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  1. #1
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    Alexandrites price? Too much?

    Title pretty much says it. What are the prices like on your server? Given now we're getting an idea how many are dropping do you think the 30k is fair or are we still going to be waiting years to see a mythic?

    I've seen them selling probably on average for about 10k on Alexander but they can be anywhere from 4k-40k. I can't see them selling for less than 8-10k (most likely a lot more) so even if there is a large supply, which is very doubtful, you're looking at 300 mil easily to fund a mythic in addition to the ridiculous amount of work involved.

    If it ends up you have to complete every upgrade (haven't seen any evidence to show otherwise) this is probably more work than a relic weapon. Captain rank, kill all those HNMs, beat every assault again, 150k NI points, 100k Einherjar points, and 30k alexandrites. All that isn't too bad because a group gets those things together but the alexandrites are still overkill because it's not possible for a group to work on it. From what I've read the average Salvage run nets people 50-60 or so alexandrites being that most people do not go after the Chariot very often. If your average group is 8 players then on average they each would get about 7 each run if each one of those people wanted a mythic it would take them +11 yrs to complete one (doing salvage every day.) Even giving all your alexandrites to 1 person it would probably almost a year and a half to finish.


    Personally I think the alexandrites should have been a point system like Einherjar and had Zasshal or the Qiqirn keep track of them. Maybe they could have even made it possible for people to use alexandrites to buy upgrade items like Orihalcum and Imp. Wootz Ingots. That way mythic weapons could have kept the whole progress completely unrelated to gil so it would be completely different from the relic system.

    Personally I've been telling SE to get bent and that I don't think the players want to see another gil based epic weapon system. I'd like to know what others think about this. I like the concept of a huge long quest that involves so many aspects of the game but the alexandrites undermine it so badly by leaning it heavily on gil and salvage turning the creation of mythic into a solo thing just like relics.

  2. #2
    Nidhogg
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    Quote Originally Posted by orson View Post
    Title pretty much says it. What are the prices like on your server? Given now we're getting an idea how many are dropping do you think the 30k is fair or are we still going to be waiting years to see a mythic?

    I've seen them selling probably on average for about 10k on Alexander but they can be anywhere from 4k-40k. I can't see them selling for less than 8-10k (most likely a lot more) so even if there is a large supply, which is very doubtful, you're looking at 30 mil easily to fund a mythic in addition to the ridiculous amount of work involved.

    If it ends up you have to complete every upgrade (haven't seen any evidence to show otherwise) this is probably more work than a relic weapon. Captain rank, kill all those HNMs, beat every assault again, 150k NI points, 100k Einherjar points, and 30k alexandrites. All that isn't too bad because a group gets those things together but the alexandrites are still overkill because it's not possible for a group to work on it. From what I've read the average Salvage run nets people 50-60 or so alexandrites being that most people do not go after the Chariot very often. If your average group is 8 players then on average they each would get about 7 each run if each one of those people wanted a mythic it would take them +11 yrs to complete one (doing salvage every day.) Even giving all your alexandrites to 1 person it would probably almost a year and a half to finish.


    Personally I think the alexandrites should have been a point system like Einherjar and had Zasshal or the Qiqirn keep track of them. Maybe they could have even made it possible for people to use alexandrites to buy upgrade items like Orihalcum and Imp. Wootz Ingots. That way mythic weapons could have kept the whole progress completely unrelated to gil so it would be completely different from the relic system.

    Personally I've been telling SE to get bent and that I don't think the players want to see another gil based epic weapon system. I'd like to know what others think about this. I like the concept of a huge long quest that involves so many aspects of the game but the alexandrites undermine it so badly by leaning it heavily on gil and salvage turning the creation of mythic into a solo thing just like relics.
    Do you know how long it would take for a dynamis shell that split all the coins across everyone to finish a relic? Or if a 6man group did dynamis regularly and gave all the coins to 1 person?

    If you have 24 people working to farm alexandrite for 1 person (4 groups getting 50 per day each), thats 1400 a week, or, <22 weeks to finish farming 30,000 Alexandrite.

    Yes, from a single person trying to get Alexandrite on their own, this a ridiculous requirement. I'm not sure why you think that is what SE wanted to happen, or that it's their fault that you want it to happen that way. Work as a group and you can complete some mythic weapons.

    And yea, if people went with your split idea in dynamis, you'd probably get some # larger than 11 years to complete your relic.

  3. #3
    Relic Shield
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    Quote Originally Posted by FailureMidgard View Post
    And yea, if people went with your split idea in dynamis, you'd probably get some # larger than 11 years to complete your relic.
    I realize that you'd have to be an idiot not to but the whole relic system is either about sponsoring the runs (salvage you can't have an individual sponsor the run) or you buy the currency it's completely tied to having gil. You can easily farm any city with 12-18 in dynamis and probably walk away with 300-600+ currency. This isn't necessarily a bad thing but in my opinion mythics shouldn't be like this. Mythic weapons' main cock block is now exactly the same as relics, having gil. I for one am sick of the amount of stuff that requires large amounts of gil while having little to no way to produce large amounts of gil. Having a lot of gil does not mean your a more proficient player than the next usually it just means A. you're lucky, B. you have a lot of play time, or C. you buy gil. The whole mythic system should have tried to stay away from that yes make it take a long time to get but don't make it reliant on gil.

    P.S. Just outta curiosity have you noticed what alexandrites are going for?

  4. #4
    Nidhogg
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    While I think it would have been nice to not require gil, I think your first post's logic about 11 years/etc/etc was just kinda silly.

    Basically, it needs to be looked at as a group project, and from that light, it is no more daunting of a task than a Dynamis relic, IMO.

  5. #5
    Cerberus
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    Quote Originally Posted by FailureMidgard View Post
    While I think it would have been nice to not require gil, I think your first post's logic about 11 years/etc/etc was just kinda silly.

    Basically, it needs to be looked at as a group project, and from that light, it is no more daunting of a task than a Dynamis relic, IMO.
    Yes but as already pointed out by the OP. You can not Sponsor Salvage like you can dynamis. In my Salvage group alone almost ALL are trying to go for a Mythic weapons, I can not see 20+ people (possibly 3 different groups) collecting Alex rocks for 1 persons benefit. In my opinion it should be closer to 5k than 30k with the way things are currently set up. In fact i think they shouldnt have added it in the first place. A completely Quest based system which is hard would have been enough, Captain, 8 NM kills, 150k tokens, 50 assault logs & 100k Ichor is enough ffs. Ichor is something you can not accelerate in any way due to the restrictions on Ein entry and ensures that tons of multi Mythic holders dont appear in the same way relics have in a short period. The Alex rocks section of the quest IMO ruins it. With that taken out, it means its not as difficult to get as relic but still out of reach of most people. With it included they have made a quest that had a lot of promise into something even worse than a relic.

  6. #6
    Hydra
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    Quote Originally Posted by Loziel View Post
    Yes but as already pointed out by the OP. You can not Sponsor Salvage like you can dynamis. In my Salvage group alone almost ALL are trying to go for a Mythic weapons, I can not see 20+ people (possibly 3 different groups) collecting Alex rocks for 1 persons benefit. In my opinion it should be closer to 5k than 30k with the way things are currently set up. In fact i think they shouldnt have added it in the first place.
    Don't you love how someone can pay 500K & 30-60 people are ok with that 1 person receiving 1-3m gil worth of dynamis currency but since there's no Salvage entry fee no one will help 1 person make 250K/run. LOL

    The solution is obvious give everyone who attends Salvage 5K each & call it "sponsoring."

    Alexandrites going for 5K on my server.

  7. #7
    E. Body
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    Lowest I've seen on Shiva is 4.85k Highest (and still selling) is 8k.

  8. #8
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    i see alex going for 5-10k alot i've asked people selling if they willing to go lower but none of them were willing. even if my group piling together drops on one person this will take forever god forbid if 2-3 people in the group want them. SE should add drops to nyzul mobs or add a NPC that lets you buy alex with imperial standing, something certainly is needed to speed things this stage up even more.

  9. #9
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    Yes, from a single person trying to get Alexandrite on their own, this a ridiculous requirement. I'm not sure why you think that is what SE wanted to happen, or that it's their fault that you want it to happen that way. Work as a group and you can complete some mythic weapons.
    What I don't understand is why they limit the avaibility of relic weapon to this extent. What's wrong if most endgame player can get 1 relic every year or so...People have multiples jobs to 75, and looking forward something that doesn't seem impossible is going to make many players happy.

    In my opinion, they should just release a new set of relic for every expansion, and allow endgame players to get 1 or 2 within this times. They will have something else to look forward by the time they reach next expansion

  10. #10
    Sandworm Swallows
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    Quote Originally Posted by Kaylia View Post
    What I understand is why they limit the avaibility of relic weapon to this extent. What's wrong if most endgame player can get 1 relic every year or so...People have multiples jobs to 75, and looking forward something that can be done is going to make many people happy.

    In my opinion, they should just release a new set of relic for every expansion, and allow endgame players to get 1 or 2 within this times. They will have something else to look forward by the time they reach next expansion
    You know... that makes a lot of sense.

  11. #11
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    Quote Originally Posted by Kittyn View Post
    Don't you love how someone can pay 500K & 30-60 people are ok with that 1 person receiving 1-3m gil worth of dynamis currency but since there's no Salvage entry fee no one will help 1 person make 250K/run. LOL

    The solution is obvious give everyone who attends Salvage 5K each & call it "sponsoring."

    Alexandrites going for 5K on my server.
    When people can pay for my entry with their AP, I'll gladly let them sponsor. Dynamis=/=Salvage.

    I agree entirely with the gil based relic being stupid. Other FF games you just needed to complete impossible tasks. Relics shouldn't be a status of how much gil you can attain.

  12. #12
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    To tell what the price will be when the markets settles, you have to look at who will be buying it. People who already own a relic are more likely to own another one, and the currency supply is the same or less for Alex, so we could assume the prices would be comparable. I know the economy is deflated right now and some people are hurting, but don't underestimate just how rich the richest people in game are. There will be some PLD out there who buys their Burtgang for 300mil. His server (and possibly other servers he transfers mules to) will have 10k/Alex for a while.

    However, long-term I don't see them selling for over 5k each. 5k each is 150mil for a relic (on top of all the other stuff you have to do.) Burtgang is awesome, and that will be what drives the market. It's probably worth 150mil + Crap, certainly if Excal is worth 120mil to some PLDs. Melee "mystics" seem inferior to their RotZ equivalents (that don't cost 150mil and we've been told are supposed to be better) so apart from some crazies or BLUs/CORs, they probably won't be a factor.

    So yeah, 5k each is my bet. 3k each is what I'd hope they'd settle out to if Burtgang was removed from the game.

  13. #13
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    Quote Originally Posted by Lordwafik View Post
    When people can pay for my entry with their AP, I'll gladly let them sponsor. Dynamis=/=Salvage.

    I agree entirely with the gil based relic being stupid. Other FF games you just needed to complete impossible tasks. Relics shouldn't be a status of how much gil you can attain.
    the fundamental difference is that salvage consumes a limited and very valuable commodity to enter: AP. because it requires a constant feed of AP, if you want to salvage nightly, you have to abandon nyzul isle, you can't try to farm divisor rings (not like they exist anyway...), you can't earn yigit or palawalawhan gear, and gil can't replace these opportunities.

    i also agree that relics being a question of how much gil you can acquire by farming, buying, scamming, or any other means you can just to get an item for one person is silly. all of the other stages from ampoule farming to NM killing to nyzul farming for tokens can be done as a group, so why should that group be forced to choose just 1 person because of one inordinately high requirement that doesn't scale laterally? there's a million ways to solve this. make the alexandrites step a much smaller step where everyone buying it is practical. give everyone who is in zone for an NM kill a share of say a 400 alexandrite pool automatically credited to their total (not dropped and not sellable), the options are limitless, but the way it stands, there's one stupid, completely insurmountable challenge that makes this whole quest a joke.

  14. #14
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    Quote Originally Posted by Spekkio View Post
    the way it stands, there's one stupid, completely insurmountable challenge that makes this whole quest a joke.
    This, and this..

    Quote Originally Posted by Byrthnoth
    Melee "mystics" seem inferior to their RotZ equivalents
    So why bother going for any of the melee ones, considering you need to Ws for the Aftermath on the mage ones ?

  15. #15
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    The best solution is to do Nyzul Isles with your Salvage static. My party started doing nyzul 2-3 months ago 4 times a weeks, and we are halfway done already. It's not like there isn't good gear there, and you should be able to complete it within 6 months (every wanted pieces, 150k, keyitem for everyone, every weapons and maybe some trotter boot and pcc). It's true both event don't overlap, but I can't say it was a huge problem for me


    Nyzul relic will probably drop to 60-80m eventually (2k/alex), which isn't insurmountable, but it's still stupid. I play many hours every days, and never had this much money. I'm not willing to do mindless farming for 9 months to gather this, because that's just not fun.


    You know... that makes a lot of sense.
    I can't tell if you're sarcastic or not with the typo I made in my post.

  16. #16
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    Quote Originally Posted by Kaylia View Post
    The best solution is to do Nyzul Isles with your Salvage static. My party started doing nyzul 2-3 months ago 4 times a weeks, and we are halfway done already. It's not like there isn't good gear there, and you should be able to complete it within 6 months (every wanted pieces, 150k, keyitem for everyone, every weapons and maybe some trotter boot and pcc). It's true both event don't overlap, but I can't say it was a huge problem for me


    Nyzul relic will probably drop to 60-80m eventually (2k/alex), which isn't insurmountable, but it's still stupid. I play many hours every days, and never had this much money. I'm not willing to do mindless farming for 9 months to gather this, because that's just not fun.



    I can't tell if you're sarcastic or not with the typo I made in my post.
    Work is not fun in most cases.... unless you enjoy fishing... in which case you can make fat gils while having fun.

  17. #17
    The God Damn Kuno
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    Things SE needs to do to these weapons:

    1) Less then 10k requirement.
    2) Boss needs a 100% linen pouch and a chance of a 2nd one.
    3) Mage weapon aftermath should stay on for more then an hour. Knowing square it lasts less then a minute, despite the fact it's fairly impossible to get 100 TP on BLM in a minute on anything that matters.

  18. #18
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    Quote Originally Posted by Not Kuno View Post
    Things SE needs to do to these weapons:

    1) Less then 10k requirement.
    2) Boss needs a 100% linen pouch and a chance of a 2nd one.
    3) Mage weapon aftermath should stay on for more then an hour. Knowing square it lasts less then a minute, despite the fact it's fairly impossible to get 100 TP on BLM in a minute on anything that matters.
    #3 is really sad, we all know it's going to happen.



    Anyway, I've said it in another thread, but people should go whine about alexandrite on POL in the suggestion box (same place where you call gm). If we wait until a few people buy 30k alexandrites, it will be harder for them to go back and change it. If we cry enough, maybe they will listen and cut it down again.


    [edit]
    Service and Support -> E-mail support -> Comment and suggestion

    It only take 1 minute of your time...(and 3 sec for SquareEnix to delete it)

  19. #19
    Relic Shield
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    Quote Originally Posted by Kaylia View Post
    #3 is really sad, we all know it's going to happen.



    Anyway, I've said it in another thread, but people should go whine about alexandrite on POL in the suggestion box (same place where you call gm). If we wait until a few people buy 30k alexandrites, it will be harder for them to go back and change it. If we cry enough, maybe they will listen and cut it down again.


    [edit]
    Service and Support -> E-mail support -> Comment and suggestion

    It only take 1 minute of your time...(and 3 sec for SquareEnix to delete it)
    https://secure.playonline.com/polapp...ts&polg_loc=en

    I've been spamming it for a while that's for sure. I think more people need to.

  20. #20
    Zeb
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    IMO, relic and mythic weapon quests should only be open for 1 per player and the currency for upgrading should be ex/rare. Obviously the drop rates for currancy would be increased greatly, but it would make it so you HAVE to earn it through playing, and not being able to just buy it with gil (or real $). That's the one thing I like about the mythic weapon quests, you actually have to go through a lot of the game and not just leach a couple dynamis runs from some LS you paid to get some items.

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