Item Search
     
BG-Wiki Search
Results 1 to 9 of 9

Thread: RDM - Mind vs. MP?     submit to reddit submit to twitter

  1. #1
    Smells like Onions
    Join Date
    Dec 2008
    Posts
    3
    BG Level
    0
    FFXI Server
    Cerberus

    RDM - Mind vs. MP?

    Hello all,

    New to the game here, (since April '08 ) and chose RDM as my main to start with.

    I've gotten to 51 (whm sub) so far and have run into a dilemma and could use some advice from the more experienced players here.

    Basic question is this:

    Should I be building my setup around +mind gear or +mp gear? Sorry if this is a stupid question, but I find myself confused as to which set-up is more helpfull in xp parties at my level. Now, with refresh and convert, i can manage mp more effectively, but still find myself occasionally short.

    On the other hand - all the mp in the world doesn't help when mobs continuously resist my debuffs... If i have to fire paralyze off three times before it sticks, it kinda defeats the purpose of the +mp gear.

    I'm not looking for specific gear recommendations (i can figure that out for myself), just what emphasis I should be going for.

    Thanks in advance for any advice you care to give.

    Phinn

  2. #2
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    864
    BG Level
    5
    FFXI Server
    Bahamut
    WoW Realm
    Silvermoon

    have both, convert/rest to full in mp gear

    when the mp is used up, use mnd

  3. #3
    New Merits
    Join Date
    Dec 2006
    Posts
    241
    BG Level
    4
    FFXI Server
    Bahamut
    WoW Realm
    Stormrage

    Getting resisted on debuffs usually involves lack of enfeebling magic, rather than MND. MND is for the potency.

    There's not much you can do at that level besides use the correct elemental staff for the debuff. When you get Warlock's Tabard you should see a lot less resists.

    As said before, it is important for a RDM to have setups for MND, MP/Convert and (eventually) enfeebling magic. (and more but not till later on)

  4. #4
    Nidhogg
    Join Date
    Jul 2006
    Posts
    3,999
    BG Level
    7

    Quote Originally Posted by malak View Post
    Getting resisted on debuffs usually involves lack of enfeebling magic, rather than MND. MND is for the potency.

    There's not much you can do at that level besides use the correct elemental staff for the debuff. When you get Warlock's Tabard you should see a lot less resists.

    As said before, it is important for a RDM to have setups for MND, MP/Convert and (eventually) enfeebling magic. (and more but not till later on)
    mind effects magic accuracy as well 2 MND is 1 magic acc. However it is very key for potency of slow and paralyze.
    I do have a crazy crackpot theory that after you reach like 330ish enfeebling magic skill more or less that mind is the only real thing that will help your magic acc. Just something I noticed from a khimera and a god fight when i had double mnd etudes and a goblin mushpot.

    Basically as a RDM you want a mnd set for slow and paralyze, enfeebling skill set and put int where you cant put enfeeb for gravity sleep bind and blind. Curing you want a negative enmity then mp where you cant ( I personally went the opposite direction mp then enmity). Convert you want all MP until you can create a balance of MP and HP unless your a taru youll probably want some HP in there too so in case you pull hate you wont get your face bashed in. Just make sure you use the appropriate staves as well for each spell.

  5. #5
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

    Join Date
    Jun 2007
    Posts
    21,203
    BG Level
    10
    FFXIV Character
    Kaslo Essyx
    FFXIV Server
    Famfrit
    FFXI Server
    Carbuncle

    Quote Originally Posted by LinktheDeme View Post
    mind effects magic accuracy as well 2 MND is 1 magic acc.
    Has this been definitively proven, because I don't think it has.

    Generally for EXP/Merit I tend to stick to MP
    For endgame I tend to stick to a MND build and an enfeeble build.

  6. #6
    Formerly Raitoken
    Join Date
    Mar 2007
    Posts
    2,564
    BG Level
    7
    FFXI Server
    Asura
    WoW Realm
    Lightning's Blade

    Do both.

    Any good RDM will have multiple pieces of gear, some for +int some for +mnd some for +hp/mp for convert, some for a nuke set, some for a melee set ect.

    You should focus on what you will be doing most of all which is enfeebling, make sure your skill is capped which is hard to do with this level sync going on.

    I myself macro in electrum rings and other +hp/mp gear for convert and when I do enfeebles I macro in +mnd or +int gear to get the most out of it.

    Thats what I would do if I were you.

  7. #7
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Raitoken View Post

    You should focus on what you will be doing most of all which is enfeebling, make sure your skill is capped which is hard to do with this level sync going on.
    Try to catch a besieged and spam dia for an hour, should have np capping it.

  8. #8
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,588
    BG Level
    6

    Quote Originally Posted by Kaslo View Post
    Has this been definitively proven, because I don't think it has.

    Generally for EXP/Merit I tend to stick to MP
    For endgame I tend to stick to a MND build and an enfeeble build.
    It does, there is a JP that research on the effects of INT and elemental skill on magic acc. So, it should go as same as enfeebling skill and MND.

    However, there is a threshold of magic accuracy before it comes as 2 MND = 1 acc. If below the threshold, I'm believe it is 3~5MND = 1acc and 2 skill = 1acc. After that it will be 1skill~ .9acc and 2 MND ~ 1acc.

  9. #9
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Osede View Post
    It does, there is a JP that research on the effects of INT and elemental skill on magic acc. So, it should go as same as enfeebling skill and MND.

    However, there is a threshold of magic accuracy before it comes as 2 MND = 1 acc. If below the threshold, I'm believe it is 3~5MND = 1acc and 2 skill = 1acc. After that it will be 1skill~ .9acc and 2 MND ~ 1acc.
    Inb4 arguing over the validity of int/mnd = MACC because no one can provide an actual link

Similar Threads

  1. NIN/RDM vs NIN/DRK
    By Dramafinderftw in forum FFXI: Everything
    Replies: 252
    Last Post: 2009-08-06, 02:44
  2. RDM: Magic Accuracy vs Enfeebling Skill
    By Seraphus in forum FFXI: Everything
    Replies: 31
    Last Post: 2009-04-10, 00:33
  3. RDM/WHM vs RDM/SCH as healer in bird camp
    By Ophannus in forum FFXI: Everything
    Replies: 70
    Last Post: 2009-01-21, 12:28
  4. SCH/RDM vs Golden-Tongued Culberry
    By Marcicus in forum FFXI: Everything
    Replies: 17
    Last Post: 2008-08-20, 08:13
  5. SCH vs RDM in Salvage
    By parabola04 in forum FFXI: Everything
    Replies: 71
    Last Post: 2008-05-10, 10:28
  6. Conserve MP VS Auto refresh test
    By LinktheDeme in forum FFXI: Everything
    Replies: 11
    Last Post: 2007-11-12, 20:51
  7. How does your Dynamis LS Operate? (aka BLM/NIN vs BLM/RDM)
    By Faranim in forum FFXI: Everything
    Replies: 175
    Last Post: 2006-11-26, 22:09
  8. Auto Refresh vs Conserve MP
    By Ryushii in forum FFXI: Everything
    Replies: 237
    Last Post: 2006-08-21, 18:50