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Thread: Divine Emblem     submit to reddit submit to twitter

  1. #1
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    Divine Emblem

    Not really good at math stuffs, so someone else (like Kirschy maybe?) can figure out the exact specifics but it seems like SE really cranked up Divine Emblem.


    Dicking aorund on PLD90/DNC45 in Grauberg A with Beyond, Holy Mountain & Ultimate Holy was hitting DC Faunus Wyverns for around 470~490. With divine emblem (using Brave Blade the whole time, didn't test with my Apollo's) it shot up to 1890+ (I managed a 2160 with Ascetic's on)


    Now, granted that's hardly commonplace but it does seem like Holy could make for a decent hate-spike if you've got MP to spare. Probably still very impractical though, particularly with the 10 min timer.

    Still, was funny dropping Holy bombs every 10 min.


    EDIT: Should have really mentioned that I have 296 Divine.



    EDIT: Yeah, forgot that I had Creed Sabaton +1 on every time, really should have removed them to see if they affect the damage boost. I'm betting they do.

  2. #2
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    Check the wiki atma page, but holy mountain is apparently a text error and is light accuracy and not damage. Thus, you'd be better off with a different atma if you're going for damage. Just throwing that out there, because I was disappointed to see it wasn't damage myself

  3. #3
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    Since this thread was moved to the math section, it's within my jurisdiction. Spam posts have been removed; do not mess up the math section.

  4. #4
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    Need a controlled test. Holy a monster, Divine Emblem->Holy the same monster with 0MAB and say your Divine Magic skill.

  5. #5
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    I have pretty shitty divine skill (I think 200ish?), so I can help with the lower end.....once servers are actually up.

  6. #6
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    Quote Originally Posted by Byrthnoth View Post
    Need a controlled test. Holy a monster, Divine Emblem->Holy the same monster with 0MAB and say your Divine Magic skill.
    He could also try Rabbits next to Southern Sandy entrance since those have the same stats INT wise (And I assume MND wise as well).

  7. #7
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    I did actually think to try with and without Creed sabatons before the serves went down, and they did not appear to affect the DMG at all.

    I'll work on some nice controlled tests one the servers are back up.

  8. #8
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    90 PLD/WAR
    MND 82
    Divine skill 357

    Target: Wild Rabbit

    Holy
    Base 201
    Code:
    Divine Emblem Holy 
    SKILL	DMG
    357	918
    367	938
    377	958
    385	974
    390	984
    That's about all I have the gear for.

  9. #9
    Masamune
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    Quote Originally Posted by Yugl View Post
    He could also try Rabbits next to Southern Sandy entrance since those have the same stats INT wise (And I assume MND wise as well).
    ^This, since we know Rabbits stats, can compare dMND if there s any. Not in Abyssea, and even less if Light enhancing stuff(atma or w/e) comes up shitting the results even more.

  10. #10
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    Well, I edited in what testing I could do on divine skill and DE. It kinda looks like you just get your skill*2 added to dmg.

    Should I do some MND+ tests or anything as well?

  11. #11
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    Definitely do some MND tests. Given the 1.8-2k DMG on Abyssea mobs, a simple Skill*2 bonus does not make sense.

  12. #12
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    MND tests. Holy.
    Code:
    SKILL	MND	Base	DE
    357	82	201	918
    357	82+10	211	964
    357	82+20	221	1009
    357	82+30	231	1055
    357	82+40	241	1101
    357	82+50	251	1147
    357	82+60	261	1192
    357	82+65	266	1215
    Skill+MND tests
    Code:
    SKILL	MND	Base	DE
    357	82+00	201	918
    367	82+10	211	985
    377	82+20	221	1054
    385	82+28	229	1110
    390	82+33	234	1156
    390	82+54	255	1249

  13. #13
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    XXX Skill = +XXX MAB, unless I'm mistaken

    And something is weird about whatever you were using for your last 5 skill.

  14. #14
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    The last 5 skill came from altruistic cape. So I don't see how it could have done anything odd. Assuming you're referring to the initial skill tests.

    In the skill+mnd tests I was increasing both by the same value, so when skill went up by that last 5, mnd only went up by 5 too. Maybe that's what seems weird?

  15. #15
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    Nevermind, I typed something wrong entering it into my spreadsheet and I suspect you typed something wrong. Mind checking the logs to see if your 1156 was actually an 1146?

  16. #16
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    looking at the logs right now. It's definitely a 1156.

  17. #17
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    Maybe you had 236 MND instead of 234? That's the only point that doesn't fit

  18. #18
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    It's possible. I can re-cast using the given mnd after work, but I gotta run for now.

  19. #19
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    Oh, I see.. That 234 there, or rather that whole column is "base" holy dmg, without Divine emblem. Not my total MND. So on that 1156 i had 82=33(115) MND, not 234. I should have labeled things more clearly.

  20. #20
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    Seems like it is its own term that comes after MAB.

    Skill: 341
    MND: 79(77+2)
    Gear: Aqua Sachet
    t: Tiny Mandragora

    No Divine Emblem
    Base: 197
    +19MAB: 234
    +Apollo's Staff(Aqua Sachet removed): 268

    Divine Emblem
    Base: 868
    +19MAB: 1031
    +Apollo's Staff(Aqua Sachet removed): 1181

    197*1.19= f(234.43) * 4.41 = 1031.94

    Extra Samples:
    77 MND
    Base: 195
    DE: 859
    +19MAB: 1023

    195*1.19= f(232.05) * 4.41 = 1023.12

    79 MND
    Banish II: 157
    DE: 692
    +19MAB: 820

    157*1.19= f(186.83) * 4.41 = 820

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