
Originally Posted by
Atreides
Just spent about an hour testing these, what was posted earlier about dmg taken influencing esuna/sacrifice is *incorrect*, merely having Misery/Solace up is enough to proc the bonuses on everything EXCEPT cura, banish, and holy. Here's what I've found (recasts listed are base recast, with no haste/fastcast gear and blm sub):
Esuna (24mp, 30sec recast) : Removes 1 -na spell removable status effect. With Affl. Misery removes up to 2 status effects including Erasable ones.
Sacrifice (18mp, 30sec recast) : Absorbs 1 -na spell removable status effect from a pt member (does not work with divine veil). With Affl. Solace absorbs at least 3 status effects from a pt member including Erasable ones.
Cura (30mp, 30sec recast) : Self-target only. Without Affl. Misery, is soft capped at 30hp. With Affl. Misery, is soft capped at 40 hp (assuming no damage taken). I don't know how dmg. taken affects HP cured.
Stoneskin duration on cures with Affl. Solace is 30 seconds, regardless of which cure you use. Dmg absorbed is based on which Cure spell you cast, NOT on how much HP you've cured.
Barspells receive no increase in actual resistance with Affl. Solace up, most likely an MDB bonus like Blessed Briault.
Auspice (48 mp) is 10sec recast, 3min duration.
Again, it appears that merely being under the effect of Solace/Misery is enough to convey the FULL bonuses of Cureskin, Esuna/Sacrifice, and Barspells, and the HP cured/Dmg. Taken thresholds only affect Banish, Holy, and Cura potency.