Let's start from the beginning.
75 melee with 455 attack, 84 STR and a 94 DMG weapon
I'm guessing this is a DRG using Thalassocrat.
Kirin, a level 92 mob with about 450 defense
Normal monsters of level ~82 have 3.99 DEF/mLV, and HNMs of both level 87 and 95 have ~6.32 DEF/mLV. This would suggest Kirin's defense is ~580. But let's suppose the 450 defense value just for the sake of your argument.
We'll say he's been angon'd and dia III'd.
Finding Kirin's reduced defense:
initialdef * (1-(diaeffect + angoneffect)) = def
450 * (1-(53/512 + 51/256)) =~ 314
The entire 45 minute parse with max melee non-crit hit of 110 damage was with both of these effects in play the whole time? Ok, then, Angon + Dia III is 90/256 defense down. 450*(166/256) = 291.796875
So say that Kirin's defense is dropped to 292.
Then the level corrected ratio:
Ratio - (0.050 * dLV) = cRatio
455/314 - (0.050 * 17) =~ 0.59
While your equation is right for your inputs, we found you underestimated the defense-down, so instead:
Ratio = ATT/DEF
Ratio = 455/292
cRatio = Ratio - LC
LC = "level correction" = dLV*0.05
dLV = 17
cRatio = 0.70
According to this graph
The upper bound for pDIF distributions at cRatio 0.59 is plateaued at exactly 1, which makes finding the max easy.
Now we multiply this pDIF value with the D value for this melee and can predict approximately what the max damage on a non-crit melee swing should be.
That seems fine, if the actual cRatio was 0.59. Let's assume it is for a moment, so we can see how you backed out fSTR.
I have a real parse that tells me the max this particular melee hits kirin for in the course of 45 minutes or so under these circumstances is for 110 damage.
D = 94
STR = 84
Base = D + fSTR
actual damage = pDIF * Base
110 = 1 * (94 + fSTR)
110 - 94 = fSTR
fSTR = 16
pDIF = Damage Dealt / Base Damage
1 = 110 / Base
Base = 110
94 + 16 = 110
fSTR = pSTR - mVIT
This implies that Kirin's VIT is 67. That would be the same as a lv82 Greater Colibri.
But what if the actual cRatio was 0.70?
We're still in the range of
0.5 ≤ cRatio ≤ 0.83333 → fMax(cRatio) = 1
so that doesn't help.
Let's use the 206 critical for a cross-check of the math.
Critical Hits provide pDIF +1, so if pDIF(max) was 1, CRITpDIF(max) is 2.
206 = 2 * (94 + fSTR)
103 - 94 = fSTR
fSTR = 9
Wooaaaahhh!
Maybe the DRG didn't get a Critical Hit that was at pDIFmax?
But if the critical hit was at a lower number in the possible pDIF range, then fSTR rises as the pDIF value falls.
So from this we realize that it's possible the pDIF value for his maximum normal hit was actually higher than 1. This would make the actual fSTR lower than 16. Then again, for pDIF to output a value above 1 on a normal melee hit vs. Kirin, Ratio must be above 1.7 (based on required cRatio and Kirin's level correction). This requires Kirin's defense to be below 267!
Does Kirin have about 30 total VIT?
That would make fSTR far higher than 16. Perhaps Kirin does have between 67 and 75 VIT.
Did I miscalculate the def down? (are stacking defense downs multiplicative or additive?)
You did miscalculate it, but even fixing that didn't change the odd fSTR result.
So is the reported def value for kirin lower than 450?
It's probably higher. What if it turns out that Kirin's defense is 580, and the DRG hitting for 110 max damage didn't have any debuffs on Kirin?
cRatio = -0.06 → fMax(cRatio) = 0.4 + 1.2 x cRatio → pDIFmax = 0.32
actual damage = pDIF * Base
110 = 0.32 * (94 + fSTR)
343.75 = (94 + fSTR)
110 - 94 = fSTR
fSTR = 249.75
fSTR = 249.75
NO WAY!
Well that makes it
horribly wrong. As you can see, raising Kirin's defense drops Ratio, and that in turn lowers cRatio, and the lower pDIFmax becomes, the higher fSTR would have to be to maintain the 110 damage hit.
Are the reported pDIF distributions wrong?
Or is the 2h cRatio formula wrong?
Wraith wonders if
"level correction is now calculated and applied after the calculation of pDIF(min) and pDIF(max)".
That would mean pDIF(min) and pDIF(max) are based on Ratio, not cRatio, and I'm not sure exactly how to run out that math.
More useful is Yarko's January 1, 2009, check of pDIF(min) and pDIF(max) on Steelshells, which we know the level, DEF, and VIT for.

Originally Posted by
Yarko
With Soboro: Base Damage = 52
With Ushikirimaru: Base Damage = 99
Formula:
pDIF = DMG / Base Damage
Results:
Soboro:
Lowest hit: 99 = 1.903 pDIF
Highest hit: 140 = 2.692 pDIF
Ushi:
Lowest hit: 192 = 1.939 pDIF
Highest hit: 269 = 2.717 pDIF
But the formulae at OtherWiki claim cRatio is capped at 2, and pDIF(max) from that is 2.4 ...