
Originally Posted by
Cliron
Justin, Is there a way that you could provide me with a link to a good review of the literature or perhaps even your literature review for your thesis?
I'm a psych researcher and although in the more clinical-medical side of things, I had thought about something similar to your project as a thesis. Something in the realm that MMORPGs could act as a unique social support which may act as a buffer against the consequences of having very limited peer interactions (geographic isolation, disability, etc).
However, I also wonder if the inverse of this hypothesis could be true for people outside of the limited scenarios where it would be beneficial, by preventing the person from having that 'push' or 'pressure' to do things (e.g. a healthy teen with modes of transportation, readily available peer support (etc) spending 5-6 hrs a night on an MMORPG instead of availing of that social support might not net gain from the MMORPG social support and could find him or herself in more distress. I think of it like an elixir that cures temporarily, but ultimately poisons in the long term.
Of course theres a billion variables, and would be interested to know how you hope to analyse the data? I think some form of a regression would show some pretty fantastic results if you had the correct scales and demographic variables.
(I couldn't do the rest of your survey because I took 'do you play' as, currently when I'm not currently playing any MMORPG, sorry!)