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  1. #1
    Sea Torques
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    Gravity

    Do we have any solid test that prove enemy's evasion is reduced by gravity ? (and by how much, depends on enfeeb skill or not) I tried search but found nothing.

    Thanks for your help.

  2. #2
    Nidhogg
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    Quote Originally Posted by eva00r View Post
    Do we have any solid test that prove enemy's evasion is reduced by gravity ? (and by how much, depends on enfeeb skill or not) I tried search but found nothing.

    Thanks for your help.
    I believe it was in one of the update notes ages ago

  3. #3
    C A P S UNLEASH THE FURY
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    5% always I believe?

  4. #4
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    As for how much, I have no clue, but its easy to test. Go find a mob and /check it. Change ur acc around a bit to see if you can get it to con high or low evasion. Then add or take away enough acc to whereu get to the point where u can put on/take off one piece of acc gear to change what it cons. Then Gravity it and see if it changes as if you had changed gear. (See if u can get to go from high eva to normal or from normal to loweva).

  5. #5
    Salvage Bans
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    http://wiki.ffxiclopedia.org/wiki/Talk:Gravity

    On a whim, I decided to verify the evasion reduction. It appears to be a fixed 10-point reduction in enemy evasion as stated, rather than a percentage decrease, and it is certainly not a 5% reduction, although it is possibly a reduction of some other amount, which I'll address below. Test subject was Goblin Bandit in Cape Teriggan.

    Using /check to ascertain the target's evasion, without gravity:
    60 DEX, 240 skill, Accuracy+5 (271 accuracy): Normal Evasion
    58 DEX, 240 skill, Accuracy+5 (270 accuracy): High Evasion
    Target Evasion: 301

    With gravity:
    66 DEX, 240 skill, Accuracy+32 (301 accuracy): Low Evasion
    64 DEX, 240 skill, Accuracy+32 (300 accuracy): Normal Evasion
    Target Evasion: 291

    So the result from gravity was a 10 point evasion reduction on the target. The only possible challenge to the validity of this method was that the subject was a Thief beastman, and as such presumably has an Evasion Bonus job trait, which could skew the values if the reduction from gravity is a percentage calculated prior to the application of the job trait's bonus. However, in order for this to cause the 10 point reduction to correspond to a 5% reduction, the bonus from job trait would have to be at least Evasion +82, which I doubt anyone would care to affirm. So, while I will be removing the line regarding the possible 5% reduction, I'll leave the verification tag on the -10 line, until it can be further verified that it is not instead a 3% reduction or something of the sort. -Suiram 15:14, 8 August 2007 (CDT)

    +10 accuracy increases your hit-rate by 5%. Likewise, -10 evasion is equivalent to -5% evasion-rate. I think that's what they meant when they said it "lowers evasion by 5%". Anyways, the 5% figure was in the official change logs on www.playonline.com. Example: if the enemy was evading 50% of your attacks, after applying gravity it would instead evade 45%. This is similar to accuracy increasing hit-rate by 0.5% per point. I just wasn't sure if or how the evasion equivalent was tested. --Nateypoo 16:34, 20 November 2007 (UTC)

  6. #6
    Sea Torques
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    Thanks Ghostsix, much appreciate.

  7. #7
    Melee Summoner
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    And just out of curiosity, does this work with the gravity flourish (desperate? The name escapes me).

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