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  1. #1
    Relic Shield
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    DRK weapons

    So at 75, is perdu sickle just about the only scythe I would need? Also, if great sword was needed, would perdu sword be a good choice? If these are only situational at best, I don't really want to blow all my IS on them.

    Speaking only in the context of merit parties and instances like dynamis and limbus.

  2. #2
    Nikkei's Hoe
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    Re: DRK weapons

    You could pick up a Subduer for great sword.

  3. #3
    Relic Weapons
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    Re: DRK weapons

    I personally prefer the Tredecim Scythe for standard scythe fare, but I'd rather have something I can sell back instead of dumping the IS (that I'm short on) on the Sickle (and honestly, I don't like its design <__<;; ). If you need something for DRK/THF and SA SH or CR, I'd recommend keeping an O. Scythe or Death Scythe (the latter being quite cheap) for that purpose, but Tred.'s my personal choice for standard scythe thingies.

    You can KSNM a Subduer, or if you can get an Algol, 'tis a luvverly one as well. If neither's really an option, Balin's is a cheap alternative; I used one until I got an Algol.

  4. #4
    Relic Shield
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    Re: DRK weapons

    Subduer it is, forgot it was such a good great sword for free. Guess I can pick up an alternate scythe if the situation needs it, but assuming IS is no issue, perdu seems to be more useful for the standard guillotine spam right? As /NIN or /SAM I mean.

    And I thought the perdu design was pretty neat. D:

  5. #5
    Sea Torques
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    Re: DRK weapons

    Besides relic, Algol > Subduer > Perdu Sword in term of price/performance. Just in case you don't have access to Gold Algol+1.

  6. #6
    Yoshi P
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    Re: DRK weapons

    If you play /SAM and have a Rajas ring, you're going to want to go with the higher delay weapons so that you can use a 6-hit build. If you don't have /SAM or Rajas, then Perdu and Subduer are the best weapons for their respective categories (note that due to lower delay, these weapons don't parse as high as Tredecim and Algol if you're going /SAM because you can't get a 6-hit build with them).

    So, basically:

    If /SAM:

    Scythe: Tredecim
    Great Sword: Algol

    If /anything else:

    Scythe: Perdu
    Great Sword: Subduer

  7. #7
    Ridill
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    Re: DRK weapons

    You still maintain 6 hits with Perdu Sickle, assuming:

    -You're /SAM
    -You're meleeing in Rajas and Brutal
    -At least 3/4 hits of your WS land

  8. #8
    Banned.

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    Re: DRK weapons

    Or you have say, easily obtainable gear like Askar Korazin.

  9. #9
    Bagel
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    Re: DRK weapons

    I sold my Tred. and use Perdu exclusively now, pretty much due to inventory concerns but it's easily acquired again via the AH on my server.

    I'm 0-3 on my orb for Subduer and the 3 that have dropped in about 20 or so runs were all claimed by their orb holder. Along with Algol, it's probably the best option in most circumstances. I'm stuck with Balin's for the time being.

  10. #10
    Yoshi P
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    Re: DRK weapons

    Quote Originally Posted by Ichikun
    You still maintain 6 hits with Perdu Sickle, assuming:

    -You're /SAM
    -You're meleeing in Rajas and Brutal
    -At least 3/4 hits of your WS land
    If you're counting leftover TP from Guillotine it's not a true 6-hit build. If that's the case, using a Tredecim instead would give a 5-hit build and most SAMs would be using 4-hit builds - which just isn't the case.

    It starts at 0% TP and is the number of swings it takes you to hit 100% TP.

  11. #11
    Black Belt
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    Re: DRK weapons

    Quote Originally Posted by Therin
    Quote Originally Posted by Ichikun
    You still maintain 6 hits with Perdu Sickle, assuming:

    -You're /SAM
    -You're meleeing in Rajas and Brutal
    -At least 3/4 hits of your WS land
    If you're counting leftover TP from Guillotine it's not a true 6-hit build. If that's the case, using a Tredecim instead would give a 5-hit build and most SAMs would be using 4-hit builds - which just isn't the case.

    It starts at 0% TP and is the number of swings it takes you to hit 100% TP.
    it doesn't matter what a "true" 6-hit build is if it's more practical to use a "fake" one.

  12. #12
    Yoshi P
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    Re: DRK weapons

    Quote Originally Posted by layoneil
    Quote Originally Posted by Therin
    Quote Originally Posted by Ichikun
    You still maintain 6 hits with Perdu Sickle, assuming:

    -You're /SAM
    -You're meleeing in Rajas and Brutal
    -At least 3/4 hits of your WS land
    If you're counting leftover TP from Guillotine it's not a true 6-hit build. If that's the case, using a Tredecim instead would give a 5-hit build and most SAMs would be using 4-hit builds - which just isn't the case.

    It starts at 0% TP and is the number of swings it takes you to hit 100% TP.
    it doesn't matter what a "true" 6-hit build is if it's more practical to use a "fake" one.
    I'm just telling you what is commonly meant by these terms. Though whether you call it a 6-hit build or a 5-hit build it doesn't change the fact that Tredecim will still outperform a Perdu in the long run if you're using /SAM.

  13. #13
    23 years old
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    Re: DRK weapons

    Quote Originally Posted by Therin
    Quote Originally Posted by layoneil
    Quote Originally Posted by Therin
    Quote Originally Posted by Ichikun
    You still maintain 6 hits with Perdu Sickle, assuming:

    -You're /SAM
    -You're meleeing in Rajas and Brutal
    -At least 3/4 hits of your WS land
    If you're counting leftover TP from Guillotine it's not a true 6-hit build. If that's the case, using a Tredecim instead would give a 5-hit build and most SAMs would be using 4-hit builds - which just isn't the case.

    It starts at 0% TP and is the number of swings it takes you to hit 100% TP.
    it doesn't matter what a "true" 6-hit build is if it's more practical to use a "fake" one.
    I'm just telling you what is commonly meant by these terms. Though whether you call it a 6-hit build or a 5-hit build it doesn't change the fact that Tredecim will still outperform a Perdu in the long run if you're using /SAM.
    Hit builds consider the TP from the WS, actually. It's just that the first use of a "-hit build" was for SAM and SAM WSes generally only hit once, and only give TP as if it did hit once so whether or not the 6 hits included a Tachi: didn't matter. A 6 hit build has always considered the WS TP.

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