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Thread: Ix'Mnk     submit to reddit submit to twitter

  1. #1
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    Ix'Mnk

    Never fought him before so I have no clue what he's like to fight. Looking for a strategy where between 3-5 ppl could do this. I hate taking hours to fight mobs so would rather just do it with a few friends instead. Done Ix'Drk a number of times altho I gather Ix'Mnk would be harder to kite around seeing as he won't stop to cast magic.

    My friends and I have a variety of jobs altho I don't think PLD would be one of them. 3 of us has Rdm leveled, 4 of us have Blm, 2 have Whm, 2 have Brd, 2 have Nin, then we also have melee like War, Sam, Mnk that we could come as if it would work better.

    Just looking from some thoughts on how to kill him in an efficient manner, wether it be kiting and nuking or dual tanking and nuking I don't reall care, as long as it gets the job done.

    Thanks in advance for your input.

  2. #2
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    Re: Ix'Mnk

    if you can get x4 blm and x1 rdm, would prob be the best combo, with that amount of players you could easily clear the first and second aern rooms making a sac be not needed (If you were doing x1 HQ, HQ2/3 you'd need to sac the pets)

  3. #3
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    Re: Ix'Mnk

    Way I've always done it with low numbers:

    Have 1 person drop party and spawn Ix'Aern. Have them pull Ix'Aern either with an aoe targetting the Qn'Aerns or with a single target ability then use an ability on another thing so Ix'Aern goes unclaimed. That person then runs towards Mithra/Elvaan tower but doesn't go in (run around the circle area). The rest of the group then claims Ix'Aern and pulls it into the tower room. The person that spawned it then dies. The Qn'Aerns will head back to the spawn location. Puller reraises/gets raised/whatever.

    Party fights in the room and just kites and nukes. Use the pillars and layout to keep distance from it. Fight doesn't take too long with kiting and nuking.

    I'd suggest Nin for the sac pulling (pull Ix'Aern with Ninjutsu then use Provoke or whatever on a Qn'Aern right after). For the rest of the party, a mixture of Rdms and Blms is good.

  4. #4
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    Re: Ix'Mnk

    I don't get why he has to use an ability on th Ix'Mnk since it will pop claimed to him and aggro him right away. We plan on only using 1 HQ organ so he won't have any helpers anyways. For Hundred Fists tho, is he immune to enfeebles such as Bind/Gravity? or can we Bind him during his HF. I'd hate to see him drop a few of our BLM's if he can't be controlled during HF. Also since I gather we'll be fighting him in the room with a few Qn'Aern from what I've seen posted does this mean the fight should only take a few min and we won't have to worry about them re-popping before he dies?

    With that strategy posted since there isn't going to be any helpers I'm hoping that a RDM/NIN would be ok to pull, this way we would have 3 Blm's and 1 Brd left over for dmg. If we absolutely need a Nin to pull that would mean we would only have 2 Blm.

    Thanks for the help.

  5. #5
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    Re: Ix'Mnk

    will resist bind and grav. also considering its a bit of a hassle to locate the ??? do yourself a favor and pop with 3 organs, that way you're atleast guarenteed a drop. don't really worry about HF it's not that big of a deal.

  6. #6
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    Re: Ix'Mnk

    It's not a hassle finding the ??? at all if you know where you're going. If you're after the Vice pop it with one Organ, if you're after the Deed pop it with three Organs.

  7. #7
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    Re: Ix'Mnk

    So far the biggest hassle as actually been farming the organs. This my 3rd day here now averaging 20 kills a day and only 1 organ so far. I think I'd rather take my chances and pop with 1 organ, this way if I have 3 at least I'm getting 3 opportunities to get a drop instead of 1 guaranteed. And yes it is the cape I'm going for, a few of us are.

  8. #8
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    Re: Ix'Mnk

    Quote Originally Posted by Aragon of Odin
    So far the biggest hassle as actually been farming the organs. This my 3rd day here now averaging 20 kills a day and only 1 organ so far. I think I'd rather take my chances and pop with 1 organ, this way if I have 3 at least I'm getting 3 opportunities to get a drop instead of 1 guaranteed. And yes it is the cape I'm going for, a few of us are.
    Bring a thf, it made a huge difference for us when farming the HQ's. I'm not trying to preach from a high horse but I've farmed a ton of capes for friends, and we eventually said F popping with 1 organ it's not worth the time.

    To the other quote:
    I never said it was hard to find, but the one side is a pain in the ass since you need the quasi and its surrounded by ghrahs.

    Either way GL, we've been as lucky as 1/1 for one friend, and as unlucky as 1/19 for someone else.

  9. #9
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    Re: Ix'Mnk

    I've always heard rumors that cape drop rates were the same regardless of the number of organs.

    For example (numbers are not accurate, just used to illustrate):

    1 organ: 15% cape 15% deed 70% nothing
    2 organ: 15% cape 35% deed 50% nothing
    3 organ: 15% cape 85% deed 0% nothing

    Deeds are basically worthless on Asura, I see them in bazaars for below 50k on occasion. I would only be interested in the cape. Does the cape drop more often with a higher number of organs?

    edit: I suck, it's been answered here: viewtopic.php?f=31&t=25734&hilit=ix%27mnk+drop+rat e

  10. #10
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    Re: Ix'Mnk

    Quote Originally Posted by solsovly
    I've always heard rumors that cape drop rates were the same regardless of the number of organs.

    For example (numbers are not accurate, just used to illustrate):

    1 organ: 15% cape 15% deed 70% nothing
    2 organ: 15% cape 35% deed 50% nothing
    3 organ: 15% cape 85% deed 0% nothing

    Deeds are basically worthless on Asura, I see them in bazaars for below 50k on occasion. I would only be interested in the cape. Does the cape drop more often with a higher number of organs?

    edit: I suck, it's been answered here: viewtopic.php?f=31&t=25734&hilit=ix%27mnk+drop+rat e
    If that is indeed true then I stand completely corrected and hell ya 1 organ only if only going for cape. I've never seen any real documentation other than estimations in those old topics. I do pity the fool however who would pop enough 1, 2, and 3 organ Mnks for a justifiable sample size lol

  11. #11
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    Re: Ix'Mnk

    PLD/RDM and DRG, win!

  12. #12
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    Re: Ix'Mnk

    I'm pretty sure this said in another Ix'Mnk thread but I figure I'll add it here since it helps a lot when kiting. In the Ebon Panel rooms there is the little ramps that go from the floor to the Ebon Panel and the risen square area surrounding it. The sides of the ramps are raised a bit and extend past where the ramp goes and this makes little bumps in the floor. You can run over the top of the little bumps no problem but Ix'Mnk's pathing will run around them giving you a chance to get some room in between you and it. Using this it is really easy to duo it with any two mages really, just need a sac pull to get it to the ebon panel room (sometimes with some luck the puller won't die as the adds will depop) and after that it is cake. Can be solo'd pretty easily by anything with bio and poison if you feel like taking the time. Kite, get some distance and toss on bio/poison, with some practice you can get drain off as well as blm/rdm. I've always done BLMx2, but RDM would just as fine.

    I'm not really sure if my description of the bumps is clear so if it isn't and someone wants clarification I can take screenshots of where they are/how to use them. Just got 3 HQ organs for 30k each in rolanberry so I'll be going either tonight or tomorrow most likely and kill a few (0/21... 1/24 gogo!)

  13. #13
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    Re: Ix'Mnk

    Finally dinged 75 sch today, and i can now say sch works nicely on this too ^^. Desert boots help a lot for safe kiting and a safe(ish) pull :D. Seemed to build up a resistance to helix's, to the point where there were doing half damage. But even half damage isnt to bad over time, and the odd MV helps them along.

    No drop unfortunatly >< shouldnt complain to much, in about 10 kills we have seen 2 deeds 2 vice's (all single organ pops). Shame my lots sucked .

  14. #14
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    Re: Ix'Mnk

    So tried it out this weekend duo, didn't wanna deal with the helpers since was only 2 of us so we popped it with only 1 organ. Went as Rdm/Pld and Blm/Rdm. I was the Blm, I slept all the Aerns in pop room and every mob on the way to Ebon Panel room, when I hit the 2nd Aern room I shouted to my buddy and he popped it. I got to the Ebon room like 30 secs before him, wiped and he kited while I RR'd and rested. After that was easy as hell, DoT's and T3 nukes then T4's after he was at 30%. Too bad no drop tho :/

    Thanks for the advice everyone, made it a really easy fight.

  15. #15
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    Re: Ix'Mnk

    Quote Originally Posted by Fistandantilus
    I'm pretty sure this said in another Ix'Mnk thread but I figure I'll add it here since it helps a lot when kiting. In the Ebon Panel rooms there is the little ramps that go from the floor to the Ebon Panel and the risen square area surrounding it. The sides of the ramps are raised a bit and extend past where the ramp goes and this makes little bumps in the floor. You can run over the top of the little bumps no problem but Ix'Mnk's pathing will run around them giving you a chance to get some room in between you and it. Using this it is really easy to duo it with any two mages really, just need a sac pull to get it to the ebon panel room (sometimes with some luck the puller won't die as the adds will depop) and after that it is cake. Can be solo'd pretty easily by anything with bio and poison if you feel like taking the time. Kite, get some distance and toss on bio/poison, with some practice you can get drain off as well as blm/rdm. I've always done BLMx2, but RDM would just as fine.

    actually, if you do it right, it's far better.

    basicly it never goes in the middle near the ebon panel, unless you're there also. so what happens is, you run into the middle part, and it does too. by the time you get off on the next side, it's halfway to it's next side. once you get off the middle platform, it has to go BACK, walk off the platform where it got on, and then walk all the way around the outside.

    doing this, i've been able to get off tier3 nukes as rdm solo. without wlegs.

    if you don't time it right, either he goes right on to the next side, and you don't gain much distance, or you cut through, and he continues along the outside, getting a good bit of distance between you, though not nearly as much as when he turns around.

  16. #16
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    Re: Ix'Mnk

    Quote Originally Posted by rog
    Quote Originally Posted by Fistandantilus
    I'm pretty sure this said in another Ix'Mnk thread but I figure I'll add it here since it helps a lot when kiting. In the Ebon Panel rooms there is the little ramps that go from the floor to the Ebon Panel and the risen square area surrounding it. The sides of the ramps are raised a bit and extend past where the ramp goes and this makes little bumps in the floor. You can run over the top of the little bumps no problem but Ix'Mnk's pathing will run around them giving you a chance to get some room in between you and it. Using this it is really easy to duo it with any two mages really, just need a sac pull to get it to the ebon panel room (sometimes with some luck the puller won't die as the adds will depop) and after that it is cake. Can be solo'd pretty easily by anything with bio and poison if you feel like taking the time. Kite, get some distance and toss on bio/poison, with some practice you can get drain off as well as blm/rdm. I've always done BLMx2, but RDM would just as fine.

    actually, if you do it right, it's far better.

    basicly it never goes in the middle near the ebon panel, unless you're there also. so what happens is, you run into the middle part, and it does too. by the time you get off on the next side, it's halfway to it's next side. once you get off the middle platform, it has to go BACK, walk off the platform where it got on, and then walk all the way around the outside.

    doing this, i've been able to get off tier3 nukes as rdm solo. without wlegs.

    if you don't time it right, either he goes right on to the next side, and you don't gain much distance, or you cut through, and he continues along the outside, getting a good bit of distance between you, though not nearly as much as when he turns around.
    Hmm wow that is impressive, although I'm not sure I understand you entirely. You run up 1 ramp and it is following you and you get off at the adjacent ramp? Example say you run up south ramp and exit on east ramp and it will turn and go back around? I think I don't understand or something because when I do that it just follows me over the ramp onto the middle platform then down the ramp I'm exiting, giving a bit of space but not a lot. I've had what you describe happen a few times but I haven't been able to do it consistently.

    I guess I'm starting to understand but it seems like this would only work if you already have a little bit of distance, otherwise you wouldn't exit the ramp before it got over halfway past the middle right? Some clarification would be sweet as if I could get it to turn back consistently it would really speed up fights and save me a lot of time on the countless fights I have left with this retarded thing. (Update: 0/24!)

  17. #17
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    Re: Ix'Mnk

    Quote Originally Posted by Fistandantilus
    Quote Originally Posted by rog
    Quote Originally Posted by Fistandantilus
    I'm pretty sure this said in another Ix'Mnk thread but I figure I'll add it here since it helps a lot when kiting. In the Ebon Panel rooms there is the little ramps that go from the floor to the Ebon Panel and the risen square area surrounding it. The sides of the ramps are raised a bit and extend past where the ramp goes and this makes little bumps in the floor. You can run over the top of the little bumps no problem but Ix'Mnk's pathing will run around them giving you a chance to get some room in between you and it. Using this it is really easy to duo it with any two mages really, just need a sac pull to get it to the ebon panel room (sometimes with some luck the puller won't die as the adds will depop) and after that it is cake. Can be solo'd pretty easily by anything with bio and poison if you feel like taking the time. Kite, get some distance and toss on bio/poison, with some practice you can get drain off as well as blm/rdm. I've always done BLMx2, but RDM would just as fine.

    actually, if you do it right, it's far better.

    basicly it never goes in the middle near the ebon panel, unless you're there also. so what happens is, you run into the middle part, and it does too. by the time you get off on the next side, it's halfway to it's next side. once you get off the middle platform, it has to go BACK, walk off the platform where it got on, and then walk all the way around the outside.

    doing this, i've been able to get off tier3 nukes as rdm solo. without wlegs.

    if you don't time it right, either he goes right on to the next side, and you don't gain much distance, or you cut through, and he continues along the outside, getting a good bit of distance between you, though not nearly as much as when he turns around.
    Hmm wow that is impressive, although I'm not sure I understand you entirely. You run up 1 ramp and it is following you and you get off at the adjacent ramp? Example say you run up south ramp and exit on east ramp and it will turn and go back around? I think I don't understand or something because when I do that it just follows me over the ramp onto the middle platform then down the ramp I'm exiting, giving a bit of space but not a lot. I've had what you describe happen a few times but I haven't been able to do it consistently.

    I guess I'm starting to understand but it seems like this would only work if you already have a little bit of distance, otherwise you wouldn't exit the ramp before it got over halfway past the middle right? Some clarification would be sweet as if I could get it to turn back consistently it would really speed up fights and save me a lot of time on the countless fights I have left with this retarded thing. (Update: 0/24!)
    I think what I do is the same as or similar to what rog does. I'll quote what I posted elsewhere:

    Quote Originally Posted by Wizerd
    http://i20.photobucket.com/albums/b2...Misc/ixmnk.jpg

    You're the red line, and Ix'MNK is the blue line, following behind you. The green spot is where you stop to cast. It has to be on the stairs so he takes the long path to you. It's something you have to try and sorta figure out yourself, but most of the RDM solo stuff is the same too. The fight takes me ~40min with Bio II and using Blizzard IIIs like this.
    It works at any angle on any corner going any direction, but the pattern has to be the same.

  18. #18
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    Re: Ix'Mnk

    that's actually very different from what i do. looking at it, it definatly seems much more efficient. where exactly is he when he turns around? anytime i've had it that close behind me, it'd always just follow right behind me.


    if anyone cares, heres how i kite it:
    http://i289.photobucket.com/albums/l...Rog/ixmnk2.jpg

  19. #19
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    Re: Ix'Mnk

    Quote Originally Posted by Daiiawn
    Finally dinged 75 sch today, and i can now say sch works nicely on this too ^^. Desert boots help a lot for safe kiting and a safe(ish) pull :D. Seemed to build up a resistance to helix's, to the point where there were doing half damage. But even half damage isnt to bad over time, and the odd MV helps them along.
    At ~50%, Ix'MNK pops aern bracelets of hack which greatly boost his magic defense. All magic damage becomes roughly halved.

  20. #20
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    Re: Ix'Mnk

    Quote Originally Posted by rog
    that's actually very different from what i do. looking at it, it definatly seems much more efficient. where exactly is he when he turns around? anytime i've had it that close behind me, it'd always just follow right behind me.


    if anyone cares, heres how i kite it:
    http://i289.photobucket.com/albums/l...Rog/ixmnk2.jpg
    Well, I use distance to make sure it worked each time. If I'm doing it right, it tends to work about 95% of the time (and I can actually go back and forth and he'll continue taking the long route over and over letting me cast long spells, until I screw up). If he's too close, then he'll follow behind you except in my image, he'll go to the left of the Ebon Panel instead of the right (dunno why), which still gives distance for something small like Bio II / Poison II.

    Generally, my character is just beyond the arrow to the right of the ebon panel (the second of the three on the red line) when Ix gets to the double-back point on the blue line. Then he starts walking back, and by the time I stop at the green dot, he's at the bottom right corner, or just past it, barely in casting range.

    The image again:

    http://i20.photobucket.com/albums/b2...Misc/ixmnk.jpg

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