
Originally Posted by
Bartylby
are items that enhance reward hp+% being checked before or after the added hp from the +3*(MND-45) formula?
was just researching it to see how high i could get reward up too and wasn't sure how to apply the extra +40% hp to the total hp gained from the 350 + 3*(MND-45) formula
Enhance Reward equipment boosts are calculated after the MND formula is applied.

Originally Posted by
Bartylby
for the less complicated question, in regards to beast and monster jackcoat. does the monster only cure weight slow and silence as well as paralyze poison and slow like the beast coat or will i have to make a seperate macro for the two set's of debuffs?
and could i use a shitty food like alpha just to cure a status effect or are their tiers for each debuff that coresponds to the increasing hp gained from the different foods?
Debuffs removed by AF and Relic bodies are mutually exclusive. So for example AF removes paralyze but Relic doesn't; you'll need to carry both pieces around and have a macro for each. Any pet food will work to remove the debuffs, so you can carry a stack of Alpha for that purpose if you want. I tested this stuff first hand (and updated wiki, etc), so I know this for sure.
Bear in mind too that SE said they're thinking of adding new pet food to remove debuffs (which may change how the AF/Relic body work) in the next update, so keep an eye out for that.