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  1. #1
    Smells like Onions
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    Jailer of prudence duo strategy?

    I'm curious if anyone knows exactly a duo of this would work. Couple RDMs on my server do this routinely but I'm not exactly sure how. There's a few other people I know of on other servers who do this as well.

    Would the wall of justice work? I'm not sure if the glitch still exists where they would warp inside the wall and get stuck there and be untargetable.

    Could one person possibly flee train one of the copies to the tavnazia zone while the other kites it to death around a bush or something? Just not sure how you'd handle flee doing it that way.

    In any case those are my guesses, but there is definitely a solid, working strat out there, and I'm wondering what the insight of the forum could reveal about it.

  2. #2
    Banned.

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    Quote Originally Posted by tryptophan View Post
    I'm curious if anyone knows exactly a duo of this would work. Couple RDMs on my server do this routinely but I'm not exactly sure how. There's a few other people I know of on other servers who do this as well.

    Would the wall of justice work? I'm not sure if the glitch still exists where they would warp inside the wall and get stuck there and be untargetable.

    Could one person possibly flee train one of the copies to the tavnazia zone while the other kites it to death around a bush or something? Just not sure how you'd handle flee doing it that way.

    In any case those are my guesses, but there is definitely a solid, working strat out there, and I'm wondering what the insight of the forum could reveal about it.
    Both RDMs need powder boots(multiple copies). One needs wlegs. I would advise idling in the boots to avoid timers when necessary.

    1. Seperate parties, full buff(composure probably makes this noticably easier), use tacos.
    2. The RDM with wlegs pops them, the other tags the unclaimed one and uses 3-4 powder boots to train as far as possible(past the entrance to sealion's den), then dies and reraises. At the same time, the RDM with wlegs should be kiting theirs around the bush.
    3. After the deaggroed copy has been walking toward the other for 3 minutes, it'll depop and the other will open it's mouth. At this point, the RDM with wlegs should use powder boots(multiple copies if necessary) and head toward sealion's den.
    4. The other RDM should be standing up next to the huxzoi zoneline, and getting buffs up/mp back from weakness, when the wlegs rdm gets there they should stand on the right end of the ramp, bottom of it.
    5. Trade hate, keeping Bio up. It warps on occasion, but it also likes to path all the way down the ramp and around, giving you free time. You need to be very good at trading hate, if it warps a few times in a row you start to have problems. I would not recommend doing this with RDMs that don't at least have a PROPER -physical build(including darksteel+1, not just terras/cheviot). I'm not entirely sure why it doesn't warp all of the time, might have to do with the actual distance to the player being low when hate changes even though it needs to path around the ramp.

  3. #3
    Smells like Onions
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    Thanks a lot for the reply, I'll definitely look into it.

    Just for posterity, is the wall of justice completely useless for this? It'd be a lot easier obviously if it was at all possible.

    The pull would suck a little more i think, but I'm guessing it'd be an easier fight.

  4. #4
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    Quote Originally Posted by tryptophan View Post
    Thanks a lot for the reply, I'll definitely look into it.

    Just for posterity, is the wall of justice completely useless for this? It'd be a lot easier obviously if it was at all possible.

    The pull would suck a little more i think, but I'm guessing it'd be an easier fight.
    It works, but you'd probably be better off using the mea accessable one than going all the way to justice. A lot of people call wall of justice cheating and I'm sure if you got a GM with a stick up their ass you could get in trouble for it, so I posted a legitimate strategy first.

  5. #5
    Smells like Onions
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    I was under the impression that the mea one didn't work quite as well as the dem one, though I could definitely be wrong.

    Have you ever heard of prudence getting "stuck" inside the wall and thus being unkillable? That's all I'd be worried about really, since it could end up just being a waste of a popset if that's true.

    Thanks again for the reply.

  6. #6
    New Spam Forum
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    FFXI Server
    Gilgamesh

    My ls use a RDM and a RNG to depop one of them, i'm usually the RDM depoping one. Seems to warp about when it 2hrs from what i've noticed when kiting it around a bush.

  7. #7
    E. Body
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    I think it warps during 2hr also, I also heard about people getting it stuck in the wall and losing the pop.

  8. #8
    Old Merits
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    Its more a "hide + flee" then a warp. Since its a thief mob

  9. #9
    Every day I'm wafflin'
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    Fenrir

    Quote Originally Posted by fishstix View Post
    I think it warps during 2hr also, I also heard about people getting it stuck in the wall and losing the pop.
    It doesn't warp, they just sort of glitch-vanish. They don't actually move at all, just turn invisible and become untargetable. We discovered this by pulling a Phuabo next to where they'd disappeared and casting Diaga on it - we still got a message indicating that the spell had hit the Jailers as well (although they resisted the effect since they were untargetable).

    The secret to WoJ'ing this fight is... wait for it... (dum dum dum)... having the person who last had hate on them log off. They'll reappear and the person still logged in needs to immediately grab their attention with Diaga in order to prevent them from returning to their spawn. You're welcome.

    http://i74.photobucket.com/albums/i2...227_211655.png

  10. #10
    Yoshi P
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    FFXIV Character
    Fitz Everleigh
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    Excalibur

    Is the glitch vanishing with all Jailers, or does it just occur with Prudence?

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