Working on a project for optimizing BLM damage:
I still have a few things I want to throw into this but this is the bare bones
Still needed: Ice staff checkbox for the added INT - you can work around this by pumping up a spot you only have 1 equip for by the appropriate amount
Nice to know: How the inflection point for added INT works - currently always considers INT over target INT as adding 2 to base damage
http://code.google.com/p/blmequip/downloads/list
Under each heading put the equips you might use: List as many as you want
Name(no spaces) MAB,INT
Ex:
Head:
DemonHelm+1 0,6
Yigit 2,0
Feet:
CobraCrackows 3,0
YigitCrackows 2,3
etc...
It's interesting to see how casting different spells utilizes different setups for maximum damage.
Suggestions would be greatly appreciated!
XI Wiki


