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  1. #1
    Ruke
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    Cleric Pantaloons +1 Broken?

    Are these broken? Instead of giving +22 to barspells (for a total of 122), it has no effect whatsoever and the amount of barspell stays at 100. NQ legs bring it up to 120, and HQ should bring it to 122, but instead it leaves barspell at 100 as if the pants aren't even on. It was tried multiple times to make sure nothing was wrong, and it still didn't work.

    Anyone else have/know of anyone that has these? Are they broken or is it some kind of bug with this specific pair or what?

    Called a GM and they were useless as always, insisted they were working correctly and for some reason told the WHM to check the community website... Yeah ok, genius.

    Thanks for any input.

  2. #2
    Sea Torques
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    Weird.. doubt too many people have these though. Tav drop rate sucks ;_;

  3. #3
    Ruke
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    Yeah but I remember seeing at least two posts about it in the first DORP thread, so figured maybe someone would know here.

  4. #4
    Campaign
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    Feb. 4th, 2007|03:42 pm


    What's that? Oh, the last LJ entry.

    We're due our quarterly fix Ruke, is school done yet?

  5. #5
    Ranger
    9900klub

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    Quote Originally Posted by Shuemue
    Feb. 4th, 2007|03:42 pm


    What's that? Oh, the last LJ entry.

    We're due our quarterly fix Ruke, is school done yet?
    agreed!

  6. #6
    New Merits
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    Sorry I can't provide information, but...

    I have to say, between this and insta-timeout Qufim thread, I'm now convinced that the Diabolos Dyna zones are an elaborate prank on the part of the dev team and they are actively giving us reasons not to do them.

  7. #7
    New Spam Forum
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    Ruk: Question

    Everyone: update your LJ

    Ruk: /sigh

  8. #8
    Bagel
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    Quote Originally Posted by Tiernin
    Ruk: Question

    Everyone: update your LJ

    Ruk: /sigh
    LOL! so true

    Nothing can explain why they don't work like they should except being broken

  9. #9
    Ruke
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    Semester almost over, so.

  10. #10
    Old Merits
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    Quote Originally Posted by Loren
    Sorry I can't provide information, but...

    I have to say, between this and insta-timeout Qufim thread, I'm now convinced that the Diabolos Dyna zones are an elaborate prank on the part of the dev team and they are actively giving us reasons not to do them.
    I bet they have a hearty chuckle everytime a LS enters Tav.

  11. #11
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    I have Cleric's Pantaloons +1 and NQ (Got lucky in Tavnazia one day and had NQ auto-distro to me in jeuno.)

    When I get home I'll take screenshots of barfira with +1 and with NQ and post them here.

  12. #12
    Ridill
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    Quote Originally Posted by Loren
    Sorry I can't provide information, but...

    I have to say, between this and insta-timeout Qufim thread, I'm now convinced that the Diabolos Dyna zones are an elaborate prank on the part of the dev team and they are actively giving us reasons not to do them.
    I've been saying this since Cop Dynamis was released...

    Quote Originally Posted by Izzy
    I have Cleric's Pantaloons +1 and NQ (Got lucky in Tavnazia one day and had NQ auto-distro to me in jeuno.)

    When I get home I'll take screenshots of barfira with +1 and with NQ and post them here.
    Don't forget one without either Pantaloon for a control group.

  13. #13
    Sea Torques
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    I must be one of the few who prefers cop zones to zilart.. 3.5 hours of dynamis is wayyy too much for AF that almost everyone already has and typically 1-2 of them are actually sought after.. Starter zones bore me to death..

  14. #14
    IN CANADA!
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    Quote Originally Posted by Stellar
    I must be one of the few who prefers cop zones to zilart.. 3.5 hours of dynamis is wayyy too much for AF that almost everyone already has and typically 1-2 of them are actually sought after.. Starter zones bore me to death..
    I would agree, but it's still the same price for 3+ hours of dynamis vs 2 hours of dynamis.

    It's more bang for your buck.

  15. #15
    E. Body
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    starter zones are money and pedestrian af2. CoP is purely for exotic af2. while the majority of the AF2+1 is a mediocre improvement over the base item, (little extra mp, an int if you're lucky) some pieces do excel. the addition of some mnd to the rdm af2 hat comes to mind as a notable boost as does more drk magic on the blm hands. in addition, the fact that there's something worth hoping for rather than just sitting there and crying as 2 smn shoes go to mannequins in sandy (surely, somewhere, a kitten was killed for that) makes the CoP zones attractive, despite the blatant annoyance factor of it.

  16. #16
    Ranger
    9900klub

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    Quote Originally Posted by bebeci
    Quote Originally Posted by Stellar
    I must be one of the few who prefers cop zones to zilart.. 3.5 hours of dynamis is wayyy too much for AF that almost everyone already has and typically 1-2 of them are actually sought after.. Starter zones bore me to death..
    I would agree, but it's still the same price for 3+ hours of dynamis vs 2 hours of dynamis.

    It's more bang for your buck.
    but if your not farming for coins and/or you dont want to get numbed after 2 hours, CoP is winnar

  17. #17
    Ridill
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    Quote Originally Posted by Sonomaa
    Quote Originally Posted by bebeci
    Quote Originally Posted by Stellar
    I must be one of the few who prefers cop zones to zilart.. 3.5 hours of dynamis is wayyy too much for AF that almost everyone already has and typically 1-2 of them are actually sought after.. Starter zones bore me to death..
    I would agree, but it's still the same price for 3+ hours of dynamis vs 2 hours of dynamis.

    It's more bang for your buck.
    but if your not farming for coins and/or you dont want to get numbed after 2 hours, CoP is winnar
    Who is not farming for coins though? Even if you do not need them for upgrades, you can sell them to fund more Dyanmis.

    CoP Dynamis was like the rest of the CoP expansion. So close to good, with a few tweeks it could be good, but they just don't want to be bothered making it good. Suffering is so much better.

  18. #18
    E. Body
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    Caitsith

    I may get flamed for this but the highest i've brought my bar spells to at 75 WHM w/Relic Pants(NQ) is 115, what is your gear setup to get the 120?

  19. #19
    Ridill
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    If you're really that adamant about 2 hour dynamis, do a city and drop your glass after 2 hours and you'll still make easily twice the coins and AF as a CoP dynamis.

  20. #20
    Bagel
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    Quote Originally Posted by Octavious
    I may get flamed for this but the highest i've brought my bar spells to at 75 WHM w/Relic Pants(NQ) is 115, what is your gear setup to get the 120?
    Merits x;

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