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  1. #1
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    Poxnora Poxnora Poxnora Poxnora Poxnora Poxnora Poxnora

    http://www.poxnora.com (Im physalis)

    Basically, this is an online field tcg thing. Me and magus are the only bg members i know that still play i think. There's about 1,200 active~ players, but only like 200~ know wtf theyre doing and the rest come and go.

    Its about 60~ mb to d/l the client, after that patches never go passed 1-3 unless its an expansion set (Next one is tomorrow, this is the 2nd total expansion, game is still relatively new)

    You get a few sample battlegroups (that are actually really really nice) to help you decide whether or not you like the game

    YES, you do have to spend money
    NO, its not that much

    If you've ever played a tcg, you know they can get pricey, but this game is quite a bit different. In order to stop the overinflation of rune value, they're not immediately discontinuing any sets for a very long time. Also, you cant sell your runes for real value etc etc. (all works on a credit system, ill explain that if you actually play)

    Check out the game/getting started, it's real easy to register. For playing matches though, its a bit easier to have someone you know teach you how to play. Im usually hovering around rank 10-40, so its really hard to get anyone to play me cause they all get scared of high ranks =( Be glad to show a couple of people how to play.

  2. #2
    Banned.

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    Cho'gall

    I have an account, but my deck sucks ass this time. My set was amazing in beta and after the first few matches I never lost, now I only like my Centuar Archer and that special champion you get for having played beta. I don't have the money or drive to buy a new deck, so I rarely play. But if anyone has a shitty deck and wants to play with me, send me an IM or PM and we can play if I have time, lol. The game is fun, I just don't have the $ for it.

  3. #3
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    Dude, you know you can get like 80-90$ worth of credits for the beta harbinger right? <_<

  4. #4
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    orly? I might have to do that. It's a hot unit but a full deck otherwise would be awesome >.> My deck was unstoppable in beta, once I got it out I seriously couldn't be beaten, lol. Would need to find the stuff again, though.

  5. #5
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    nah dude, most of the stuff is way different from beta 1 (i remember you playing on beta1 actually)

    They just did a new beta to test out some stuff, but uh, theyre basically destroying the chance to miss because they couldnt have a tournament with random runes, because then it becomes gambling so they pretty much just made all %'s have different effects.

    I still have my k'thir harbinger, but i made like 6 total accounts on beta so ive mainly paid for my collection with the profit of trading those =x




    im physalis (gonna edit that into my post)

  6. #6
    Sea Torques
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    I remember playing that, had a few battleragers and a dwarven king that were awesome. I actually had rank1 in beta for 3 or 4 days, that game was fun as hell. Do they delete inactive accounts after a while? If my beta account s are still up I could probably get a decent start trading just what I had <_<

  7. #7
    Ironing this Thread
    Sweaty Dick Punching Enthusiast

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    i suck so bad zal lol

  8. #8
    Relic Shield
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    At first I thought this was going to be another drug bot.

  9. #9
    Relic Shield
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    lol I thought the same.

  10. #10
    i'm awesome.
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    Poxnora is so much fun...

    I bought some of the new expansion which came out the other day and it's really fun. I am currently testing Savage Tundra out and it's going well, but I have some bugs I gotta get mods to fix so that my BG can remain the most uber ST ever ;p.

    Oh ya and post your names so we can add you to our friends list.

    /friends, /friend add name, etc. Just like starcraft if you ever played it.

    Also, if any beta players don't wanna play anymore on BG trade me your Harbringers, I could use some credits to buy some more SP packs, I wanna make a full Moga/G'hern BG with my potential new shiny Tyrant. Oh ya Physal, I got one on trader ;p!

  11. #11
    i'm awesome.
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    bump because you all need more pox in your lives.

  12. #12
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    i concur, and only because i <3 forglar now, to hell with SP, all of the sp faction blows unless youre going voil/cyclops, fuck mogas, fuck losing 10 dmg on all your g'herns from a firestorm, and most importantly, fuck tyrant for spawning a godly nemesis

  13. #13
    i'm awesome.
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    Quote Originally Posted by Zalius
    i concur, and only because i <3 forglar now, to hell with SP, all of the sp faction blows unless youre going voil/cyclops, fuck mogas, fuck losing 10 dmg on all your g'herns from a firestorm, and most importantly, fuck tyrant for spawning a godly nemesis
    I'm just going to continue to run Moga and find it's power. I remember ST and I got aquainted quite well. (You can thank me for the Ice Shard being the cornerstone of just about every ST deck now, I actually started a trend woo!)

    Anyway ya... I have a few ideas for SP... here's what I've come up with so far

    SP/ST with some ranged units from ST to counter AoE spells (spell presence won't reach the moga), Ice Shards to beef said units (Elder x2 and Shardmaster x2). They will be upgraded pretty high because SP allows for nora dumps into a few high cost champs.

    The ST HP bonus along with HP ugprades will allow my moga to survive double ice storm WITH the shards out including the 8 chilled damage. A majority of the time. The pups will not be used for combat so as to not risk their weak 12 hp frames.

    Hmmm... The G'hern will be the main unit of my deck, and double Overlords to bring Moga Zealots up close on the enemy while I beat them with ranged frost units (getting +25% +25% from Ice Shards... Can you say 30 damage Shardmaster? ya ;p). The Surge on Overlord probably won't ever get insanely high, because that's not what I'm aiming for, they are simply going to be decent champs for the 65 or so nora they cost.

    My BG will revolve around forcing my opponent into sticky situations where they can't move away quick enough, or they're outnumbered simply. But the 2 AoE's they run will not be able to kill my Moga, and if they're firestorms my ice shards will serve to reduce that damage further. I actually think I can hit around 35-40 HP with upgrades and ST bonus. That's quite a nice champ, esp when with that upgrade they're still around 35 nora max. Haha. But sh, keep my idea a secret for now, I still need 2 elders and 2 overlords and one more zealot and such to round out my BG.

    Cyclopes Belts on my ranged could help a bit, but I don't like the idea of disengaging a unit after an attack simply because it makes it harder to double attack. Ya.

  14. #14
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    Cho'gall

    I just sold my Pox Harbringer for 4900 credits and a few other runes. I had 151 so I just purchased two 100 rune packs. Going to make a few battlegroups and test them out.

    I haven't kept up with this thing at all. I know there are faction bonus's, but what are they and are they really worth anything? I can easily make 20 rune groups of any faction now, so want to know. Also have a really nice exotic for a certain faction (at least I like it, lol) so I'm thinking tomorrow I'll be playing a bit.

  15. #15
    i'm awesome.
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    Faction Bonuses have been around awhile now. Basically they go like this:

    K'thir Forest:
    10: Reflexes - Units gain +1 speed
    20: Greater Reflexes - Units gain +2 speed

    Ironfist Stronghold:
    10: Fortification - Your shrine's defense is increased by 10
    20: Greater Fortification - Your shrine's defense is increased by 20

    Forglar Swamp:
    10: Amplification - At the beginning of your turn, you recover an additional 5 Nora
    20: Greater Amplification - At the beginning of your turn, you recover an additional 10 Nora

    Underdepths:
    10: Fury - Damage for controlled champions is increased by 2
    20: Greater Fury - Damage for controlled champions is increased by 4

    Sundered Lands:
    10: Dragon Hide - Units gain +8 defense
    20: Greater Dragon Hide - Units gain +15 defense

    Forsaken Wastes:
    10: Necromancy - Cooldowns for destroyed champions are reduced by 3
    20: Greater Necromancy - Cooldowns for destroyed champions are reduced by 6

    (ST and SP weren't on the FAQ so I'll just write them for you)

    Savage Tundra:
    10: Heartiness or someshit - gives your units +5hp
    20: Improved Heartiness damn I can't spell - gives your units +10hp

    Shattered Peaks:
    10: Proliferation - +3 nora everytime you deploy a creature
    20: Improved Proliferation skillz haha- +6 nora each time you deploy a creature.

    They also added Shrine Bonuses which I can't find on the site either so I'll just list the ones I know

    A non faction deck has a shrine with Detection 2 that's it.

    FW gets a dead zone around their shrine which means the squares cannot be the epicenter of any spells

    SP gets an area around the shrine which gives 2 ap to any unit you deploy

    ST gets an area around the shrine which gives +1 damage to any unit in the deployment zone

    K'thir gets an area around the shrine which gives +1 spd to any unit in the deployment zone

    I don't know Ironfist...

    Forglar Swamp gets an area around the shrine which recovers HP to units in the deployment zone. It also have 2 sides of the shrine which are closest to the opponents shrine are water terrain impedding 2 (4 squares total)

    Underdepths gets an area around the shrine which damages enemy units by 1 fire damage at the start of your turns, or everytime they move in the deployment zone... don't remember

    SL, I don't knoww...

    To get these shrine bonuses you just need 10 cards from the faction, if you have 10/10 (2 dif factions with 10 of each) then you get the last card added to the bg group's type.

    Another big thing, they took % chances out of the game entirely. No more does luck factor into Pox. You can opt to allow % chance to matter by selecting the option in the game creation screen but most people prefer the static, no chance, gamestyle.

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