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  1. #1
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    Appropriate Gear for raging Rush,Rampage & Dancing Edge

    Hello everyone

    My question to all is what is the appropriate gear for raging rush and rampage?

    My 2nd question would be is there certain gears I need to obtain from sky, sea, salvage and Einherjar to improve raging rush and rampage damage?

    Thief questions.

    My thief is currently 75. I was wondering how to improve Dancing Edge and gear?

    Do I need to start focusing on Limbus, sky and assaults missions as well?

    A list of gears name would be appreciated.

    Thank you everyone.

  2. #2
    Puppetmaster
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    Well first let me say that I'm a taru. As such, my WS gear selections are a bit different than what some other races would use. Also, my LS doesn't spend too much time in sky these days and I didn't have THF leveled back when we did it a lot. Therefore, I don't have lots of heca pieces either, but I would use them if I did. I must say though, as strange as a few of these items may seem, I parse extremely well. I've done extensive parsing on Colibri and I do pretty well for myself damage-wise. The best I've ever seen on Dancing Edge is about 1600. Average is more like 900-1150 range.

    head Hecatomb Cap
    neck Spike Necklace
    ear1 Pixie Earring
    ear2 Brutal Earring
    body Dragon Harness
    hands Rogue's armlets
    ring1 Thunder Ring
    ring2 Thunder Ring
    back Cerberus Mantle
    waist Warwolf Belt
    legs Dragon Subligar
    feet Dragon Leggings


    Just for the heck of it, this is my TP gear. Notably lacking Homam legs and body.

    main Azoth
    sub Blau Dolch
    ammo Fire bomblet
    head Walahra Turban
    neck Chivalrous Chain
    ear1 Brutal Earring
    ear2 Suppanomimi
    body Pln. Khazagand
    hands Homam Manopolas
    ring1 Sniper's Ring
    ring2 Jaeger Ring
    back Cerberus Mantle
    waist Swift Belt
    legs Dragon Subligar
    input /equip feet "Homam Gambieras";

  3. #3
    King of the Jews
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    Ifrit

    this is pretty much my THF ws gear:
    MainX's/sub blau/ranged:bomb core
    head:af2/Love torque/Brutal/Hollow/Dragon Harness(hecatomb for evi)
    Rajas/Ulth/heca hands/Amemet+1/werewolf/Heca feet

  4. #4
    CoP Dynamis
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    Quote Originally Posted by Drunknmunky View Post
    My question to all is what is the appropriate gear for raging rush and rampage?

    My 2nd question would be is there certain gears I need to obtain from sky, sea, salvage and Einherjar to improve raging rush and rampage damage?
    For Raging Rush and Rampage, you want Str gear and Acc gear ( some atk maybe).
    The best Str and Acc items comes from various end-game events. You listed some above. You will not need items from these places to have appropriate gear, but gear from these places will make you stronger.
    I personally don't really work on War, I have really basic Ws gear ( like almost always the last item of the list) and my Raging Rushes are clearly destroying all other melees at mammols... I can't imagine what would happen if I had the items at the top of the following list.

    Head: Hecatomb cap ( fafnir, einherjar) > Sipahi (AH)
    Neck: Soil/snow gorget ( sea) > accuracy neck ( AH)
    Ears: Brutal earring ( limbus) > triumph earring (AH) > atk earring (AH)
    Body: Adaberk ( Nidhogg/einherhar) > Ares ( Salvage) = Valkyrie ( einherjar) = Heca ( sky) > Haubergeon (AH)
    Hands: Hecatomb hands (sky) > Alky (AH) > Pallas ( AH)
    Rings: Str or acc rings (AH)
    Back: Foragers ( AH) > Amemet +1 (AH)
    Waist: Warrior's stone ( dyna) > Warwolf belt (AH) = Potent belt ( AH)
    Legs: Ares (salvage) > stuff from AH
    Feet: Hecatomb ( sky) > Rutter

    the "=" means should give more or less the same results. Haven't tested everything and I probably won't

  5. #5
    Cerberus
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    for thf this is what i used for DE

    Weapon: Blau dolch + Misericorde +1
    Ranged: Bomb core
    Head: Hecatomb cap
    Neck: Love torque
    Ears: hollow earring + Minuet Earring(was never around when KB got killed lol)
    Body: Dragon harness
    Hands: Hecatomb hands
    Rings: rajas + adroit ring
    Back: Foragers
    Waist: warwolf belt
    Legs: Dragon subligar +1
    Feet: Hecatomb feet

    thats for meriting and normal stuff for Fafhogg i would stack on tones of str gear where i could witch overall just means switching to Hecatomb body triumph ring and triumph earring(just put on my mnk's str gear lol)

    and heres TP gear(yes missing homam body lotted 16 on it >.>)

    Weapon: Blau dolch + Misericorde +1
    Ranged: Bomb core
    Head: Turban
    Neck: Love torque
    Ears: Brutal + Suppanomimi
    Body: Rapparee Harness
    Hands: Homam hands
    Rings: Ulthalam's Ring + jeager ring
    Back: Foragers
    Waist: swift belt
    Legs: homam pants
    Feet: homam feet


    overall i found that to work the best on hume for me. if you cant lay your hands on that just do your best to stack up on dex gear and where you cant get dex get str and start from there for ws gear.and tp gear theres dusk hands and feet and that bravo subligar as rep for homam till you can get them.for tp best to stack up on as much haste as you can and acc where you cant put haste.

    as for where to focus on to improve gear over all limbus for haste gear sky for ws gear.as for assualt gear i never found any of it usefull on thf but i had pretty much everything on that list befor assualt came out so its up to you weather or not to spend time getting it.

    if you have any other questions id be happy to help^^

    EDIT: as for merits go with str not dex

  6. #6
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    The correct answer is Fire Bomblet.

  7. #7
    Nidhogg
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    Serefina Solfyre
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    soloDE [with Feint up]:

    Main: Blau
    Sub: Sirocco
    Ammo: Fire Bomblet
    Head: O Hat (need Heca) [AF2]
    Neck: Breeze Gorget
    Earrings: Ethereal/Brutal
    Body: Hecatomb [Dragon Harness]
    Hands: Custom M Gloves (need Heca)
    Rings: Ultha/Rajas [Spinel/Rajas]
    Back: Forager's
    Waist: Potent [Warwolf]
    Legs: Dusk
    Feet: Hecatomb

    Exchange different gear if SA or TA or SATA'd. THF is inaccurate and I need the consistency unless a lot of acc/feint is present (then I use "low acc in WS" set).

    I need to find some way of incorporating Warwolf Belt normally I think given the huge attack boost it is to DE but I am not confident with my acc at the moment.

    EDIT: Looking at it, I can safely trade potent for warwolf...
    EDIT2: Forgot to mention, take off Brutal Earring and exchange for Minuet for Assassin's Charge.

    My Guillotine is:

    Main: Perdu
    Sub: Pole
    Ammo: Fire Bomblet
    Head: AF+1
    Neck: Justice Torque
    Earrings: Assault/Brutal
    Body: Hecatomb
    Hands: Chaos+1
    Rings: Ultha/Rajas
    Back: Forager's
    Waist: Potent
    Legs: Black
    Feet: Hecatomb

    Sub in STR ring etc if enemy evasion is low/I am getting pumped with accuracy.

  8. #8
    Puppetmaster
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    X

  9. #9
    Relic Weapons
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    A little late to reply but for Rampage especially you should really have 2 or more setups depending on your opponent, aggressor status and what buffs you are recieving, I tend to lean more toward Accuracy on Rampage than piling on heca and praying i land all hits.

    Rampage

    Main Maneater
    Sub Juggernaut
    Ammo Fire Bomblet
    Head Hecatomb Cap
    Neck Peacock Charm/Temperance Torque (situational)
    Ear1 Assault Earring
    Ear2 Brutal Earring
    Body Haubergeon +1 (I like the extra DEX compared to Heca)
    Hands Hecatomb Mittens (need to HQ sometime)
    Ring1 Sniper's Ring +1
    Ring2 Rajas Ring
    Back Forager's Mantle
    Waist Warrior's Stone
    Legs Byakko's Haidate
    Feet Hecatomb Leggings (also need to HQ sometime)

    Rush

    Main Perdu Voulge
    Sub Pole Strap
    Ammo Olibanum Sachet
    Head Hecatomb Cap
    Neck Fortitude Torque
    Ear1 Triumph Earring
    Ear2 Brutal Earring
    Body Hecatomb Harness
    Hands Hecatomb Mittens
    Ring1 Triumph Ring
    Ring2 Rajas Ring
    Back Forager's Mantle
    Waist Warrior's Stone
    Legs Warrior's Cuisses
    Feet Hecatomb Leggings

    At the moment my Rampages seem pretty consistant, i swap in random things for Accuracy on THF mobs but overall i rarely miss a hit,
    My Raging Rush gear i dont really use all that much, mainly for the rare occasion i go to trolls or to play in Sky/Sea, but im pretty happy with it.

  10. #10
    New Spam Forum
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    I have two different builds for Dancing Edge, depending on the situation I'm in. If I'm soloing I usually use a full STR build, when stacking with SA/TA, I use a combo of DEX, AGI, and accuracy.

    TP:
    Azoth/Blau Dolch
    Sirocco Kukri
    Bomb Core/Fire Bomblet (Ziska's Crossbow)
    Denali Bonnet
    Love Torque
    Brutal Earring
    Ethereal Earring
    Homam Corazza
    Homam Manopolas/Assassin's Armlets
    Ulthalam's Ring
    Iota Ring
    Forager's Mantle
    Swift Belt
    Pahluwan Seraweels
    Homam Gambeiras

    Solo DE:
    Azoth/Blau Dolch
    Sirocco Kukri
    Bomb Core/Fire Bomblet (Ziska's Crossbow)
    Hecatomb Cap
    Breeze Gorget
    Brutal Earring
    Triumph Earring
    Hecatomb Harness
    Hecatomb Mittens
    Rajas Ring
    Flame Ring
    Forager's Mantle
    Potent Belt
    Enkidu's Subligar
    Hecatomb Leggings

    Stacked DE:
    Azoth/Blau Dolch
    Sirocco Kukri
    Bomb Core/Fire Bomblet (Ziska's Crossbow)
    Hecatomb Cap
    Love Torque
    Brutal Earring
    Triumph Earring
    Antares Harness
    Enkidu's Mittens
    Rajas Ring
    Iota Ring
    Forager's Mantle
    Warwolf Belt
    Enkidu's Subligar
    Hecatomb Leggings

    I'm still looking to get Hecatomb Subligar, Homam Coscicales, Pixie Earring, and Denali Kecks , trying to simplify my overall gear builds to make space for other jobs. I'm pretty happy with my overall DE damage, I average 1200-1500 DEs on Colibri. Also working on separate SA and TA builds for merits to boost my overall damage.

  11. #11
    Cerberus
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    Karina Silverstar
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    Excalibur
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    Gilgamesh

    Here's what I usually use for Rampage/Raging Rush... alternate items that I use for more accuracy etc are separated by -. Auction House/Easy to obtain suggestions are separated by >.

    Rampage:
    Main: Maneater
    Sub: Ridill
    Ammo: Fire Bomblet
    Head: Hecatomb Cap > Unicorn Cap/Optical Hat
    Neck: Ancient Torque > Peacock Charm/Chiv Chain
    Ear1: Brutal > Merman's Earring
    Ear2: Pixie - Assault
    Body: Haubergeon +1
    Hands: Hecatomb Mittens > Tarasque Mitts +1
    Ring1: Rajas Ring - Toreador's Ring > Sniper's Ring
    Ring2: Flame Ring - Toreador's Ring - Thunder Ring (for max DEX in some camps, getting an Iota Ring for this slot as well soon) > Sniper's Ring
    Back: Forager's Mantle
    Waist: Potent Belt - Life Belt - Warwolf Belt (Almost never use this)
    Legs: Byakko's Haidate > Exorcist Hose
    Feet: Hecatomb Leggings > Rutter Sabatons/Barone Feet/Hume RSE2(If Hume)/Taru RSE

    Raging Rush (Easier to gear for as with a few Gaxe merits you don't need nearly as much ACC gear)
    Main: Perdu Voulge
    Sub: Pole Grip
    Ammo: Fire Bomblet
    Head: Hecatomb Cap > Unicorn Cap/Optical Hat
    Neck: Ancient Torque > Peacock Charm/Chiv Chain
    Ear1: Brutal > Merman's Earring
    Ear2: Pixie - Assault
    Body: Haubergeon +1
    Hands: Hecatomb Mittens > Tarasque Mitts +1
    Ring1: Rajas (Always leave this ring on with Gaxe when /SAM to preserve 6hit so long as 2 hits of RR land)
    Ring2: Flame Ring - Toreador's Ring - Thunder Ring (Same deal with Iota) > Sniper's Ring
    Back: Forager's Mantle
    Waist: Potent Belt - Warwolf Belt (This belt gets a lot more use with GA)
    Legs: Byakko's Haidate
    Feet: Hecatomb Leggings > Rutter Sabatons/Barone Feet/Hume RSE2 (If Hume)/Taru RSE

    I swap gear around based on camp/food and so on. It's easy to cap critrate on Colibris so I try to do that when I can in my WS gear, but on Mamools and such I usually don't worry about it so much and focus on keeping my accuracy consistent. Best thing to do is parse as much as you can, and adjust your gear based on the results until you get the best numbers.

  12. #12
    assburgers
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    Need more dex in those RR builds, loading full Str produces great ePeen shots, but horrible ws averages.

  13. #13
    CoP Dynamis
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    Quote Originally Posted by Max™ View Post
    Need more dex in those RR builds, loading full Str produces great ePeen shots, but horrible ws averages.
    It might be interesting to explain why.

  14. #14
    Cerberus
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    Karina Silverstar
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    Quote Originally Posted by Max™ View Post
    Need more dex in those RR builds, loading full Str produces great ePeen shots, but horrible ws averages.
    In my RR builds? o_O

    Macro I use for birds is 77+48 STR and 68+50 DEX. Max crit tier for them is 117. For mamools I adjust based on what songs I'm getting and what job the Mamool is, but for max DEX there I have 68+55. Going for any tier above that is silly as it requires way too many sacrifices in other slots.

  15. #15
    Fake Numbers
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    Quote Originally Posted by Oulanbator View Post
    For Raging Rush and Rampage, you want Str gear and Acc gear ( some atk maybe).
    The best Str and Acc items comes from various end-game events. You listed some above. You will not need items from these places to have appropriate gear, but gear from these places will make you stronger.
    I personally don't really work on War, I have really basic Ws gear ( like almost always the last item of the list) and my Raging Rushes are clearly destroying all other melees at mammols... I can't imagine what would happen if I had the items at the top of the following list.

    Head: Hecatomb cap ( fafnir, einherjar) > Sipahi (AH)
    Neck: Soil/snow gorget ( sea) > accuracy neck ( AH)
    Ears: Brutal earring ( limbus) > triumph earring (AH) > atk earring (AH)
    Body: Adaberk ( Nidhogg/einherhar) > Ares ( Salvage) = Valkyrie ( einherjar) = Heca ( sky) > Haubergeon (AH)
    Hands: Hecatomb hands (sky) > Alky (AH) > Pallas ( AH)
    Rings: Str or acc rings (AH)
    Back: Foragers ( AH) > Amemet +1 (AH)
    Waist: Warrior's stone ( dyna) > Warwolf belt (AH) = Potent belt ( AH)
    Legs: Ares (salvage) > stuff from AH
    Feet: Hecatomb ( sky) > Rutter

    the "=" means should give more or less the same results. Haven't tested everything and I probably won't

    I'm late to the party but this Raging Rush setup confuses me and by confuses I mean "WTF". I think the STR > All mentality is hurting alot... RR is a Crit WS... yeah STR helps, but you know so does Attack, Acc and Dex... maybe I'm wrong but here is one person's suggestion on some "improvements"...

    Head: Hecatomb is the best, I agree, but Voyager Sallet or OHat would be far superior to Sipahi.
    Ears: Brutal is correct for one, but why a Triumph? Why not Minuet, Merman's, Fowling, Assault, or Pixie. Triumph just is so bland compared to other options that are cheaper and better... the 2 STR is a waste of the slot in my opinion.
    Body: Hauberk (+1) and Hauby +1 also seem like very good options that aren't even mentioned... and no mention of an Osode either... /sigh, you have to mention the staples!
    Hands: Hecatomb being the better option for sure, but I can't get behind the loss off Acc and Dex in a Crit WS by using the gigas bracelets. Maybe that's just me but I would never use Alky's for RR, and I mean ever!
    Rings: Rajas being best, ToAU Ring is also a great option as is Thunder ring if you are going for a Crit build (and you get roughly 4acc from it). I personally use Thunder...
    Waist: This was pretty good, but wouldn't Warwolf be arguably better than Warrior Stone based on the WS characteristics and assuming you have GAxe merits?
    Legs: I would say Hecatomb Legs, Byakko's Haidate and Warrior AF2 are all better than AH options... you could even argue for Hecatomb being the best of all the options.

    The STR pile up is good where you can double dip with Dex or Attack (imo), but outside of double dipping, you really hurt your WS potential in my opinion. I just think there are much more sensible things to focus on for RR than only STR.

    Here is the setup I use just for reference...

    Head: Heca
    Neck: Snow
    Ear1: Pixie
    Ear2: Brutal
    Body: Heca, Osode, Hauby +1 (depending oh the situation)
    Hands: Heca
    Ring1: Thunder
    Ring2: Rajas
    Back: Amemet +1 (Cerb NQ)
    Waist: Warwolf
    Legs: Heca
    Feet: Heca

    I'll change out my body piece depending on where I am or what I'm killing... if im on lolbirds, Osode it up and rock the mods, if I'm in MMJS or other, I'll change depending on sheer ACC numbers... most of the time I use Hauby +1 though.

    Edit: Spelling

  16. #16
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    Raging Rush
    Perdu/Pole/xxx/Fire Bomblet
    Heca/sea gorget/Brutal/Assault or Pixie (I went there!)
    Haub+1/Heca/Rajas/Flame
    Forager's/WAR stone/Ares'/Heca

    Rampage
    Maneater/whatever/xxx/Bomblet
    Heca/soil/brutal/assault or fowling
    Haub+1/ares/rajas/ulth
    foragers/war stone/haidate/heca

    Dancing Edge
    whatever u use/xxx/Bomblet
    Heca/Soil/brutal/pixie
    heca/heca/rajas/flame
    foragers/warwolf/heca/heca

  17. #17
    Something witty
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    For raging rush while stacking str is great, stacking as much dex helps even out your averages because for 1 it adds more acc with the whole 2h update thing and being a GA yadda yadda, but also dex adds to crit chances and more crit chances per hit will raise your average damage overall better than a straight str/acc build will. This is the reasoning behind why heca hands are better than pallas and alky bracelets, why warwolf belt is better than potent belt, and why askar zuchetto is better than just about everything short of hecatomb hat. Also, keeping byakkos haidate in your legs will raise your averages better than switching to war cuisses or ares legs because you get a kind of double bonus with those as well (though I'd love to hear if anyones tested b. haidate vs hachiryu haidate for RR).

    A lot of my RR gear probably looks similar to others, this is what I use:

    Perdu voulge/pole grip/ /bomb core
    Askar head/snow gorget/brutal/assault
    Hauberk +1/heca hands/Flame ring/ecphoria (that .1 store tp makes a difference in my tp build)
    Smilod +1/warwolf/bhaidate/taru rse2 boots (don't have heca yet grr)

    I prefer the smilodon mantle +1 to the amemet +1, not that i've seen much difference on a parse but it just feels a hair better, a foragers might be better, could just be a personal choice, whatever. Heca body vs hauberk +1 could be pretty close to the same thing as well, although the much higher str on the heca is probably what throws it over the top, but i'm sure they've very close.

  18. #18
    Fake Numbers
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    Quote Originally Posted by Fogo View Post
    For raging rush while stacking str is great, stacking as much dex helps even out your averages because for 1 it adds more acc with the whole 2h update thing and being a GA yadda yadda, but also dex adds to crit chances and more crit chances per hit will raise your average damage overall better than a straight str/acc build will. This is the reasoning behind why heca hands are better than pallas and alky bracelets, why warwolf belt is better than potent belt, and why askar zuchetto is better than just about everything short of hecatomb hat. Also, keeping byakkos haidate in your legs will raise your averages better than switching to war cuisses or ares legs because you get a kind of double bonus with those as well (though I'd love to hear if anyones tested b. haidate vs hachiryu haidate for RR).

    A lot of my RR gear probably looks similar to others, this is what I use:

    Perdu voulge/pole grip/ /bomb core
    Askar head/snow gorget/brutal/assault
    Hauberk +1/heca hands/Flame ring/ecphoria (that .1 store tp makes a difference in my tp build)
    Smilod +1/warwolf/bhaidate/taru rse2 boots (don't have heca yet grr)

    I prefer the smilodon mantle +1 to the amemet +1, not that i've seen much difference on a parse but it just feels a hair better, a foragers might be better, could just be a personal choice, whatever. Heca body vs hauberk +1 could be pretty close to the same thing as well, although the much higher str on the heca is probably what throws it over the top, but i'm sure they've very close.
    You had me til the Smilidon Mantle +1 -- I'm not outright calling it terrible, ok yeah in theory I am, but I acknowledge I could be wrong. I just can't see how 2 STR would outweigh 15 attack unless you are getting an fstr boost and even then, man, I dont know, 15 attack is pretty big. Same with not including Heca Legs in the legs discussion, 20 attack/8 Dex is just saucy... maybe Max or someone can hit us with some number crafting for Smilidon vs Foragers (Amemet +1) and Heca vs Others in leg slot.

  19. #19
    Salvage Bans
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    Quote Originally Posted by Seid View Post
    maybe Max or someone can hit us with some number crafting for Smilidon vs Foragers (Amemet +1) and Heca vs Others in leg slot.
    15 attack ~3.75% higher damage.
    3 STR = 2-3 attack (~0.5-0.75% damage), 0-1 fSTR (~1% damage), 35% str mod (~0.9% damage) -> ~2.67% higher damage.

    Heca is harder because we still don't really understand crit tiers, especially for 2h weapons .

  20. #20
    CoP Dynamis
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    Quote Originally Posted by Seid View Post
    I'm late to the party but this Raging Rush setup confuses me and by confuses I mean "WTF". I think the STR > All mentality is hurting alot... RR is a Crit WS... yeah STR helps, but you know so does Attack, Acc and Dex... maybe I'm wrong but here is one person's suggestion on some "improvements"...
    Although I agree on some improvements ( like sallet or earrings), and on the fact that Dex helps, I consider crits as a bonus because I cannot guarantee at least a crit will happen every time.
    Accuracy on the other hand, unless you wiff all the time while tping shouldn't be a big issue, especially since we have aggressor.

    I didn't list my setup or only the best gear, but I tried to propose different degrees of armor available, so the OP can choose to what kind of degree he wants to improve his RR.
    Some people might prefer to deal a bit less Dmg if they don't want to spend time in sky or DA.

    Gigas bracelets aren't as good as Heca, I think everyone agrees on this, but what are the alternatives for people not willing to do sky ? AF hands ?
    Between Pallas and AF the difference is +5str/-5dex, and 5 dex will not help RR as much as 5 str will.
    Maybe AF+1 hands with a balance of +3Str/-5dex might be better than Pallas, I'm not really sure.

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