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  1. #1
    Ridill
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    New Notorious Monsters (06/04/2008)

    New Notorious Monsters (NMs) will be added to areas introduced in the Treasures of Aht Urhgan expansion pack in the forthcoming version update, with simplified access to their battlefields.

    A Word from the Development Team

    NM battles have been one of the most popular elements of FFXI since its launch. Nothing stirs the adventurer's soul quite the same way as cooperating with dependable comrades to overcome seemingly insurmountable odds, with rare equipment drops being the very tasty icing on the cake.

    Thus far, however, getting the chance to battle NMs has been almost as difficult a task as fighting the creatures themselves. One often needed a lot of time and plenty more luck to successfully arrange an encounter with the creatures. In light of the ever-increasing number of fan requests for more opportunities to do battle against powerful monsters and reap the rewards, the development team has decided to implement some changes to make the excitement of NMs—even those of the same caliber as particularly infamous varieties inhabiting Tu'Lia and Al'Taieu—more accessible to all.

    Overview of the New System

    Carrying out requests from a certain NPC will earn you points which, when accumulated, can be exchanged for NM trigger items. The cost of these triggers will fluctuate based on the corresponding NM's difficulty level and popularity among adventurers. A limit will also be imposed on the number of points that can be earned in one Vana'dielian day (one Earth hour). Even with the above conditions in place, obtaining triggers under this new system should be relatively pain-free, especially when compared to fulfilling the elaborate requirements of some existing NM battles.
    *Please note that this point system is applicable only to select new NMs scheduled to appear from the June version update.

    In order to maximize flexibility in participant numbers, in most cases the target to which you trade triggers in order to gain entry into battlefields will be located in field areas.

    Rewards

    Over fifty new types of equipment will be made available as exclusive drops for defeating these new NMs. Here are just a few samples to whet your ravenous adventurer's appetite:
    http://www.playonline.com/pcd/topics/ff ... etail.html

    Looks to me like new SAM/NIN/MNK set and Wyrmal-esque set, no complaints here, possibly less time in aery? Sign me up.

  2. #2
    Banned.

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  3. #3
    E. Body
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    Re: New Notorious Monsters (06/04/2008)

    I'm refrain from going FUCK YEA, until after the update. But excuse me while I go light some fireworks and throw a party for SE.

  4. #4
    Ridill
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    Re: New Notorious Monsters (06/04/2008)

    WHO ARE YOU PEOPLE AND WHAT HAVE YOU DONE WITH OUR DEV TEAM?!

  5. #5
    Ridill
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    Re: New Notorious Monsters (06/04/2008)

    Clearly you people missed the chorus of whining for the past 2 years, this game is dying remember?

  6. #6
    Relic Weapons
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    Re: New Notorious Monsters (06/04/2008)

    GKSJKGSAVKQW^V*IW#& ectwvjfwqcyr9v2 3wc39v5294 c4wqydwwqda das

    NO LONGER COHERENT. ENDLESS ORGASMM

  7. #7
    Sea Torques
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    Re: New Notorious Monsters (06/04/2008)

    Most likely the stats will suck, and the first picture isn't new armor, just a new sword I think.


    But here's to hoping

    edit: What is that SAM wearing on its back?

    Edit2: Hopefully COR doesn't get shafted with no/shitty gear But then again PUP will get it 20 times as worse.

  8. #8
    Old Merits
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    Re: New Notorious Monsters (06/04/2008)

    Holy fuck that sword. Looks like something you'd see in Higurashi :Q do want.

    Plus the "over fifty" types of EQ is :QQQ

  9. #9
    Ridill
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    Re: New Notorious Monsters (06/04/2008)

    Fuckin sweet

  10. #10
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by SathFenrir
    Clearly you people missed the chorus of whining for the past 2 years, this game is dying remember?
    When killing a pudding with bio is the highlight of our day, I wouldnt quite call it alive either



    Awesome update by the way. Glad to see they plan to use those useless dead end in Alzadaal...those place always annoyed me

  11. #11
    Ridill
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    Re: New Notorious Monsters (06/04/2008)

    Triple posting on the first page, but I have to say I'm excited for the LARGE scale they're implementing this on, all the new gear will surely be at least something to do for a while.

    Was just discussing earlier tonight what I was going to do soon, as I'm approaching 5/5 Usukane, and now have V.belt, there is very little left to strive towards on NIN, this will keep me occupied for a while I would hope.

    New solo opportunity too! I would definitely blow points to solo some otherwise heavily contested NMs.

    @Kaylia: "Didn't think Xenoglossia wouldbe faster than bio 2...oops"

  12. #12
    Change this later.
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    Re: New Notorious Monsters (06/04/2008)

    Holy shit, it seems the dev team may have grown ears.

  13. #13
    Salvage Bans
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    Re: New Notorious Monsters (06/04/2008)

    interesting.... but imma wait till after the update to see how good they are o.o

  14. #14
    Melee Summoner
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    Re: New Notorious Monsters (06/04/2008)

    In order to maximize flexibility in participant numbers, in most cases the target to which you trade triggers in order to gain entry into battlefields will be located in field areas.
    If it's YELLOW...

  15. #15
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by SathFenrir
    New solo opportunity too! I would definitely blow points to solo some otherwise heavily contested NMs.
    Let's also hope a few are pretty easy in that you can go with a small, skilled party than a full alliance (those new ToAU Beastmen kings look daunting). Could this possibly be an opportunity to drop the ToAU job's relic items? (lolno)

  16. #16
    Ridill
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    Re: New Notorious Monsters (06/04/2008)

    Now please. PLEASE make the stuff they drop actually good. I mean, haut is good, but 5year old king drops are better than NMs now. Please please please;;

  17. #17
    Relic Weapons
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    Re: New Notorious Monsters (06/04/2008)

    This is awesome :X Does that sam have a massive warp cudgel on their back? XD

  18. #18
    Ridill
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    Re: New Notorious Monsters (06/04/2008)

    Quote Originally Posted by millionsknives
    This is awesome :X Does that sam have a massive warp cudgel on their back? XD
    MNK with pole, it looks like.

    Also, in before we start speculating to the stats of the possible MNK JSE.

  19. #19
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    Re: New Notorious Monsters (06/04/2008)

    I don't care what they drop, I worry about how we get these points. But one thing needs to happen

    I don't want to see any god damn 5% drop rates from these NM's. They better be have be 100% or have some insane Jelly Ring style droprate.

  20. #20
    CoP Dynamis
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    Re: New Notorious Monsters (06/04/2008)

    Wow...best update ever?

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