No thread on this yet?
http://forzamotorsport.net/en-us/Default.aspx
Demo for Gold members on October 3rd, Silver can download it on October 7th with a release date of October 11th.
No thread on this yet?
http://forzamotorsport.net/en-us/Default.aspx
Demo for Gold members on October 3rd, Silver can download it on October 7th with a release date of October 11th.
Been digging around for some more information, mostly because I hate my job, and I found out some other little tidbits if you own Forza 3.
Apparently you will be rewarded for your progress in Forza 3, based on your Driver Level.
Additionally, if you own a car in this list you will get the same car in Forza 4 when you start out.
Kind of a neat way to reward your fans.
Can't wait for this. Did any BGers ever get together for Forza 3 races?
I picked up Forza 3 to play with a friend, and the thing that really bothers me is all of the cars they expect you to pay for. That on top of the repetitive race seasons is why I'll be passing on this.
Also because the warthog will be driveable apparently.
Demo hits the Marketplace on October 3rd; can't wait~
Those DLC cars weren't introduced until quite a bit after the game was released. If you have a general problem with DLC I can understand your frustration, but I thought the release of new cars was a good thing.
The Warthog is actually not driveable.
And the career mode has been completely revised this iteration.
Forza 4 begins with a rallying cry. The unmistakable voice of Jeremy Clarkson insists that you and he are a dying breed, the sort of person who still loves the sound and feel of a gas-guzzling V8 in spite of general sentiments moving in a more environmentally friendly direction. There aren't a lot of places modern-day gearheads can go to be celebrated, he says, but you can find one of those places in Forza 4.
But you needn't necessarily be a fan of monstrously powered V8s to feel at home in the game. In fact, that's sort of the entire point of this game. Turn 10 Studios is taking a more hands-off approach to the game's career mode, dubbed World Tour, in an effort to let players more easily find a few favorite cars and really stick with them. Game director Dan Greenawalt sees the irony in this by acknowledging that there's something a little funny about offering 500-plus cars only to let players narrow in on the three or four they really like for the entire duration of the career mode. But if there's one thing Turn 10 doesn't want to do, it is force people into playing someone else's idea of a driving game.
One big change has to do with the way driver levels work in the World Tour. In previous games, you'd be automatically gifted a new car every time you collected enough XP to reach a new level. Sometimes that car was exactly what you wanted; other times, it was a Volkswagen Touareg. The problem had to do with the fact that it was one predetermined car at every level of the game. Now, you're given a choice that is handily organized by theme.
The first level of the game offers you a choice of nimble subcompacts like the Ford Ka or the Toyota Aygo. As you level up, you're greeted with other choices like zippy hot hatchbacks, sport coupes, Trans-Am Legends, and Friday Night Cruisers. Some of those collections, like the subcompacts and hot hatches, let you choose from about a half-dozen cars. Others are more like boxing matches between iconic classics where you get to choose the winner, like the choice of Friday Night Cruisers. Will it be the 1960 Corvette convertible or the substantially larger 1957 Ford Thunderbird? Who knows? It's your call.
What you wind up with is a garage that's a lot more personal than it was in Forza 3's career mode. You won't always find a car you're in love with at every new level of the game, but for the most part, when you cycle through which car you want to take into an event, there's a much more substantial feeling of ownership in knowing that you weighed the pros and cons of all those cars versus the competition. You're the one who brought home that car. You're the one who took that '57 T-Bird and put a sweet decal of a rabbit farting fire on it. (Oh, wait, sorry. That last one was just us.)
Then there's the way World Tour events are structured. If you remember Forza 3, you'll recall that whole calendar system that took you from one specific event to the next. Those events were largely determined by which cars you had in your garage, but there was only one event to choose from at a time. In Forza 4's World Tour, you're instead flown around to different tracks throughout the world and given the choice to race in any one of your cars. When you pick a vehicle you want to race in, the game will give you a few different event options, like rear-engine cars only or Audi versus BMW and events of that nature.
The result is a game that gives you a lot more choice over the cars you take to events, if not the events themselves. The sequencing of tracks is all done by the game, and occasionally, oddball events will be thrown into the mix (like the delightfully fun Top Gear Bowling where you're driving through bowling pins on the famous Top Gear test track) that you can't skip in favor of a more traditional race. But overall, we really like how you can just focus in on the cars that you want to race. The lower-end cars will peak eventually, so you can't take that fully upgraded Ford Ka up against other A-level cars and expect to win a race. But on the whole, it's very much about you and your taste in cars.
Forza Motorsport 4 is due for release on October 11.
I loved 2 when it got it with my elite couple years back. I avoided 3 because the two disc thing with cars kinda bothered me then. How was it though?
Regardless of anything else, this game will live or die by it's physics.
Yeah really, I'll wait for the demo to decide. I really do need a good racing game since I can't get GT5, and the forza series has pretty much been their only real competition.
I'm trying to find the magazine ad for this game where they put a picture of a real Audi next to theirs in game split down the middle, and they couldn't even draw the car to correct proportions in the game.
Random screenshots posted on neogaf:
http://www.abload.de/img/getphoto4frh.jpg
http://www.abload.de/img/getphoto.ashx4357c1j.jpg
http://www.abload.de/img/getphoto.ashx434kdfw.jpg
http://www.abload.de/img/getphoto.ashx4300f3v.jpg
http://www.abload.de/img/getphoto.ashx425lffc.jpg
http://www.abload.de/img/getphoto.ashx424ke5w.jpg
http://www.abload.de/img/getphoto.ashx422dcqq.jpg
http://www.abload.de/img/getphoto.ashx4236f5r.jpg
http://farm7.static.flickr.com/6164/...63dcd9d8_b.jpg
http://www.abload.de/img/getphoto.ashx873pz1.jpg
http://www.abload.de/img/getphotogfy6.jpg
http://www.abload.de/img/getphoto.ashx109sqiz.jpg
http://www.4mul8.net/up/files/1370_xfg73/14.jpg
http://www.abload.de/img/mirror_reflex1u6v.gif
The E3 footage this year looked really really really bad ( like worse physics than fm2/3 ).
Gonna wait and see if the physics are good or they've gone more casualtastic.
FM3 was a step in the wrong direction though, the physics took a major hit and took it away from sim and much more towards arcade ( not completely, but noticeably ).
FM4 is meant to be more sim physics, but need someone with a proper wheel and sim experience to play and say yea/nay, or get some hands on myself before I'll get my fanboy on.
That's fair. I think I'm coming across as a bit of a fanboy myself, which isn't my intention, but I loves me some racing games so I'm down for anything new that comes out. Forza, Gran Turismo, and to a lesser extent Need For Speed. Shift 2 wasn't too bad, the car sounds were pretty good. That's something that GT5 did horrible with imo.
Game is pretty thats for sure... why oh why cant they release this on PC
And ya, this game is looking pretty damn good. The new lighting they're using really looks amazing and I'm beyond thrilled they put the Zonda Cinque in the game. Car sounds so freaking amazing and that cockpit screenshot is sick.