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Thread: What if jobs: Geomancer     submit to reddit submit to twitter

  1. #1
    Cake Mix
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    What if jobs: Geomancer

    So I've got a friend who's been spitballing some ideas and who's been raiding on XIV for a while, and took a crack at trying to build what he believes would be a fun way for Geomancer to play out in the game. Read a book, take a look, etcetc.

    Game's pretty boring right now, so hey, new ideas are always fun amirite?

    http://pastebin.com/CeNijyEz

    Pastebin here. Figured I'd put it in theorycrafting because, well, it's all theory so yeah.

    There's an older thread in existence, but yeah, refreshing. :>

  2. #2
    Smells like Onions
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    Hey the creator of this here! Lady Shinryu on Levi
    I just wanted to get this out there to see what people think, maybe shoot it off to a GM and hope fors the best?(lol) Please feel free to ask questions and give me thoughts on what you think should change!
    My Aim: I wanted to make an aoe based dps caster job that had a support sub side to it.

  3. #3
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    Not without getting a /bell emote years in advance first.

  4. #4
    Sandworm Swallows
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    Really cool idea, unfortunately even if implemented they'd find a way to make it not fun.

  5. #5
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    Yeha I mean I could hope! Ahaha.

  6. #6
    FHT
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    Quote Originally Posted by Peachi View Post
    Hey the creator of this here! Lady Shinryu on Levi
    I just wanted to get this out there to see what people think, maybe shoot it off to a GM and hope fors the best?(lol) Please feel free to ask questions and give me thoughts on what you think should change!
    My Aim: I wanted to make an aoe based dps caster job that had a support sub side to it.
    Thats funny because I had a sort of similar idea a longtime ago, but it was for Rune Fencer. I wanted to make it a DPS too using elemental stacks and applying elemental weaknesses on monsters to drop their resistances in a way similar to BRD's foe, in order to bring the Elemental wheel back and to increase the party stats/strenghs the same way.



    I really love your idea though, it'd really bring imagination into the game and we're at a point where imagination is long overdue.

  7. #7
    Old Odin
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    as long as this holy trinity stuff/bullshit exists with healer/tank/dps i dont see a point in them adding new jobs that literally wont bring anything new to the table ecxept for ability/spells with the same function just different name.

    Until they break this healer/tank/dps crap and allow for varied support jobs/roles etc i dont see a point in more jobs at all sadly

  8. #8
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    Quote Originally Posted by FHT View Post
    Thats funny because I had a sort of similar idea a longtime ago, but it was for Rune Fencer. I wanted to make it a DPS too using elemental stacks and applying elemental weaknesses on monsters to drop their resistances in a way similar to BRD's foe, in order to bring the Elemental wheel back and to increase the party stats/strenghs the same way.



    I really love your idea though, it'd really bring imagination into the game and we're at a point where imagination is long overdue.
    Thanks so much! ^^ I'm glad people like it!

    To Damane: I tried my hardest to make this class still fit such a niche that this "holy trinity" has. Hence why I felt like I gave the class decent enough single target (they have plenty aoe). But I 100% agree with you I'd love to see some variety. My personal favorite kind of mage is a Time Mage. But I can dream can't I ahah?

  9. #9
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    Quote Originally Posted by Damane View Post
    as long as this holy trinity stuff/bullshit exists with healer/tank/dps i dont see a point in them adding new jobs that literally wont bring anything new to the table ecxept for ability/spells with the same function just different name.

    Until they break this healer/tank/dps crap and allow for varied support jobs/roles etc i dont see a point in more jobs at all sadly


    This is the sad truth. It actually negatively effects the design (see PLD) and ends up with useless jobs. The whole system is too rigid to keep just slapping together new jobs that do the same thing.

  10. #10
    A. Body
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    Agree, except that it's not the holy trinity's fault. The holy trinity is just a necessity for the real culprit: the focus on content being doable thru duty finder.

  11. #11
    Ridill
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    Quote Originally Posted by Taint View Post
    This is the sad truth. It actually negatively effects the design (see PLD) and ends up with useless jobs. The whole system is too rigid to keep just slapping together new jobs that do the same thing.
    You mean the thing that's been around in MMOs for ages?

    Nothing wrong with holy trinity, and there's nothing that says you can't have support jobs with it. The only problem in XIVs case is making it active enough to even deserve a slot.

    Though really, aside from the holy trinity, what other roles are there in general that aren't just hybrids or mashups/remix of other roles? Even support falls under the healer category and there's little reason to make it specifically its own thing.

  12. #12
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    Quote Originally Posted by Silenka View Post
    Really cool idea, unfortunately even if implemented they'd find a way to make it not fun.
    Agreed. Very nice ideas here and lots of fascinating abilities!

  13. #13
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    Quote Originally Posted by Elcura View Post
    You mean the thing that's been around in MMOs for ages?

    Nothing wrong with holy trinity, and there's nothing that says you can't have support jobs with it. The only problem in XIVs case is making it active enough to even deserve a slot.

    Though really, aside from the holy trinity, what other roles are there in general that aren't just hybrids or mashups/remix of other roles? Even support falls under the healer category and there's little reason to make it specifically its own thing.
    there is alot diversity in a game like FFXI that offer more freedom, granted there are optimal setups there are setups that work differently and make different job uses. Hybrid jobs being able to take different slots but allways staying true to their core concept. The lines between Support - healer - tank - DPS are blurred with hybrid jobs, haveing each job providing something unique and valid. And yes there can be pure support that isnt just another healer and isnt classified as healer (BRD GEO COR)

    The only hybrid job comeing close to this in 14 is SCH, but that job isnt even scratching it and is laughable at best compared to hybrid job in 11, but thats due to the very limited core mechanics of 14

    You dont even need tanks for everything, only for the very hard stuff and if you want to establish hate.
    And thats where multiple jobs and multiple job leveling/gearing come in handy:
    Use specialized jobs for the very new/hard stuff and destroy older still relevant content with hybrid jobs once mechanics are figured out, or more powerfull gear allows for another metagame.
    ^ 14 is undermining this very good feature they could have with 3920392093 restrictions on gear progression, gear stats design and cross class management/skills etc.

  14. #14
    Ridill
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    I dunno what to say to that except...I know? I know how XI handles jobs and gear and content vs how XIV handles them but what are you actually suggesting?

    As far as I can see it's to have dedicated support and hybrid jobs in a game that roles support into every job/role. Hybrid jobs won't really work unless they change gear/restrictions and even then there isn't really content for them. I'm not aware of how much the game is going to get revamped if at all, but all I'd want for jobs and future shit is more personal responsibility for keeping myself alive as something other than a healer. Even then something to make healers stronger when shit hits the fan to aid recovery.

    But even that won't matter ultimately unless they get rid of enrage timers etc. All in all I dunno what you would expect from jobs in the future that don't fit in the trinity, but pure support isn't likely to be a thing.

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    To everyone, my biggest goal for this was to try to find a way to make this in an FFXIV world. Alot of the time I looked at this and thought "would this be too op"? But what I began to think over time is, "Supports not broken, and its not taboo either". I above all love party synergy and classes that work well with each other. The developers shouldn't be afraid of adding things like that to future classes. The only challenge I see for it is that they can't have another ninja incident where it just out right replaces another job. Which was one of my hardest challenges in doing this. I'm also working on another Job concept I'd like to share sometime in the future for what you all think.

  16. #16
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    Quote Originally Posted by Elcura View Post
    I dunno what to say to that except...I know? I know how XI handles jobs and gear and content vs how XIV handles them but what are you actually suggesting?
    It goes back to what I was saying. FFXI has no duty finder. You have complete control of what setups you take into literally everything. Hybrids work there because you can count on planning around them. If FFXI ever got some kind of duty finder function and tried to squeeze it into "holy trinity" roles it'd fail. Hard.