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  1. #1
    So hard we fuck rocks
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    Sylph

    Server specific campaign status, or who got what.

    I'm basically wondering how each servers campaign battles are going, I haven't been able to find a site that posts any status, but I do know that Valefor hasn't controlled any beastman strong hold in the past in over 4+ months. I'd really like to do the campaign ops associated with them.

    Also baring starting a campaign LS is there any sort of way, for people individually, to affect the campaign battels, other than the same old campaign ops?

  2. #2
    Tagus
    Guest

    I don't know about other servers, but campaign on Asura is for serious business onry. I got yelled at this week by this really epic PLD named aeryck for feeding the mob he was solo'ing TP while leveling my 67 THF, and I was totally like, dude. Chill out.

    But to seriously answer your question, we can't control all the main cities, let alone a beastman stronghold, and people are always yelling at each other. It's pretty cool.

  3. #3
    New Spam Forum
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    Ragnarok

    It has been a while since we had access to special OPs in Ragnarok.

    Regarding your second question, there were some old threads about individuals attempts to defend a whole campaign, such as aggroing and kiting mobs so they don't damage fortifications.

    The problem isn't winning a certain campaign but maintaining control during the whole week or during the last days.

  4. #4
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

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    Sylph

    Fairy hasn't had a Beastmen Stronghold in ages either. We've got close at times, but no one seems to bother going to the strongholds to try to take them the rare times we can try.

  5. #5
    Puppetmaster
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    Siren

    Siren is about the same, we havn't done enough to gain access to the Strongholds nor have we done badly enough to have City Campaigns. From my experience it seems zones need constant monitoring for your influence to stay in that region, but there was a topic awhile back I'm sure you could dig up.

    Curious myself though, they used to mess with Campaign every patch or so...how long ago since they messed with it last? One? Two patches?

  6. #6
    Sea Torques
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    Bismarck

    Also been a while on Bismarck. San d'Oria usually has a ton of people at its campaign battles, so doesn't have trouble keeping 5 or 6 areas every week. Bastok usually is decent, and holds on to gusta / grauberg / rolanberry every week. Windy shifts from week to week since so few people go to those areas. 20 people for a 8-9 wave battle in meriph when one wave in Jugner gets 20-40...yeah... gonna have yags in Windy again next week.

    All our roundel earrings are imported on this server =/

  7. #7
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    Quote Originally Posted by Greyman View Post
    Siren is about the same, we havn't done enough to gain access to the Strongholds nor have we done badly enough to have City Campaigns. From my experience it seems zones need constant monitoring for your influence to stay in that region, but there was a topic awhile back I'm sure you could dig up.

    Curious myself though, they used to mess with Campaign every patch or so...how long ago since they messed with it last? One? Two patches?
    Campaign got patched the patch before this last one iirc. The union crates and ANNM were the incentive to do more campaign and care about the zones being under control but it's hard to really take strongholds when the last minute control swing is left to the JP due to when conquest gets tallied.

    Ultimately, the biggest hit Campaign took was when the Fortifications nerf happened because it completely evicerated the point of offensive campaign battles. For better or worse, the people AFKing in dungeon campaigns getting EXP off forts were doing more for campaign than the nerf ever did.

  8. #8
    Relic Weapons
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    FFXI Server
    Ragnarok

    Quote Originally Posted by Khiinroye View Post
    Also been a while on Bismarck. San d'Oria usually has a ton of people at its campaign battles, so doesn't have trouble keeping 5 or 6 areas every week. Bastok usually is decent, and holds on to gusta / grauberg / rolanberry every week. Windy shifts from week to week since so few people go to those areas. 20 people for a 8-9 wave battle in meriph when one wave in Jugner gets 20-40...yeah... gonna have yags in Windy again next week.

    All our roundel earrings are imported on this server =/
    Roundel earrings and cuch belts are imported too on ragnarok. Wonder which servers are they from? Shouldn't be hard to find out i suppose.

  9. #9
    Relic Weapons
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    FFXI Server
    Carbuncle

    It really depends on the beastmen and allied settings for the week. If the beastmen are in an aggressive mood, then there's little players can do to keep them from taking zones.

    If 3-4 waves of beastmen attack the zone 4 minutes after a battle starts, there's not much that can be done unless there's a crapload of players already camped out in that zone. I've seen such battles last for under 8 minutes total from the battle start message to the battle end. And of course the allied npcs are often nowhere to be found in this situation.

    I noticed that since the last major update, the allies have been struggling a bit more to keep their zones so I'm not going to rule out a beastmen buff in that last update.

    It's also not helping that since the addition of the northlands, allies will often waste resources attacking them with almost no hope of winning. Unless of course it's the Super Paladin of Sandoria that can solo an entire army with a little extra healing. It's a shame too, as I've had some really awesome fights in Beaucedine but few players bother to go there.

    To answer the OPs question, I haven't seen a stronghold taken on Carbuncle in a long time. Currently it's 4/5/5/9 which is unusual since Bastok usually does poorly. I notice Sandoria is usually the best about keeping/retaking zones, while Windurst tends to flip flop a lot, and Bastok usually struggles.

  10. #10
    Puppetmaster
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    Dec 2009
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    FFXI Server
    Ifrit

    Ifrit finally controls La Voule (S) and I believe thats only because all the JP's teamed up the last 12 hours before tally and camped the zoned for battles.

  11. #11
    Demosthenes11
    Guest

    not adjusting difficulty of taking beastmen zones based on the player population is so SE ^_^

  12. #12
    E. Body
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    Siren

    Quote Originally Posted by Tagus View Post
    I don't know about other servers, but campaign on Asura is for serious business onry. I got yelled at this week by this really epic PLD named aeryck for feeding the mob he was solo'ing TP while leveling my 67 THF, and I was totally like, dude. Chill out.
    I actually get kinda annoyed about this, albeit not verbally. However, the ones I really hate are the people that use Kraken clubs and Merc Kris.

  13. #13
    They're coming to take me away. Ha Ha!
    Join Date
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    2,624
    BG Level
    7

    I think Sandy is gonna do better on every server since all of the WotG missions involve you going back there 8 million times. As such, a lot of people are going to stick with Sandy Campaign zones cause it costs less AN to get to and from them and because it allows certain Ops.

    Some people choose which zones to campaign in (and sometimes to ally themselves with) based on the jobs they have versus which mob types they will be fighting. Orcs can be dangerous from the front due to counterstance (bad for tanks, DDs who are likely to take hate, and soloists). Quads take reduced damage from behind (really only matters to THF and NINs using that one stance who's name escapes me). Yags spam Sweep (bad for jobs that can't heal themselves or don't spam shadows).

    At the glance, Quads seem the most harmless, but their NMs like to spam Wrath of Gu'Dha.

  14. #14
    Puppetmaster
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    Siren

    Quote Originally Posted by ronin sparthos View Post
    Campaign got patched the patch before this last one iirc. The union crates and ANNM were the incentive to do more campaign and care about the zones being under control but it's hard to really take strongholds when the last minute control swing is left to the JP due to when conquest gets tallied.

    Ultimately, the biggest hit Campaign took was when the Fortifications nerf happened because it completely evicerated the point of offensive campaign battles. For better or worse, the people AFKing in dungeon campaigns getting EXP off forts were doing more for campaign than the nerf ever did.
    I forgot about that, thanks.

    It seems though Campaign requires more...effort and communication than should be, for example plenty isn't used, the war plan for the week, particular OPs etc. You wonder how much easier taking control of Strongholds would be if these were used more, any information how much they effect Campaign?

  15. #15
    Sea Torques
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    FFXI Server
    Bismarck

    Another thing to consider is how far the run is to get to the battle. Sandy and bastok are all decent. Ronfaure is about a minute out for the farthest. Windy has...Meriph as the 2nd closest, which is about as far as Ronfaure. Sauromugue is about a 2 minute run. Fort Karugo-Narugo and Garlaige don't even put you on the same map as the fortifications. Those three are terrible placement.

  16. #16
    New Spam Forum
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    Alexander

    This is a good topic and i been focusing in campaign lately and i found some important stuff....


    1.-Getting freelances HELPS a lot....( for example fafnir can take an entire yag wave with some cures)

    2.-Campaign in xarcabard (s) is still retarded... Ampiptheres still agro u no matter what and they are very near campaign op.

    3.-Fighting the mega boss at xarcabard (s) is impossible with the windy npcs... Because they always use magic AND KEEP HEALING IT ( for those who dnot know this mob switches to magical or physical inmunity and gets hp back if u do that kind of dmg)
    I Reported that with gms several times and they just dont care.

    4.-Doing campaign battle at beastmen stronghold is ALMOST IMPOSSIBLE because u always get aggro from normal mobs( i tried a lot in .... castle oztroja .. but really becomes meaningles) ( SE needs to remove the damn aggro from normal mobs when u have tags

    5.-The power of the megabosses at beauc and xarc is ridiculous no one can tank that shit.... And i made an experiment ... I pulled shadowwing at beauc then ... got him ALONE against the sandy paladins ( yeah the one that uses uriel blade) and guess what.... He ALONE killed the 10 npcs and put the npc leader to 20%

    6.-You can get beastmen areas in your control ( not strongholds) by just pulling the mobs one by one when the npcs are approaching them
    Example: I did that in Garlaige citadel... and won like 20% of the control alone.

    7.-Its impossible to gt those areas unless the jp want them as far i see they get organized and do campaign battle 10 hours before taly

    In this point i would like to ask someone if they know how the jp organize or who makes that possible to talk with them.


    8.-SE needs to put outpost to beastmen stronghold to make the ppl more entusiastic in doing campaign battle in those places..

    9.-Hitting fortifications should give more exp.. not as much as before but really ive been hitting the damn fort when there's no mob for about 1 hour to just get 10 allied notes.

    And i have some questions

    1.-Getting beauc and xarc gives u any benefit ?

  17. #17
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Lakshmi

    The union loot for northlands can be quiet awesome (imperial wootz in xarc for example) but those battles are almost always lopsided affairs where the allied get completely decimated, 3-4 enemy units show up and on top of that you have the "fixed" monster positioning in Xarc (S) to deal with (haha SE, fixed my ass those mobs were).

    Sandy usually fares well on Lakshmi, Bastok goes from 1 zone at times to having all the next week and Windy summarizes mediocrity.

    We haven't had Plucking Wings or Cracking Shells on this server ever and the last time we had Splitting Heirs you could have just lined up the bodybags for the amount of people failing the BCNM after the patch happened where the repops would constantly come back to the gate to attack the party.

    In summary, I like campaign but the sheer stupidity of nerfing offensive campaign coupled with the sheer ease of being MPKed stifles the fun of it. Seeing awesome union pools is incentive but Beau (S) cheapness with Gargouilles and zoning into Xarc (S) dead because of Amphipteres is stupid.

    Let's not even get into the "only JP times matter" because ultimately unless you stay up all saturday night to take control of a stronghold you're fucked from the NA perspective.

  18. #18
    New Spam Forum
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    Ragnarok

    Quote Originally Posted by takito09 View Post
    1.-Getting beauc and xarc gives u any benefit ?
    Not about special OPs. Having 7 controlled areas including xarca or beaucedine won't grant you access to BC.

    Maybe if you have La Value/Oztroja/Beadeaux + 6 ? Not sure, I remember having 7 OPs including xarca and not being able to get special OP, but I don't remember if we had La Value or not...

  19. #19
    New Spam Forum
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    Bahamut

    Quote Originally Posted by Khiinroye View Post
    Also been a while on Bismarck. San d'Oria usually has a ton of people at its campaign battles, so doesn't have trouble keeping 5 or 6 areas every week. Bastok usually is decent, and holds on to gusta / grauberg / rolanberry every week. Windy shifts from week to week since so few people go to those areas. 20 people for a 8-9 wave battle in meriph when one wave in Jugner gets 20-40...yeah... gonna have yags in Windy again next week.
    Almost the same on Bahamut.
    Sandoria has 4/5 of the players and all freelancers, usually owning all their zones, still they can't manage to win La Vaule (Splitting Heirs hasn't happened for over a half year or so).
    Bastok is doing decent since their NPCs do fine against Quadavs without too much help from players.
    Windurst used to have some freelancers but lost all (to Sandoria) when the people that cared quit or left the server. Also those squishy Windurst NPCs stand no chance against Yagudos and we have City battles in Windurst every 2nd or 3rd week.

    Largest impact on campaign was
    a) All good rewards (Splitting Heirs/AN items) put to Sandoria made a lot of players change there, never looking back
    b) Fortification nerf killed the incentive of taking lost zones back, which hit nations with less people that lose zones regulary even harder
    c) Bahamut Server still being closed, lots of players leaving/quitting, server bleeding out, especially in EU/US timezone. So even if Jp players in less populated campaigns try to take over a zone, all their efforts go down the drain when noone takes over outside their timezone.

  20. #20
    Melee Summoner
    Join Date
    Oct 2009
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    FFXI Server
    Leviathan

    Remora's campaign has been weak since about a month after the unions were introduced. We had almost every zone conquered in the couple weeks after that, but now Windy goes back and forth between having just Windy and having Windy + 1 other zone, usually Meri or Fort K-N. There were battles in Bastok for a few weeks, but they can usually pick up Grauberg and North Gusty too. Sandy always has at least one other zone, but can come close to having all of theirs.

    Right now the standings are:

    Windy: Just Windy.
    Bastok: Bastok, Grauberg, Crawler's Nest.
    Sandy: Sandy, Jugner.

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