any Magical BLU spells yet, I know that for most the MP cost:damage ratio is retarded, but are there any decent ones, and what's a good way to gear for them? I have some NQ errant pieces sitting around, Uggy Pendant, Denali Kecks, and I think Moldavite.

  2. #2
    Sea Torques
    Join Date
    Aug 2007
    Posts
    725
    BG Level
    5
    FFXI Server
    Ramuh

    Eyes On Me, Mind Blast, Firespit.
    I messed around a few as blu/blm with mediocre gear at puddings camp: you're slightly above RDM nuking power: Eyes can lad for 600ish, Mind blast 700ish and I had a couple 900ish Firespits (with Burst Affinity).

    Gear I used:

    NQ staves/Bugard strap +1/Phantom thatulm
    AF head/mnd,int or chr +3 neck/Loquacious/Magnetic or Moldavite
    Errant body/Errant or Devotee/mnd,int or chr +4 rings
    Red cape +1 or Jester's +1/Penitent's rope or Corsette +1/Errant slops/Cobra crackows

    Errant body over AF because it does slightly better damage.
    Puddings aside, the only spell worth the mp is Mind Blast: landed it for 600ish (MB) on KS99 Wyrm averaged around 400ish, but much more resists.
    It is fun once in a while, but there are better options as DDing with BLU.

    edit: Elemental seal doesn't work with magical BLU spells

  3. #3
    Puppetmaster
    Join Date
    Aug 2007
    Posts
    59
    BG Level
    2
    FFXI Server
    Shiva

    Quote Originally Posted by arshesney View Post
    Eyes On Me, Mind Blast, Firespit.
    I messed around a few as blu/blm with mediocre gear at puddings camp: you're slightly above RDM nuking power: Eyes can lad for 600ish, Mind blast 700ish and I had a couple 900ish Firespits (with Burst Affinity).

    Gear I used:

    NQ staves/Bugard strap +1/Phantom thatulm
    AF head/mnd,int or chr +3 neck/Loquacious/Magnetic or Moldavite
    Errant body/Errant or Devotee/mnd,int or chr +4 rings
    Red cape +1 or Jester's +1/Penitent's rope or Corsette +1/Errant slops/Cobra crackows

    Errant body over AF because it does slightly better damage.
    Puddings aside, the only spell worth the mp is Mind Blast: landed it for 600ish (MB) on KS99 Wyrm averaged around 400ish, but much more resists.
    It is fun once in a while, but there are better options as DDing with BLU.

    edit: Elemental seal doesn't work with magical BLU spells



    Ya, don't listen to that guy.....cuzz ele seal DOES work with magical blu spells.


    We could seriously go on for days and I'm sure most of it's included in that 20000 page blue mage findings thread, but I'll break it down real simple like.

    Blue Mage magic based damage can be broken down into 2 groups....HP build and MAB build. Your HP build is for spells like Heat Breath Frost Breath and such. Damage is based on your total HP, Heat Breath being the best @ 50% Total HP = damage, so if you have 2000 HP you're doing 1000 damage before Saurian helm and Convergance. These spells are very nice in Dynamis Xarcabard. I find myself doing 1100+ (1300+ with Convergance) Heat Breath while the BLM's everyone depend on are having a rough time breaking 800 with AM2's.

    Your second group is the MAB group.....these are spells that increase damage with Magic Attack Bonus. They include spells like Firespit, Eyes on Me, Regurgitation and such. Thing about them tho is they all have different stat modifiers wetjer it be INT MND CHR or a combination there of. These spells are great to have when you know you're going to need magic damage but can't switch bettween physical and HP gear without spending half your mp just to get back to full HP for a breath you just need the right gear setup behind them.
    Obi's help a lot on them as well.....Eyes on Me works very nice in apollyon or dynamis with an obi...can do 1100+ with good setup.....Firespit always 1200+ MB for me 1k+ MB with Mindblast @ Fafnir. Correlation effects also help damage on these spells, while breath spells only resists and no added damage.


    So every blu with only a physical spell setup and a half ass magic setup can bitch moan and whine that they don't do enough damage with magic based spells....guess they just need to learn when and how to use them.

  4. #4
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    How's Magic Hammer? I thought I read something about that being decent somewhere...

  5. #5
    Puppetmaster
    Join Date
    Aug 2007
    Posts
    59
    BG Level
    2
    FFXI Server
    Shiva

    Quote Originally Posted by Callisto View Post
    How's Magic Hammer? I thought I read something about that being decent somewhere...
    As far as damage goes....it's not very good....but if you have a good MND and MAB setup it's great for keeping up MP when you're soloing things like imps....without it i couldn't solo chain 7+.

  6. #6
    E. Body
    Join Date
    Mar 2006
    Posts
    2,333
    BG Level
    7

    i'd always written off non-breath based spells as strictly inferior to their physical counterparts (though this may be true for me atm at 66). i have a full morrigan's but i'd written most of it off as relatively useless for a blu (body ofc nice for refresh but most other pieces like hands i thought had little use). would i actually be able to pull out a decent damage/mp ratio on spells like mind blast or magic hammer with a full morg set? full set offers 15 MAB and 32 mnd. also, do you prime your nukes w/ memento mori or is the MP tradeoff just not there? i'm guessing you set spells for a MAB JT though, right, or do you simply toss them on as a bonus w/o configuring your spells specifically for it?

  7. #7
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Magic Hammer's damage is capped at a relatively low point, that's why it's not that great aside from the utility aspect of it. In general you can think of BLU magical (non-breath, non-needles) base damage as being broken down into two components, target-variant and target-invariant, just like elemental nukes.

    The target-variant part is the (your INT/MND/CHR - mob INT/MND/CHR) * 1.0, 1.5 or 2.0. The target invariant part is the "V" as we've come to call it for nukes, but rather than being fixed based on the spell it's a function of your stats like WS mods. In general to boost your base damage you want to increase the target-variant stats as much as possible, then the target-invariant parts (if it's different) with any leftover choices. When you start asking about MAB vs. base damage you get back into that shit-is-situational area as with other magic damage, but I don't see a mix-and-match setup being better than full morrigans on at least the INT- and MND-based spells.

  8. #8
    Puppetmaster
    Join Date
    Feb 2007
    Posts
    67
    BG Level
    2
    FFXI Server
    Kujata

    My good friend and I have tried every conceivable way to make Magical BLU spells worth using, but the end result is just what everyone has been saying; breath spells onry.

  9. #9
    Puppetmaster
    Join Date
    Aug 2007
    Posts
    59
    BG Level
    2
    FFXI Server
    Shiva

    Quote Originally Posted by Malinn View Post
    My good friend and I have tried every conceivable way to make Magical BLU spells worth using, but the end result is just what everyone has been saying; breath spells onry.
    Breath spells are nice because HP is honestly the easiest stat to improve, while other spells like firespit and mind blast require morrigan novio and all that hard to get gear to really cap out. However lets say you're doing dynamis and low on blm and you're killing statues with blu magic based spells. Eyes on Me and Firespit gonna do you a lot better than any breath spell would. It's all situational really.

  10. #10
    Chram
    Join Date
    Aug 2005
    Posts
    2,887
    BG Level
    7
    FFXIV Character
    Adrianne Lehmen
    FFXIV Server
    Balmung
    FFXI Server
    Lakshmi

    This is something I used while I played around with Eyes on Me.

    Main: Pluto's Staff
    Sub: Bugard Strap +1
    Ammo: ---- (use Imperial Egg or whatever gives +CHR)
    Head: Mahatma Hat
    Neck: Uggalepih Pendant for latent, Bird Necklace when not (or w/e gives +3 CHR, I forget. >_>)
    L.Ear: Heims' Earring
    R.Ear: Moldavite Earring
    Body: Errant Hpl.
    Hands: Morrigan's Cuffs
    Ring1: Angel Ring
    Ring2: Angel Ring
    Back: Jester's Cape +1
    Waist: Corsette +1
    Legs: Errant Slops
    Feet: Denali Gamashes

    I stacked several +CHR spells, and I was doing around 500 easily during sea farming. Of course then I didn't have maxed out magical accuracy merits or Convergence, so that damage can easily be boosted up, especially with Voidstorm and the dark obi.

  11. #11
    Puppetmaster
    Join Date
    Aug 2007
    Posts
    59
    BG Level
    2
    FFXI Server
    Shiva

    Quote Originally Posted by Spekkio View Post
    i'd always written off non-breath based spells as strictly inferior to their physical counterparts (though this may be true for me atm at 66). i have a full morrigan's but i'd written most of it off as relatively useless for a blu (body ofc nice for refresh but most other pieces like hands i thought had little use). would i actually be able to pull out a decent damage/mp ratio on spells like mind blast or magic hammer with a full morg set? full set offers 15 MAB and 32 mnd. also, do you prime your nukes w/ memento mori or is the MP tradeoff just not there? i'm guessing you set spells for a MAB JT though, right, or do you simply toss them on as a bonus w/o configuring your spells specifically for it?
    Sad thing about my blu is that I literally have to know what I'm killing and casting before I even leave my mog house. The job requires so much just to be able to do proficiently. If I'm at lets say Faf/Nid, I'll /rdm or /blm and use nothing but magic based damage. It does a lot better than your physical spells (they're shit dmg + multi-hit spells would do nothing but feed it a ton of TP) + you get correlation effect from Eyes and Mindblast. You get nice damage over time and don't get that 1 nuke hate that blm's do after an MB sometimes.

    If I plan on using spells from MAB set I'll always have Memento Mori set then either Eyes on Me or Sound Blast for MAB trait, Amplification for when Burst Affinity is down if I'm spamming magic based damage.

    My favorite place to set up for is Nyzul assaults tho.....get a good mix of physical and magic damage. Went with another Blue one time......then we hit puddings. He wasn't prepared and could only do physical damage (like 98% of all blu). Then I wonder if I have the right to get angry cuzz I'm the only person killing these and I'm popping off 1200+ firespit while he's doing the same old multi-hit spell spam for shit dmg.

  12. #12
    New Merits
    Join Date
    Jun 2008
    Posts
    241
    BG Level
    4
    FFXI Server
    Bismarck

    The biggest problem I have always had with BLU is the amount of Equipment required for us to really be decent at anything. As it stands now I have over 100 pieces of gear of one job. Pick one set of gear, either INT/MND/CHR, or HP and stick with it. Depending on your budget INT/MND/CHR gear maybe the best option for you. I went with HP because I have more melee jobs that can use the gear and as I said, my space is limited. With a decent HP build, I consistently break 1k with Heat Breath and Frost Breath on xp mobs. I actually duo princes and puddings with a BLM friend and usually parse ~33%. It's not spectacular OMGWTFPWN damage, but we usually hit chain 4 before we're both out of MP.

  13. #13
    Nidhogg
    Join Date
    Jul 2006
    Posts
    3,999
    BG Level
    7

    Quote Originally Posted by Xaosykotik View Post
    Sad thing about my blu is that I literally have to know what I'm killing and casting before I even leave my mog house. The job requires so much just to be able to do proficiently. If I'm at lets say Faf/Nid, I'll /rdm or /blm and use nothing but magic based damage. It does a lot better than your physical spells (they're shit dmg + multi-hit spells would do nothing but feed it a ton of TP) + you get correlation effect from Eyes and Mindblast. You get nice damage over time and don't get that 1 nuke hate that blm's do after an MB sometimes.

    If I plan on using spells from MAB set I'll always have Memento Mori set then either Eyes on Me or Sound Blast for MAB trait, Amplification for when Burst Affinity is down if I'm spamming magic based damage.

    My favorite place to set up for is Nyzul assaults tho.....get a good mix of physical and magic damage. Went with another Blue one time......then we hit puddings. He wasn't prepared and could only do physical damage (like 98% of all blu). Then I wonder if I have the right to get angry cuzz I'm the only person killing these and I'm popping off 1200+ firespit while he's doing the same old multi-hit spell spam for shit dmg.
    only reason spells do shit damage on fafnir is because no one is gonna let you use a cannonball or a vertical cleave set cause of flail

  14. #14
    Puppetmaster
    Join Date
    Aug 2007
    Posts
    59
    BG Level
    2
    FFXI Server
    Shiva

    Yup, a total pain in the ass to gear, but I consider Blue Mage to be my main job so I keep setups for every spell. Pays off in the end for me at least.

  15. #15
    Puppetmaster
    Join Date
    Aug 2007
    Posts
    59
    BG Level
    2
    FFXI Server
    Shiva

    Quote Originally Posted by LinktheDeme View Post
    only reason spells do shit damage on fafnir is because no one is gonna let you use a cannonball or a vertical cleave set cause of flail
    OK....I guess I used a bad example cuzz ppl depend on sneak attack for damage too much lets change the mob to Jailer of Fortitude. Even with sneak attack your physical spells won't do much.

  16. #16
    Bagel
    Join Date
    Nov 2007
    Posts
    1,488
    BG Level
    6

    Magical spells under normal circumstances are largely outclassed by physical ones in terms of damage/MP ratio.
    Not only that but you when you set your usual blue magic spells (Head Butt, Dissevemernt, F.Rip and so on), most of them give little benefits to the magical side which prevents them from resulting useful at all.

    However there are situations where a magical BLU proves to be much more efficient than a physical one, a prime example being a standard alliance setup Wyrm KS99.

    Heat and Frost breaths don't work on it due its dual fire and ice resistance, and a physiacal BLU ends up doing very little damage with mono-hit spells. BLU/THF can Cannonball while it flies but really nothing else. Of course multi-hit ones are out of the question.

    Try to get a spot in a party including BLMs, COR and another form of Refresh if possible, set all INT/MND spells, Amplification and MM.
    Your SJ should ideally be RDM since it offers a major array of advantages over /BLM.
    Depending on your gear you're looking up to a 1k damage Mind Blasts and 800~ Maelstroms.
    Eyes on Me works wonders as well but it's hard to justify a completely devoted CHR set up for a single spell, even though it should be doing quite a lot of damage without that anyway. If you ever run out of MP, Magic Hammer and MP Drainkiss should be more than enough to refill you.

  17. #17
    Sea Torques
    Join Date
    Nov 2006
    Posts
    617
    BG Level
    5

    With freaking pimped gear, morrigan's, mahatma, etc ...

    BLU can nuke 10% more than BLM's Tier 3 in normal situation, 20% if Amplification on.
    BLU can nuke equally as BLM's Tier 4 with BA/Memento Mori on. (Once every 2 mins)

  18. #18
    Cerberus
    Join Date
    Sep 2006
    Posts
    415
    BG Level
    4

    Quote Originally Posted by Nevex View Post
    However there are situations where a magical BLU proves to be much more efficient than a physical one, a prime example being a standard alliance setup Wyrm KS99.
    Correct me if I'm wrong, but BLU can basically stun lock the first half of KS99 Wyrm. At least that's what I always do. (Unless they've recently changed it?) And as I recall, Frenetic Rip always does reasonable damage on him. The occasional Mind Blast isn't so bad either, but I'd say phys. blu fairs quite well on him.

  19. #19
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
    Posts
    21,209
    BG Level
    10
    FFXIV Character
    Kaslo Essyx
    FFXIV Server
    Famfrit
    FFXI Server
    Carbuncle

    One thing to remember, atleast from my testing, is that 1 Stat (INT/MND/CHR depending on job) is about equivalent to 1 MAB. So some items like Denali Kecks will be beat out by Errant/Mahatma slops.

  20. #20
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    One problem with BLU magical spells is its low base damage. Though some of them have the same growth rate as T3 or T4 BLM nuke

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Breath Build or EoM Build for BLU?
    By Kagami in forum FFXI: Everything
    Replies: 41
    Last Post: 2009-09-17, 17:56
  2. Blu af body vs antares/dex build for hysteric barrage.
    By lovehatehero in forum FFXI: Everything
    Replies: 9
    Last Post: 2009-06-20, 17:33
  3. Optimal Blu Merit build?
    By Keni79 in forum FFXI: Everything
    Replies: 30
    Last Post: 2009-05-29, 01:22
  4. Magic atk bonus for blu?
    By Segepor in forum FFXI: Everything
    Replies: 6
    Last Post: 2007-10-05, 17:29
  5. BLU endgame build
    By Kimiko in forum FFXI: Everything
    Replies: 36
    Last Post: 2007-03-18, 09:54
  6. Has anyone helped a BLU get Magic Hammer?
    By Ashira in forum FFXI: Everything
    Replies: 31
    Last Post: 2007-01-19, 11:55
  7. Ancient Magic: yay or nay?
    By in forum FFXI: Everything
    Replies: 6
    Last Post: 2004-11-24, 15:06