Since the last patch that made all forts vulnerability shorter (excluding the divine fort iirc) the Asmodians on Castor have... given up. We get a maximum of 20 Asmodians per raid...
Anyone else having this problem?
Since the last patch that made all forts vulnerability shorter (excluding the divine fort iirc) the Asmodians on Castor have... given up. We get a maximum of 20 Asmodians per raid...
Anyone else having this problem?
We do get quite alot of people for each fortress on both sides on Kahrun, but since the entire faction shows up to defend, it very rarely changes hands.
It was for the first few days after it was implemented but lately its been going back and forth. We were able to take the twins from the Asmos on my server the past two days.
Asmos had a rough time the last month with their alliance suffering + the timer+defence changes and we held everything for the last few weeks, they managed to retake two lower forts last night however with a giant blob.
Managed to take asteria last night with big numbers, still was hurting on time.
Asmos have had Roah and Asteria for a few weeks now. Some of the lower forts have changed hands maybe one every 5 days, but they're the easy ones.
Roah/Asteria were under Asmo control since the patch but a weekish ago Elyos finally took Roah back and took Asteria last night. They still have Miren though, I doubt that will change for a very long time.
No forts have changed hands on Azphel in two weeks at least. As soon as my core team was high enough to do the lower abyss instances we lost every fort.
Forts will start flipping again when groups of multiple people who can transform can wipeout zergs.
It's 2-3 months away most likely unless legions are already starting to fasttrack people with AP from fort items already.
on yustiel we haven't seen a change of forts of any kind since the patch
On Triniel, Asmos took Asteria from the Elyos right after the 30 min patch was added but since then, the entire Elyos population is in the abyss for fort defense while the two strongest legions on our server (one has a ton of very good players, the other has like 2 overflow legions) are busy bickering with each other, meaning we get maybe an alliance of good players.
the entire lower abyss of perento has been green since the patch, we even had a dredgion come by and peace out with dropping any mobs off lol..
fort take over has been not happening as often as before in zikel
not gotta talk abt lower abyss, but in upper abyss, asmo kinda sit on roah for quite sometime and inner forts are elyos land forever as well.
the only time a fort can change hands is either a balaur take over, and then someone take from balaur, or when ONLY 1 asmo/elyos fort is open and every elyos/asmo just go to that 1 and only vulnerable fort and zergfest till time out.
Miren just got taken back on Vaizel, lol.
I guess Forts still pretty active here, that's two upper forts swapping factions in a couple days.
Thank god we have upper forts again on Vaziel. Balaur drops are fuckin cash, and our group can do 2 chests consistantly on both now that our tanks learned to wait for the pat on the right side of Roah.
How's Miren for difficulty? Heard you need some pretty decked 50's for it.
Miren isn't bad, its just not the typical fort instance. It takes about 1-1:30hr+ w/ a good grp and the timer doesn't start until u reach the last boss. When you get to the last boss you see the barrier right before a artifact. If you kill the artifact then the boss is in "normal" mode.. and you have 10 min to kill him w/1 chest de-spawning every 1-2 minutes (i think) (a total of 10 chests). If you leave the artifact alone then the boss is in "hard" mode and he drops a gold key and regular (normal) key. Gold key is for the serious loot that has a chance to drop gold gear.
Boss isn't hard... but unless your grp is decked out I wouldn't even attempt hard mode w/o a SM who can spam dispel. Cause his shield on normal mode is pretty beastly anyways and it took us about 7:30 minutes to kill him (we had 2 49's). That, and he has the Lahbri Aether hold move (sin/ranger can dodge it) that will pretty much one shot anybody who gets hit w/it (outside the tank). After 50%'ish percent he does constant hate resets and act's like the final boss in TL where you just gotta zerg him down before ppl die
It's a great xp instance and awesome alternative to shitty TL. Mobs are 45-50, have nice drops, can drop stigma's. And each run your guaranteed to do the repeat w/gives u an extra 1k AP per turn in
To further what Katlan said ...
The instance is not unlike Theobomos Labs in its design. The first room is chock full of monsters and very easy to misspull and get 6-8 mobs including a hero. This instance isn't one that can be "quick pulled". Take your time, wait for patrols and stuff will be extremely easy. The front end room and halls are mostly 2 dot level 45 balaur. They are extremely squishy for a 48-50 group. Kill the hero in the opening room and you get one of 3 keys directing you right, left, or center. Each path is supposed to be very similar.
You have 3 chambers FULL of Balaur and a locked door. Kill the hero in the room and the door opens (no key). Clear around the boss as it will link anything within about 30-35m. The first 2 chamber mobs are 4 dot 45s and the final room are 5 dots. Most mobs are nothing special. However, once you get to the 5 dot mobs the Ranx Pilus are capable of a Wide Area Aether Hold with pretty decent range for an extended amount of time which is enough to do real damage in a multi pull if your CC breaks while you are up in the air.
There are about 85 monsters in the instance (plus bosses). You do not need to kill them all, but even if you skip every monster you can safely skip, you will probably be killing 70 of them. It is well worth the time to clear virtually everything for the 1k AP from the repeatable quest.
Our group cleared the instance in about 1:40-2hours, we had several non 50s. The group of full 50s in our legion wiped a time or two because they were cocky, but managed to clear the instance about 5 minutes before us. The final boss has an extended Aether Hold that can be deadly, he also has a few hard hitting Wide Area moves that can easily kill clothies who aren't smart enough to be at range. Sub 33% he will drop threat from time to time so be wary.
We managed to get 3-4 chests (I forget) but got 3 major goblet/crowns and 4-5 lesser AP items and a AP quest item. All in all this instance is a great alternative to SR, DC or TL from an xp standpoint. Granted it was a dbl xp weekend, but it was quite nice little instance for less than 2 hours of work and never felt tedious or annoying as those other instances do.