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  1. #1
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    Arrapago remnants 5f

    So my LS did our 2nd arrapaggo run. All went really well bar some messing up on my part on 5f.

    I've been informed that it's wise to skip the majority of the gears on this floor, but I can't see how that's possible as they're bloody everywhere and true sound, so running past them is impractical at best and impossible at worst.

    What am I missing?

  2. #2
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    Re: Arrapago remnants 5f

    They're not terribly hard to run past, otherwise just kill these gears instead of 4F gears for subjob. Sometimes, it's also just easier to kill 1-2 per room, to clear enough to run past, even if you don't need it. This is especially true for pulling the 5F chariot. Time spent waiting for a clean pull could've been spent killing the gear/s in the way. If you really don't want to kill and cant MGS past them, you can pull them, sleep and log hate, move on.

  3. #3
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    Re: Arrapago remnants 5f

    Quote Originally Posted by fishstix
    They're not terribly hard to run past, otherwise just kill these gears instead of 4F gears for subjob. Sometimes, it's also just easier to kill 1-2 per room, to clear enough to run past, even if you don't need it. This is especially true for pulling the 5F chariot. Time spent waiting for a clean pull could've been spent killing the gear/s in the way. If you really don't want to kill and cant MGS past them, you can pull them, sleep and log hate, move on.
    This. You probably aren't overflowing with SJ/legs at this point, still, so more might come in handy. We usually kill at least 1-2 in the first room, possibly more. We always save TP on the one in the hallway before the QQ while someone runs and hits the door to pop the NMs. Generally, we'll have farmed until our 2 "tanks" have subs on 4F, then ported up, so on 5F I hope for a SJ for myself (BRD) because generally the chariot/6F wants some extra cures/status cures.

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    Re: Arrapago remnants 5f

    Path:

    First floor: Farming NW wing, then SE or NE wing depending on whether you need ma/ja more (I like NE for ring cells). Zone up around 30 min mark (or 25 min if your good and had decent cell drops).

    Second floor: Kill 2 lamia, store tp on last or on a skele (if lamia wipes your tp like it ALWAYS fucking does to me at 1%). Open QQA with nuke from rdm and then go all out, have person with hate stay at 10' distance so it wont run away(if you dont have much damage) and have person not engaged do /assist to see who hate is on. Zone up (eta to zone about 5-6 minutes).

    3rd floor: Farm first 2 rooms while person (rdm or blm) heads to portal. Open on QQTH with nuke -> Dia, then hide in corner of room (SWrner if North portal, NE corner if south portal). Rest of the party heads back to start portal for QQ to come to them. Unleash TP on QQ asap and put DoT on it again. Pop hermes(should have gotten some by then) and follow QQ to finish off in next room if didnt here. This floor should take about 10 min once your good, but QQ can cost you some more time.

    4th floor: Immediately head west (or east if south) and farm the 3 gears in that room for Sj cells and pants so your tanks/healers can handle bhoot/flayer). This should take 2-3 minuets to kill these 3 gears + maybe 1 from main room. When your on the last gear, have your brd go pull the big bhoot or flayer. Kill bhoot/flayer then QQTH, then zone up. Should take about 10 min max to kill gears bhoot/flayer(can get it down to less with practice), then another 2 minutes to kill QQTH. 12~ min on this floor.

    5th floor: Farm the 3 gears in the first room while player x heads to portal door. Kill QQA, Kill chariot. Store TP and SV Songs. Once SV songs are up zone up and start killing -asap-.

    6th floor: Keep them coming.. 2 hour ramparts and hope they dont spam reinforcements. If you pop the QQTH then /hurray and kill them (extra 5 min), if not you just cleared the floor in little time and should have about 10-15 min for boss.

  5. #5
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    Re: Arrapago remnants 5f

    if you give the firt chest SJ to the main tank, you can totally skip 4F gears. any way you will get SJ from 5F ones, and it saves time. You can also get SJs from steals.

    edit: also if you save TP on the last skeletton on 1F or the rampart you dont need to kill the lamias, saves more time.

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    Re: Arrapago remnants 5f

    Quote Originally Posted by mdkuser
    if you give the firt chest SJ to the main tank, you can totally skip 4F gears. any way you will get SJ from 5F ones, and it saves time. You can also get SJs from steals.

    edit: also if you save TP on the last skeletton on 1F or the rampart you dont need to kill the lamias, saves more time.
    SJ goes to rdm/whm for us for paralyna/erase, and RR. Also, the 2-3 minutes it takes to farm SJ/pants from gears on 4th floor really helps for the bhoot/flayer.

    I say store tp on the lamia on second floor mostly because usually my group gets dicked on either ma/ja/ranged/mp.

  7. #7
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    Re: Arrapago remnants 5f

    You guys do rampart on first floor? The sabotender usually drops 6 cells..

  8. #8
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    Re: Arrapago remnants 5f

    You only need to kill the 1st 6 or so gear's on the 5th floor to get to chariot/qqa, killing them is like 2mins max, extra sj and legs are always nice too.. I dont see why skipping them would save any time.

    To Neosutra, thats alot of time wasted on 1st floor, you can kill bhoot type mobs or soul flayer on 3rd/4th. I do NW wing only and farm weps for the 2 other melee and thats it for 1st, Takes 10 mins max.

  9. #9
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    Re: Arrapago remnants 5f

    Quote Originally Posted by Kitsesettse
    You only need to kill the 1st 6 or so gear's on the 5th floor to get to chariot/qqa, killing them is like 2mins max, extra sj and legs are always nice too.. I dont see why skipping them would save any time.

    To Neosutra, thats alot of time wasted on 1st floor, you can kill bhoot type mobs or soul flayer on 3rd/4th. I do NW wing only and farm weps for the 2 other melee and thats it for 1st, Takes 10 mins max.
    And what about extra JA and specialy HP? If you only do NW you'll have to get HP in 2F or 3F with mobs that are harder to kill (a skeleton in 1F dies after an Asuran Fists, you can't even SC those without it being a waste) and usualy have a lower drop rate, at least in my experience. Also, "10 mins max" sounds like you are either being too lucky with drops or you don't use a real timer. I've had runs where even after 10 minutes all we've seen from Qutrubs are head pieces and lamia simply won't drop a second magic cell, not to mention JAs. Not to mention the ranged cell, which might not even drop from NW side and your brd will be cripled till he/she gets one.

    Also, skiping JAs and magic in the lower floors just sounds like leaving work for later while adding more risk to this. I dunno about you, but we usualy do this zone with only 6 and it sounds better to me to spend more time in 1F to get what you need and move on.

  10. #10
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    Re: Arrapago remnants 5f

    Have to agree, we can do all NMs and boss and pop 6th floor QQs with 6-7 and spend 25-30 min on first floor each time. Your just borrowing time from other floors by skipping out early. Not to mention cells completely dick us over at least half the time (i.e. 0-1 weapons from all qutrub in NW wing, no drops from lamia... its random as fuck, but it happens.)

  11. #11
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    Re: Arrapago remnants 5f

    Quote Originally Posted by Shassira
    And what about extra JA and specialy HP? If you only do NW you'll have to get HP in 2F or 3F with mobs that are harder to kill (a skeleton in 1F dies after an Asuran Fists, you can't even SC those without it being a waste) and usualy have a lower drop rate, at least in my experience. Also, "10 mins max" sounds like you are either being too lucky with drops or you don't use a real timer. I've had runs where even after 10 minutes all we've seen from Qutrubs are head pieces and lamia simply won't drop a second magic cell, not to mention JAs. Not to mention the ranged cell, which might not even drop from NW side and your brd will be cripled till he/she gets one.

    Also, skiping JAs and magic in the lower floors just sounds like leaving work for later while adding more risk to this. I dunno about you, but we usualy do this zone with only 6 and it sounds better to me to spend more time in 1F to get what you need and move on.
    Time is correct, if drops are lucky its about 8mins.
    I have everyone sneak and invis past the 1st 3 mobs.
    Then kill the 2 Lamia (Magic and MP cells usualy, best on lights day from what i've seen), Sneak/invis again and kill the other 2 lamia (Ability and Ranged).
    Then with the melee's with abilitys i mass pull mobs back to ally and hold on rdm, phal+stoneskin lets me do it with ease, clear the mobs and port up.

    Thing about going to another wing, i dont foucs on hp much, ill do skele route on 3rd floor see least 1 hp to main tank, ill get the others from mobs i'll have to kill anyway later in the run.
    The bhoot drop ability also and when you have melee's full wep and ability it takes maybe 30's (per one)more tokill 2 of them to get the last needed ability magic then 10 mins on a floor 1 wing.
    I'll run though what i do rq.
    1st floor, NW only, Kill the 4 lamia and farm weps for the last 2 melee (8mins lucky, 10 mins ave, 12 mins unlucky).
    2nd floor, Kill the 2 lamia, and while they are killing the second ill pull back QQA into the room with nuke + dia and make sure it doesnt de-aggro. (8 mins)
    3rd floor, Take the north/skele route and clear all the way up to the lamia in the main large room(Pull extra bhoot is magic/ability is missing), while the ally kills the last one the QQTH is otw back, intercepted at the entrance tothe main room and killed their. (15 mins~)
    4th floor, Pull the QQTH (We have no need for bhoot or soul flayer), then port up. (4mins)
    5th floor, clear the 6 gears and rampart, while the rampart is being killed ill go to the porter pop it while the melee's are killing the poped mobs. Kill QQA and then head to chariot area, pull a rampart or two for str for melee's needed for 6th floor zerg. Kill chariot and port up w/ SV songs/haste on. (17~ mins about)
    6th floor zerg down and kill the QQTH's (12 mins total)
    7th floor kill boss, and yes i have had 34 mins to kill the boss before, we usualy exit with 15 mins before kick.

  12. #12
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    Re: Arrapago remnants 5f

    Quote Originally Posted by Kitsesettse
    Quote Originally Posted by Shassira
    And what about extra JA and specialy HP? If you only do NW you'll have to get HP in 2F or 3F with mobs that are harder to kill (a skeleton in 1F dies after an Asuran Fists, you can't even SC those without it being a waste) and usualy have a lower drop rate, at least in my experience. Also, "10 mins max" sounds like you are either being too lucky with drops or you don't use a real timer. I've had runs where even after 10 minutes all we've seen from Qutrubs are head pieces and lamia simply won't drop a second magic cell, not to mention JAs. Not to mention the ranged cell, which might not even drop from NW side and your brd will be cripled till he/she gets one.

    Also, skiping JAs and magic in the lower floors just sounds like leaving work for later while adding more risk to this. I dunno about you, but we usualy do this zone with only 6 and it sounds better to me to spend more time in 1F to get what you need and move on.
    Time is correct, if drops are lucky its about 8mins.
    I have everyone sneak and invis past the 1st 3 mobs.
    Then kill the 2 Lamia (Magic and MP cells usualy, best on lights day from what i've seen), Sneak/invis again and kill the other 2 lamia (Ability and Ranged).
    Then with the melee's with abilitys i mass pull mobs back to ally and hold on rdm, phal+stoneskin lets me do it with ease, clear the mobs and port up.

    Thing about going to another wing, i dont foucs on hp much, ill do skele route on 3rd floor see least 1 hp to main tank, ill get the others from mobs i'll have to kill anyway later in the run.
    The bhoot drop ability also and when you have melee's full wep and ability it takes maybe 30's (per one)more tokill 2 of them to get the last needed ability magic then 10 mins on a floor 1 wing.
    I'll run though what i do rq.
    1st floor, NW only, Kill the 4 lamia and farm weps for the last 2 melee (8mins lucky, 10 mins ave, 12 mins unlucky).
    2nd floor, Kill the 2 lamia, and while they are killing the second ill pull back QQA into the room with nuke + dia and make sure it doesnt de-aggro. (8 mins)
    3rd floor, Take the north/skele route and clear all the way up to the lamia in the main large room(Pull extra bhoot is magic/ability is missing), while the ally kills the last one the QQTH is otw back, intercepted at the entrance tothe main room and killed their. (15 mins~)
    4th floor, Pull the QQTH (We have no need for bhoot or soul flayer), then port up. (4mins)
    5th floor, clear the 6 gears and rampart, while the rampart is being killed ill go to the porter pop it while the melee's are killing the poped mobs. Kill QQA and then head to chariot area, pull a rampart or two for str for melee's needed for 6th floor zerg. Kill chariot and port up w/ SV songs/haste on. (17~ mins about)
    6th floor zerg down and kill the QQTH's (12 mins total)
    7th floor kill boss, and yes i have had 34 mins to kill the boss before, we usualy exit with 15 mins before kick.
    Hmmm... couple stuff.
    First, you say "Ally". How many people are you doing this with and what jobs? From what i'm reading, you have at least 4 melee (2 initial weapon cells + 2 remaining melee. You don't bother giving weapons to mages, i assume. Not that it's important )

    People need to, seriously, state their number of people when talking about time and strategies to reach those times and mark up on specialy uncommon equipment that could be key to whatever they do. I say this because this is exactly what makes the difference between simple bragging and useful helping, which i'm sure the later is what everyone wants to do

    Anyways, with that said, i see the rest of the times quite on synch with what we do, although we have to kill Bhoot/Flayer and suck at 6F =P But that is not a surprisse to me, but your 1F plan still looks odd to me.

    You sneak and move on twice, kill 4 lamia and "mass pull qutrub", which sounds good to eliminate time lost pulling. We normaly clear the NW wing, which means 13+4 mobs, and we usualy see 4 weapons coming from these things, making our whole party complete with weapons. Very few instances we've had excess weapons to toss and a couple of them we've had shortage (for unimportant jobs). Always for a party of 6 though. I'd like to add here that i've always had this voodoo about this area droping more stuff the more people you took in <.<; Anyways, at 30 second which is pretty much the most efficient you'll get i think, and you'll need your brd with ranged cell (pretty sure we take much longer with just 6, but i'll have to check that one) that's 6:30 for qutrubs and 2:00 for Lamia, making it 8:30 on this and maximun efficiency. This is not counting walking time lost from the start to the first stage and then second stage which could add, let's say, a minute? 9:30. Ofcourse, you have someone at the porter, so that time can't be accounted for.

    This is the time it would take to clear NW at fastest pace i can imagine, but if you increase the kill time by only 10 seconds on each mob you already jump to 11 minutes. This is ofcourse assuming you have to kill the whole wing, which would be an "unlucky" run i'd say, which you time at 12 minutes, right? With a combination of the two, i see it quite possible to finish the wing in 10 minutes as you say then. Basicly, you are just skiping the work we do at NE wing (as well as skiping the walking time, which ends up being significant when you have to walk a lot).

    I've had 1Fs where we are done at the 20' mark, after both wings, so i see where you are coming from. But i don't see... the point, so to say. With this it's looking like you are getting all the HP cells from 3F, right? Do you get enough HP to have both tanks and your BRD with HP unlocked? I add the brd because from what i see, they always end up being hit by something, and it's really shitty to see your BRD die causing down time on a boss.

    I'm aware i'm nit picking your strategy, but i'm trying to see how much better it would work and i'm actualy inclined to give it a try, i'm just not certain that 3F will deliver the HP you'd need to do boss. I remember this drop rate as something REALLY low, much more than on 1F.

  13. #13
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    Re: Arrapago remnants 5f

    My group always spend 30+ minutes on first floor to get everyone weapon, hp, ja, magic (for 7-8 ppl) and some earrings. We skip south east wings usually, but that's it. It can takes up to 45-50min on a bad days, but you only have to kill NM after.
    5min on 2nd floor, ~7-8min on 3rd, ~7-8min on 4th, 10min on 5th floor, 10-12min on 6th and whatever is left for the mega.

  14. #14
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    Re: Arrapago remnants 5f

    Quote Originally Posted by Shassira
    Hmmm... couple stuff.
    First, you say "Ally". How many people are you doing this with and what jobs? From what i'm reading, you have at least 4 melee (2 initial weapon cells + 2 remaining melee. You don't bother giving weapons to mages, i assume. Not that it's important )

    People need to, seriously, state their number of people when talking about time and strategies to reach those times and mark up on specialy uncommon equipment that could be key to whatever they do. I say this because this is exactly what makes the difference between simple bragging and useful helping, which i'm sure the later is what everyone wants to do

    Anyways, with that said, i see the rest of the times quite on synch with what we do, although we have to kill Bhoot/Flayer and suck at 6F =P But that is not a surprisse to me, but your 1F plan still looks odd to me.

    You sneak and move on twice, kill 4 lamia and "mass pull qutrub", which sounds good to eliminate time lost pulling. We normaly clear the NW wing, which means 13+4 mobs, and we usualy see 4 weapons coming from these things, making our whole party complete with weapons. Very few instances we've had excess weapons to toss and a couple of them we've had shortage (for unimportant jobs). Always for a party of 6 though. I'd like to add here that i've always had this voodoo about this area droping more stuff the more people you took in <.<; Anyways, at 30 second which is pretty much the most efficient you'll get i think, and you'll need your brd with ranged cell (pretty sure we take much longer with just 6, but i'll have to check that one) that's 6:30 for qutrubs and 2:00 for Lamia, making it 8:30 on this and maximun efficiency. This is not counting walking time lost from the start to the first stage and then second stage which could add, let's say, a minute? 9:30. Ofcourse, you have someone at the porter, so that time can't be accounted for.

    This is the time it would take to clear NW at fastest pace i can imagine, but if you increase the kill time by only 10 seconds on each mob you already jump to 11 minutes. This is ofcourse assuming you have to kill the whole wing, which would be an "unlucky" run i'd say, which you time at 12 minutes, right? With a combination of the two, i see it quite possible to finish the wing in 10 minutes as you say then. Basicly, you are just skiping the work we do at NE wing (as well as skiping the walking time, which ends up being significant when you have to walk a lot).

    I've had 1Fs where we are done at the 20' mark, after both wings, so i see where you are coming from. But i don't see... the point, so to say. With this it's looking like you are getting all the HP cells from 3F, right? Do you get enough HP to have both tanks and your BRD with HP unlocked? I add the brd because from what i see, they always end up being hit by something, and it's really shitty to see your BRD die causing down time on a boss.

    I'm aware i'm nit picking your strategy, but i'm trying to see how much better it would work and i'm actualy inclined to give it a try, i'm just not certain that 3F will deliver the HP you'd need to do boss. I remember this drop rate as something REALLY low, much more than on 1F.
    When i say ally, its normaly, War Mnk Mnk(Sometimes replace with a drk) Rdm Brd Whm, Thf Rdm. War and thf 1st weps. Sorry im a whore for TH, soon i can have it max'd out i will do. I'll get the monks weps after that. Ability to War 1st for kill speed, then to the thf in prep for floor 2 incase ability cells come rare, i give the sj(From the QQA) to the thf so they can off hand their ridill. Ranged to bard then to the thf for acids.

    I make sure i have the basics set up for the floors to come, when i first started to do arragapo i used to do two wings, and i found it a long down time, the other mobs, well sneaking past them when i dont use the wall trick for the QQTH, so it would mean clearing them anyway. (If you clear the 1st two room you might as well clear the 3rd and have a puller snag the 2 lamia's and set the qqth off). Im not bragging in a way i mean not too, my group has done arragapo so many times to get down and know where to go and what to do for the next mobs its become second nature. (Only 1 more robe will we can have a break from the hell hole)

    HP can be a issue comes times, i have a taru mnk in my group and with sj and gear with out hp his max hp is 789~ so yea 1 bad move and slow mages would put him down, im thankful i have fast mages for times like that, but hes a solider and always pulls through. 6th floor and 5th floor can yeild some HP if your lucky too.

    The "Sneak" past part is right, i literaly move to the 1st corridor, hit magic cell and dispel while my war is about to engage it. When its 20% or so ill have the next one otw to camp with phal 2 over him shielding most of the dmg. Then moving to the upper corridor and pulling the 2 ranged lamia for ability then mass killing the left over mobs around (War will have hate on current, a mnk will hit another a few times to get it, leaving my free to get more, you can pull as far back to the 1st two rooms and stil remain at high kill speed)

    About the bard, shes quite smart in the way she buffs, she remains out of the 10 distance of the chariot to buff while hitting both tanks. She also has the ballad+1 instrument which works in salv.

    As for 6th floor, if on porting you pull the rampart asap (Before the mobs finish their 1st movement and will aggro to a cast), then move your mages to where it was (Talking about the rampart near the boss door), you can sleep the other gears arround 1-2 they will be for melee to finish them. Its one thing ive noticed that helps alot when your mages have no aggro to worry about, some times camping in other spots left a few "oshi 4 gear kill quicker" kinda thing, and with some only slept with lul they can get lose and kill a few people.

    Might be a few things to clear up but i kinda rant D: leme know if i missed something.
    I had such issues with this zone when i started it, so i set a route to the boss where the cells we needed droped and which nm's, i feel the move you have to travel between in salvage the more time you waste.

    Edit: Weps + mages, i just hope for drops off QQTH's, i normaly see 2 for rdm+brd (Elegy and slow 2, sleep 2 and lul)

  15. #15
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    Re: Arrapago remnants 5f

    For a party of 6-7 we always just kill a couple of gears on the 4th (2-3 subs depending on previous steals) then just kill all of the gear in the first room, the hall to the QQA room, the second room, the Gears and gear in the way to the Chariot, kill the Chariot, kill the QQA then SV, songs and warp up.

    It just takes some practice, don't expect to be able to do everything your first run. Practice makes perfect.

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