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Thread: Starter Dynamis cities...     submit to reddit submit to twitter

  1. #1
    RIDE ARMOR
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    Starter Dynamis cities...

    i've tried and tried to get clear on them but my old LS (which shall remain nameless) usually hasn't gotten past the AH in bastok. Anyway I'm looking for either some suggestions on a LS to go to and attempt to join, or maybe just general loling at me. Anyway thanks in advance for any help that you may give.


    meh also 75 brd.

    ~~edit~~ Bahamut server

    ~~Nen

  2. #2
    Ifrit's lolCudgel
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    Re: Starter Dynamis cities...

    if your LS can't get past the AH in Bastok there is a MAJOR problem. surprised you haven't left yet.

  3. #3
    Sea Torques
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    Re: Starter Dynamis cities...

    I did a /shout Jeuno and Bastok once, both wiped near the AH, but a real LS should get its shit together after one or two rusn really.
    How many people do you have? And if it's clueless leaders or pullers, direct them to dynamisbums.com and/or wiki.

  4. #4
    Yoshi P
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    Re: Starter Dynamis cities...

    What specifically are you having problems with? Is it the BST pulls before the AH or the AH itself?

    http://www.ravendynamis.com has great guides too. I used all of their guides for cities when I first started learning.

  5. #5
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    Re: Starter Dynamis cities...

    Shinracorp has it's own dynamis shell and they've cleared everyone I've been to except Xca (Not enough people to clear). So that might be an option.

    Edit: Talk to Drittz

  6. #6
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    Re: Starter Dynamis cities...

    Did my first dynamis run last night with a new LS, and the stables and AH was the most fun part (30 mins before the run: "oh hey Dooom, you're pulling btw"). Mages (including bards) need to really be on their game there with sleeps, and doing their best to keep scorpions silenced. Other than that, I'd guess it the same problems which can ruin any dynamis run; people not using assists, being slow to react, and the goold old someone going "oh lulz I cast diaga".

  7. #7
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    Re: Starter Dynamis cities...

    seems like the main problem is your old ls' rdm didn't silence the scorpion at all. bastok just very simple and easy since that you barely getting any big links... yea... 6 mobs with 4 stones aren't any big compare to failling pull in sandoria for those east and west NMs. Now we always ask the puller to pull at least 4-6mobs at once so it can prevent us from pass out

  8. #8
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    Re: Starter Dynamis cities...

    the left side of the AH is a huge pop link, the solution to this is sleep everything.
    Get more blm in your dynamis ls!

  9. #9
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    Re: Starter Dynamis cities...

    our dynamis bastok strat has been kill whatever is in front of us. We burn it meripo style, always fun to have an hour left after a full clear twice

  10. #10
    Sea Torques
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    Re: Starter Dynamis cities...

    Bastok is easily the hardest city, what people say about Windy simply isn't true. The only difficulty with Windy is getting people to pay attention and do as they're told.

    As with anything the reason your group is probably having trouble isn't lack of manpower or skill within the your linkshell, just about anyone can be useful in Dynamis in terms of killing/sleeping/et cetera, it's poor leadership directing and explaining to them what they are to do.

    Yes, the pop by the left of the AH is rather big, but it can still be handled easily if your leader gives good orders. There are a number of easy ways to handle things even with a smaller, inexperienced group even though the stats are unsleepable. Here's what I would suggest:

    - Clear everything nearby so you get no links
    - Assign individual BLMs to sleepga different spots of the horde upon spawning.
    - 3 BLMs should do, have them use sleepga II and ES, and target the statues that spawn around the one you aggro. I believe there's 3-4 statues that spawn, just have the BLMs target the one in the center, and the ones that spawn to the lfet/right of it. RDMs can lay down any additional sleepga needed, then it's up to your blms to juggle the statues or your kiters. As a general rule you want 1 BLM for every statue or you need a kiter to cover the difference. You don't want statues roaming free, that's how people die.
    - If your BLMs are incapable of soloing statues they need more practice. It's easy. Anyone can kite a statue with a hate gaining method.
    - The mobs should be the easiest part. Simply have your Paladin pick the mobs with the easiest jobs to kill. You should be familiar with the "WHMs last" rule of Dynamis, but more prioritization than even that makes larger pulls easier. Avoid PLDs, THFs, and self-healing mobs, and aim for squishy low-HP damage-oriented 2 hour mobs (except MNK). BRD/SAM/WAR etc. all make good targets.
    - With all goes well, your BLMs/kiters should occupy the statues, RDMs will resleep when Sleepga runs, and your number of targets will reduce considerably.

    The rest is just a matter of familiarlization. What everyone says is true; Bastok is easy. But everything's hard when it's new.

  11. #11
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    Re: Starter Dynamis cities...

    The pop to the left of the AH isn't too bad. Not if your mages handle it like they should. Sleepga, then Sleep II individual mobs. Stagger wakeup times. If needed on the initial pop, have people with hate on lots of them go up to the AH so that mobs that wake up have farther to run to kill them. Really only takes maybe a couple of initial Sleepgas to cover the group.

    Sleepga II should never be used off the bat, and only used later by people who know what the hell they're doing with it. Using that means everything you hit is going to wake up at the same time again. Delays the problem rather than deals with it. Sleepga > Sleep II nets more overall sleep time and breaks up the pull.

    Mages (including bards) need to really be on their game there with sleeps, and doing their best to keep scorpions silenced.
    Bards should -not- be first defense with Lullaby. Emergency use only. Using a light based sleep in double/triple darkness that only lasts around 30 seconds at best, but still preempts Sleep is contrary to what you want to do.
    They should be watching in case something gets missed, but BRDs sleeping everything off the bat gets annoying since Horde Lullaby casts faster than Sleepga. But hey, usually they die from doing that...


    IMO Windurst is still harder than Bastok, but either of them aren't hard at all if you have leaders who know what to do and members that actually pay attention to them.

  12. #12
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    Re: Starter Dynamis cities...

    Quote Originally Posted by Isiolia
    Bards should -not- be first defense with Lullaby. Emergency use only. Using a light based sleep in double/triple darkness that only lasts around 30 seconds at best, but still preempts Sleep is contrary to what you want to do.
    They should be watching in case something gets missed, but BRDs sleeping everything off the bat gets annoying since Horde Lullaby casts faster than Sleepga. But hey, usually they die from doing that...
    I agree that bards shouldn't be first defense, but when you see fellow bards standing around re-applying buffs that aren't wearing off soon rather than helping with sleeps becuase "it's the rdm's job", it's a bit annoying. As for Horde being faster than Sleepga, the rdms (main sleepers) in my old manaburn shell were almost always faster than my bard, which I always assumed was down to native Fast Cast. Dunno how quickly it casts from blms though, compared to horde.

  13. #13
    Clever and witty, all together the ladies love the Nekura
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    Re: Starter Dynamis cities...

    Quote Originally Posted by Isiolia
    Sleepga II should never be used off the bat, and only used later by people who know what the hell they're doing with it. Using that means everything you hit is going to wake up at the same time again. Delays the problem rather than deals with it. Sleepga > Sleep II nets more overall sleep time and breaks up the pull.
    You are my hero! It's frustrating to see people open up with Sleepga II, or even Sleep II for that matter, though I am guilty of the latter if something omgneedstobeslept and my Sleep timer is down.

    The hardest part about Bastok, in my opinion, is keeping all of the scorpions silenced. "The Vanguard Scorpion is no longer silenced" doesn't help me when there's five scorpions out and about. >_> I think the other problem with an event with this many people is, there's the "Oh, so-and-so will take care of it" mentality.

  14. #14
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    Re: Starter Dynamis cities...

    I agree that bards shouldn't be first defense, but when you see fellow bards standing around re-applying buffs that aren't wearing off soon rather than helping with sleeps becuase "it's the rdm's job", it's a bit annoying. As for Horde being faster than Sleepga, the rdms (main sleepers) in my old manaburn shell were almost always faster than my bard, which I always assumed was down to native Fast Cast. Dunno how quickly it casts from blms though, compared to horde.
    Well, I actually did Dynamis for the first time as BRD last night. I've primarily gone as RDM, with some runs as BLM, for the years I've been going to Dynamis.
    I agree, RDMs should be quick to the punch with Sleep. Sometimes they're not. The problem is sometimes people can be -too- quick. You want stuff slept, but you want it slept in a strategic way. It does nothing but increase time between kills to sleep stuff way out from the alliances, for example.
    Honestly I've had similar issues with RDMs who run after the puller and sleep stuff too far out. I've only had it in a few runs, but there have been times where bored/aggressive BRDs would sleep things I was already casting on or targeting. Lullaby seems to cast faster to me, I dunno.

    You are my hero! It's frustrating to see people open up with Sleepga II, or even Sleep II for that matter, though I am guilty of the latter if something omgneedstobeslept and my Sleep timer is down.

    The hardest part about Bastok, in my opinion, is keeping all of the scorpions silenced. "The Vanguard Scorpion is no longer silenced" doesn't help me when there's five scorpions out and about. >_> I think the other problem with an event with this many people is, there's the "Oh, so-and-so will take care of it" mentality.
    Timers down is a different matter, though to a point there should be others to help too XD
    My thing is utilizing all the spells, not just the II's. If all the timers are up, start with Sleep/Sleepga IMO.

    Pets are hard to deal with because Silence seems to be really random on 'em. I tend to just cast Silence between other things "just in case", or like you said, multiple targets. If everyone is that aggressive, there are few problems. But yeah, the typical problem is that you usually have 1-2 people who aren't just assuming someone else has it, and there's the occasional pull where they can be stretched too thin.

  15. #15
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    Re: Starter Dynamis cities...

    I believe a lot of the turn out of a dynamis raid depends on the puller also. Having a puller that has studied the zones throughly will help a lot and can prevent many links.

    For example, the stables in bastok with BSTs pops, each statues can be pulled independently, but its hard. Puller has about a split second to make the pull to avoid linking there. I do it almost every time now but it took me long to figure out how to do it.

    The way I do it is, I stand on the left side of stables (Mog house side) the plan is to pull the statue closest to you, the one not moving. To avoid linking, you must /ra it while the moving statue is moving toward the stable, but when its almost about to turn around. This way, when it does turn around, it will see the BSTs that have poped, but these have not linked to your pull yet and wont until they have summoned their pets, therefore, the moving statue doesnt link with them, until they start chasing you, which they do only after they have summoned their pets. By the time BSTs have summoned their pets, the moving statue will be looking again toward the stable, and will not link with the BSTs once they start going after you. If done right, you'll only have 2 BSTs + 2 pets on each pull. To put it short, BSTs from first statue must be spawned when statues turn toward them, but statue must be looking away when scorps are up.

    This is one example of things that can be done to make a run smoother. There are a lot of tricky pulls and I can say that not everybody would be able to do it. A pull like this would take a puller a few tries before figuring it out. Needs good timing. But if you can find a puller that knows what he's doing, or one that has a good sense of observation and can learn fast, that will free your mages from a lot of stress.

  16. #16
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    Re: Starter Dynamis cities...

    Quote Originally Posted by nekura
    Quote Originally Posted by Isiolia
    Sleepga II should never be used off the bat, and only used later by people who know what the hell they're doing with it. Using that means everything you hit is going to wake up at the same time again. Delays the problem rather than deals with it. Sleepga > Sleep II nets more overall sleep time and breaks up the pull.
    You are my hero! It's frustrating to see people open up with Sleepga II, or even Sleep II for that matter, though I am guilty of the latter if something omgneedstobeslept and my Sleep timer is down.

    The hardest part about Bastok, in my opinion, is keeping all of the scorpions silenced. "The Vanguard Scorpion is no longer silenced" doesn't help me when there's five scorpions out and about. >_> I think the other problem with an event with this many people is, there's the "Oh, so-and-so will take care of it" mentality.
    Every mage in the world needs to read these 2 posts. These 2 points are the difference between good and great shells.

    Want to low-man a city? You need ONE good RDM/BLM who know how to sleepga then stack sleep II's by himself. Oh, and you need BLM's that will listen and not cast Sleepga II over him.

    Also helps when he's the puller, since he can dia/stone what needs to be killed next.

  17. #17
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    Re: Starter Dynamis cities...

    hey guys sorry for the necro bump, and im sure this isnt needed but i wanted to thank those who offered up helpful advice and/or LS recomendations*sp*. at any rate i've moved on to doing dynamis with another shell, and been kicked from my previous shell for doing so (although they ok'd it) and am now with SoS/DB for sky events. so thanks.

    ~~Nen

  18. #18
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    Re: Starter Dynamis cities...

    Quote Originally Posted by Aphelidia
    I believe a lot of the turn out of a dynamis raid depends on the puller also. Having a puller that has studied the zones throughly will help a lot and can prevent many links.

    For example, the stables in bastok with BSTs pops, each statues can be pulled independently, but its hard. Puller has about a split second to make the pull to avoid linking there. I do it almost every time now but it took me long to figure out how to do it.
    Study is nice, but experience is what counts for pulling. For example, the stables can be pulled one statue at a time by a blind man if you do it right. The trick isn't to time it and pull from the MH side, but to ignore the stables until you can come at it from the west side. If you pull from the west, the statues jump the fence and run to you. You can pull one a time that way without worrying about timing the pull to their movements. Just shoot the westernmost one each time. They all come single that way.

    The only "problem" with pulling from the west is you will need your raid to maintain positional discipline. If they inch up or run around near the stables, they'll wipe you. This could be a good thing in the long run if they do, though. Nothing teaches a newbie raid to listen quite so much as a wipe due to not following shouted instructions. That will help you a lot later on when you need them to follow instructions for other strategies; eg. if you use the sneak-past-deathhouse strat in Windy or the train-dragons method (everyone does that) in glacier.

    IMHO the most important things for a new group to have isn't any particular skill. It's just perseverance. Anyone can learn to pull or sleep things given enough practice. That's the hardest part about forming any new linkshell. The game mechanics for FFXI shells are setup to encourage tourist & mercenary behavior; ie. you can pop a shell on and if you like it, you can stay. Or, you can run over the hill to check the grass there. Finding a core group that can persevere through the startup phase long enough to reach the gravy phase is what will make your shell work.

    Once you're successful, you'll still have recruiting problems, they'll just be different. Your shell will now attract a horde of people that seem to think that just showing up to an event that drops an item they want should entitle them to lot on things; ie. "I helped, I deserve to lot!" In reality, only your core that shows up without fail is what makes events possible. Tourists don't add much of anything and they won't stay around to keep helping after they get what they want.

  19. #19
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    Re: Starter Dynamis cities...

    Quote Originally Posted by Yutuyu
    Bastok is easily the hardest city. something something What everyone says is true; Bastok is easy. But everything's hard when it's new.
    whaaaaa?

    i got so bored in bastok on whm i busted out a club and dd'd since i had no one to cure

    then people got annoyed cuz they saw hexa go off >.<

    but ya bastok is serious business

  20. #20
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    Re: Starter Dynamis cities...

    well, one of the most important key is not to panic when seeing bunch of mobs coming with linking. I still remember the first few months after dynamis reform with 80% of member, we always had a hard time to kill any wave of mobs that coming with more than 6 mobs and 4 stones. Due to alots of inexperience since most of members never did any dynamis before. Well, currently we just link every thing that possible to be linked so that keep letting member excited of the massive amount of incoming instead of feeling bore like hell.

    The most fun still clearing the smn NM in windust without any sacrified pulling. Killing those smn mobs while praying the avatars do not wake up at bad time. the only part we havent play with in windust will be the famour death of house only...

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