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  1. #1
    Banned.

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    Thief's Group 2 ability questions and opinions

    Hello everyone.

    I was wondering, where excatly i should invest my merits point on my thief group 2 section?

    I haven't invested any merits on group 2 yet. Incase any of you would ask.

    Thank you.

  2. #2
    E. Body
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    Haomarush

    max feint for sure

  3. #3
    I enjoy tapping my sisters fine ass
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    feint for sure

  4. #4
    Sea Torques
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    Maxed feint = nearly 100% accuracy for everyone in your group for 25% of the time. (30 seconds out of every 2 min)

    Aura Steal more helpful than I ever thought it'd be.

    Assassin's Charge good For Shark Bite or Mandalic Stab, Pretty much wasted on Dancing Edge and Evisceration. (8 hit cap on WS, with a 15%+ chance at Tripleing + 5 hit WS = Waste.)

    Ambush, Appears to actually be a percentage, not a raw 3 accuracy per. Fully merited it's like 15% accuracy while you're behind the mob. (Free Sushi and the ability to eat meat? yes please.)

  5. #5
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    Thank you

    Quote Originally Posted by jimbobsonofgod View Post
    feint for sure
    Quote Originally Posted by altwight View Post
    max feint for sure

    Thank you

    But after Feint 5/5 is done.

    Which other ability is best to invest on ?

    Quote Originally Posted by Phraust View Post
    Maxed feint = nearly 100% accuracy for everyone in your group for 25% of the time. (30 seconds out of every 2 min)

    Aura Steal more helpful than I ever thought it'd be.

    Assassin's Charge good For Shark Bite or Mandalic Stab, Pretty much wasted on Dancing Edge and Evisceration. (8 hit cap on WS, with a 15%+ chance at Tripleing + 5 hit WS = Waste.)

    Ambush, Appears to actually be a percentage, not a raw 3 accuracy per. Fully merited it's like 15% accuracy while you're behind the mob. (Free Sushi and the ability to eat meat? yes please.)
    Thanks alot.

  6. #6
    New Merits
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    Max Feint (5/5)
    1 in assassins Charge for the e-peen shots
    at least 1 in aura steal (dispel for thfs in many situations)
    last 3 in either aura steal of ambush depending on your playstyle

    if you use sushi mainly then ambush probably not needed

  7. #7
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    Feint 5/5

    Assassin's Charge 1/5

    Aura Steal 4/5

    That's my opinion, Ambush is wasted if the mob turns so it doesn't seem like it would be worth it on many things.

  8. #8
    CoP Dynamis
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    Have it ever been tested that ambush is 3% per increment instead of just 3?

  9. #9
    E. Body
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    i really don't see how assassin charge DE or Evisc would be a wasted AC. My strongest DE and evisc were from AC.

    more abbreviations needed!

  10. #10
    Cerberus
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    5/5 Feint
    4/5 Assassin's Charge
    1/5 Aura Steal

  11. #11
    Relic Shield
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    Akama

    5/5 aura steal, 5/5 feint for me. Fits my play style better than AC.

  12. #12
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    Quote Originally Posted by Phraust View Post
    Pretty much wasted on Dancing Edge and Evisceration. (8 hit cap on WS, with a 15%+ chance at Tripleing + 5 hit WS = Waste.)
    5% base, 5% additional on merits, two chances (main and off hand) to triple, so really it's a 20% chance of scoring that 8 hits.

    AC is really wasted on DE/Evis, cause you should be WSing often enough that you'll get those peaks much more often then the 1 per 5-15minutes

  13. #13
    Old Merits
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    Feint 5/5
    1 in everything else (i like having loads of ability/traits)
    whatever is left in aura steal (stealing mob buffs is fun, like this one time in silversea when i stole enwater and then proceeded to chew through everything thanks to dual-wield/tripple attack)

  14. #14
    Sea Torques
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    Quetzalcoatl

    Quote Originally Posted by altwight View Post
    i really don't see how assassin charge DE or Evisc would be a wasted AC. My strongest DE and evisc were from AC.

    more abbreviations needed!
    The reason is, that your attack round is capped at 8 Swings. Generally wiht meris your TA is 15% or 10%, it's a high probability that you'll Triple on your Weaponskill already.

    5 hits @ 10% chance = 50% chance at a Triple Attack on any one of the hits.
    5 hits @ 15% chance = 75% chance at a Triple Attack on any one of the hits.

    Assassin's charge = 100% chance at a Triple attack on any one of the hits, which kinda says you're losing the 50% or 75% probability of it occuring naturally.

    Not to say that AC is a waste, It can turn shark bite into a 4 Hit 50% Dex base Weaponskill, or Mandalic Stab into triple the normal damage.

  15. #15
    Rai
    Rai is offline
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    Quote Originally Posted by Phraust View Post
    Ambush, Appears to actually be a percentage, not a raw 3 accuracy per. Fully merited it's like 15% accuracy while you're behind the mob. (Free Sushi and the ability to eat meat? yes please.)
    First time I've heard that. Do you have any source/tests?

  16. #16
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    pretty sure base Triple attack is 5%, so highest with merits is 10%, not 15%

    also I don't think you get a chance to triple attack on every single hit in the weapon skill, I don't 8 hit my DEs that often, lately I've been WSing with homam body (lack of heca body) and been getting roughly 25% 8 hit DEs (which makes sense with appx 12.5 triple rate swinging with 2 hands)

    by all means if I'm wrong do correct me

  17. #17
    Nidhogg
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    Bahamut

    Feint 5/5
    Aura Steal 4/5 or 5/5
    Assassin's Charge 1/5 or 0/5

    Feint is a no-brainer. Incredible ability.

    Aura Steal is a nice utility dispeller and incredibly handy in more lowman situations.

    Assassin's Charge barely boosts your damage output at all over time; even when fully meritted, an extra Triple Attack every 5 minutes isn't going to make you suddenly that much stronger. I only took one so I had the utility to dump a bomb of hate at will or if something needed to die FAST when solo etc; I wouldn't take past 1/5.

  18. #18
    Sea Torques
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    do you think having ambush Lv.2-3 would be worth it? Considering meritting, mobs are constantly moving until you stack hate on 1 person, and even then the mob woudl be dead shortly anyhow.
    Being able to up your natural acc would be useful, but always havingt to be behidn the mob would get tiring.
    I'm 5/5 Feint, 5/5 AC cause I didn't really like Aura Steal at the time, but I may be dropping AC down to 3/5 and doing 2 in aura steal again

  19. #19
    Cerberus
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    Bismarck

    I never saw the point in getting aura steal past lvl 1 always seemed like a waste to me big deal being able to steal some shit buff once and a while the stuff I use my thf during its just not worth the wasted merits lol

    5/5 feint
    3/5 AC
    1/5 ambush
    1/5 aura steal

    that's what seems best to me

    ambush just lvl 1 is nice to have since i actually merit on my thf and don't use sushi

    and is nice for well every thing if you like to use meat and don't mind running around to stay behind mob witch isn't exactly that hard lol

    AC has its uses I like having it to guarantee a good damage shot if I'am in pt for zerg and not being dropped after feint and nice for fafhogg if i have to start/end chain i can get 1.2k+ SB easily with it

    everything has a use depending on how you play realy gatta just deside form yourself based on what you do

    If all you use thf for is solo then don't bother with ambush and AC only get like 1 as a precaution in case your soloing something hard and near the end you need a little guaranteed boost in damage to finish it off

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