Below are the commands given when you enter the command platform. After alot of experimentation, and following this thread, its been found that not only do the commands control your tp attacks, they also effect your pets temperment, which determines your pets range of tp attacks, as well as how it performs when you're not there. How the commands effect your pet is divided into 2 Categorys.
Tame to Wild range:
You're on your own!
Think, and think again!
Watch your opponent, then attack!
Less thinking, more striking!
Don't think, Kill!
Defensive to Aggressive range:
Guard! Block! Parry! Hold!
Back off a bit!
Give 'em a little more bite!
Show no mercy!!!
They run in the range from most tame to most wild for the top set, and most defensive to most aggressive for the second set. Each command while seemingly similar, effect each mob type differently.
Show no mercy is simple mindlessly attack and use tp when your pet gets it. Nothing special. Also changes your pets temperment to Very Aggressive.
Antlion: Mandibular Bite, occasionally Venom Spray
Crawler: Poison Breath
Mandragoran: Headbutt
Rabbit: Whirl Claws
Diremite: Double Claw
Marlboro: Rumored Bad Breath *confirmation needed*
Puk: Crosswind
Wyvern: Fang Rush/Tail Crush
Give 'Em a little more bite! seems to make your pet hold tp, and when the enemy attempts a tp attack, run to its side and get in a free high damage side attack similar to sneak attack, and if it has it, attempt a ws from the side (seen some crazy damage head butts and needleshots from the side). This also seems to rape very large enemys who don't turn, like Wivres and Dahaks. It also brings your brings your temperment to Somewhat Aggressive.
Antlion: Sandpit
Crawler: Cocoon
Mandragoran: Wild Oats, Scream
Back off a bit! seems to make your pet attempt to turn around and run out of the range of enemy tp attacks, which is awesome if you're fighting something with a short range attack, but obviously doesn't help against stuff like Back Swish with a long range. It also brings your pets temperment to Somewhat Defensive.
Antlion: Sandpit
Crawler: Cocoon.
Wyvern: Dread Shriek/Dispelling Wind
Guard! Block! Parry! Hold! in my experience, forces your mob to do a different set of defensive moves than Think, and Think again!. It seems to force your pet to do defensive tp attacks, such as stun or sleep moves if your pet has them. It also brings your pets temperment to Defensive.
Antlion: Sandpit
Crawler: Sticky Thread
Doom Toad: Whip Tongue
Crab: Scissor Guard
Puk: Obfuscate
Wyvern: Dread Shriek/Dispelling Wind
Don't Think! Kill! Haven't really determined yet how this is different from Show No Mercy, except that this command changes your Pets temperment to Very Wild.
Antlion: Mandibular Bite
Rabbit: Whirl Claws
Less thinking, more striking! isn't really determined yet. Moves your pets temperment to Somewhat Wild.
Watch your opponent, then attack! seems to make your pet hold its tp and attempt to use a sleep/stun move to prevent an enemy ws from even happening, similar to Guard! Block! Parry! Hold!. It also moves your temperment to Somewhat Tame.
Mandragoran: Wild Oats, Scream
Think, and think again! also isn't really determined well yet. Changes your pets temperment to Tame.
Crab: Metallic Body
You're on your own!. I have no idea![]()
I'm also trying to compile a list now of what each command forces each mob type to do, so I'd appreciate posts that determine what each command does with each of the mob types as we discover them![]()
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