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  1. #1
    Bagel
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    New Instanced Raids (03/07/2012)

    Patch 1.21 will add two new instanced raids. This Topics update takes a look at one of them, Cutter's Cry.
    Cutter's Cry
    Trees are few and vegetation sparse in dry, barren Thanalan.

    For as long as anyone can remember, the lumber traders of Ul'dah have hired botanists to bring fine wood back from Mor Dhona. The road from Ul'dah to Mor Dhona winds over Cutter's Pass, named after the woodcutters who cross it as they travel to and fro between the forests and the lumber yards.

    A cave called Cutter's Cry stands near the pass, and most woodcutters know to steer well clear of its dark, gaping maw. They whisper of horrors lurking within, the most terrible of all beings─the chimera, a three-headed monster straight from the underworld. Sometimes, when the winds are up and the air bites hard and cold, you can, if you listen hard enough, hear the pitiful cries of those who had fallen victim to the beast. It is a sound that chills the blood more surely than any north wind.

    Once, thirty years ago, the merchants decided to hire mercenaries to clear the monsters from the cave and make Cutter's Pass safe for their agents. The Darklight Raiders were the unfortunate band who agreed to take on the job. Many of their number entered that cave, and very, very few emerged. But still, the chimera was dead―or so it was believed.



    Features
    Cutter's Cry is an extremely challenging instanced raid meant for full parties of eight adventurers, consisting of Disciples of War and Magic at level 45 or higher. In the caverns await many dangers―fearsome monsters, of course, but also rivers of quicksand and other natural hazards. If you are to survive the journey through the forking caverns and overcome the threats within, you will need to work closely with the other adventurers in your band.

    ~~~

    THAT MONK

    2:45

    WHAT THE FUCK IS THAT

  2. #2
    The Real Cookiemonster
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    What I got out of that video was "we're beating up tonnes of previously existing mobs again and again and again.." then fight ONE new one?

  3. #3
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Cool MNK can teleport lol.

    Also We see from those videos that Jobs won't have much more HP and MP then class (which we kinda all knew but still lol)

  4. #4
    Old Merits
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    Whoa. I love Mnk, and now I'll love it more. Another thing. @ :50 you see a spell that is not Freeze. He even uses Freeze later in the video. It might be a lot of same enemies except boss, but I am excited. :D

  5. #5
    The Once and Future Wamoura
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    oh man hauteclaire here i come

  6. #6
    PUP Power!
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    Quote Originally Posted by Ratatapa View Post
    Cool MNK can teleport lol.

    Also We see from those videos that Jobs won't have much more HP and MP then class (which we kinda all knew but still lol)
    Hmm I don't know about that. Do MRDs typically get 4k HP? Also, as a THM, my MP pool is about 800 or so less than what the BLM has.

  7. #7
    Nidhogg
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    Quote Originally Posted by Hellfury View Post
    What I got out of that video was "we're beating up tonnes of previously existing mobs again and again and again.." then fight ONE new one?
    Can't really expect them to make dozens of unique trash mobs just to be used in a dungeon that has a shelf life of about 2-3 months. If they make new mobs they will go in general areas, which will also be used in dungeons.

  8. #8
    BG's most likeable Québécois
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    Quote Originally Posted by Toth View Post
    Hmm I don't know about that. Do MRDs typically get 4k HP? Also, as a THM, my MP pool is about 800 or so less than what the BLM has.


    Duno as CNJ i got like 2.7k HP and 3.4k MP in parties

  9. #9
    Relic Horn
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    Oh boy, teleports and timers.

    Can't wait to skip all the enemies like in Darkhold.

  10. #10
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    Will be interesting if they've managed to take what they did wrong in Darkhold and create better instances for it.

    My initial prediction: No.

    Chimera looks neat though, and as someone else said there's a new spell effect for an ice spell that isn't Freeze, would be interesting to see whether they're FINALLY updating the craptastic effects of the pre-existing spells.

  11. #11
    PUP Power!
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    Quote Originally Posted by Ratatapa View Post
    Duno as CNJ i got like 2.7k HP and 3.4k MP in parties
    Oh duh, forgot about party bonuses. NVM then lol

  12. #12
    F5 Like A Boss.
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    Could they have used a new song...? Also this is a lot of the same. ;/

  13. #13
    The Defense is ready, Your Honor
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    That "teleport" looks like riftwalk in Rift; same basic premise of instantly "teleporting" to your opponent and landing an attack. I wonder if they'll have a non-attacking version of it to simply allow for the enhanced movement. Also wonder what the max range is for it, and whether you have to have a target selected to make it work (probably).

  14. #14
    Yoshi P
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    Looks good, I just hope it isn't a bum rush to the end like Darkhold was.

  15. #15
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    heres a screenshot of the description for that MNK 'dash' move. Doesnt seem to match any of the names of the 5 new moves. Can anyone translate?



  16. #16
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    Quote Originally Posted by TacoTaru View Post
    Looks good, I just hope it isn't a bum rush to the end like Darkhold was.
    It will be.

    Probably will have bonus (chest) for <25 min completion too.

    Still curious to what rewards we will be getting (materia? rare/ex accessories? more weapons..?)

  17. #17
    SPOONY BeARD
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    Quote Originally Posted by Aratharn View Post
    It will be.

    Probably will have bonus (chest) for <25 min completion too.

    Still curious to what rewards we will be getting (materia? rare/ex accessories? more weapons..?)

    My bet is on a Hodge podge of gear similar to darkhold

  18. #18
    Relic Horn
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    Quote Originally Posted by Sigmakan View Post
    heres a screenshot of the description for that MNK 'dash' move. Doesnt seem to match any of the names of the 5 new moves. Can anyone translate?


    Would be pretty cool if jobs also modified the behavior of some class skills (and it has been kept secret up to now), but that's probably expecting too much. It's more likely that they changed one of the 5 monk skills.

    Hopefully Reinheart will translate it later today.

  19. #19
    Vuitton
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    Any instance will be a bum rush to the end because players are lazy/impatient. All SE has to do is make mobs in dungeons unleashable and remove any mechanic that makes mobs of one section of the dungeon disappear in order to repopulate another section. Also, SE needs to stop rewarding players that bumrush/train 10,000 mobs with extra chests.

    I liked the dungeon concept they used in Black Shroud's 1000 Maws of Toto-rak. Many paths to different bosses / can only choose one path/boss.

  20. #20
    CoP Dynamis
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    Pretty sure the high HPs are some sort of buff, at the tail end of the video the MNK loses some buff and his HP drops off around 1k.

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