Hey, I'm sure we all know that the interface has got a lot of problems (just read the latest blog entry on the BG main page, LOL). So I made this topic to discuss how to fix and improve it. To start, here's a spec sheet I put together detailing exactly how I would redesign and overhaul the game's interface if I worked at SE. If anyone else has anything they'd like to contribute, feel free to do so.
http://img.photobucket.com/albums/v2...edesign_01.jpg
Keep in mind that what you see above is a work in progress. I've still got much more that I'd like to change.
EDIT: I design a new Quest Log:
http://img.photobucket.com/albums/v2...ewquestlog.jpg
A few weeks ago, I was trying to introduce a friend of mine to the game. I went through the menus, explaining to him how everything worked and where things were. When I showed him the Quest and Mission buttons, he asked, "What's the difference?" Indeed, it's a valid question. What is the difference between Quests and Missions? Well, if you've ever played any of the offline Final Fantasy games, you understand that they have a main storyline and several side quests, and that is the difference between Quests and Missions in FFXI. But then, why use the terms Quests and Missions to distinguish between them? The difference between the two words is ambiguous at best, and the difference between the them in FFXI has become increasingly blurred as time goes on, especially in the new Wings of the Goddess expansion pack. And so I elected to rename them, changing them to Main Quests and Side Quests, instead of Missions and Quests. I believe that this not only clarifies their purpose and function, but also brings them more in line with how the game actually works these days.
Also, since some people in this topic complained about how my redesigned interface made it take more button clicks to get to things, I have taken great care to make the new Quest Log as streamlined as possible, and ensure that it does not add excessive and unnecessary complexity to the interface.
EDIT: A lot of people were getting confused by the above image, and didn't understand exactly how the new Quest Log that I designed would work. So I edited it slightly to make its functionality more obvious, as well as providing explanations to eliminate any confusion:
http://img.photobucket.com/albums/v2...uestlog01B.jpg
EDIT: Here's a slightly redesigned menu for the map markers:
http://img.photobucket.com/albums/v2...s_redesign.jpg
http://img.photobucket.com/albums/v2...sign_small.gif
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