
Originally Posted by
Datonare
Wow, Byrthnoth, thanks for the reply.
Currently there are 4 characters and they each have identical base stats (but very slight differences in how quickly stats can be raised), as I didn't want to say "btw, this character better be an xxxx or they will suck" so I want to give the player the freedom to build each character the way they want. I really like the whole "Get x of this stat to boost x". As it stands right now, there are 7 classes to choose from. Changing to a class doesn't affect your stats in any way, just the skills you have (or potentially have access to) as well as the type of armor/weapons you can equip. You gain skills by leveling up that class (class level and character level are separate, stat points are awarded on character level only.) However, if you played one character as a mage, but wanted to switch over to say a warrior type class, I'm giving each class different attacks that both utilize intelligence for damage as well as strength, so to make cross classing easier.
Another way to learn skills is through equipping gear (similar to FF9 if you've played it.) Gear also increases stats, so there's really a large way to boost your character's stats. Oh, and there's passive skills too, which further customizes your character and the way you want them to be played.
Finally, you have a limited number of "points" that you use to equip skills with (certain pieces of gear can raise this limit though.) There are a few games that had this kind of system, I just can't think of any off the top of my head atm. So, you will have to balance how many active and passive skills you want to use, etc.
Okay, better stop ranting... I don't get a lot of input/discussion on my work so I kinda started to blabber. @.@