I know SE likes to sneak little adjustments in here and there to balance things out without saying anything in the update notes so here's somewhere you can post things you're certain got ninja-fixed. Please back up your claims with at least some substantial proof instead of "ridill drop increased because one dropped today omg."
I only noticed so far that Sharpshot Automaton's damage output has been severely adjusted, at least on lower-level mobs, making me think there have been some damage caps finally placed on its ranged attacks and WSs.
Usually, Armor Piercer does upwards of like 1000~1500 on anything that's in an area like Zi'Tah or lower. Farmin' around for some caskets on PUP since I can easily kill two targets at once and I'm noticing it's Ranged and WS damage is pathetic now.
Point blank ranged attacks (usually a distance which yielded maximum damage) now is doing 55~60 damage on Zi'Tah Master Coeurls.
Armor Piercer is only doing 200~210 damage on various mobs in the area.
Daze is doing about the same.
hmmm...
---Update: The following mysteries/issues are currently at large ---
:: Enfeeble durations on Notorious Monsters drastically reduced as well as resist rates increased.
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