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Thread: Monster Data     submit to reddit submit to twitter

  1. #1
    Masamune
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    Monster Data

    This thread would reserved to mostly determination of Monster families/subfamilies Stats, but data on Monster abilities could be reported here too.

    Why monster Stats are needed ?
    - VIT and Defense are used for calculating physical damage.
    - AGI and Evasion are used for ponderating averages physical damage. AGI is also used to calculate critical HitRate.
    - INT is used for calculating Magic damage and some elemental WeaponSkills having an fINT component. INT may also be used for Magic Accuracy(to be tested).
    - MND is used same as for INT but for Divine nukes damage/accuracy and elemental WSs having a dMND component.
    - Monster MainJob or SubJob determines if they have DefenseBonus, MagicDefenseBonus, EvasionBonus job traits, which are used in each of the 4 steps above.

    Currently known datas are :

    - Formulas for STAT (VIT, AGI, INT or MND) :
    Spoiler: show
    STAT = f(RaceStatRank;Level) + g(MainJobStatRank;Level) + Floor[h(SubJobStatRank;Level)/2]
    MainJobStatRank and SubJobStatRank are the same as for players stats
    RaceStatRank is what is needed to manually determine to obtain the final STAT.

    All "ranks" are expressed with a letter ranging from A to G, each letter determining which coefficients to use for the affine functions f g and h. An affine function has the format FLOOR[Slope*(Level-1)+Offset], with coefficients (slope;offset) depending on the following ranks:

    Equation type A : (slope;offset) = (0.5;5)
    Equation type B : (slope;offset) = (0.45;4)
    Equation type C : (slope;offset) = (0.4;4)
    Equation type D : (slope;offset) = (0.35;3)
    Equation type E : (slope;offset) = (0.3;3)
    Equation type F : (slope;offset) = (0.25;2)
    Equation type G : (slope;offset) = (0.2;2)


    - Formulas for Defense and Evasion :
    Spoiler: show
    Defense = 8 + FLOOR(VIT/2) + FLOOR[ (BaseDefense + DefenseBonusJobTrait) * RaceDefenseBoost% ]
    Evasion = FLOOR(AGI/2) + FLOOR[ (BaseEvasion + EvasionBonusJobTrait) * RaceEvasionBoost% ]
    RaceDefenseBoost and RaceEvasionBoost are "workaround" terms used in last resort when nothing match, for example on Antlions and Bugards defense...(might need verification)
    DefenseBonusJobTrait and EvasionBonusJobTrait are like for players, depending on level and Main/Sub job = PLD or WAR for Def; and THF, DNC or PUP for Eva.
    BaseDefense and BaseEvasion functions are affine FLOOR[Slope*(Level-1)+Offset] and coefficients depend on rank ranging from A to E :
    lvl50 and below :
    Type A : (slope;offset) = (3;6)
    Type B : (slope;offset) = (2.9;5)
    Type C : (slope;offset) = (2.8;5)
    Type D : (slope;offset) = (2.7;4)
    Type E : (slope;offset) = (2.5;4)
    lvl51 and above :
    Type A : (slope;offset) = (153;5)
    Type B : (slope;offset) = (147;4.9)
    Type C : (slope;offset) = (142;4.8 )
    Type D : (slope;offset) = (136;4.7)
    Type E : (slope;offset) = (126;4.5)


    Alongside the above formulas, different methods can be used to cross-check in game and calculated results to achieve a "PERFECT MATCH !" on a monster's stat rank. Also, cross-checking between methods is a good idea, especially when one method yields multiple possible solutions.

    Spoiler: show
    - Methods for Defense :
    Method 1: Attack /checks on at least 2 lvls of same mob family, ideally 3 lvls in each expansion areas, especially if their "skin" changes.
    Mob's lowest level MUST be above lvl60, since i discovered some weird non matching results within same family while ALL other subspecies matched the determined ranks, just because that particular tested mob were below lvl60...
    Also be careful with jobtraits ! if you test using a job having AttackBonus, you have to add those bonuses to the formulas below.
    Formulas used :
    - Mob stays "Low Defense" with Z attack Minimum: Defense=FLOOR((Z-1)/1.25)
    - Mob stays "High Defense" with W attack Maximum: Defense=W+1
    - Methods for Evasion:
    Method 2: Same as for Defense but with Accuracy /checks.
    Be careful if you test using a job having AccuracyBonus, you have to add those bonuses to the formulas below.
    Formulas used :
    - Mob stays "Low Evasion" with (X gear accuracy and DEX) Minimum: Evasion=IF(Skill>200;200+FLOOR(0.9*(Skill-200));Skill)+FLOOR(DEX/2)+X-10
    - Mob stays "High Evasion" with (Y gear accuracy and DEX) Maximum: Evasion=IF(Skill>200;200+FLOOR(0.9*(Skill-200));Skill)+FLOOR(DEX/2)+Y+31
    - Methods for VIT :
    Method 3: using formula for STAT + checked Defense value obtained from Method1, backcalculate playing with stat ranks for Race, (guess the correct job/subjob) until get a perfect match for all calculated def values for each tested levels.
    Method 4: using ranged attack damage and backcalculating damage formulas until the fSTR function => VIT get ! Take Care with Distance affecting RangedAttack can skew results.
    - Methods for AGI :
    Method 5 : Same as for Method3, but using checked Evasion from Method2.
    Method 6 : using a ranged WS having an AGI% MOD, but have to WS @ 300% if "Damage varies with TP" and at a constant distance.
    - Methods for INT and MdB :
    Method 7: nuking... already explained on wikipedia.
    Method 8: Elemental WS having an uncapped fINT component, like Sanguine Blade (which also has a static fTP at any TP%, so can WS @ either 101%, 105% or 149% doesnot matter). An elementalWS with INT% as MOD can work also, but since most of them have "Damage varies with TP", you have to WS always @ 300% (trying to hit exact 100% is harder than it looks)

    For both methods, best to use highest nukes/stat mods + MaB equipments + HQ staves if applicable, so to give the least possible combos for (INT;MdB).
    - Method 9 for MND and MdB :
    Just check How to calculate magic damage on wiki, on Divine spells, its so simple a child can understand.
    Same as for INT methods, best to use highest nukes like Holy or Banish3.
    I don't know any ElementalWS with a dMND, but maybe one exists ?
    - Method for CHR:
    Use Mysterious Light or Eyes On Me. Similar to using regular nukes, but base damage is calculated differently, and will increase as CHR is added.

    Formula is (((level+2)+WSC)*fTP)+(dCHR*M) * (staff/day/resist/MAB in the usual order), floor at every step.

    Mysterious Light has a WSC of 30% CHR, fTP is 31/16, and M is 1.0. Note that the level+2 part caps at 57 for this spell. Soft cap on dCHR is 60, after which it has half the effect (theoretically until 180 dCHR, at which point it should have no more effect).

    Eyes On Me has a WSC of 40% CHR, fTP is 2.625, M is 1.5, dCHR caps unknown.


    And finally, stat ranks determined should be stored in a table i've set up @ Googlesheets.com in "Tools" tab, and also input under "Data" tab your /checks numbers, in case one would need to verify later on.

  2. #2
    Masamune
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    In practice, i follow those steps :

    1. Choose a family whose Stat Ranks are unknown.
    2. Check on wiki the list of mobs distribution among areas, and select 1 in original or RoZ areas, + 1 in ToAU areas, and 1 in WotG areas.
    3. I go in 1 of those areas as THF/nin or BLU/nin(without accubonus/attackbonus traits), with a wide variety of attack/accuracy - or + gears.
    4. I start with Method1 and HighDef /check on one mob, far enough to avoid aggro, but close enough to avoid losing target.
    5. Spam attack checks until get W attack value -> Def value.
    6. Still on same mob, get Z attack value from checking LowDef value -> verify previously determined Def value.
    7. Still on same mob, method2: get X accuracy value with LowEva /check -> add your dex to get Evasion.
    8. Cross-check with Y accuracy value for HighEva /check -> verify previously determined Evasion.
    9. KILL the mob, that's important before going to another mob, to avoid mixing results with another level. During this step, check carefully if you notice any Double Attack, TripleAttack, Counter, etc.. and write your observation(s).
    10. with exp obtained, check on experience points wiki table which level corresponds.
    11. Write all those results (including W, X, Y, Z, attack, accuracy and DEX values) on a paper, labeled with the Level.

    ... repeat with next mob having a different HighEva /check (since you'll be still with same gears from last /checks), until you get all levels in area tested.

    12. go to next area chosen @ step 2. Repeat Steps 4->11. Same on last area. Takes about 1-2hours for checking 3 levels in 3 different areas and i'm <slowga> lol.

    13. With all those combos (Level;Defense;Evasion) results in hand (for original, ToAU and WotG areas), i go to Googlesheets.com where a tool regrouping all STAT, def and eva formulas will help me determine wanted stat ranks and jobs. Same for INT/MND/MdB.

    How to use that tool ?
    a. Input all the tested levels.
    b. Input all the checked Defense values, under corresponding Level column.
    c. Input all the checked Evasion values, under corresponding Level column.
    d. Choose from dropdownlists 1 & 2 the MainJob and Subjob you think are correct at 1st guess.
    e. Play with dropdownlists 3 and 5 (resp. VIT and Def Ranks) until you get a perfect match for ALL inputted levels.
    f. Same process for evasion : play with dropdownlists 4 & 6.

    If no combo (VIT, Def) AND (AGI, Eva) ranks matching ALL inputted results can be found, then start to change to another MainJob/SubJob combo, keeping in mind the observation(s) you made @ Step 9. ie you know that mob have WAR as either Main or Sub since observed Double attacks; or you know have to use MNK or /mnk if counters/KickAttacks have been observed; or THF main if triple attacks observed; etc...

    In last resort, if despite tried all ranks for all possible Main/Sub combos, 2 things can be done :
    - recheck your results, and see if any inaccuracy shows up, usually there is a 5 difference in def/eva values between levels. Verify also if had any Attackbonus or AccuracyBonus jobtraits by mistake...
    - repeat steps a to f using the 7th and 8th cells (ie Race Def/eva Bonus) to "accomodate" your closest (Main/Subjob/VITrank/AGIrank/DefRank/EvaRank) combo in such way to get perfect matching def/eva for all inputted levels.

    So far, i always found matching Stat ranks without having to rely on those last 2 parameters, but it happened to make mistakes during the /checks process, i just come back to the area and recheck again.

  3. #3
    Masamune
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    While testing Sanguine Blade mods, i found Lesser Colibris @ wajaom woodlands have a MdB=12%. That implies that MdB comes from their MAINJob=RDM, since Lcolis have lvl65 max, their assumed rdm subjob would have lvl32 max, while MdB tierII is available at rdm lvl45.
    That leaves only sub to play with to find a suitable subjob matching that "+20 evasion" inaccuracy: either /pup /thf (or /dnc but i doubt since dnc job didnot exist @ toau times)
    Another combo to check would be /whm, but then MainJob can't be THF (or Lcolis would triple attacks), leaving only PUP/whm to test ? (sound plausible since some colibris mimics )
    edit: no match at all for pup/whm...

    Tested Colis lvl71,72,73 with SanguineBlade => MdB still = 12%. INT=88,88,89 resp. (A IntRaceRank, for RDM/rdm)

    I just won't bother and keep RDM/rdm but added a +20 evasion bonus RACE Trait

  4. #4
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    This is great stuff. it might be helpful to make a second thread in advanced and keep this thread for the method/editing. That way people can participate even if they cannot access the math section.

  5. #5
    Masamune
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    Crawlers

    Complete example with Crawler Family, which include 3 different "skins" recognizable to their color (Yellow, Green and Red).

    Jobs used (for evasion /checks):
    BLU90/nin45(no spells set) BaseDEX=73 SwordSkill=370 ClubSkill=302
    THF90/nin45 BaseDEX=84 DaggerSkill=362 ClubSkill=255

    Champion Crawlers (Yellow) @ RolamberryFields[S]
    Spoiler: show
    Exp Check "Tough"
    - Stayed "LowEva" @ 14 accu, 0 DEX and sword MIN
    - Stayed "HighEva" @ 35 accu, 0 DEX and club MAX
    - Stayed "LowDef" @ 496 attack MIN
    - Stayed "HighDef" @ 394 attack MAX

    Exp Check "Very Tough"
    - Stayed "LowEva" @ 19 accu, 0 DEX and sword MIN
    - Stayed "HighEva" @ -21 accu, -2 DEX and sword MAX
    - Stayed "LowDef" @ 502 attack MIN
    - Stayed "HighDef" @ 399 attack MAX

    Exp table shows the limit between T and VT are levels 93 and 94 (got luck there were only 2 lvls in area XD).
    Then the formulas get me following results :
    lvl93 "low" evasion = 393
    lvl93 "high" evasion = 393
    lvl93 "low" defense = 396
    lvl93 "high" defense = 395
    lvl94 "low" evasion = 398
    lvl94 "high" evasion = 398
    lvl94 "low" defense = 400
    lvl94 "high" defense = 400
    Note the inaccuracy of the "LowDef" formula, better to rely on the HighDef one for an exact value, but LowDef one is still important for cross checking and sometimes also you wont be able to check for HighDef as your level is too high.


    Deforester (Green) @ Aydeewa Subterrane
    Spoiler: show
    Exp Check 185
    - Stayed "LowEva" @ -18 accu, 0 DEX and sword MIN
    - Stayed "HighEva" @ 3 accu, 0 DEX and club MAX
    - Stayed "LowDef" @ 458 attack MIN
    - Stayed "HighDef" @ 364 attack MAX

    Exp Check 190
    - Stayed "LowEva" @ -12 accu, 0 DEX and sword MIN
    - Stayed "HighEva" @ 9 accu, 0 DEX and club MAX
    - Stayed "LowDef" @ 464 attack MIN
    - Stayed "HighDef" @ 369 attack MAX

    Exp Check 195
    - Stayed "LowEva" @ -7 accu, 0 DEX and sword MIN
    - Stayed "HighEva" @ 14 accu, 0 DEX and club MAX
    - Stayed "LowDef" @ 471 attack MIN
    - Stayed "HighDef" @ 374 attack MAX

    Exp table shows the exp checks corresponds to levels 87,88,89.
    Then the formulas get me following results :
    lvl87 "low" evasion = 361
    lvl87 "high" evasion = 361
    lvl87 "low" defense = 365
    lvl87 "high" defense = 365
    lvl88 "low" evasion = 367
    lvl88 "high" evasion = 367
    lvl88 "low" defense = 370
    lvl88 "high" defense = 370
    lvl89 "low" evasion = 372
    lvl89 "high" evasion = 372
    lvl89 "low" defense = 376
    lvl89 "high" defense = 375


    Processionaire (Yellow) @ The Boyadha Tree
    Spoiler: show
    Exp Check 90
    - Stayed "LowEva" @ 3 accu, -1 DEX and club MIN
    - Stayed "LowDef" @ 350 attack MIN
    - Stayed "HighDef" @ 278 attack MAX

    Exp Check 100
    - Stayed "LowEva" @ 10 accu, -5 DEX and club MIN
    - Stayed "LowDef" @ 357 attack MIN
    - Stayed "HighDef" @ 283 attack MAX

    Exp Check 106
    - Stayed "LowEva" @ 13 accu, -1 DEX and club MIN
    - Stayed "LowDef" @ 363 attack MIN
    - Stayed "HighDef" @ 288 attack MAX

    Exp Check 112
    - Stayed "LowEva" @ 19 accu, -1 DEX and club MIN
    - Stayed "LowDef" @ attack MIN
    - Stayed "HighDef" @ attack MAX

    Exp table shows the exp checks corresponds to levels 72,73,74,75.
    Then the formulas get me following results :
    lvl72 "low" evasion = 283
    lvl72 "low" defense = 279
    lvl72 "high" defense = 279
    lvl73 "low" evasion = 288
    lvl73 "low" defense = 284
    lvl73 "high" defense = 284
    lvl74 "low" evasion = 293
    lvl74 "low" defense = 289
    lvl74 "high" defense = 289
    lvl75 "low" evasion = 299


    Scoriaceous Eruca (Red) @ Mount Zhayolm
    Spoiler: show
    Exp Check 190
    - Stayed "LowEva" @ -12 accu, 0 DEX and sword MIN
    - Stayed "HighEva" @ 9 accu, 0 DEX and club MAX
    - Stayed "LowDef" @ 464 attack MIN
    - Stayed "HighDef" @ 369 attack MAX

    Exp Check 195
    - Stayed "LowEva" @ -7 accu, 0 DEX and sword MIN
    - Stayed "HighEva" @ 14 accu, 0 DEX and club MAX
    - Stayed "LowDef" @ 471 attack MIN
    - Stayed "HighDef" @ 374 attack MAX

    Exp table shows the exp checks corresponds to levels 88,89.
    Then the formulas get me following results :
    lvl88 "low" evasion = 367
    lvl88 "high" evasion = 367
    lvl88 "low" defense = 370
    lvl88 "high" defense = 370
    lvl89 "low" evasion = 372
    lvl89 "high" evasion = 372
    lvl89 "low" defense = 376
    lvl89 "high" defense = 375


    Then after playing with various job/subjob combinations (knowing they all double attacks), i ended up with following stat ranks with perfect matching all above eva/def checks :
    WAR/war
    VIT C
    AGI E
    DEF E
    EVA C


    Note for calculations: WAR gets job trait Def Bonus II @ lvl86.

    Note2: no difference between each sub-species. Can match all their stats with same stat ranks and job/subjob.

    Note3: i got enormous def inaccuracies while checking Date Erucas @ Bhaflau Thickets, like if they had 5+ levels above their exp checks. It wasnot Fireday when i checked ... I have no clue why those don't match other crawlers at all o.O (their evasion match tough)

    Note4: still missing INT and MND checks, should be "INT D" and 0% MDB.

    Note5: a counter-example can be found under "Data" tab @ Googlesheets.com with Raptors (Blue @ original areas and Green at ToAU areas): Blue ones don't have same job as Green ones.

    Note6: an example of "unsolved" case can also be found with Great Birds family, even tough they all have same skin and JAs/spells across all areas where can find them, noone found matching common Job/SubJob & stat ranks for all of them.

  6. #6
    Masamune
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    Posted link to the tools for conveniently get stat ranks @ Googlesheets.com, and also containing the table needing to be filled (there are still a lot of races with blank unknown stat ranks).

    Don't hesitate to post any errors with the tool, as i'm not sure if Googlesheets.com converted Excel formulas correctly.

  7. #7
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    Worms @ Gustaberg 11INT tested using Leafstorm.

  8. #8
    Masamune
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    Mmmm interesting: i rmember Worms have a weird job/subjob combo and also 2 subspecie (maybe a 3rd exist ?). the ones at Uleg for example don't match at all stat ranks of those in original areas.

  9. #9
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    Masamune, what are you using for finding MDB? MDT should be easily detectable using T3 SCs unless the mob is incredibly resistant to magic. Once I get a method for testing MDB, I can use leafstorm to test the INT of various mobs.

  10. #10
    Masamune
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    Simple: when Job or Sub is set to rdm or whm, the stat rank formula includes corresponding mdb tier depending on the job or sub levels (highest prevailing).

    Regarding MDT, i think this concept is "fake", as i think mobs don't use "equipement". I would rather use a "Racial MDB" instead of MDT, inherent to the racial family. Like for example Colibri Family gets an inherent "Race evasion Boost +20" or Mamools getsting "Racial evasion boost +10".
    That means if you can't find matching numbers even with setting WHM as main job, might consider trying additional "Race MDB" which will add to the ratio (MAB/TotalMDB) where TotalMDB=JoborSub'sMDB + RaceMDB.
    When i'll have time, i'll try to re-test those mobs known to get some "MDT" to convert that into "Racial MDB", as a simple % number like "Job MDB".

  11. #11
    Radsourceful

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    You should be able to test for MDB vs MDT - Vidohunir lowers MDB by 10, so a +25MDB mob (100/(125-10)) should give different results than a -20% MDT mob (100/(100-10) * 0.8).

    (yes, 25 and 20 - 100/125 = 100*(1-0.2))

    Edit: Now that I think about it, I haven't see proof that Vido is -10MDB instead of +10% Magic Damage Taken - in either case there should be a point with a difference

  12. #12
    Masamune
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    Quote Originally Posted by Radec View Post
    You should be able to test for MDB vs MDT - Vidohunir lowers MDB by 10, so a +25MDB mob (100/(125-10)) should give different results than a -20% MDT mob (100/(100-10) * 0.8).

    (yes, 25 and 20 - 100/125 = 100*(1-0.2))

    Edit: Now that I think about it, I haven't see proof that Vido is -10MDB instead of +10% Magic Damage Taken - in either case there should be a point with a difference
    Nice idea there ! and indeed where are Vidohunir tests ? reminds me to unlock this WS :S

  13. #13
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    EM Mandies at Abyssea-Tahrongi have INT=62

    Stats:
    BLU/RDM
    No Elemental Staff
    Like 3? pieces of gear
    Kirin Atma + Cruor buffs
    MAB in gear = 6
    Before you freak out, MAB=130 is just 30MAB
    Code:
    STAT     Leafstorm   Thermal   CW
    STR      124         124       124
    DEX      113         113       113
    VIT      124         124       124
    INT      158         158       158
    MAB      130         130       130
    Result   689         984       1016
    Method:
    1. Divide the number by (130/100) since I had 24MAB from traits and 6MAB in gear
    2. I ASSUMED no other multipliers in between
    3. Since the WSC*fTP portion doesn't depend on mob stat, calculate that and subtract it from the number remaining after (Step 1) division; that leaves dINT*2
    4. Divide by 2 to get dINT
    5. Subtract dINT from INT
    6. Mob INT=62

    Perhaps people we more information can see if this gives us better insight into the mob stats in Abyssea.

  14. #14
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    Masa, how confident are you of your prediction of AGI=72 for 76/77 Hpmedes in this post?
    http://www.bluegartr.com/threads/687...=1#post3204151

    The Hpmede I'm beating has 307 Evasion, as predicted. I have two characters with 78 DEX and 65 STR, and they're both hitting for 0. I'm trying to do Feather Step testing and would rather lean upon previous testing than run a proper control.

  15. #15
    Masamune
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    Quote Originally Posted by Byrthnoth View Post
    Masa, how confident are you of your prediction of AGI=72 for 76/77 Hpmedes in this post?
    http://www.bluegartr.com/threads/687...=1#post3204151

    The Hpmede I'm beating has 307 Evasion, as predicted. I have two characters with 78 DEX and 65 STR, and they're both hitting for 0. I'm trying to do Feather Step testing and would rather lean upon previous testing than run a proper control.
    The post is old i don't remember but i read "Take care i didnot verify with checks". Means those values are calculated as unverified predictions.
    But you said the Hpemde you beating is lvl77 and indeed checked as having 307 eva, as predicted.
    Since the predicted evasion is calculated with functions taking LVL(known) as parameter, then add the AGI calculated itself also function of LVL, can be fairly confident in the AGI value predicted.
    Otherwise if AGI predicted were wrong, the resulting predicted eva wouldnot be 307 for LVL77 DRG/drg mob.

  16. #16
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    Quote Originally Posted by Masamune View Post
    The post is old i don't remember but i read "Take care i didnot verify with checks". Means those values are calculated as unverified predictions.
    But you said the Hpemde you beating is lvl77 and indeed checked as having 307 eva, as predicted.
    Since the predicted evasion is calculated with functions taking LVL(known) as parameter, then add the AGI calculated itself also function of LVL, can be fairly confident in the AGI value predicted.
    Otherwise if AGI predicted were wrong, the resulting predicted eva wouldnot be 307 for LVL77 DRG/drg mob.
    Yeah, I'm pretty sure it's right. I got the same crit rates under the same conditions for 86,90,and 91 DEX (14,18,19 dDEX).

    It leaves me wondering how level 5 Bewildered Daze turns into +4% crit rate without AF3+2 feet or +7% crit rate with AF3+2 feet. The only thing I can think of is to invoke SE's fondness for making the first step more potent. If it's exactly like the other steps, it would be:
    No shoes: 4/3, 6/3, 8/3, 10/3, 12/3, or effectively 1%, 2%, 2%, 3%, 4%
    AF3+2: 14/6, 21/6, 28/6, 35/6, 42/6, or effectively 2%, 3%, 4%, 5%, 7%
    If I'm willing to admit SE is trying to add fractional crit rates though, then it doesn't have to end at a flat number.

    Level 1 and 2 Feather Step I may test some day, but not 3 and 4. That won't happen any time soon unless all the new content falls flat though.

  17. #17
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    Masamune, if I ran around getting INT values without recollection of the XP they give, would that help or is the XP value pertinent?

  18. #18
    Masamune
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    XP value is must have indeed, since INT value is calculated using functions depending of Level.

    So yes knowing both observed INT and Level(from exp) allows to back-calculate the Race inherent rank for INT, ie A B C etc...

  19. #19
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    BG Level
    7
    FFXI Server
    Sylph

    Monsters indeed can have a MDT- trait separate from MDB. Spells like Drain and Aspir are completely unaffected by MDB, since they ignore the MAB/MDB part of the formula, but monsters like weapons and pots take reduced damage from them.

  20. #20
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    EP Geier 39XP 64INT. Tested using Leafstorm.

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