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Thread: Crafting timer     submit to reddit submit to twitter

  1. #1
    Smells like Onions
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    Crafting timer

    i dont know if this is completely true but i know when i go against the directions i break ALOT more the prime skill up zone iv found is more so 1.70-3.70 so just check it out ... dont flame i know some of u dont believe these but it definatly seems to work for me http://ffxi.lokyst.net/timer/crafttimer.html

  2. #2
    Ridill
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    Re: Crafting timer

    voodoo nonsense

  3. #3
    Smells like Onions
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    Re: Crafting timer

    lol how is it voodoo nonsence if the results actually work and work out the way it says?

  4. #4
    Relic Weapons
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    Re: Crafting timer

    Quote Originally Posted by Ravd
    lol how is it voodoo nonsence if the results actually work and work out the way it says?
    Because this shit has been tried in much larger samples for many years and it has been proven time and time again that it has no effect. Also you're arguing with someone that has almost every single craft to 100. If you can give me a sample over 3 months with over 100 synthesis then someone might pay attention, since that's not possible, you're just another idiot who cannot type simple english.

  5. #5
    Smells like Onions
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    Re: Crafting timer

    this is not a HQ chart ... it is mainly for skilling up but i mostly just use it for telling the day o.O

  6. #6
    Ridill
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    Re: Crafting timer

    Where's the source data this "timer" is based on? It has been around for over 2 years now, yet nobody has pointed to a large body of data which supports the claims the timer makes.

    It's easily shown to be incorrect as well: adv support is +3, not +2.

  7. #7
    Relic Weapons
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    Re: Crafting timer

    Quote Originally Posted by aurik
    It's easily shown to be incorrect as well: adv support is +3, not +2.
    Off topic, but I was always curious about that, adv support is +3 as everyone knows, but what about the lower level support?

    Like in the bastock alchemy guild has three npcs that you can get support from, (Old man is advanced, selginde and some other npc in there) I always wondred since it seems the npcs are set up to indicate a newbie npc, a more advanced npc (Like seglinde) and then of course the most knowledgeable (the old man next to guild master)

    In short, is it +1, +2, +3 depending upon the npc? Or just a simple +1 and +3 (As some Al zhabi npcs support offerings would indicate)

    Yes I know I could test this out by finding three items that are above my skill and using support to close the gap, but I'm taking a break from ffxi for the time being.

  8. #8
    Ridill
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    Re: Crafting timer

    Free support is +1. Paid support is +3. Belt Support is +3. This may not apply for the fishing guild.

  9. #9
    Love-God among men.
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    Re: Crafting timer

    Why is this shit being posted at such a breakneck pace recently?

  10. #10
    Relic Weapons
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    Re: Crafting timer

    Quote Originally Posted by thestalkmore
    Why is this shit being posted at such a breakneck pace recently?
    Seriously there have been a ton of topics/posts on this in the last couple of weeks by new people who have less than 10 posts, it's either the same couple of idiots or the crafting section is a beacon for morons. It's even more entertaining when they're arguing with someone like Aurik who literally wrote the book on quite a bit of crafting.

  11. #11
    Salvage Bans
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    Re: Crafting timer

    Poster X: Oh shit look poster B just got laughed off the forums for some crafting chart bullshit.
    Poster X: Oh KEWL a crafting calculator! **hurriedly faces SE on New Moon Darksday**
    Poster X's BlahBlah Crafting Level rises .1.
    Poster X Rushes to BlueGartr to post his now Completely Useful and Supported Results on BG.
    Acesmcnugget registers to buy a handgun.
    Poster X is found slumped over his computer with 3 in the back of the head.

    STOP POSTING THIS SHIT. The sample size to truly get an accurate reading of ANYTHING that can help HQ or skillup outside of the basic things we already know is HUGEEEEEE. GTFO.

  12. #12
    Hydra
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    Re: Crafting timer

    Skeet what the hell is your problem?





    Why would I register to buy a handgun that I planned on using to kill superstitious morons? Black market weapons with the serial numbers filed off is the only way to go when murdering. jeez, get your facts straight or I'm totally not putting out any more.

  13. #13
    Hydra
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    Re: Crafting timer

    Quote Originally Posted by thestalkmore
    Why is this shit being posted at such a breakneck pace recently?

    My theory is that someone posted a topic in the alla crafting forums that said something along the lines of "Click this link to discuss crafting", and it linked to BG's crafting forums. I'd go check, but I prefer to stay away from alla so that my IQ remains above the functionally retarded cutoff.

  14. #14
    Dice and rum
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    Re: Crafting timer

    Quote Originally Posted by Ravd
    this is not a HQ chart ... it is mainly for skilling up but i mostly just use it for telling the day o.O
    I use it for planing Fenrir runs. What will the moon phase be at noon on September 25th? Click and find out!

  15. #15
    Smells like Onions
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    Re: Crafting timer

    It's even more entertaining when they're arguing with someone like Aurik who literally wrote the book on quite a bit of crafting.

    Please do tell where this 'book' is. I need to learn stuff and get real smart. I'm tired of making 100k/day for 10+hrs of RL work (i'm jobless atm, was playing ffxi all day long for a while, but now i've been able to quit ffxi for 3 weeks. /yay, I quit my ffxi addiction 3 weeks ago...lets see how long this lasts. only trying to stay away it till december's xpac anyways) So 100 craft would seem to really yank in some gils. I have already invested 2mil into my moggle (ya, getting those tsyahan masks was an incredible bit of fun -.-), so I can even imagine what sort of joys of desynth I would get at 100 smither. I really like smith. Its fun, but I hear its not very profitable without Hauby+1 or Hauberk+1 productions.

    Anyhoo, I see you all seem to debunk charts/directions/timers. I am not necessarily disagreeing with you, but when i break more than 1 in a row, it seems to be setting a pattern for my entire synthing session. If i have hq or skillups in a row, that seems to be setting a pattern for my sything period of time as well. This is not specific days/directions (although I admit I do follow koolaid's skillup chart due to their proof of SE's admitting crafting directions and skillups or something like that, see: http://www.koolaid-ffxi.org/linkshell/space/Crafting), just general idea that if you are breaking, you should try another time, and if you are hq'ing and getting mass skillups, then keep going because you don't know if you'll get that kind of success later on. Mind you I don't do batches of 1000's of items at a time, I would only do about 30 items a session, so my ideas would be far less practical than if you craft for a fulltime basis (i.e. 4hrs straight or whatever)...for it seems that success and failure can come and go even while you are in the same session if your session is long enough.

    any tips on how to get smithing higher from 66 would help, so far my plan is darksteel bolts from 58 to 60, then nodowa 60-66. everything looks tricky/expensive to skillup/breaksynth skillup/powersynth on from 66 and +.

    Asking the pros,
    Drew5252

    PS. I do know English and I can read. It is just that it seems very easy to say that you have done 1000's of synths with no difference between days/times/directions, and yet seems much more difficult to create a hard data presentation based upon all factors of the game. The first tests says: I've done 1000 synths over 6 months of time, and I have experienced no difference in day/time/direction. The second set of tests says: I've done 1000 synths over 6 months of time during earthsday and 3rd quarter moon, and my hq rate was: and my fail rate was: and my skillup rate was: and my nq rate was:. If this was done and I missed it (giving specific days/times/directions, repetitions, period of time, etc), please reply with a link. I know without a doubt that I do not receive the same success rate every single time I do a synthing session. I guess perhaps I dont know the randomness of crafting yet? Heh, I guess I'll just be quiet for the moment since I really have nothing more to add to this beaten dead horse other than this 'gut feeling' that something mathematical, methological, and purposeful is going on behind crafting. /hides from the firing squad.

  16. #16
    Habitatt Hasher
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    Re: Crafting timer

    ... 100k.. in 10 Real WORLD HOURS? a Day?

    You are doing it wrong.

    Seriously.

    Go check out FFXIAH, and do some freaking basic research about your server, figure out what's profitable at the moment, and freaking exploit it till it goes away.

    Then revist the step above.

    FFS, I login for 10 minutes a day and make 35k w/o even trying on stupid low end consumables... MUCH MUCH larger profit margins are possible. You can seriously do much better than you are doing, and by starting to get into the habit of reasearching your sever, you will actually start to build some real wealth.

    You can think of making money as a metagame all in of itself, once you starting seriously trying, you will probably find it quite fun.

  17. #17
    Chram
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    Re: Crafting timer

    Quote Originally Posted by ThistleChaser
    Quote Originally Posted by Ravd
    this is not a HQ chart ... it is mainly for skilling up but i mostly just use it for telling the day o.O
    I use it for planing Fenrir runs. What will the moon phase be at noon on September 25th? Click and find out!
    I used it to pre-plan getting my pentasphere like, a year ago (same idea) when will it be full moon during my usual playtime in the next month? /click.

    it was a good idea but the base information is junk. although I think it had something to do with an alla post like 3 years ago?

    edit: aha! the more information link led to here: lolkazham

    where the original poster has deleted all the information (sometime around when it broke that allakazham's parent company also owned IGE or something like that?)

  18. #18
    Salvage Bans
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    Re: Crafting timer

    Quote Originally Posted by Drew5252
    It's even more entertaining when they're arguing with someone like Aurik who literally wrote the book on quite a bit of crafting.

    Please do tell where this 'book' is. I need to learn stuff and get real smart. I'm tired of making 100k/day for 10+hrs of RL work (i'm jobless atm, was playing ffxi all day long for a while, but now i've been able to quit ffxi for 3 weeks. /yay, I quit my ffxi addiction 3 weeks ago...lets see how long this lasts. only trying to stay away it till december's xpac anyways) So 100 craft would seem to really yank in some gils. I have already invested 2mil into my moggle (ya, getting those tsyahan masks was an incredible bit of fun -.-), so I can even imagine what sort of joys of desynth I would get at 100 smither. I really like smith. Its fun, but I hear its not very profitable without Hauby+1 or Hauberk+1 productions.

    Anyhoo, I see you all seem to debunk charts/directions/timers. I am not necessarily disagreeing with you, but when i break more than 1 in a row, it seems to be setting a pattern for my entire synthing session. If i have hq or skillups in a row, that seems to be setting a pattern for my sything period of time as well. This is not specific days/directions (although I admit I do follow koolaid's skillup chart due to their proof of SE's admitting crafting directions and skillups or something like that, see: http://www.koolaid-ffxi.org/linkshell/space/Crafting), just general idea that if you are breaking, you should try another time, and if you are hq'ing and getting mass skillups, then keep going because you don't know if you'll get that kind of success later on. Mind you I don't do batches of 1000's of items at a time, I would only do about 30 items a session, so my ideas would be far less practical than if you craft for a fulltime basis (i.e. 4hrs straight or whatever)...for it seems that success and failure can come and go even while you are in the same session if your session is long enough.

    any tips on how to get smithing higher from 66 would help, so far my plan is darksteel bolts from 58 to 60, then nodowa 60-66. everything looks tricky/expensive to skillup/breaksynth skillup/powersynth on from 66 and +.

    Asking the pros,
    Drew5252

    PS. I do know English and I can read. It is just that it seems very easy to say that you have done 1000's of synths with no difference between days/times/directions, and yet seems much more difficult to create a hard data presentation based upon all factors of the game. The first tests says: I've done 1000 synths over 6 months of time, and I have experienced no difference in day/time/direction. The second set of tests says: I've done 1000 synths over 6 months of time during earthsday and 3rd quarter moon, and my hq rate was: and my fail rate was: and my skillup rate was: and my nq rate was:. If this was done and I missed it (giving specific days/times/directions, repetitions, period of time, etc), please reply with a link. I know without a doubt that I do not receive the same success rate every single time I do a synthing session. I guess perhaps I dont know the randomness of crafting yet? Heh, I guess I'll just be quiet for the moment since I really have nothing more to add to this beaten dead horse other than this 'gut feeling' that something mathematical, methological, and purposeful is going on behind crafting. /hides from the firing squad.
    WALLOFTEXTMUCH? Please use simple words or we wont read it and automatically make fun of it, that is truth.

  19. #19
    E. Body
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    Arathor

    Re: Crafting timer

    The Book:

    tier3 = 1/2hq = +51 levels
    tier2 = 1/4hq = +31 levels
    tier1 = 1/10hq = +11 levels
    tier0 = 1/???hq = everything thats left

    A tier is limited by the subcraft requirement.

    The moghouse item gives a +1 to your base skill.

    You cant get a skill up from a break if your total skill is more than 5 levels from the cap of the synth you are making.

    Pretty much everything else is a load of bollocks.

    Short book really.

  20. #20
    Chram
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    Re: Crafting timer

    Quote Originally Posted by Jodwahh
    The Book:

    tier3 = 1/2hq = +51 levels
    tier2 = 1/4hq = +31 levels
    tier1 = 1/10hq = +11 levels
    tier0 = 1/???hq = everything thats left

    A tier is limited by the subcraft requirement.

    The moghouse item gives a +1 to your base skill.

    You cant get a skill up from a break if your total skill is more than 5 levels from the cap of the synth you are making.

    Pretty much everything else is a load of bollocks.

    Short book really.
    missed a few things (if this is a list of 'things we know for sure' for crafting).

    above 60, it is not possible to get more than 0.1 per skillup.

    advanced synth support is +3, basic is +1. the guildpoint belt is +3.

    I'm sure there's a few more things. (mostly break rate and moghancement related)

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