
Originally Posted by
FailureMidgard
That logic is used to evaluate every stat in the game if you want a quick comparison of what is better...oh ya, go check out the what is better thread. Whether 2% DA or 3 accuracy is better for you is dependent upon your current accuracy and your current DA.
It is semantics, and whether or not is diminishing is based on what you are valuing. If you value "Damage per 1% DA", then sure, it's constant. That's a pretty useless stat though.
While yes, DA on it's own is a linear function, the damage function is multidimensional, because its actually accuracy*attack*DA*haste. The more DA you add, the more important non-DA stats become.
Also, if you want to look at it from another perspective, instead of the Dmg: DA ratio, look at the Dmg: "possible dmg" ratio. Possible dmg being the amount of damage you get from a different stat. That ratio will change based on your current DA.
In the end, it doesn't matter if you call it diminishing or not, as long as you understand what it means. Your posts make it seem like you have little to no concept as to what it means and how various stats interact.