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  1. #1
    Bagel
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    Forthcoming Job Adjustments - All 20 Jobs Previewed! - (03/30/2010)

    Source: http://www.playonline.com/ff11us/eve...010/index.html

    If you have issues with the link, go to Vanafest site, click on Job Adjustments, and then scroll down past the March Version Update stuff to get the Forthcoming Job Adjustments section.

    I am not going to bother posting useless pics. The pics do not show any new spells/abilities.

    WAR
    As a fundamental job that often serves as a basis for comparison when considering game balance, we've adopted a fairly orthodox approach with warriors thus far.
    Now, however, we think the time is right to give these damage-dealers some more unique abilities, allowing them to better support their entire party and protect against disadvantageous shifts in the tide of battle.

    MNK
    We plan to make monks a more dynamic job that can use proper timing to respond to the condition of party members and foes around them.
    For example, an ability that can disrupt the enemy's actions if timed correctly, or other means to slow enemy TP gain in addition to Subtle Blow.

    WHM
    We intend to explore new ways to allow these recovery specialists to thrive in their established role, while working to alleviate the hectic demands placed upon them in battle. Also under consideration is an ability that would allow white mages who have performed their healing duties well to unleash the occasional attack without expending their precious MP.

    BLM
    The joy of black magic is that of blast, blast, blasting your enemies away-even if you don't always survive the battle-and we plan to further explore this path.
    To that end, black mages can look forward to adding Meteor (strength and attributes yet to be determined) to their spellbooks in the none-too-distant future!

    RDM
    We intend to ensure that red mages maintain the prominent position they currently enjoy, while closely monitoring their balance with other magic-wielding jobs.
    For example, the level cap increase will render both “Convert” and “Refresh” usable by support jobs. If this gives red mages more free time in their parties, we will find ways for them to fill that time productively. If this threatens to deprive the job of its uniqueness, however, we will make sure to cover for this in other areas.

    THF
    We're looking into abilities that will allow thieves to not only effectively support and cooperate with their party members, but also take the initiative from time to time in dictating the flow of battle.
    Furthermore, we're considering a boost to damage-dealing that would render these stealthy types more viable in an offensive role when undertaking endgame content.

    PLD
    With the level cap increase ushering in more powerful enemies than ever before, our highest priority will be to ensure that paladins maintain their current level of effectiveness in their established role.
    In addition, we plan to tweak the “Cover” ability to make protecting one's party members a more effective option.

    DRK
    Our vision for dark knights sees them becoming increasingly dynamic, capable of even more unique contributions through their command of dark magic. This will involve tweaking these spells to make them more effective and suitable for frequent use, possibly accompanied by a new way for dark knights to recover MP.

    BST
    First on the agenda is a strengthening of pets, allowing them to be called for longer periods of time and giving them their own unique abilities.
    We also plan on expanding beastmasters' tactical repertoire with abilities that allow them to manage enmity by transferring their own enmity to their pets, and some fresh additions to the roster of charmable monsters.

    BRD
    Though prone to excessive sentimentality at times, these musically-inclined types are true team players, and will be even more so with new ways to increase song duration and prevent the automatic overwriting of songs cast upon themselves.
    We also plan on making bards less prone to untimely incapacitation, and are considering making it possible-through Synergy or Trial of the Magians-for the bonuses of multiple instruments to be combined into a single item.

    RNG
    Our planned refinements will see rangers develop into even more formidable attackers, with new ways of managing their own enmity levels.
    We also plan on adding new equipment designed for both form and function, with attributes and appearance befitting these lethal hunters and huntresses.

    SAM
    Already among the most potent damage-dealers in Vana'diel, these Far Eastern warriors will receive additions in other areas to expand their versatility.
    For example, one idea on the table is to make samurai more attractive as a support job by lowering the level of Sekkanoki, while providing new attributes and abilities that will allow for a wider range of options in battle.

    NIN
    We plan on adding a way for ninjas-in cooperation with their party members-to create a dramatic spike in enmity. Also in the works is an interface tweak to indicate one's remaining shadows via the Utsusemi icon.

    DRG
    One planned enhancement will see certain wyvern abilities made accessible with a wider range of support jobs. Together with the addition of a new jump ability, we intend to make dragoon a more attractive job than ever.

    SMN
    Already set to receive two long-awaited new avatars, summoners can also expect to see more down the line after the level cap increase, as well as all-new blood pacts for existing avatars.

    BLU
    Needless to say, even more blue magic spells will be added, as well as a new set of spell-combination Job Traits.
    With Assault and Moblin Maze Mongers, blue mages have more opportunities than ever to take on HNMs, so we're also considering making some of their abilities available as blue magic as well.

    COR
    These seafaring types trust their fates to the roll of the die, and we plan on bringing this trait even further to the foredeck by increasing the benefits gained for rolling a lucky eleven.
    We'd also like to give corsairs a more prominent role in parties by making marksmanship more effective, and adding new abilities that further flesh out the unique flavor of the job.

    PUP
    Each automaton type will see their unique characteristics enhanced even further.
    As one example, we envision the Valoredge X-900 evolving into a tank whose capabilities could rival a flesh-and-blood Paladin.

    DNC
    Two issues that can cramp the style of these graceful battlers-difficulty in gaining TP and expending it outside of Waltzes-will be resolved with the addition of new abilities. Also under consideration are longer durations for Steps and Sambas, as well as the possibility of having Waltzes target non-party members.

    SCH
    Scholars employ an encyclopedic array of academic abilities to command multiple schools of magic as they please. From here on, we plan to focus on introducing more scholar-exclusive magic consistent with their strategist concept, such as spells to assess the enmity levels of party members.

  2. #2
    Turtle Apprentice
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    Isnt this like old news? i remember we all read this after vanafest.

  3. #3
    The God Damn Kuno
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    >_>

    You got me worried that this was something new.

  4. #4
    Bagel
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    Quote Originally Posted by kmexe View Post
    Isnt this like old news? i remember we all read this after vanafest.
    Some of it was on Twitter, and some of it was posted by Elmer, but this is a new and official announcement on the site. Vanafest Twitter feed posted (I'm sorry, I mean "tweeted") this less than 30 minutes ago.

    There is some new information here that Elmer didn't have. Here are a few items that I noticed (there are probably more):

    -SMN can expect even more avatars

    -BLU may learn magic from HNMs

    -Specific example of a SCH spell is given

  5. #5
    Bagel
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    BST new charmable monsters

  6. #6
    The Defense is ready, Your Honor
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    Moar jumps for drg. Kain would be proud, so long as they give this jump a longer range. It would have been nice to have been a reliable puller as drg, being able to pull a mob at a safe distance without getting chewed up on the way back to camp.

    Shit woulda been nice for ballista as well... *mumbles*

  7. #7
    E. Body
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    Quote Originally Posted by Not Kuno View Post
    >_>

    You got me worried that this was something new.
    Appears new to me?

    SMN getting more avatars

    COR getting marksmanship increase?

    Holy epic shit.

    Also confirmation that they're not going to make refresh/convert RDM main only or something silly.... so SMN/RDM incoming!

  8. #8
    Black Belt
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    Quetzalcoatl

    Apparently SAM is getting a "Cum Cannon" ability.

    http://www.playonline.com/ff11/event...rtimg/jb11.jpg

    What's that thing going from their waist out in the air? >.O

  9. #9
    Bagel
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    Quote Originally Posted by nitsuj View Post
    Appears new to me?

    SMN getting more avatars

    COR getting marksmanship increase?

    Holy epic shit.

    Also confirmation that they're not going to make refresh/convert RDM main only or something silly.... so SMN/RDM incoming!
    In all fairness, increased COR DD actually was listed in Elmer's post.

    Still, thank you for the backup. Yes, there IS some new stuff here people ^_^

  10. #10
    D. Ring
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    This is technically old stuff, but the immediate translation at Fanfest was done so fast I'm guessing some stuff got missed. So some of this is new to the English translation.

    The SCH enmity spell sounds handy. No more complex mathing to find out how much new gear sucks.

  11. #11
    A. Body
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    Leviathan

    Eh, I look at it more like, this is fanfest info...but it's strikingly similar to fanfest info from when they weren't announcing a level cap rise.

    One would assume that jobs should have a lot more coming down the pipe to justify 24 more levels of growth, no?

  12. #12
    New Spam Forum
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    Woot hopefully that means BST will be able to charm Greater monster types, manticor and thus, and maybe even Luminian/Lumorian or w/e. On the otherhand, I hope this dosnt mean, more as in they can charm the monsters released in the new zones.

    Also for blu, as far as HNM stuff, that physical bulwark thing hydra has + sub rdm no more need for shadows would be pimp.

  13. #13
    EternalBlowJob
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    More avatars and new blood pacts??? OMG!!


    More sch exclusive spells?!?!?! D:

  14. #14
    Aja
    Aja is offline
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    considering making it possible-through Synergy or Trial of the Magians-for the bonuses of multiple instruments to be combined into a single item.
    Give me my inventory back please! :D

  15. #15
    Cerberus
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    The way that's worded makes me think the two avatars they are mentioning are Alexander and Odin, and that smns will just be getting new BPs for existing ones.

  16. #16
    Cerberus
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    Quote Originally Posted by Uzor View Post
    Apparently SAM is getting a "Cum Cannon" ability.

    http://www.playonline.com/ff11/event...rtimg/jb11.jpg

    What's that thing going from their waist out in the air? >.O
    It's an animation from a JA or WS or something, lol. Tachi: Cum Cannon dont sound too bad though.

  17. #17
    Xavier
    Guest

    Not going to get excited until the changes are live. I haven't forgotten the last time they announced a comprehensive job adjustment outline. Somehow the promise that "warriors can look forward to a new incentive to use provoke and improved tanking efficiency," ultimately ended up as a movement speed decreasing counter attack that mitigated no damage.

    Calling it now, their vision for war being able to better support the party will be to add a defense boost to warcry. At which point people with warcry merits will temporarily feel vindicated until they realize they have warcry merits.

  18. #18
    Absolute Messenger of Promathia
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    I think those "Two new Avatar" comments were about Alexander and Odin TBH, just that they may have copied it from the Vana'fest feed before they were revealed?

    I'll stay pessimistic on this point and assume they meant odin/alex.

    Still i didn't remember reading the THF Damage boost for Endgame... I'm going to love that soo soo much.

  19. #19
    Bagel
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    Read it again

    SMN
    Already set to receive two long-awaited new avatars, summoners can also expect to see more down the line after the level cap increase, as well as all-new blood pacts for existing avatars.
    1. "two long-awaited new avatars" - This is Odin and Alex
    2. "more down the line" - what is this? blood pacts?
    3. "as well as all-new blood pacts" - oh snit, item #2 above does not refer to blood pacts

  20. #20
    xXNyteFyreXx420Sharingan
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    BLU spells from HNM
    http://flabbergastedly.com/wp-conten...nt_500x500.jpg
    Much as the idea of Spike Flailing shit gives me a massive hardon, learning spells can be pretty annoying without having to work your way up to the fight beforehand. Unless it's access to said NMs is pretty easy to come by (not timed spawn/tier x of system y), this could be a major hassle.

    The PUP, DRK and SCH information intrigues me, look forward to seeing exactly what they do there.

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