http://www.1up.com/do/previewPage?pager ... Id=3145765
Dont be expecting BLM nerfs in the future
Or any more nerfs, it looks like.
http://www.1up.com/do/previewPage?pager ... Id=3145765
Dont be expecting BLM nerfs in the future
Or any more nerfs, it looks like.
Nerf devs.
I liked how they totally ignored this question:
1UP: Hmm, now I wonder what the new avatar will be. I only recently got Fenrir, myself. Can you explain a little bit about how the 360 version will work with Xbox Live? You guys recently clarified that gamers will only need to have Xbox Live Silver (and not XBL Gold, which you have to pay for) in order to play FFXI on 360, but what is the interface like? Do you still have to navigate past XBL in order to get to PlayOnline?
HT: For the Xbox 360, it requires the game disc. When you put in the FFXI disc, turn on the power, it starts up and the first thing you see is the PlayOnline viewer. And if you want to switch to Xbox Live, there's a button on the controller that allows you to jump to it, but if you're still at the PlayOnline point you can begin the game. To clarify, you do install the game to the Hard Drive, like every other version of XI, but the Xbox 360 requires that you have the disc actually in the system as part of the certification process, probably for piracy reasons.
How was it ignored? It stated that Xbox-Live wouldnt even be needed at all. Since obviously you have to hit another button to even get to the Xbox-Live interface.
Sounds like the questions that was asked was answered pretty well. The question as to what the new avatar would be was not asked in that again.
Anyway, I'm a bit surprised they are going to be adding new summons for CoP. And I also wasn't expecting new jobs besides blue mage in the upcoming expansion, but it definetely has promise.
However, boo at the dev team for not seriously considering adding abjurations to come from stuff besides the once a day or once a week HNMs. MPK will not solve the problem of 120+ people camping Fafnir or Nidhogg.
I think SE realizes they gotta step shit up, and I think they'll be doing just that. I'm sure they're learning alot from WoW, and hopefully will implement similar fixes and additions to mirror it.
1UP: I'm sure you can't be specific, but is Blue Mage the only job you plan to add to Treasures, or do you plan to add others and/or Summons?
HT: I can't say how many new jobs, but Blue Mage is not the only one.
To me it seems like they're definately in the works of another MMO in the FF universe, FFXI-2? lol. The PS2 defiantely is bottlenecking FFXI's possibilities, I'm wondering if this will be the last major effort on behalf of this game in leiu of the "next" generation. It certainly would explain SE's lax attitude towards the upkeep of FFXI.1UP: Interesting. Lastly, what do you think of the Xbox 360 hardware? Does it let you do things unique to the 360 version, or will the game always be designed around the lowest common denominator, e.g. the PS2 version?
HT: I love the Xbox 360 because it does what you can only do with a computer for a lot more money, at least on XI. You're getting at whether you have to keep the coding for the lowest common denominator for PS2. What I prefer to think of as more important phrasing is that we are not using the 360 to its full potential, and what we meant to do is add something as completely as powerful as the Windows version but on a different platform...although it is sad to not use the machine to its full potential, with the time it would take to accomplish this, the company would already be on to investing in its next major online game. But I would definitely consider using a machine like the 360 with that power as the base platform for the next online multiplayer game![]()
i thinkis the most interesting thing1UP: I'm sure you can't be specific, but is Blue Mage the only job you plan to add to Treasures, or do you plan to add others and/or Summons?
HT: I can't say how many new jobs, but Blue Mage is not the only one. And when you say that new summons were not implemented in Chains of Promathia, you're assuming that Chains of Promathia is already finished... [laughs]
i just read 3 pages, i could have read the word BULLSHIT and got the same information out of it
lolOriginally Posted by Scunsion
Which part? You're telling me its bullshit that they are admitting that they aren't seriously considering implementing alternate ways in game of obtaining abjurations?Originally Posted by Scunsion
The best part about that was the fact they said there wont be a black mage nerfity nerf.
I'm a happy panda bear ^_^
The only real information we got from that is a)No nerf, b)if you want a 6 XXX pt, send suggestion to SE and they'll consider, c)They're actually looking more into Dynamis since the demand for it within the last few months has boosted tenfold.
Other than that, there's the elusivness as usual, but that's a cultural thing I'm guessing. If I remember right , the japanese are more of indirect talkers, as oposed to us on the western world who will tell you everything then and there. That needs changing though imo ;P Tell us what's being updated and WHY, we'd <3 that.
Originally Posted by HT
from what some of the SE people told and showed us last summer in Fremont at the New Park Shopping Mall its-->Chocobo Knight, Pirate/Necromancer, Elemental Mage & Blue Mage are all the new jobs to come.
Wouldn't elemental mage be err, black mage?
not like BLMs get many DRK magic attack spells (gogo bio 2!)
Ron for president!Originally Posted by Scunsion
:O1UP: I'm sure you can't be specific, but is Blue Mage the only job you plan to add to Treasures, or do you plan to add others and/or Summons?
HT: I can't say how many new jobs, but Blue Mage is not the only one. And when you say that new summons were not implemented in Chains of Promathia, you're assuming that Chains of Promathia is already finished... [laughs]
The website won't load for me ; ;
Pretty bad I created this account just to say that...
WHEEEEEEEEEEEEE!!!!!HT: Regarding "manaburning" parties, I think that sounds pretty cool. [laughs] What I really meant to say at the time is that I think it's a good idea, and if anyone hears those stories about those kinds of parties and feels that Black Mages are too strong, I would like them to be more creative and to give you help in making your jobs strong so you can do more interesting things like that. But I don't think the BLM job itself should be weakened just because of this current trend of a new way to form your party. And this goes for every job. I'd rather adjust things laterally to try to bring a job's strength up or down. The only exception was the Ranger, not just because of the way people play and the amount of money they put into it, but also the job itself had a fundamental attack advantage, and that's what we most recently tried to fix. But in general we don't want to make any job weaker.
That is all.
(oh, and I thought this was one of the more straightfoward FFXI interviews I've read from SE representatives in awhile. Kudos)
That BLM thing is so re-assuring. Now we can only hope the next patch fixes TP gain for Melee (or at least makes Subtle Blow work better). It would be pimp if a job like mnk could get enough Subtle Blow to only give like 1 TP per punch on HNM.