It's even more entertaining when they're arguing with someone like Aurik who literally wrote the book on quite a bit of crafting.
Please do tell where this 'book' is. I need to learn stuff and get real smart. I'm tired of making 100k/day for 10+hrs of RL work (i'm jobless atm, was playing ffxi all day long for a while, but now i've been able to quit ffxi for 3 weeks. /yay, I quit my ffxi addiction 3 weeks ago...lets see how long this lasts. only trying to stay away it till december's xpac anyways) So 100 craft would seem to really yank in some gils. I have already invested 2mil into my moggle (ya, getting those tsyahan masks was an incredible bit of fun -.-), so I can even imagine what sort of joys of desynth I would get at 100 smither. I really like smith. Its fun, but I hear its not very profitable without Hauby+1 or Hauberk+1 productions.
Anyhoo, I see you all seem to debunk charts/directions/timers. I am not necessarily disagreeing with you, but when i break more than 1 in a row, it seems to be setting a pattern for my entire synthing session. If i have hq or skillups in a row, that seems to be setting a pattern for my sything period of time as well. This is not specific days/directions (although I admit I do follow koolaid's skillup chart due to their proof of SE's admitting crafting directions and skillups or something like that, see:
http://www.koolaid-ffxi.org/linkshell/space/Crafting), just general idea that if you are breaking, you should try another time, and if you are hq'ing and getting mass skillups, then keep going because you don't know if you'll get that kind of success later on. Mind you I don't do batches of 1000's of items at a time, I would only do about 30 items a session, so my ideas would be far less practical than if you craft for a fulltime basis (i.e. 4hrs straight or whatever)...for it seems that success and failure can come and go even while you are in the same session if your session is long enough.
any tips on how to get smithing higher from 66 would help, so far my plan is darksteel bolts from 58 to 60, then nodowa 60-66. everything looks tricky/expensive to skillup/breaksynth skillup/powersynth on from 66 and +.
Asking the pros,
Drew5252
PS. I do know English and I can read. It is just that it seems very easy to say that you have done 1000's of synths with no difference between days/times/directions, and yet seems much more difficult to create a hard data presentation based upon all factors of the game. The first tests says: I've done 1000 synths over 6 months of time, and I have experienced no difference in day/time/direction. The second set of tests says: I've done 1000 synths over 6 months of time during earthsday and 3rd quarter moon, and my hq rate was: and my fail rate was: and my skillup rate was: and my nq rate was:. If this was done and I missed it (giving specific days/times/directions, repetitions, period of time, etc), please reply with a link. I know without a doubt that I do not receive the same success rate every single time I do a synthing session. I guess perhaps I dont know the randomness of crafting yet? Heh, I guess I'll just be quiet for the moment since I really have nothing more to add to this beaten dead horse other than this 'gut feeling' that something mathematical, methological, and purposeful is going on behind crafting. /hides from the firing squad.