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Thread: AF2+ Info here     submit to reddit submit to twitter

  1. #1
    Physicist
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    Feb 2005
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    FFXIV Character
    Raineer Severus
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    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    AF2+ Info here

    Worth Upgrading? (I'll try to get each job's notables, assume that all base stats like INT go up 1 as well)
    RDM - Legs have 2 more elem skill, Feet 1 more MAB
    WHM - Every piece that had -enmity now has 1 more -enmity. Hands now +20hp, legs +22 resistance
    MNK - Feet 2 more guarding, more subtle blow where you had it
    SMN - Body goes from -3 delay to -4, feet adds 2 enmity (to avatar?), 2 more skill on hands
    NIN - 1 more STR on gloves, 2 evasion on legs, 2 skill on feet "dusk to dawn" instead of night.
    THF - No TH2 1 more enmity everywhere, 1 more base stat everywhere
    BLM - 2 skill on body, 2 skill on hands, less enmity everywhere, nothin special :/
    WAR - 2 more parrying head, body 2 atk 20 more hp, 2 more atk hands, no added enmity
    BRD - 2 more wind on hands, no string or singing, kinda owned :/
    RNG - 2 more r.atk on feet, 2 more r.acc legs, more -enmity
    PLD - HP and enmity everywhere, every base stat up, MP+18 on head
    BST - 1 more charm on body (nowhere else), more HP and stats, MP+19 on head
    DRG - Fairly nice, Haste+2 on body, head 1str/2atk, hands 2acc, wyvern hHP and % dmg boosted
    SAM - 2 more StoreTP on body, 2atk on feet, 2acc on head, 2atk on hands
    DRK - 2 more acc on body, 2 more dark skill on hands AND legs, 2 acc on feet, +18 MP on legs


    Level 70 AF2's (new dynamis drops??)
    RDM - Duelist's Belt RDM70 (Ra/ex) 4 INT/MND +4 HP/MP healing...
    WHM - Cleric's Belt - DEF:4 MP+40 MND+6 MP recovered while healing +3
    MNK - Melee Cape - MNK70 - DEF:8 VIT+5 MND +5HP recovered while healing +5
    SMN - Summoner Cape HP+30 MP+30 Enmity-1 (ZOMG)
    NIN - (wierdname) Sarashi Evasion+4 Haste+4% M.Acc +2
    RNG - Scout's Belt DEF:4 AGI+5 Ranged Accuracy+7 Ranged Attack+7
    BLM - Sorecer's Belt - DEF:4 HP+20 INT+6 - Spell interruption rate down 8%
    BRD - Bard's Cape - DEF:6 CHR+7 Accuracy+7 Evasion+7
    WAR - Warrior's Stone - DEF:5 STR+5 Accuracy+7 Opponent's critical hit rate -2%
    PLD - Valor's Cape - DEF:16 HP+40 VIT+6 Enmity+3
    BST - Monster Belt - DEF:5 CHR+6 Accuracy+7 Enmity-3
    DRG - Wyrm Belt - DEF:5 VIT+5 Accuracy+7 Attack+7
    THF - Assassin's Cape - DEF:7 DEX+4 AGI+4 Enmity+5
    SAM - Saotome Kosi-Ate - DEX+5 Accuracy+7 Ranged Accuracy+7
    DRK - Abyss Cape - DEF:6 Accuracy+7 Weapon Skill Accuracy+7 Magic Accuracy+7

    Did I miss anything? lol /stagger
    I'm spent... hope this list helped some people and miraculously my boss never noticed (maybe I don't do enough in the first place)

  2. #2
    E. Body
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    Re: AF2+ Info here

    Quote Originally Posted by Raineer
    Just installed... Duelist Chapeau +1 has 3 MND and HP+14 that's all. Tabard +1has 2 more healing skill and 6 more MP.

    Will edit when I find something AWESOMELY AWESOME. So far it's just like AF1+, checking FURIOUSLY....
    Gogo SE's vision of itemization!

  3. #3
    Puppetmaster
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    3mnd. Thank you SE :D

  4. #4
    This isnt going so well guys.
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    War mufflers+1 probably pwn

  5. #5
    Puppetmaster
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    Re: AF2+ Info here

    Quote Originally Posted by Raineer
    Just installed... Duelist Chapeau +1 has 3 MND and HP+14 that's all. Tabard +1has 2 more healing skill and 6 more MP.

    Will edit when I find something AWESOMELY AWESOME. So far it's just like AF1+, checking FURIOUSLY....
    what a waste of life, thx for fast info though

  6. #6
    Bagel
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    Ragnarok

    Melee Gloves+1?

  7. #7
    Hydra
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    you say "that's all" but really, if you already have your chapeau, then what's so bad about upgrading it to get an extra few MND and some more HP. 3MND isn't totally useless lol

  8. #8
    Salvage Bans
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    Now you just need a Shadow Ring and 5 100 Byne Bills to upgrade the Af2!

  9. #9
    Ridill
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    Septimus Atumre
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    I wouldn't spit at 3 MND if it weren't ridiculously expensive to upgrade. (Which it will be.)

    But why +14 HP? O_o

  10. #10
    Old Merits
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    RDM tank

  11. #11
    Puppetmaster
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    Spirits Within adur

  12. #12
    This isnt going so well guys.
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    Quote Originally Posted by Septimus
    I wouldn't spit at 3 MND if it weren't ridiculously expensive to upgrade. (Which it will be.)

    But why +14 HP? O_o
    For taru's not at full hp when they convert 14 hp to a taru mage is alot

  13. #13
    Relic Horn
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    Quote Originally Posted by Septimus

    But why +14 HP? O_o
    A) To balance your HP for Convert

    or more likely

    B) just random SE BS - they use a dice to dermit stats on items

  14. #14
    RIDE ARMOR
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    Melee+1 o.o?

  15. #15
    New Spam Forum
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    GG SE

  16. #16
    E. Body
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  17. #17
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by Kwijiboe
    my eyes hurt from trying to read that

  18. #18
    Bagel
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    Sounds like shit so far. Belts I'd stick with heirarch for MP and resting MP and penitents for everything else. NO reason to get the WHM or RDM AF2 belts at all.

    But then RDM already had decent AF2. I suspect the big wins will be melee AF2+ as there is some pure shit for melee from the AF2 set.

  19. #19
    Physicist
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    Check my first post, just updating it as i can find them

  20. #20
    This isnt going so well guys.
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    War af2 is nothing but a jueno piece (except the gloves and pants are nice in some instances)

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