Remember that you do NOT need to worry about completing this, if you are a newer player and don't have the hones/gear/chars leveled needed to clear, you can wait for the abyss dungeon to open up again next month and complete both this one and the next one then.
Event Start Date: September 18
Event End Date: October 2
All Information is taken from a mixture of Reddit/Spreadsheets/Kongbakpao Site.
Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/abyss-7/
Notable Rewards
6 star Accessory
1x Soul of Hero
1x Memory Crystal
1x Memory Crystal II
1x Meltdown Memory Crystal
Meltdown
- 6 Star Black Magic ability
- 3 hit (4.90 per hit) Single Target Fire/Wind/Earth MAG
Relics
Spoiler: show
Dungeon Bosses
Garland (FF9)
HP: ~170,000
Target Score:
- Use Black Magic on Garland.
- Afflict Garland with Slow.
- Defeat Garland without being KO'd.
Weak: Holy
Null: None
Vulnerabilities: Slow Abilities, Blind Abilities, and Stun Abilities
Commentary
None
TOTAL medals = 18 medals, meaning you can only lose a max of 3 medals to get Mastery.
Hein (FF3)
HP: ~182,000
Target Score:
- Defeat Hein without being KO'd.
- Exploit Hein's weakness to fire attacks when he is weak to it.
- Exploit Hein's weakness to ice attacks when he is weak to it.
Weak: Fire (Fire Weak), Ice (Ice Weak), Lightning (Lightning Weak)
Absorb: None
Null: None
Vulnerabilities: Poison Abilities, Slow Abilities, Blind Abilities, Sap Abilities, and Stun Abilities
Commentary
- Every three turns, Hein’s vulnerability changes randomly.
Hein has high evasion, make sure you bring magic attacks to make the fight less frustrating.
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
Ice Gigas, Fire Gigas, Thunder Gigas (FF2)
HP: ~91,000 each
Target Score:
- Defeat the Gigas without being KO'd.
- Exploit Ice Gigas's weakness to fire attacks.
- Exploit Thunder Gigas's weakness to poison attacks.
Weak: Fire (Ice Gigas), Ice (Fire Gigas), Poison (Thunder Gigas)
Absorbs: Ice (Ice Gigas), Fire (Fire Gigas), Lightning (Thunder Gigas)
Vulnerabilities: Sap Abilities and Stun Abilities (All), Poison Abilities (Thunder Gigas)
Commentary
None
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
Havoc Skytank (FF13)
HP: ~134,000 (Body), ~62,000 (Parts)
Target Score:
- Defeat Havoc Skytank without being KO'd.
- Attack the body with Black Magic.
- Defeat Havoc Skytank before it uses Main Cannon four times.
Weak: None
Null: Wind
Resists: None
Vulnerabilities: Slow Abilities and Stun Abilities
Commentary
- Whenever one part is destroyed, the main body takes a huge damage.
- Havoc Skytank is AIRBORNE, so melee attacks won’t hit
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
Kaiser Dragon (Abyss)
HP: ~300,000
Target Score:
- Defeat Kaiser Dragon without it using Nightmare Meltdown.
- Exploit Kaiser Dragon's weakness to lightning attacks when it is weak to it.
- Exploit Kaiser Dragon's weakness to water attacks when it is weak to it.
Weak: Various (explained in Commentary)
Resists: None
Immunities: All Break Effects
Vulnerabilities: Stun Abilities
Abilities
► Phase 1
Firaga: Deal heavy magic fire damage to one target.
Blizzaga: Deal heavy magic ice damage to one target.
Thundaga: Deal heavy magic lightning damage to one target.
Flash Rain: Deal special magic water damage to all targets.
Venomist: Deal magic poison damage and sometimes Poison all targets.
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical and Ninja attacks)
► Phase 2 (Weakness: Fire)
Firaga: Deal heavy magic fire damage to one target.
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)
► Phase 2 (Weakness: Ice)
Blizzaga: Deal heavy magic ice damage to one target.
Avalanche: Deal magic ice damage to all targets.
Northern Cross: Stop all targets.
Nightmare Absolute Zero: Deal special magic ice damage to all targets (ignores RES)
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)
► Phase 2 (Weakness: Lightning)
Thundaga: Deal heavy magic lightning damage to one target.
Plasma: Deal special magic lightning damage to all targets.
Nightmare Gigavolt: Deal special magic lightning damage to all targets (ignores RES)
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)
► Phase 2 (Weakness: Water)
Aqua Breath: Deal special magic water damage to all targets.
El Niño: Deal special magic water damage to all targets.
Flash Rain: Deal special magic water damage to all targets.
Nightmare Tsunami: Deal special magic water damage to all targets. (ignores RES)
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)
► Phase 2 (Weakness: Earth)
Attack: Deal moderate physical damage to one target.
Eternal Breath: Deal moderate physical damage to one target.
Nightmare Quake: Deal special magic earth damage to all targets (ignores RES)
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)
► Phase 2 (Weakness: Poison)
Venomist: Deal special magic poison damage and sometimes Poison all targets.
Nightmare Bio: Deal special magic poison damage to all targets (ignores RES)
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)
► Phase 3
Nightmare Flare Star: Deal special magic fire damage to all targets (ignores RES)
Nightmare Absolute Zero: Deal special magic ice damage to all targets (ignores RES)
Nightmare Gigavolt: Deal special magic lightning damage to all targets (ignores RES)
Nightmare Tsunami: Deal special magic water damage to all targets (ignores RES)
Nightmare Bio: Deal special magic poison damage to all targets (ignores RES)
Nightmare Ultima: Deal special magic non-elemental damage to all targets (ignores RES)
Meltdown: Deal heavy magic fire damage to all targets.
Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)
Commentary
There a total of 3 phases to this fight, you have to see all 3 phases before you can defeat the boss.
PHASE 1
Pretty standard “no gimmick, just damage until phase 2” phase. Though, you have to do this within a set number of turns or Kaiser Dragon will use Nightmare Meltdown.
PHASE 2
A Crystal will spawn. This Crystal will aid your party if you interact with it correctly.
During this time, Kaiser Dragon will do a “Barrier Shift” and gain an elemental weakness. Kaiser Dragon will also use abilities that has the same element as his weakness. This is where the Crystal mechanic comes in.
If you use the particular element that Kaiser is currently weak to on the Crystal, the Crystal will be charged with said element and grant your party resistance to that element, meaning you take less damage from Kaiser Dragon’s attacks, until he Barrier Shifts again.
While the Crystals help you tank Kaiser Dragon’s attacks, you don’t want to overuse the Crystal, we’ll get to that later.
Kaiser Dragon enters Phase 3 when he reaches a certain HP level (30%?)
PHASE 3
In this phase you try to defeat Kaiser Dragon as fast as possible as all his attacks ignore RES so your party will be taking quite a bit of beating if you leave him alive long enough.
This next bit is important. When Kaiser Dragon’s HP is brought to zero, he doesn’t die immediately. Instead he will cast Ultima, followed by Meltdown, and another Meltdown, in succession*. To survive this, you will yet need the Crystal’s help, again. Before Kaiser Dragon casts Ultima, the Crystal will react by granting your party a special shield that allows your party to block Kaiser Dragon’s spells. The number of times the Crystal grants the shield will depend on how many times you used the Crystal in Phase 2 — the lesser you used the Crystal in Phase 2, the more shields the Crystal will grant your party in Phase 3 (maximum 3 shields).
In fact, the Crystal has a total of 6 charges. Ideally, you want to use the Crystal a maximum of 3 times in P2, so you get full mitigation against the 3 final attacks in P3. However, if you feel that you need more help from the Crystal in P2 (i.e. using 4 times or more), you can do so. Just take note that you will have to tank at least 1 Meltdown when Kaiser Dragon dies. Thankfully, Meltdown is a fire elemental attack, which means you can reduce the damage with fire resist gear! (watch Video #5)
Also, having multiple sources of AoE heals helps a ton!
*The Crystal will always block Ultima first, followed by the two Meltdowns after. That means…
- if you have 2 Crystal charges remaining in P3, the Crystal will block Ultima and Meltdown, and you will take damage from the final Meltdown.
- if you have 1 Crystal charge remaining in P3, the Crystal will block Ultima, and you will take damage from the two Meltdowns.
- if you have exhausted all Crystal charges, you will take damage from all three spells.
Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.
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