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  1. #1
    Relic Weapons
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    Can SE Kill Goldsmithing more?

    How are goldsmiths doing now that most of the higher level earrings are being given for free from the Tenshodo chest with possibly better stats than the current HQ rings/earrings?

    I know it was bad when virtually every expansion gave an ear or ring reward. So how about now?

  2. #2
    Relic Horn
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    Your assuming "Everyone" has bought and beaten said missions to obtain rewards
    and find something else to craft other than earrings/rings to make money. You put all your eggs in one basket, you were bound to lose them anyway eventually...

  3. #3
    Spiders are Awesome
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    Welcome to every other craft

  4. #4
    Hydra
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    Quote Originally Posted by Kerberoz View Post
    Welcome to every other craft
    QFnoshit

  5. #5
    and the traveler
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    while the augments might be a low blow to gs based items, theres still white/blue box syndrome

  6. #6
    Relic Weapons
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    Btw, I am not a goldsmith, I'm a woodworker!, just kinda wanted to hear how they felt about this massive intrusion into their market. Also, screw white box when you can get Triumph Equivalents with Att/RAtt.

  7. #7
    Chram
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    Quote Originally Posted by Ruuz View Post
    Btw, I am not a goldsmith, I'm a woodworker!, just kinda wanted to hear how they felt about this massive intrusion into their market. Also, screw white box when you can get Triumph Equivalents with Att/RAtt.
    Nothing beats a blue box

  8. #8
    Forum Donator
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    Goldsmithing has been dead for a lot longer than most crafts. Smithing has a Imp Wootz and Moly ingot desynth. WW has its consumables that can make money on the proper server. Alchemy has the unmentionable profit synth. Clothcraft has some useful T0/1s.

    Cooking and goldsmithing are in the same boat. Oversaturated and not many good synths.

  9. #9
    Gan
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    Quote Originally Posted by Gatsby View Post
    . WW has its consumables that can make money on the proper server.
    Are you kidding right? That or your concept of making money is well different than mine...
    consumables CAN be ok (ok, not great) IF u have nothing else to do than crafting all day and selling for miserable margins.

    WW isnt there, i tell you

  10. #10
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Quote Originally Posted by Ruuz View Post
    How are goldsmiths doing now that most of the higher level earrings are being given for free from the Tenshodo chest with possibly better stats than the current HQ rings/earrings?

    I know it was bad when virtually every expansion gave an ear or ring reward. So how about now?

    Goldsmith has been dead for a very long time. I am a veteran Goldsmith and I don't bother making rings and earrings, its just not worth it. I still have a few signed Triumph earrings from when the losses weren't that bad but since then I don't bother making Rings at all. It's an incredible loss and totally not worth the trouble. I made one for Ratatapa purely by mistake lol. I've sold a few signed ones to LS members but they have all been unintentional HQ.

    I still cut beads when my mule(s) finds them cheap in bazaars or grows them, that's nice profit. Anything else high level is a joke and not worth the time and effort.

  11. #11
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    Quote Originally Posted by Gan View Post
    Are you kidding right? That or your concept of making money is well different than mine...
    consumables CAN be ok (ok, not great) IF u have nothing else to do than crafting all day and selling for miserable margins.

    WW isnt there, i tell you
    At least WW has consumables and a SLIM profit line, the only consumables for Goldsmithing are the raiton tools and pup parts. My only profit centers are commissioned synths for my server and that ain't that often.

  12. #12
    New Merits
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    It is interested to see other crafters opinions about what "profitable" means to them, in regards to synthing. I always seem to find 3 types of crafters

    1. Crafter type A who thinks crafting means ONLY making big ticket items, ie. Hauby +1, Scorpion Harness +1 (3 years ago), Dusk gloves +1, spamming Elemental Staffs etc. They think that if they don't get lucky and make a few of these on their first 10-100 tries, then crafting was worthless to begin with. Generally these crafters lost MILLIONS leveling their craft so quickly because they thought they'd make 5 Hauby +1's on their first 10 synths and would become billionaires. This crafter generally has maybe 1-2 other crafts at 60, generally only the ones needed for their precious Hauby +1 or Scorpion Harness +1 HQ machine they've tried to make.

    2. Crafter B who thinks that Profit, is just that, profit. He/she doesn't mind spending an hour crafting stuff in bulk, then selling it over the next few days (even consumables) and profiting off the HQ = more of whatever you are selling recipes. This "Profit" ends up paying for food for the player, new gear, and over the years has provided him/her with everything they've wanted, sans maybe a relic. this crafter generally made their way to 100 more slowly than Type A, but they probably made money getting there, and farmed quite a bit of their own stuff to level up (ie. farmed Boyahda Tree for spider webs to level on rainbow threads > cloth etc instead of paying 30K per web at the time). this crafter generally has all related subcrafts capped, or has all other crafts capped at 60.

    3. Crafter C, who, despite actually leveling a craft to 100, they still have NO idea how crafting works, and can't actually make anything neat because they have their main craft at 100, but none of their other crafts leveled, so they end up only making shihei all day long and or don't craft at all. When they are asked to make something of note during a new release, they can't because they have no other crafts leveled for subcrafts.

  13. #13
    AkashiXI
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    4. The dude that gets to level 10 Smithing in '04, and thinks, "wow, this is boring, I'd rather kill stuff and/or do BCNMs [now KSNM/ENMs/ZNMs/etc] to make money."

    Guess which one I fall under>_>;

  14. #14
    Brown Recluse
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by AkashiXI View Post
    4. The dude that gets to level 10 Smithing in '04, and thinks, "wow, this is boring, I'd rather kill stuff and/or do BCNMs [now KSNM/ENMs/ZNMs/etc] to make money."

    Guess which one I fall under>_>;
    This was me too, and one of the reasons I leveled BRD. Steamed Strouts was crazy profit back in the days.

  15. #15
    Sanoske
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    Quote Originally Posted by Rilu View Post
    It is interested to see other crafters opinions about what "profitable" means to them, in regards to synthing. I always seem to find 3 types of crafters

    1. Crafter type A who thinks crafting means ONLY making big ticket items, ie. Hauby +1, Scorpion Harness +1 (3 years ago), Dusk gloves +1, spamming Elemental Staffs etc. They think that if they don't get lucky and make a few of these on their first 10-100 tries, then crafting was worthless to begin with. Generally these crafters lost MILLIONS leveling their craft so quickly because they thought they'd make 5 Hauby +1's on their first 10 synths and would become billionaires. This crafter generally has maybe 1-2 other crafts at 60, generally only the ones needed for their precious Hauby +1 or Scorpion Harness +1 HQ machine they've tried to make.

    2. Crafter B who thinks that Profit, is just that, profit. He/she doesn't mind spending an hour crafting stuff in bulk, then selling it over the next few days (even consumables) and profiting off the HQ = more of whatever you are selling recipes. This "Profit" ends up paying for food for the player, new gear, and over the years has provided him/her with everything they've wanted, sans maybe a relic. this crafter generally made their way to 100 more slowly than Type A, but they probably made money getting there, and farmed quite a bit of their own stuff to level up (ie. farmed Boyahda Tree for spider webs to level on rainbow threads > cloth etc instead of paying 30K per web at the time). this crafter generally has all related subcrafts capped, or has all other crafts capped at 60.
    I was in between those. It took me a few years to get Clothcraft to 100, and I had all the appropriate subs (except BC and Cooking lol). However, while I had no problem crafting in bulk and then selling off whatever t2/t1 HQs I could get over the next week... I did my fair share of spamming big money items. My LC mule was incomplete, only have LC at 99 and no subs. But I leveled Leather relatively slowly after 60 and took the most cost/time efficient route, I believe.

    Although flooding AH was a pet peeve of mine, so I always resold NQs slow and tried to keep the price up. But towards the end I definitely just threw a bunch of money at Dusk Gloves (2/62 tho), Kyudogis (5 breaks in a row...) and other assorted t0s.

  16. #16
    Relic Weapons
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    Too bad to hear Miz. I had heard similar, just kinda sad. Here I thought Augmenting was gonna be good for crafting, instead, it just replaces it in places ><.

    Also, I fall mostly under category B. Ive been doing WW since I started about 2 years ago (logging in ghelsba making lumber). Taking it slow from 72-78 milking as much profit as I can from Noble Beds (used this to level Gold and Cloth as well). I personally try to avoid farming up that mats, as it does not really add to the profit I would make from crafting (fishing aside). I was kind of considering leveling gold on a mule for Elemental Beads > Staves some day, but not sure the 10mil loss 60 > 80 is really worth it -.-. Guess I'll just level Alchemy on that character, as bullets and bolt heads are bank just having it at 60. I cant even imagine how great it would be to HQ them regularly.

  17. #17
    Gan
    Gan is offline
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    Quote Originally Posted by Rilu View Post
    It is interested to see other crafters opinions about what "profitable" means to them, in regards to synthing. I always seem to find 3 types of crafters

    1. Crafter type A who thinks crafting means ONLY making big ticket items, ie. Hauby +1, Scorpion Harness +1 (3 years ago), Dusk gloves +1, spamming Elemental Staffs etc. They think that if they don't get lucky and make a few of these on their first 10-100 tries, then crafting was worthless to begin with. Generally these crafters lost MILLIONS leveling their craft so quickly because they thought they'd make 5 Hauby +1's on their first 10 synths and would become billionaires. This crafter generally has maybe 1-2 other crafts at 60, generally only the ones needed for their precious Hauby +1 or Scorpion Harness +1 HQ machine they've tried to make.

    2. Crafter B who thinks that Profit, is just that, profit. He/she doesn't mind spending an hour crafting stuff in bulk, then selling it over the next few days (even consumables) and profiting off the HQ = more of whatever you are selling recipes. This "Profit" ends up paying for food for the player, new gear, and over the years has provided him/her with everything they've wanted, sans maybe a relic. this crafter generally made their way to 100 more slowly than Type A, but they probably made money getting there, and farmed quite a bit of their own stuff to level up (ie. farmed Boyahda Tree for spider webs to level on rainbow threads > cloth etc instead of paying 30K per web at the time). this crafter generally has all related subcrafts capped, or has all other crafts capped at 60.

    3. Crafter C, who, despite actually leveling a craft to 100, they still have NO idea how crafting works, and can't actually make anything neat because they have their main craft at 100, but none of their other crafts leveled, so they end up only making shihei all day long and or don't craft at all. When they are asked to make something of note during a new release, they can't because they have no other crafts leveled for subcrafts.
    I would probably fall between A and B, so not ONLY relying on big tickets but neither spending 3-4 hrs a day crafting consumables. I didnt put so much effort and gil leveling a craft to just do that, otherwise i could farm 3-4 hrs and prolly make more gil at the end.

  18. #18
    Physicist
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    I'm firmly in category B. I've made 2 Z Mitts +1 total (and I've been gone over 2 years, made them way back in the day), and I "tried" for none of them. I just crafted whatever came my way. Blessed Trousers +1 also settled under the same star. The NQ was profitable so the HQ was gravy.

    If a T0 wasn't profitable or break-even as an NQ, I didn't synth it. T1 had to at least make 20%ish profit at expected HQ rates in order to be synthed. Therefore most of my money comes off T2/T3 (or consumables).

    The markets are just too full of people who survived inflation and were smart about hanging onto their gil. Had I not sold mine I would have come back to the game with 500m, I wouldn't give a fuck about making T0's "profitable" if I actually wanted one of the HQ's and I don't expect the JP's (or the few NA) with that kind of bank left to do it either.

    The simplest way to do it is to craft what you know will make money. If you have to HQ at twice the expected rate to make profit then you are not doing it correctly. Bitch all you want, there's still profit out there.

  19. #19
    Spiders are Awesome
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    Category B often fail to consider opportunity cost and would have made more gil just farming.

  20. #20
    Physicist
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    Quote Originally Posted by Kerberoz View Post
    Category B often fail to consider opportunity cost and would have made more gil just farming.
    True, you have to keep that in perspective. But if you can buy mats straight off the AH at regular price, do synths at 40-70% markup (no matter the NQ/HQ) and go about your day... who needs farming?

    Farm at the AH.

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