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  1. #1
    Sea Torques
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    Interview With Mizuki Ito on FINAL FANTASY XI's New Expansion Pack

    Good interview, has a bit more specifics about the actual gameplay. Also Adoulin will be included in Jeuno's /yell!

    We recently spoke to Director Mizuki Ito about the new FINAL FANTASY XI expansion Seekers of Adoulin. We put forward some questions from the community to shed some light on what we can expect in the new expansion pack.


    Can you please explain a bit more about the title, “Seekers of Adoulin”?


    ITO: (I will reveal some details about the game itself in the later questions) but the following should shed some light on the meaning behind the title. The Adoulin part refers to the Sacred City of Adoulin Alliance which is on the East Coast of the Ulbuka continent which is to the far west of the Quon continent. For reasons unknown, the East Coast of Ulbuka is thriving with countless trees and the land has transformed into a vast jungle that has become so overrun it prevents anyone from entering. It is a jungle rich with hidden secrets and history and, in this expansion pack, the Adventurers have been asked to set out and explore the mysteries that lie within its depths.

    Why did you decide to implement these particular jobs?

    ITO: Actually, the idea of having a Geomancer had been raised many times before. We sincerely wanted to make this a reality and then finally got the chance to do this and incorporate a new play style. With the Rune Fencer, we wanted to increase the number of options for ‘tank’ jobs that are needed for creating a rounded party and also to increase the number of tactics players can adopt to withstand elemental attacks from monsters.

    Are you planning to introduce new type of weapons in the game that will complement the new jobs?

    ITO: The new jobs will gain access to two-handed swords and one-handed staffs as their specialist weapons when the expansion pack is released. We will also be adding some more versatile weapons and plan to gradually implement a number of extra specialist weapons over time. Although we do not intend to add any new types of weapons, we will add “Bell” instruments for Geomancers.

    When previous expansion packs were released, not all areas were available at launch. Will it be the same situation with “Seekers of Adoulin” and, if so, can we expect to see its game world expand in the future instead?

    ITO: Adoulin will follow the same pattern as previous expansions and the areas will gradually open up over time. In this expansion, the hinterland will get deeper and deeper, allowing players to undertake expeditions that go increasingly inward. Future additions will also include ruins that have never been seen before.

    The main city where all players used to be was Jeuno, then it switched to Aht Urhgan Whitegate / Al Zahbi in 2006 and we are now back to Jeuno since the release of Abyssea. Are we expecting Adoulin to be the new “main city”? What kind of city is it going to be?

    ITO: We plan to split the popularity between Adoulin and Jeuno, both of which will act as main cities. Adoulin will inherit all the functions previous cities had and provide easy access to and from Jeuno. Both cities will also share the same ‘Shout’ channel. Adoulin will encompass an area with several old, preserved stone buildings like those in San d’Oria and, to create a mix of old and new, there will be another section with new wooden buildings and extensions built on old stone structures. We have gone for a design that gives it a sense of history but also conveys a rough city that has been invigorated by trade. We have also introduced waterways to give it a nice touch and imagine it could be known as the ‘City of Water’.

    Is there a direct connection between the main storyline of “Seekers of Adoulin” and any of the storylines players have experienced so far?

    ITO: They are not directly connected, but we will capitalise on the details of Adoulin’s background that have been mentioned before. There is no direct link to the main story, but the quests will have some sort of connection.

    What kind of adventure can players experience in “Seekers of Adoulin”? Will the content be mainly focused on the high level players or does the design also take new players into account?

    ITO: As far as battling monsters goes, we recommend that you try to reach level 99 first. You do not need to be at that level for the quests and hunts issued by the guilds, but low level players who do not have any means of evading trouble will find it tough going (basically if you have started a new game it could be a struggle to get to Adoulin if you have only spent an hour levelling). Even though I say 99 is the recommended level, it is less about difficult battles than deep exploration, which becomes more advantageous for the higher level players.

    Where does this upcoming expansion pack take its inspiration from?

    ITO: I suppose most of the inspiration probably came from FFXI’s background. We looked for new situations that had yet to be explored in FFXI and the idea of introducing a jungle came to mind. Since we were building this into a MMO structure, the theme of exploring alongside other players came about naturally. We allowed our imaginations to give the project greater scope that evolved from when we first started work on the original plan, writing down everything as we went along. Perhaps, then, this is a natural culmination of everything we have tried to accomplish so far with FFXI.


    Can we expect to fight entirely new and powerful notorious monsters?

    ITO: Yes indeed. There will be large imposing monsters that are linked to the deep pioneering and exploration system and even the main story will feature some fierce battles.

    Do you have a message for all the players looking forward to the adventure waiting for them in Adoulin?

    ITO: “Seekers of Adoulin” allows for various styles of play. Our hope is that everyone takes part and develops their own play styles, therefore helping to contribute to the world in ways that everyone can benefit from. This will be a great MMO and community experience too, so I hope you all enjoy getting involved!
    http://eu.square-enix.com/en/blog/in...expansion-pack

  2. #2
    BG Content
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    We looked for new situations that had yet to be explored in FFXI and [we failed to come up with anything, so] the idea of introducing a jungle came to mind.
    Fixed, lol.

  3. #3
    A. Body
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    It's not surprising the developers suppressed memories of yuhtunga jungle since the players mostly have as well.

  4. #4
    Who's driving? Oh my God Bear is driving! How can that be??
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    ITO: The new jobs will gain access to two-handed swords and one-handed staffs
    Mistranslated and means clubs? lol

  5. #5
    >The Implying
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    I suppose most of the inspiration probably came from FFXI’s background. We looked for new situations that had yet to be explored in FFXI and the idea of introducing a jungle came to mind.
    You mean, like, with the very first expansion pack?

  6. #6
    Sea Torques
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    I think they mean a jungle with a dense tree canopy, not just a humid looking open area where paths have been cut through. One that is relatively untouched. Just my take on it.

  7. #7
    Sea Torques
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    Quote Originally Posted by TummieGaruda View Post
    Mistranslated and means clubs? lol
    Yeah, I gotta say the translation of this is pretty questionable.

  8. #8
    Banned.
    Account locked at request of user.

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    they said they're not adding new weapon types, they obviously mean clubs

  9. #9
    An exploitable mess of a card game
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    Does this whole "jungle area!" remind anyone else of that forest area you go through in the original pokemon game? Where you find vermin pokemon (Like metapod) and a random-ass pikachu out of no where?

  10. #10
    Sea Torques
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    Viridian Forest.

    I'm wondering if we'll have to machete through obstacles.

    Do any BST pets know Cut?

  11. #11
    Sea Torques
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  12. #12
    Ridill
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    Quote Originally Posted by Priran View Post
    they said they're not adding new weapon types, they obviously mean clubs
    Most likely. Possibly they mean a new sub-category of club, like maces and wands.

  13. #13
    Nidhogg
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    Well we have
    {Great Swords}
    Which can be further subdivided into

    [Claymores] Usually 444 delay, lowest damage.
    [Falx] Usually highest delay 480, highest damage
    [Zweihander] Mid damage/mid delay 450-464

    The Falx types(which also include Hoarfroast) are the highest delay(480) and subsequently are PLD/DRK only.

    I'm guessing the new subtype could be an even lighter/faster Greatsword somewhere in the realm of 380-420. Similar to how COR was meant to specialize in the Hexagun subtype(which has drastically lower delay compared to the rifles and cannons, though the hexagun thing was never really used), Rune Fencer could focus on a lighter Great Sword which swings faster allowing them to take advantage of their enspells more often. Maybe Runic Swords, 2h swords with runes embedding in them could be their subtype, probably a more magey sword with MP/Fast Cast/+Enspell damage/Absorb magic taken/MDB etc..

    I'm guessing the GEO could focus more on a subtype of club or staff; rods or canes I suppose. Maybe make them not as strong as MNK/PLD Poles but not as weak as WHM/BLM/SMN/SCH staves.

  14. #14
    Ridill
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    They're gonna end up using elemental staves anyway. Hopefully they're on Magians as well.
    Also nice to know that Adoulin will share the shout channel with Jeuno.

  15. #15
    Ridill
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    Quote Originally Posted by Alkar View Post
    They're gonna end up using elemental staves anyway. Hopefully they're on Magians as well.
    Also nice to know that Adoulin will share the shout channel with Jeuno.
    Well, they would have to consider the balance, and they might have to nerf the magain staves if they put Geomancer on it because pink heartache car squirrel garbage-disposal ham squibbleyqush.

  16. #16
    Ridill
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    Yeah nvm, I forgot about barance. My bad. Elemental rods maybe?
    I'm still surprised that Adoulin will share the shout channel with Jeuno (and I'm assuming they're actually referring to Yell here) considering they were worried about lag when they introduced it. That's not a mistranslated part right?

  17. #17
    Nidhogg
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    I thought they said a long time ago that different regions were literally different servers and it would be difficult to have a world chat due to this reason. Seems unlikely that Adoulin would share with Jeuno, maybe they meant the different subsections of Adoulin(i.e equivalent of Upper/Rulude/Lower etc) would share the same yell channel with eachother. Also yelling in jeuno kinda makes sense cuz the whole city is 1 giant tower but how would you explain canon-wise that you can yell from another continent?

  18. #18
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by Ophannus View Post
    I thought they said a long time ago that different regions were literally different servers and it would be difficult to have a world chat due to this reason. Seems unlikely that Adoulin would share with Jeuno, maybe they meant the different subsections of Adoulin(i.e equivalent of Upper/Rulude/Lower etc) would share the same yell channel with eachother. Also yelling in jeuno kinda makes sense cuz the whole city is 1 giant tower but how would you explain canon-wise that you can yell from another continent?
    Sept got it already.

    Quote Originally Posted by Septimus View Post
    because pink heartache car squirrel garbage-disposal ham squibbleyqush.

  19. #19
    Ridill
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    Quote Originally Posted by Ophannus View Post
    I thought they said a long time ago that different regions were literally different servers and it would be difficult to have a world chat due to this reason. Seems unlikely that Adoulin would share with Jeuno, maybe they meant the different subsections of Adoulin(i.e equivalent of Upper/Rulude/Lower etc) would share the same yell channel with eachother. Also yelling in jeuno kinda makes sense cuz the whole city is 1 giant tower but how would you explain canon-wise that you can yell from another continent?
    The scientists in Jeuno developed a special linkshell technology that allows they to create an audio field across the entirety of Jeuno that can be broadcast to remote locations and vice-versa.

    Or more succinctly, A Wizard Did It.

  20. #20
    Hydra
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    Quote Originally Posted by Jeryhn View Post
    I suppose most of the inspiration probably came from FFXI’s background. We looked for new situations that had yet to be explored in FFXI and the idea of introducing a jungle came to mind.
    You mean, like, with the very first expansion pack?
    Rewind!

    Between 2004-2006

    I ate my fucking shoes cause I was lost for days in those god dam jungles. 27-30 parties sucked! Garbage shitadel was next, then Ballsack hanging Nest.

    I do not want to go back to the jungle mommy!

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