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  1. #1
    D. Ring
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    FFRK - Abyss Dungeon 07 - BLM II Event & Strategies

    Remember that you do NOT need to worry about completing this, if you are a newer player and don't have the hones/gear/chars leveled needed to clear, you can wait for the abyss dungeon to open up again next month and complete both this one and the next one then.

    Event Start Date: September 18
    Event End Date: October 2

    All Information is taken from a mixture of Reddit/Spreadsheets/Kongbakpao Site.

    Most, if not all info for the event (Commentary/Ultimate Abilities was directly copy/pasted from it, so all credit to the site for that especially!) comes from this site: http://ffrk.kongbakpao.com/abyss-7/

    Notable Rewards

    6 star Accessory
    1x Soul of Hero
    1x Memory Crystal
    1x Memory Crystal II
    1x Meltdown Memory Crystal

    Meltdown
    • 6 Star Black Magic ability
    • 3 hit (4.90 per hit) Single Target Fire/Wind/Earth MAG


    Relics

    Spoiler: show
    Core: Tyro: Sentinel Grimoire (SB), Healing Grimoire (SB), Cyclone Grimoire (SB), Last Judgment Grimoire (SSB), Keeper's Tome (BSB)
    FF1: Echo: Mogurami (SB), Seraphic Rod (SSB)
    FF2: Maria: Artemis Bow (SSB)
    FF3: Desch: Desch's Sword (SB), Gauntlets (SB)
    FF4: Rydia: Ice Whip (SB), Dragon Whisker (SB), Mystic Whip (SSB)
    FF4: Palom Triton's Dagger (SSB)
    FF4: Golbez Rune Axe (SB), Ebon Armor (SB), Golbez's Gauntlets (SSB)
    FF4: Tellah: Polymorph Rod (SB), Stardust Rod (SB)
    FF5: Krile: Magus Rod (SB), Beast Killer (SSB), Fire Lash (SSB)
    FF5: Exdeath: Moore Branch (SB), Ghido's Whisker (SB), Exdeath's Cuirass (SSB)
    FF6: Terra: Enhancer (SB), Minerva Bustier (SB), Maduin's Horn (SSB), Stardust Rod (BSB), Tiara (SSB)
    FF6: Strago: Nutkin Suit (SB), Morning Star (SB)
    FF6: Kefka: Lamia's Flute (SB), Kefka's Cloak (SB), Nephilim Flute (SSB)
    FF7: Reno: Telescopic Baton (SB), Reno's Goggles (SB), Light Rod (SSB)
    FF7: Vincent: Shotgun (SSB), Vincent's Cape (SB)
    FF8: Rinoa: Valkyrie (SB), Rising Sun (SB), Cardinal (SSB), Party Dress (SB), Shooting Star (BSB)
    FF8: Edea: Sorceress's Might (SSB), Sorceress's Crown (SB)
    FF9: Vivi: Oak Staff (SB), Cypress Pole (SB), Mace of Zeus (SSB)
    FF9: Kuja: Punisher (SSB), Kuja's Gloves (SB)
    FF10: Lulu: Magical Mog (SB), Lulu's Hairpin (SB), Rune Mog (SSB)
    FF10: Braska: Braska's Staff (SSB)
    FF11: Shantotto: Jupiter's Staff (SSB)
    FF12: Ashe: Runeblade (SB), Demonsbane (SB), Stoneblade (SSB)
    FF13: Hope: Skycutter (SB), Airwing (SB), Hawkeye (SSB), Ninurta (BSB)
    FF13: Serah: Serah's Gloves (SB), Starseeker (SSB)
    FF13: Cid Raines: Raine's Glove (SSB), Raine's Cloak (SB)
    FF14: Papalymo: Stardust Rod (SSB), Wizard's Petasos (SB)


    Dungeon Bosses

    Garland (FF9)
    HP: ~170,000
    Target Score:
    • Use Black Magic on Garland.
    • Afflict Garland with Slow.
    • Defeat Garland without being KO'd.

    Weak: Holy
    Null: None
    Vulnerabilities: Slow Abilities, Blind Abilities, and Stun Abilities

    Commentary

    None

    TOTAL medals = 18 medals
    , meaning you can only lose a max of 3 medals to get Mastery.

    Hein (FF3)
    HP: ~182,000
    Target Score:
    • Defeat Hein without being KO'd.
    • Exploit Hein's weakness to fire attacks when he is weak to it.
    • Exploit Hein's weakness to ice attacks when he is weak to it.

    Weak: Fire (Fire Weak), Ice (Ice Weak), Lightning (Lightning Weak)
    Absorb: None
    Null: None
    Vulnerabilities: Poison Abilities, Slow Abilities, Blind Abilities, Sap Abilities, and Stun Abilities

    Commentary
    • Every three turns, Hein’s vulnerability changes randomly.

    Hein has high evasion, make sure you bring magic attacks to make the fight less frustrating.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Ice Gigas, Fire Gigas, Thunder Gigas (FF2)
    HP: ~91,000 each
    Target Score:
    • Defeat the Gigas without being KO'd.
    • Exploit Ice Gigas's weakness to fire attacks.
    • Exploit Thunder Gigas's weakness to poison attacks.

    Weak: Fire (Ice Gigas), Ice (Fire Gigas), Poison (Thunder Gigas)
    Absorbs: Ice (Ice Gigas), Fire (Fire Gigas), Lightning (Thunder Gigas)
    Vulnerabilities: Sap Abilities and Stun Abilities (All), Poison Abilities (Thunder Gigas)

    Commentary

    None

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Havoc Skytank (FF13)
    HP: ~134,000 (Body), ~62,000 (Parts)
    Target Score:
    • Defeat Havoc Skytank without being KO'd.
    • Attack the body with Black Magic.
    • Defeat Havoc Skytank before it uses Main Cannon four times.

    Weak: None
    Null: Wind
    Resists: None
    Vulnerabilities: Slow Abilities and Stun Abilities

    Commentary
    • Whenever one part is destroyed, the main body takes a huge damage.
    • Havoc Skytank is AIRBORNE, so melee attacks won’t hit

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

    Kaiser Dragon (Abyss)
    HP: ~300,000
    Target Score:
    • Defeat Kaiser Dragon without it using Nightmare Meltdown.
    • Exploit Kaiser Dragon's weakness to lightning attacks when it is weak to it.
    • Exploit Kaiser Dragon's weakness to water attacks when it is weak to it.

    Weak: Various (explained in Commentary)
    Resists: None
    Immunities: All Break Effects
    Vulnerabilities: Stun Abilities

    Abilities

    ► Phase 1
    Firaga: Deal heavy magic fire damage to one target.
    Blizzaga: Deal heavy magic ice damage to one target.
    Thundaga: Deal heavy magic lightning damage to one target.
    Flash Rain: Deal special magic water damage to all targets.
    Venomist: Deal magic poison damage and sometimes Poison all targets.
    Meltdown: Deal heavy magic fire damage to all targets.
    Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
    Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical and Ninja attacks)

    ► Phase 2 (Weakness: Fire)

    Firaga: Deal heavy magic fire damage to one target.
    Meltdown: Deal heavy magic fire damage to all targets.
    Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
    Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

    ► Phase 2 (Weakness: Ice)


    Blizzaga: Deal heavy magic ice damage to one target.
    Avalanche: Deal magic ice damage to all targets.
    Northern Cross: Stop all targets.
    Nightmare Absolute Zero: Deal special magic ice damage to all targets (ignores RES)
    Meltdown: Deal heavy magic fire damage to all targets.
    Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
    Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

    ► Phase 2 (Weakness: Lightning)

    Thundaga: Deal heavy magic lightning damage to one target.
    Plasma: Deal special magic lightning damage to all targets.
    Nightmare Gigavolt: Deal special magic lightning damage to all targets (ignores RES)
    Meltdown: Deal heavy magic fire damage to all targets.
    Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
    Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

    ► Phase 2 (Weakness: Water)

    Aqua Breath: Deal special magic water damage to all targets.
    El Niño: Deal special magic water damage to all targets.
    Flash Rain: Deal special magic water damage to all targets.
    Nightmare Tsunami: Deal special magic water damage to all targets. (ignores RES)
    Meltdown: Deal heavy magic fire damage to all targets.
    Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
    Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

    ► Phase 2 (Weakness: Earth)

    Attack: Deal moderate physical damage to one target.
    Eternal Breath: Deal moderate physical damage to one target.
    Nightmare Quake: Deal special magic earth damage to all targets (ignores RES)
    Meltdown: Deal heavy magic fire damage to all targets.
    Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
    Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

    ► Phase 2 (Weakness: Poison)

    Venomist: Deal special magic poison damage and sometimes Poison all targets.
    Nightmare Bio: Deal special magic poison damage to all targets (ignores RES)
    Meltdown: Deal heavy magic fire damage to all targets.
    Nightmare Meltdown: Deal massive magic fire damage to all targets (Ignores RES)
    Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

    ► Phase 3

    Nightmare Flare Star: Deal special magic fire damage to all targets (ignores RES)
    Nightmare Absolute Zero: Deal special magic ice damage to all targets (ignores RES)
    Nightmare Gigavolt: Deal special magic lightning damage to all targets (ignores RES)
    Nightmare Tsunami: Deal special magic water damage to all targets (ignores RES)
    Nightmare Bio: Deal special magic poison damage to all targets (ignores RES)
    Nightmare Ultima: Deal special magic non-elemental damage to all targets (ignores RES)
    Meltdown: Deal heavy magic fire damage to all targets.
    Nightmare Meltdown (Counter): Deal massive magic fire damage to all targets (Ignores RES) (trigger: physical attacks)

    Commentary

    There a total of 3 phases to this fight, you have to see all 3 phases before you can defeat the boss.

    PHASE 1

    Pretty standard “no gimmick, just damage until phase 2” phase. Though, you have to do this within a set number of turns or Kaiser Dragon will use Nightmare Meltdown.

    PHASE 2

    A Crystal will spawn. This Crystal will aid your party if you interact with it correctly.

    During this time, Kaiser Dragon will do a “Barrier Shift” and gain an elemental weakness. Kaiser Dragon will also use abilities that has the same element as his weakness. This is where the Crystal mechanic comes in.

    If you use the particular element that Kaiser is currently weak to on the Crystal, the Crystal will be charged with said element and grant your party resistance to that element, meaning you take less damage from Kaiser Dragon’s attacks, until he Barrier Shifts again.

    While the Crystals help you tank Kaiser Dragon’s attacks, you don’t want to overuse the Crystal, we’ll get to that later.

    Kaiser Dragon enters Phase 3 when he reaches a certain HP level (30%?)

    PHASE 3

    In this phase you try to defeat Kaiser Dragon as fast as possible as all his attacks ignore RES so your party will be taking quite a bit of beating if you leave him alive long enough.

    This next bit is important. When Kaiser Dragon’s HP is brought to zero, he doesn’t die immediately. Instead he will cast Ultima, followed by Meltdown, and another Meltdown, in succession*. To survive this, you will yet need the Crystal’s help, again. Before Kaiser Dragon casts Ultima, the Crystal will react by granting your party a special shield that allows your party to block Kaiser Dragon’s spells. The number of times the Crystal grants the shield will depend on how many times you used the Crystal in Phase 2 — the lesser you used the Crystal in Phase 2, the more shields the Crystal will grant your party in Phase 3 (maximum 3 shields).

    In fact, the Crystal has a total of 6 charges. Ideally, you want to use the Crystal a maximum of 3 times in P2, so you get full mitigation against the 3 final attacks in P3. However, if you feel that you need more help from the Crystal in P2 (i.e. using 4 times or more), you can do so. Just take note that you will have to tank at least 1 Meltdown when Kaiser Dragon dies. Thankfully, Meltdown is a fire elemental attack, which means you can reduce the damage with fire resist gear! (watch Video #5)

    Also, having multiple sources of AoE heals helps a ton!

    *The Crystal will always block Ultima first, followed by the two Meltdowns after. That means…
    • if you have 2 Crystal charges remaining in P3, the Crystal will block Ultima and Meltdown, and you will take damage from the final Meltdown.
    • if you have 1 Crystal charge remaining in P3, the Crystal will block Ultima, and you will take damage from the two Meltdowns.
    • if you have exhausted all Crystal charges, you will take damage from all three spells.

    Total medals = 18, meaning you can only afford to lose 3 medals to get Mastery.

  2. #2
    BG Medical's Student of Medicine
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    Guess I won't be lucky pulling until tomorrow.

  3. #3
    Ridill
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    Quote Originally Posted by kuronosan View Post
    Guess I won't be lucky pulling until tomorrow.
    Yeah, I'm gonna have to wait a few more days for the mythrils to drop.

  4. #4
    BG Medical's Student of Medicine
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    Before VI event I had plenty, but I used most of it trying to get synergy since mine sucks so bad.

    Good news for me, though. Now I have real usable characters and Setzer is actually really good.

  5. #5
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Gl for those who can pull

    For me I'll have to wait around tuesday/wednesday

  6. #6
    A. Body
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    Gilgamesh

    how do multi-element spells/abilities interact with enspell effects? does it apply the full damage bonus as long as your en-element matches one of the spell elements?

  7. #7
    BG Medical's Student of Medicine
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    God damn fuck these Gigas.

  8. #8
    Sea Torques
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    Seriously, fuck Kaiser Dragon. I don't think I've struggled this much in any boss fight in a long time.

    Finally mastered this fight. My suggestion is to take an AoE heal with magic blink. Phase 3 is nothing but res ignoring attacks and magic blink was pretty much the only way I could survive it. I was also S/Ling if the first two barrier shifts were not lightning or water. It was pointless to continue since I was only getting 3 barrier shifts per phase 2 and I wouldn't be able to master.







    SBs Used:
    Exdeath: dark earth shaker
    Cid: seraphic ray
    Rinoa: shared AoE heal
    Edea: inaugural parade
    Y'sh: SSII

  9. #9
    Ridill
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    Quote Originally Posted by Moridam View Post
    how do multi-element spells/abilities interact with enspell effects? does it apply the full damage bonus as long as your en-element matches one of the spell elements?
    If the enemy is weak to that specific element it'll get the boost otherwise it defaults to the first element listed in the description regardless of en-boost. This will be patched later on to always account for elemental boosts unless the enemy resists that specific element.

  10. #10
    Salvage Bans
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    Quetzalcoatl

    Kaiser dragon was pretty tough, eventually got it after around 10 tries with 2 damage medals lost.

    My setup was:

    Rinoa - Waterja r5 / Maduin r4 / Devotion / Wishing Star
    Terra - Waterja r5 / Blizzaja r5 / Doublecast / Magitek Missile
    Krile - Firaja r5 / Maduin r4 / Dr Mog / Sheepsong
    Edea - Waterja r5 / Thundaja r5 / Vow of Vengeance / SSB
    Tyro - Curaja r5 / Shellga r3 / Mako Might / SG

    RW - Divine Heal

    Seconding the advice above about bringing a magic blink medica. It makes phase 3 significantly more manageable as you'll heal about 3k + guaranteed to blink a ~2500 damage AoE.

    Initially I tried bringing Celes BSB as my RW for more damage, but it didn't do much good for me, as I was forced to stall waiting on lightning and/or water weakness to show up before pushing past phase 2, which defeated the purpose of having that buff. Once I switched it to Rosa's SSB, things went a lot smoother, but still needed to s/l a couple of times to get both of the target scores to show up in a timely manner. Phase 3 I just zerged down with built up SB gauges and used the RW heal to keep everyone alive.

  11. #11
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Didn't master it the first time cuz i forgot Water weakness

  12. #12
    BG Medical's Student of Medicine
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    Killed him, but didn't master because rotation didn't hit two weaknesses.

    https://uploads.tapatalk-cdn.com/2016...27055256bc.jpg

    But who gives a shit? Waifu gonna wreck shit soon!

    https://uploads.tapatalk-cdn.com/2016...eb9725836f.jpg

  13. #13
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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  14. #14
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    Man.. Havok Skytank is a bitch :< used his main cannon right before I killed him the next turn and it was his 4th time so I lost the Mastery. Will have to try again later, so dumb -.-

  15. #15
    Ridill
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    Gilgamesh

    Is it worth waiting for Chain Blizzaga before attempting this?

    May go ahead and egg Echo up too now that I have her stick.

  16. #16
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    23 mythrils

  17. #17
    Cake Mix
    Sweaty Dick Punching Enthusiast

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    I really need to hone some -jas... Lol. I'm still using Gas and they do like shit for damage.

  18. #18
    RNGesus
    Sweaty Dick Punching Enthusiast

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    lol went to master this and I got through phase 2 without hitting lightning or water weakness...

    Didn't matter anyway because phase 3 wrecked all but 1 person so I would've lost medals anyway. At least I can retry with Meltdown.

    Spoiler: show

  19. #19
    BG Medical's Student of Medicine
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    mastering this fight is all RNG. It totally depends on you hitting weaknesses in the right order so that you can zerg him down.

    I have no issues killing him. I just can't master unless water and lightning pop up first. Otherwise my buffs wear off and phase 3 overwhelms me.

  20. #20
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Yeah basically the problem I'm running into.

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