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Thread: Repop timers on "???"     submit to reddit submit to twitter

  1. #1
    Relic Horn
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    Repop timers on "???"

    I know this was mentioned in an interview prior to the last big update, I figured it would have been implemented then, but obviously nothing. Just wondering, exactly what's the point of this? (asides from the absurd time sink)

    I helped with a sobo run the other night (13 people, all of whom except me needed the weapon) Around 4 1/2 hours later, ten people had theirs and three were shit outta luck because the majority of the people were leaving. Fights took about 7-8 minutes each, but we spent nearly three hours combined just waiting on the actual "???" to pop. Is a 5 minute re-pop asking for too much?

  2. #2
    Falcom is better than SE. Change my mind.
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    Another thing I agree with. Put most NM ???'s down to 5 min.

  3. #3
    E. Body
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    I think their response to this question was the 15 minutes prevents more of a surplus of an item to be available. For instance, more people would have more Soboros in a shorter amount of time if the repop of the ??? was adjusted, which means you get to schedule more runs and play a bit longer for the item you want.

  4. #4
    Falcom is better than SE. Change my mind.
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    I don't see how it will really? Everyone will have the pop item and still have the same drop rate, only difference is you'll be done and over with the run that night a lot faster, it won't make these items anymore common.

  5. #5
    E. Body
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    Looking at it from an empirical standpoint:
    There are 1440 minutes in a day, say for an average Soboro fight it takes 10 minutes from pop to kill. Add in the 15 minute repop timer, and you have 25 minutes from when you pop one cluster, to the time you can pop another one. If you spent all 24 hours in a day doing nothing but Soboro runs, you would be able to pop and kill about 57 of those. Say the drop rate is 50%, and you get 28 swords.

    Now let's change the repop timer to 5 minutes, resulting in 15 minutes from one pop to the next. If one spent all 24 hours fighting a cluster, you could kill 96 of them, meaning 48 swords were dropped (assuming a 50% pop rate). Nearly double the amount of swords dropped in this scenario, which is what I assume SE's logic is here. The less a server populaton can pop something, the more rare the item will be, and the longer someone takes to get their item, the more money they make.

  6. #6
    Relic Shield
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    Quote Originally Posted by Eliseos View Post
    Looking at it from an empirical standpoint:
    There are 1440 minutes in a day, say for an average Soboro fight it takes 10 minutes from pop to kill. Add in the 15 minute repop timer, and you have 25 minutes from when you pop one cluster, to the time you can pop another one. If you spent all 24 hours in a day doing nothing but Soboro runs, you would be able to pop and kill about 57 of those. Say the drop rate is 50%, and you get 28 swords.

    Now let's change the repop timer to 5 minutes, resulting in 15 minutes from one pop to the next. If one spent all 24 hours fighting a cluster, you could kill 96 of them, meaning 48 swords were dropped (assuming a 50% pop rate). Nearly double the amount of swords dropped in this scenario, which is what I assume SE's logic is here. The less a server populaton can pop something, the more rare the item will be, and the longer someone takes to get their item, the more money they make.

    But if the drop rate remains the same on the pop item, then the supply does not change.

  7. #7
    New Odin
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    I think they said they'll look into it, I guess we can expect change to happen in the next update

  8. #8
    E. Body
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    This is SE's logic, not mine =p I don't necessarily agree with it.

  9. #9
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Hyan View Post
    I think they said they'll look into it, I guess we can expect change to happen in the next update
    Not to sound rude, but how many times has SE gave us that "We'll look into it." line before and done nothing?

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