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Thread: Dynamis Reborn! (3/30/11)     submit to reddit submit to twitter

  1. #1
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    Dynamis Reborn! (3/30/11)

    Surprised this doesn't have its own thread yet, so here you go.

    [dev1000] Dynamis Reborn!

    * [dev1000] Dynamis Reborn!
    Various aspects of Dynamis will be overhauled in the next major version update and beyond.

    o Applicable Areas:

    Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst /
    Dynamis - Jeuno / Dynamis - Beaucedine / Dynamis - Xarcabard

    o Adjustments:

    + Reservations will no longer be required to enter the above areas.
    + New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

    # The key items need only be obtained once.
    # It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

    + Time restriction for entry will be changed to once per Earth day.

    # Duration of stay will be initially set at 60 minutes, extendable to a maximum of 120 minutes.
    *Leaving the area will render you ineligible for reentry, regardless of time remaining.
    # Time extensions will be granted via key items obtainable by defeating certain monsters.
    *Only one of each individual key item may be possessed at a given time.
    *These key items will be lost upon leaving the area.

    + Monster distribution will receive drastic revisions.
    + Standard monsters will respawn at set time intervals after being defeated.
    + Monster groups will each be assigned a specific home territory. Enemies lured outside these designated regions and disengaged will disappear, then respawn back in their home territory after a short time.
    + Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs).

    # Battling attestation- and fragment-yielding NMs:

    * The format will change to standard battles in which a maximum of 18 players face a single foe.
    * These NMs will no longer use Warp.

    # Battling boss NMs:

    * Battles will be conducted in Confrontation format, with a maximum of 18 players able to participate.
    *Confrontation: A unique battle format in which the combatants are isolated from all non-alliance players and monsters for the duration of the battle.
    * Key items obtained from boss monsters will be awarded to all alliance members.

    + Monster claim and item drops will work the same way as in regular fields and dungeons.
    + Monsters will yield experience points (excluding certain NMs).
    + Treasure:

    # There are no plans to change the drop rate of Relic equipment.
    # Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.

    Link: http://forum.square-enix.com/ffxi/threads/237

  2. #2
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Seems if it'll only be a max 2 hr venture per day, they'll lower the relic currency cost by a decent amount. Hmmm...

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    Ultimately it's kind of:
    1) Potential massive supply increase = Currency prices decrease - Depends on their success making the event desirable
    2) Currency drop rate decrease = Currency prices increase - though they've said the net effect would be a decrease
    3) Demand will be set by how much Relics are worth - (Depend on TOM upgrades in the same update.

    So if the update comes out and relics don't see major adjustments, we could see currency drop to 4-6k per piece. <--- I bet this
    If the update comes out and is a total flop due to poor planning or design, and they also make Relics awesome, then we could see a currency price increase.

  4. #4
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    Quote Originally Posted by Sho View Post
    Seems if it'll only be a max 2 hr venture per day, they'll lower the relic currency cost by a decent amount. Hmmm...
    Quote Originally Posted by Squeenix View Post
    # Along with the reduction of the entry time restriction, the amount of Ancient Currency earned per session will be lowered. Overall, this change should increase the Ancient Currency distributed across the World.
    With more currency entering the system, I dunno about that. Could be that this is their way of 'making relics easier to obtain'; sounds like a standard Squeenix 'fix' to me.

    I guess time will tell.

  5. #5
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Nyosan View Post
    With more currency entering the system, I dunno about that. Could be that this is their way of 'making relics easier to obtain'; sounds like a standard Squeenix 'fix' to me.

    I guess time will tell.
    Well, it's not a matter of waiting to see if they will lower the cost at all or not, after making this statement:

    Quote Originally Posted by Square-Enix
    We are aware that there currently exists a major difference between the strength of Empyrean weapons and that of Relic and Mythic weapons.

    In regards to that balance issue, we are planning to make adjustments. We plan to create a higher level of balance by strengthening both Relic and Mythic weapons instead of simply weakening Empyrean weapons.

    Along with that, we are also planning to make adjustments to both the time and cost required to create and strengthen Relic and Mythic weapons. Eventually, we would like to even out the differences in the amount of time required to create and strengthen these weapons.
    Only that by how much. Also by looking at Empyrean, and now this new time limit drop from 4 hrs to 2, I'm just making a simple conjecture that currency amounts might be lowered significantly. 'Standard' SE fix isn't a standard anymore, this is a waaaaaaaaaaay better dev team than all others from 2002 to 2009.

  6. #6
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    Monster groups will each be assigned a specific home territory. Enemies lured outside these designated regions and disengaged will disappear, then respawn back in their home territory after a short time.
    //easymode on

  7. #7
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    sounds to me as if only 18 people can do dyna now but hell last time i did dyna we was only doing it with 7 so not really a big ass deal

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    Quote Originally Posted by Odin'sLaw View Post
    sounds to me as if only 18 people can do dyna now but hell last time i did dyna we was only doing it with 7 so not really a big ass deal
    I honestly laugh every single time you post

    Every damn time

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    Quote Originally Posted by Fievel View Post
    I honestly laugh every single time you post

    Every damn time
    glad to be of service mice man

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    # Battling attestation- and fragment-yielding NMs:

    * The format will change to standard battles in which a maximum of 18 players face a single foe.
    * These NMs will no longer use Warp.
    In before this is how they are making relics easier to get, loool.

  11. #11
    >The Implying
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    I suppose the changes are most important regarding what they'll be doing for Xarcabard. Depending on the prices on the hourglasses, and considering particular NMs drop particular pieces of equipment there, it may be more worth it to go to Dynamis for a short 60 mins, kill the NM you want, bring a THF and hope for the drop. Dynamis Lord is obviously a different beast, but I suspect we'll see an slight influx on people trying to get Mantles/Rings after the update.

    Overall, it seems this whole thing is designed simply to make Magian trials within Dynamis more accessible while simultaneously addressing the issue that the zones were not instanced. While also doing away with certain strategies that made Dynamis for players for the past few years, such as kiting away Angra Mainyu's pukis. I predict more relic trials which involve killing Angra Mainyu and Dynamis Lord to earn credit.

  12. #12
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    Maybe I didn't read this right but it seems like this is now like Abyssea. No instancing of the zone was mentioned in the notes so I'm assuming different groups can go in the zone at the same time and monsters apparently respawn.

  13. #13
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    Quote Originally Posted by Jeryhn View Post
    Depending on the prices on the hourglasses, and considering particular NMs drop particular pieces of equipment there, it may be more worth it to go to Dynamis for a short 60 mins, kill the NM you want, bring a THF and hope for the drop.
    Price is essentially moot since the key items are a one-time purchase.

    + New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry.

    # The key items need only be obtained once.
    # It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses.

  14. #14
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    Things will also definetly get more "shoutable". Looking forward to it

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    Looking forward to this, idc what impacts this has on cost,

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    Quote Originally Posted by Byrthnoth View Post
    Ultimately it's kind of:
    1) Potential massive supply increase = Currency prices decrease - Depends on their success making the event desirable
    2) Currency drop rate decrease = Currency prices increase - though they've said the net effect would be a decrease
    3) Demand will be set by how much Relics are worth - (Depend on TOM upgrades in the same update.

    So if the update comes out and relics don't see major adjustments, we could see currency drop to 4-6k per piece. <--- I bet this

    If the update comes out and is a total flop due to poor planning or design, and they also make Relics awesome, then we could see a currency price increase.
    I'm betting the opposite. Seeing as they mentioned decreasing the requirements to obtain mythics and relics, I believe more people will try to make them effectively increasing the price of currency.

  17. #17
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    Dynamis currency would see a drop in price if it was AH-able

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    Quote Originally Posted by DNAval View Post
    Dynamis currency would see a drop in price if it was AH-able
    I'm not sure if I agree with this at all. Some linkshells make 200-300million gil or more per month. Making it AHable would just make sure the currency was going to the highest bidder, meaning the more wealthy linkshells can drive the cost of currency up to keep competitors out of the market.

  19. #19
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    I'm certain theres a lot of currency that hasnt moved because people cant sit around logged in 24/7 on their jeuno mules hoping it gets picked up.

  20. #20
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    I'm going to be the one to predict that relic currency prices increase, just like they did with the drop to 500k glasses and additions to currency from Campaign.

    Reason being: more casual upgraders, same overall stock.

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