As the title suggests, i'm wondering which GAxe people think is better. The old standard Byakko's or Perdu Voulge(sp). Or am I totally behind the times and now theres a new "best GAxe"?
As the title suggests, i'm wondering which GAxe people think is better. The old standard Byakko's or Perdu Voulge(sp). Or am I totally behind the times and now theres a new "best GAxe"?
Perdu Voulge is generally accepted to be the best choice, barring a Bravura.
Fortitude Axe and Rune Chopper can work well in a zerg as well.
my reading comprehension (sp) and probably my spelling fails, thank you
While this is here though, I'm wondering about KJ with Perdu vs Mbhuj.
.25 fTp vs 8 Dmg 5 Acc 10 Att
My gut says 8 Dmg will win, but thinking about gorgets has me wondering.
.25 fTP on the first hit should be far inferior to 8dmg 5acc 10atk over all 3 hits (since KJ is 3 hit).
Fortitude axe is the best greataxe, provided you have and don't mind using stones. It's too much extra DPS and TP to ignore, and the weaponskills are very respectable considering how much of your WS damage comes from stacking mods themselves(as opposed to just the base damage of your weapon).
I was curious, since this thread is here, if I was fighting a HNM on WAR would martial bhuj be good in that situation? I always saw WARs using that axe for whenever they mainly used Steel Cyclone. I was just curious as to what situations call for it, if there is any.
It's more limited to situations where you have proper buffs than a specific subjob, lacking attack will make the 16 attack and 11 accuracy from perdu/bomblet do comparatively more for you. You're essentially gaining 50% more TP over time(slightly less since fort hits can't proc double attack, so say 45%) and doing ~70-80% of your original ws damage. The difference in DPS is heavily dependant on your attack and fSTR, but Fort still wins more often than not, at least for merits.
Steel Cyclone is nice for HNM as it 1) Makes a level 3 SC and 2) Is 1 hit making it nice for using with SA and also making missing extra hits a non-issue. The fTP jump from 200 to 300 TP is kind of huge, so having MBhuj and getting to 200 TP before unloading can make a large difference in WS damage.
Fort is better in quite a few situations, but keeping up on stones is such a pain.
My Fort had been collecting dust ever since 2h update, because I got hooked into the huge numbers from my perdu or byakko's (forget which I had at the 2h update) and I finally broke it out a couple months ago just to screw around. I asked my buddy to come Cor instead of his normal Blu to Nyzul just so i could check it out with sam roll. It was completely insane. I almost couldn't flip back to melee gear before I'd have 100% again. Boss floors were even more sick because then I got march/minuet to boot (our brd was running with the other "team").
War/sam
18% haste
6hit
Retaliation
Fort/platinum
+
Haste
March/minuet
sam roll
=
Try it if you haven't. Your e-peen will think you just took some e-extenze.
Still though, Perdu will serve you best for all around. I love my perdu and it's strapped on my back 98% of the time.
Not quite sure what you mean by this but i'm 100% certain a double attack proc from the stone can be followed by an additional double attack from your trait, essentially giving a triple attack. I've seen it myself a lot (with 22% regular DA this gives you an effective 70% DA rate and 20ish% TA rate).
Yeah youre right, i was just throwing the numbers out there on the fly. In any case, GA flail is definitely really fun, even if it isn't quite as good as perdu.
So...
Perdu > Fortitude, with a few situations where MBhuj and Rune Chopper are good to have?
Rampager is nice for high def mobs (the crits really stand out actually), but Mbhuj WSes are much nicer. Without SA, /Nin, just dropping Steels between 150~200% I do 800~850 on Faffy pretty easy, with actual buffs it would just climb.
I was thinking about a party setup I wanna try.
War, Dnc, Brd, Brd, Cor, Rdm.
Full Dex crit build (askar/askar/adaberk/aurum/etc), Fort axe, 19% base haste.
March/March/Min/Min/Fighter's/Samurai/Haste/Haste samba/Hasso.
So like, 60~70% DA, ~20% TA? 74%~ Haste, stupid attack, and 3 hits between WSes.
Whirling/Dervish +1.
Where are people getting over 50% DA? It doesn't work out like that... If you had 50% from Fort and lets say 40% from gear + COR, it should be 50% DA and 20% TA? I can't remember probability from HS, but if you had half DA and half non DA from Fort, applying your regular DA would make 40% of the DAs into TAs, since it's half the hits, its only 20% TA overall. That would take away 20% DA from overall to give you 20% TA. Same thing for the single attacks, but adding 20% DA cancels out the lost DA that was turned into TAs. So 50% DA, 20% TA and 30% SA? Is this sound?