First things first: please forgive me if this has been posted before. The information about them is scattered around so thinly, it's hard to find any concrete information about it in one place. I apologize if this is a wasted post here and give my gratitude if confirmation for my questions are made. ^^;
I'm asking about this since my friend is leveling SCH, so I was interested in confirming all these debuff effects and their workings. I've never actually thought about it so technically, so part of this is also just out of curiosity. This is all I have so far:
Edited with new information (Thank you all again for posting)
Paralyze:
- Accuracy affected by Enfeebling skill.
- Ice Staff helps improve the accuracy.
- Potency (procs of paralyze) are affected by caster's MND and the target's MND. More MND, more chances of paralyze proc.
- Duration is dependent on resists
Blind:
- Accuracy affected by Enfeebling skill.
- Dark Staff improves accuracy.
- Potency (amount of accuracy deduction) is affected by the caster's INT VS the target's MND. More INT, more accuracy deduction.
- The maximum amount of accuracy blind can deduct is -30 (Thank you, Osede).
Slow:
- Accuracy affected by Enfeebling skill.
- Earth Staff improves accuracy.
- Potency (Amount of slow%) is affected by the caster's MND and the target's MND. More MND, more slow%.
- Maximum amount of slow% is 25-ish. http://www.bluegartr.com/forum/downl...=881&mode=view
Silence:
- Accuracy affected by Enfeebling skill.
- Wind Staff improves accuracy.
- Duration of Silence is affected by how resisted it is.
- MND adds more accuracy.
Gravity:
- Accuracy affected by Enfeebling skill.
- Wind Staff adds accuracy.
- Duration (Maximum 90 seconds) is affected by how resisted it was.
- Potency (amount of movement speed down) is relatively fixed.
- INT adds more accuracy.
- On notorious monsters, they build resistance to Gravity if casted continuously.
? Inflicts -10 evasion if successful? -evasion can be increased in anyway or is it always -10?
Sleep:
- Affected by Enfeebling skill.
- Dark Staff improves accuracy.
- Duration is maximum 1 minute, but resists affect the duration.
- INT adds more accuracy.
Dispel:
- Affected by Enfeebling skill.
- Dark Staff improves accuracy.
- Is extremely accurate except against dark based monsters and other special cases.
? Any stat that can influence Dispel's accuracy even more?
Drain/Aspir:
- Accuracy and Potency affected by Dark Skill.
- Dark Staff improves accuracy and potency.
- Unaffected by Magic Attack Bonus.
And lastly... does magic bursting any of these make them any better, accuracy and/or potency wise?
Thank you in advance to people that respond. /bow.
P.S. If there is anything wrong with the information listed here, please be sure to point it out! Accurate information is the best kind.
Edit: Maybe these could be used for BG Wiki's descriptions if that's possible? Credit should go to the people who answered my thread, not me. ^^; Thank you~
XI Wiki


