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  1. #1
    Chram
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    Adjustments to the Conflict (Ballista, Brenner) [This was coming]

    Even after all these year's, I still maintain hope that somewhere someday SE will update Ballista and Brenner. Im not a real hardcore PvP person but it get's me so irratated that SE has just completly abandonded Ballista and Brenner. Even if it is broken by all means I still find it fun as hell to play it just to get away from the same repetitive stuff we normally do.

    In all my time of reading SE interviews and such I have never ever seen anyone ask anything to SE during an interview regarding Ballista and Brenner. Sure there are alot more things people want fixed in this game but I think Ballista and Brenner deserve a major update after almost 2 years of being ignored. I really hope if someone does interview SE soon they will ask them about the Conflict games.

  2. #2
    Chram
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    Adrianne Lehmen
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    Balmung
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    Lakshmi

    Obviously valuable items that can be exchanged for Ballista points is a given. More zones would be nice (Ballista in Beaucedine or Xarcabard anyone?), and more EXP/gil given after the match would be splendid, around the area of 1k EXP per match is what I'm thinking.

    Also, my personal wish: UNNERF WEAPON SKILL DAMAGE ; ;

  3. #3
    If you stopped to actually learn something you might not post these uninformed posts.
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    sry for repost.

    Player vs Player Cross-server

    NPC outside The Colosseum
    Speak with NPC, select 1on1 quick fight.
    Your mirrored character is transfered into an instanced area (own PvP server with a huge amount of PvP areas).

    Once inside you can not change equipment, use 2hour or any items. All status effects are erased, TP is set to 0%, HP and MP to 100%. All recast timers reset.

    You are not allowed to move outside a small area before the match begins. Match will start 60 seconds after both players are inside.

    You can /check your opponents job and gear.

    There will be a Moogle there, you can change sub job only.

    After match points are distrobuted, your mirrored character is deleted, you will return to your main character on your own server.

    http://img220.imageshack.us/img220/5014/pvp1io0.png

    anyone?

  4. #4
    BRP
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    Up Exp Reward so that people might actually want to do it. You can get complicated and add measures to protect from minor abuse though. A system like Besieged or Campaign which caps very early and depletes with time would work nicely. Something like 2k for cap 60 could work nicely, maybe a friendly 500-1k extra for winning or getting MVP. Another idea is to have the amount of exp reward fluctuate with the maximum number of players, more players = more exp. The idea of this is that there will be more conflict and more competition.

    Cap 60 only(the only cap that matters anyway): Greatly lower Sidewinder accuracy 30-60 seconds after last use.

    Give Black Mage an innate defensive spell/ability (jesus christ they could use one in PvE too)

    Add Provoke effect to most of SMN's physical BPs.

    Add Provoke effect to other abilities for multiple (melee) jobs. ie Sentinel on whoever the PLD is engaged on.

    Make turning in Petra recover 20% HP and MP for each.

    Decrease casting time after cap 40. Tier III and Tier IV should be quicker.

    Get rid of the Elemental Resistance ointments and just make one ointment for all elements.

    All non-2hr recast timers reset when returning to camp. (Most important for DRG and PUP). Alternatively, when a DRG or PUP is defeated while their pet is out and alive, their timer is reset.

    Pets do not grant Gatebreach when they are defeated within 20' of their owner.

    For Brenner, a Posten's health/power/spells are dependent on the number of characters in the match. Postens are huge dent into the fun in something like 3v3 games. Another, but unnecessary addition would be have the respawning of Postens be player dependent, making them vulnerable while they do so.

    Brenner Liga or whatever would require huge rewards in order to get popular. Rewards that are useful out of PvP.

    LET F8 WORK AGAINST PLAYERS.

    If you are going to do another world tournament, make one change to the old(but nigh perfect) rules: Allow subjobs under a strict condition... Out of the team of 6 give the same restrictions to subjobs as you did with jobs. 1 of a kind per group. So one /WHM, one /NIN, one /WAR. To go along with one WHM, one NIN, and one WAR.


    More zones doesn't sound like the best idea. The Ballista scene is thinned enough.

    Cross server idea sounds good, but it could just up and kill Ballista and Brenner completely. Doesn't sound like a good adjustment to Ballista and Brenner... maybe fix those first.


    EDIT: And this one is iffy, but I am thinking how it could greatly improve the game. WS or Nukes having a chance of adding a 3-7 seconds of Gravity(doesn't stack or overlap with normal gravity).

    EDIT 2: Actually thinking it over... for Ballista Royale rules bringing in items wasn't exactly the greatest thing. Difference making advantages to those willing to spend the most ridiculous amount of gil.

  5. #5
    Nidhogg
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    Seraphus Highwynn
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    When super jump is used, all players who are engaged with the dragoon automatically disengage and delay is reset as if the dragoon was out of range. As it is right now super jump is pointless because they just die when they land, at least they added the special effect to provoke, so add a special effect to Super Jump.

    Oh and make the same go for hide.(but thf are already powerful)

    Oh and make blue magic fair. Disseverment does more damage than a BLM's Burst II in ballista except its instant cast and costs 92 mp and adds an 18dmg/tick poison which in itself does like 2k overtime.

  6. #6
    Old Merits
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    Kujata

    Quote Originally Posted by BRP View Post
    LET F8 WORK AGAINST PLAYERS.
    Does F9 not work in PvP?

  7. #7
    Relic Weapons
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    Cerberus

    Brenner and Ballista are meant to be played because they are fun, not to get gear! Otherwise it just becomes a grind fest like any other activity. Im sick of people saying gear rewards are needed...

    They just need regular updates to keep them fresh and interesting >_> not two years of being blanked

  8. #8
    Chram
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    Quote Originally Posted by millionsknives View Post
    Brenner and Ballista are meant to be played because they are fun, not to get gear! Otherwise it just becomes a grind fest like any other activity. Im sick of people saying gear rewards are needed...

    They just need regular updates to keep them fresh and interesting >_> not two years of being blanked
    I sort of agree with you there about it being more for fun than for gear but at this point any sort of update would be nice for it

  9. #9
    Fake Numbers
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    Some form of internal BlinkMeNot so that i can change my freaking equipment

  10. #10
    BRP
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    I like the idea of limiting equipment changing in PvP, with or without the blinking. To remove it changes the meta-game entirely. I think a good solution would be to disable /equip commands while flagged for PvP and have all equipment changes require manual changes through the equipment screen

  11. #11
    D. Ring
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    I was thinking about having a perk or item rewarded from doing Ballista that is a luxury to have, but not so needed that it makes or breaks you. For example, the Sprint Shoes were a great little bonus incentive to get into Wings.

    One thing I thought of was like a permanent temporary item bag of like 5-8 items you buy with Ballista points. Obviously some of the more broken items would have to be excluded, and I have no idea if it's even technically possible for their servers, but just one rough idea.

  12. #12
    If you stopped to actually learn something you might not post these uninformed posts.
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    The Gobbiebag Part IX

    Summary: Bluffnix wants a trophy he can show his friends.

    *Bronze Trophy: can be bought for 1000 Conflict points.

  13. #13
    Cerberus
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    I've always wondered in addition to ballista, if it would be too difficult to implement a duel anywhere type feature. Simply a mutual agreement upon parties. Menu >> Duel >> Do you accept? >> Yes.

    Then a little moogle pops out and says, "SHINKEN SHOBU HAJIME!" lol

    And just go at it. Upon incapacitation, no exp is lost and you simply Reraise. If SE doesn't want it to become distracting from normal gameplay, they could just limit it to like 5-10 fights a day. The rewards could vary, maybe just like a fraction of ballista points even. Something, lol. Zeni? /shrug

    I believe they were on the right track with Brenner and the Ballista tournament, but somehow lost their motivation.

  14. #14
    RIDE ARMOR
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    Quetzalcoatl

    i already sent feedback and suggests to SE about Conflict system :

    1- Make it able to gain conquest points
    2- Up Exp Reward
    3a- add new equipment just for Conflict
    3b- able to buy equipment with conflict points *they can add new equipment tag (PV) so they can only be used or gain full effect in conflict"

  15. #15
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by Viviton View Post
    Some form of internal BlinkMeNot so that i can change my freaking equipment
    This would be broken/retarded. You have to gear accordingly. If you want a high damage output, you're going to have to sacrifice some defensive traits and vice versa. Would be retarded if a blm could change staff and put on full nuke gear for every nuke and as soon as someone gets near them they instantly swap to earth staff and the most dmg-% and defense+ gear they can find. Or, for example, I use -19% phy dmg gear on mnk so that leaves me with about 1.7khp, but if could swap gear, could come in with full af2 and gigant ect for 2.2k hp and when i drop to 1.7 then swap to my regular defense build, giving me 500 free hp.

  16. #16
    If you stopped to actually learn something you might not post these uninformed posts.
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    lol swap between DEF gear and DD gear for when you hit your opponent and when the opponent hits you... I think equip change should be penetalized if not removed in conflict, yea.

  17. #17
    Chram
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    giving multiple jobs a "provoke" effect would take away from warrior's uniqueness.

    blm doesnt need a defensive spell; in fact no mage needs a "defensive" spell. for blm and rdm, earth staff / jelly ring / cheviot cape are very easy items to obtain and you're sitting at -30% physical damage taken. stack it with ice spikes, stoneskin, phalanx and defensive food-you're good to go.

    i will admit having numerous barspell ointments is annoying as shit. -.-

    cross server would more than likely kill ballista on many servers, if not all of them. plus could you imagine the lag? lol

  18. #18
    BRP
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    Warrior's provoke is currently the only method of tanking in PvP and for PvP that's balanced on grouping, that's a big deal. What you get is soft targets being weaker than they should be. It's not like the Warrior is going to suffer any, they usually focus on dealing damage anyway(compared to say a PLD). Can you list any downsides outside uniqueness? Most jobs aren't unique when you don't count job abilities, spells, and other such important details. There's more to Warrior than Provoke.

    As for your BLM comment, there are too many holes. At level 60 BLMs cannot use cheviot cape or jelly ring. They cannot use both Phalanx and Stoneskin(either /WHM for Stoneskin, or /RDM for Phalanx). Ice Spikes doesn't mitigate damage enough to be viable defense(just like PvE, except in PvE you are less likely to have smart and multiple attackers). -30% won't save a BLM most of the time. It helps, yes, but BLMs lack the other layers of defense to make it useful. It also seems almost impossible to reach at 60 cap. (Also, one reason why BLM is tied to the waist to /WHM or /RDM instead of using the alternative /SCH SE put out is because it has no self-defense, now imagine that without tanks).

    And before you mention uncapped. Uncapped is a joke. Why would you even bother to try to balance that? You would have to nerf so much to even get it close to 60 cap's level of balance(which isn't too balanced).

    60 cap = SFII
    Uncapped = Mortal Kombat

    What SE needs to do is turn SFII into SFII HD Remix. Mortal Kombat will never be a good game.

  19. #19
    Chram
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    Adrianne Lehmen
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    Lakshmi

    Not gonna lie, I usually don't participate in 60s so that was my fault on assumption. lol.

    There isn't much to Warrior outside Provoke. Berserk will get you killed if you keep it on for its full duration, you need a crapton of defense to make Defender worthwhile, most jobs already have a formed of ranged attack, etc, etc, etc. Yes, jobs aren't unique outside their spells and job abilities. If you take those away they all become too bland, and that's incredibly boring. I don't see your point.

    As for your 60cap comment, here's a build I find most BLM/WHMs use on Lakshmi; seems to work well.

    Main: Earth Staff
    Sub: Bugard Strap +1
    Ammo: Morion Talthlum
    Head: Wizard's Pesatos
    Neck: Grandiose Chain
    L.Ear: Moldavite Earring
    R.Ear: Phantom Earring
    Body: Wizard's Coat
    Hands: Wizard's Gloves
    Ring1: Bomb Queen Ring
    Ring2: Multiple Ring
    Back: Intensyfing Cape
    Waist: RSE Belt
    Legs: Wizard's Tonban
    Feet: Wizad's Sabots

    With this build you get a decent amount of HP, -20% physical damage taken, a noticeable spell interruption rate when paired with Aquaveil, paralyze from Ice Spikes (which procs on melee far more than it should...), etc. The majority of the time you should have a Red Mage or a White Mage on your team*, so Protect III and defense food will make you take less damage than you think. When I played BLM my build was nowhere near this and I still maintained a high survival rate.

    The jobs that are soft targets become softer when they don't know how to build for it, like most Summoners I run into, or don't know how to stay back and strike when the time is right. It's their own fault.

    *Depending on how many people you have playing in 60cap, this may vary.

  20. #20
    BRP
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    That build isn't bad, but it lacks the layer of defense to prevent BLM from being an easy target. You aren't going to get anywhere near the reduced numbers mages can get in uncapped so its not like it is a viable replacement for phalanx. A mage onslaught is basically too easy at this point. This works hand in hand with the whole Provoke thing.

    Warriors have more than just Provoke, that is what I am saying. Provoke is certainly interesting, but it's not even unique in PvE. There are many abilities other jobs have that do the same ting. The only real difference is that only one effect in the game transferred to PvP. Giving PvP only one tank causes issues with the soft targets. You also have to consider out of that one class most use damage dealing tactics. Warriors lose very little with the spread of Provoke. The weaker jobs gain a lot with tanks protecting him. At the moment defense works like this: Survive until three or four of your melee friends pick that guy off.

    EDIT: It's not like I am playing favorites. BLM and SMN are hands down some of the weakest jobs in PvP. They could use the boost.

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