
Originally Posted by
Yugl
To allow "skipping", just have the mega-boss drop items that allow for bypassing certain objectives like with Omega's pod spawns. Change the mechanics of "tanking" to be a class that acts as a support specializing in reduced damage for the entire group (I wrote about this within some other thread, so no details here). Make the NMs badasses. You can easily prevent zergs via phases (Taim Meich's suggestion), AOE dispelga+high DMG, high damage/add effect spikes, or even 2hrs such as Perfect Dodge. Remember that prior objectives will constrain the type of setup allowed anyways. Now you have a focus for future PLD updates (Inevitable), a new event (Inevitable), fixed tanking, prevented zerging, and varied PT set up.
As for drops, make the mini-objectives give drops at a decent rate (10%) and have the boss give drops using an Odin based system.
Objectives should have their own distinct category to ensure the viability of certain classes (EX: DD Objective, Tank + Enfeeble Objective, etc). Within those objectives, randomize. You can also randomize the mobs as with Nyzul/MMM to make a scenario that rewards people for knowledge of mobs as opposed to studying a single strategy for each objective.