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Thread: Afflatus Testing!     submit to reddit submit to twitter

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    Afflatus Testing!

    So far I've come up with this. I'll add more shit as I do it.

    I took 88 damage from a 250 damage 1000 needles with cure V
    I took 202 damage from a 250 damage 1000 needles with cure III

    It seems that the stoneskin effect is better with a higher tier cure. Both of these cure were for 0 HP with a fresh Solace. The Stoneskin effect lasts about 30 seconds.

    The Bonus light damage from Afflatus Misery + Auspice was a consistent 16 on the Dhalmel in the desert.

    When you miss a mob with Afflatus Misery + Auspice up, the accuracy bonus DOES NOT SHOW on the buff bar on top...that's fucking retarded.

    The "Subtle Blow" effect from Auspice seems to work well. I accidentally had it on when I was testing on Cactuar and it only did 3 TP moves compared to the 5-6 they normally do when I'm smacking away at them with a kraken.

    It also seems that taking damage does not affect your esuna. All you have to do is have Afflatus Misery active to get the awesome esuna. Normal esuna only removes na spells.

    http://img14.imageshack.us/img14/6083/lolga.jpg

    Quote Originally Posted by Kaeko
    Bumped with enmity values of the new April 09 abilities/spells.

    I did not try enspell IIs. If someone wants to test that please do.

    Solace 1 CE / 80 VE
    Misery 1 CE / 80 VE
    Composure 1 CE / 80 VE

    Sacrifice 1 CE / 300 VE
    Esuna 1 CE / 300 VE
    Auspice 1 CE / 300 VE

    Enspell IIs ??????

    Cura - 50 CE / 100 VE

    Cura is a special case for 3 reasons...

    1) It is an AoE but the number of players it hits doesn't change the enmity values (the only move I know that would do this). This means if your Cura hits you or hits 6 people, it won't change the enmity values.

    2) The enmity generated is not based on the cure formula.

    3) The enmity generated is not based static either. It is TIERED. A basic 0 HP stored Misery (or no Misery active) will result in a 50CE/100VE Cura (~34 HP cured). We tried with 26 damage taken resulting in a 54 HP cure Cura and it gave back 100CE/200VE. We then tried with a 10 damage taken resulting in 44 HP cure Cura and it gave back 50CE/100VE. Again, TIERED system.

    I'll try to figure the specifics out if I have more time at some point. Table on my blog was also updated. If someone wants to test Enspell II that would be a big help.
    Quote Originally Posted by drwaffles View Post
    Hmm, it seems you actually have to take a certain amount of damage whilst Misery is active in order to be able to remove effects from other people via Esuna and Sacrifice... how gay.

    Cura - 30 MP, 26 sec recast (with Blessed x2 and Turban)
    Sacrifice - 18 MP, forgot to check recast before my friend logged off in a huff, lol
    Esuna - 24 MP (!), 26 sec recast
    Auspice - 48 MP, 8 sec recast
    Quote Originally Posted by Uzor View Post
    The Stoneskin from Cure IV seem to have lasted for roughly 140 HP when I fought spiders, but I was just eyeballing so it is most likely wrong.

    Also, Esuna removes spider slow with Misery active, but not without it. Also removes Bio, so so far it seems to remove what Erase removes. Trying Amnesia now.

    Edit: Did not remove Amnesia =( At least not with 48 damage taken.

    And Izzy, Sublimation does not seem to work well with Cure stoneskin. Stoneskin from Cure V wore almost instantaneously the moment I put Sublimation on.
    Quote Originally Posted by Atreides View Post
    Just spent about an hour testing these, what was posted earlier about dmg taken influencing esuna/sacrifice is *incorrect*, merely having Misery/Solace up is enough to proc the bonuses on everything EXCEPT cura, banish, and holy. Here's what I've found (recasts listed are base recast, with no haste/fastcast gear and blm sub):

    Esuna (24mp, 30sec recast) : Removes 1 -na spell removable status effect. With Affl. Misery removes up to 2 status effects including Erasable ones.

    Sacrifice (18mp, 30sec recast) : Absorbs 1 -na spell removable status effect from a pt member (does not work with divine veil). With Affl. Solace absorbs at least 3 status effects from a pt member including Erasable ones.

    Cura (30mp, 30sec recast) : Self-target only. Without Affl. Misery, is soft capped at 30hp. With Affl. Misery, is soft capped at 40 hp (assuming no damage taken). I don't know how dmg. taken affects HP cured.

    Stoneskin duration on cures with Affl. Solace is 30 seconds, regardless of which cure you use. Dmg absorbed is based on which Cure spell you cast, NOT on how much HP you've cured.

    Barspells receive no increase in actual resistance with Affl. Solace up, most likely an MDB bonus like Blessed Briault.

    Auspice (48 mp) is 10sec recast, 3min duration.

    Again, it appears that merely being under the effect of Solace/Misery is enough to convey the FULL bonuses of Cureskin, Esuna/Sacrifice, and Barspells, and the HP cured/Dmg. Taken thresholds only affect Banish, Holy, and Cura potency.
    Quote Originally Posted by Vail View Post
    Solace -> Holy caps at x4 damage

    Base damage on Hover Tank (50% MDB) 73
    capped damage 284 (after 5 and 7 Cure Vs)
    Quote Originally Posted by Doval View Post
    Regarding the Subtle Blow on Auspice:

    Weapon: Unarmed + Shield: 13 TP per hit.
    Without Auspice: Mob gains 16 TP per hit (13 + 3)
    With Auspice: Mob gains 14.4 TP per hit.

    Looks like 10% Subtle Blow. Used the "smack mob ten times, charm, <pettp> method" to find out. Thanks to Kamiel from Midgard for helping me test.

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    The Stoneskin from Cure IV seem to have lasted for roughly 140 HP when I fought spiders, but I was just eyeballing so it is most likely wrong.

    Also, Esuna removes spider slow with Misery active, but not without it. Also removes Bio, so so far it seems to remove what Erase removes. Trying Amnesia now.

    Edit: Did not remove Amnesia =( At least not with 48 damage taken.

    And Izzy, Sublimation does not seem to work well with Cure stoneskin. Stoneskin from Cure V wore almost instantaneously the moment I put Sublimation on.

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    Hmm, it seems you actually have to take a certain amount of damage whilst Misery is active in order to be able to remove effects from other people via Esuna and Sacrifice... how gay.

    Cura - 30 MP, 26 sec recast (with Blessed x2 and Turban)
    Sacrifice - 18 MP, forgot to check recast before my friend logged off in a huff, lol
    Esuna - 24 MP (!), 26 sec recast
    Auspice - 48 MP, 8 sec recast

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    Don't forget they might change the effect next patch if it's not working out so well. If people don't use esuna because of how lame it is, they will most likely beef it up at some point. Til then, complain away!

    60k for 2 of the spells? Yeesh. I think I'll wait to see if there are other places to get those two spells first.

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    I'm happy it removes Slow, it likely means it'll remove Gravity in Salvage, which is a pain in the ass in some situations. The spiders outside Rabao didn't hit me for much at all and still removed Slow.

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    I tried a little testing of the boost to Holy with Afflatus Solace up. Holy did 194 damage to a Tiny Mandragora naked, used HP- and HP+ gear and cured myself a bit. Restoring 280 HP bumped Holy up to 233 damage, restoring 580 bumped holy up to 264 damage. Too tired to test anything else tonight, auspice is enhancing magic, since I got an enhancing skillup casting it, though that's not exactly surprising.

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    One nice thing I noticed...even if you have the cure stoneskin from a WHM on you, the spell version overwrites it. So no wasted stoneskins.

    Not sure if the overwriting is based on duration on the spell or the potency though.

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    We're sooooo gonna need a windower plugin that tracks HP healed/Damage taken hahaha

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    Quote Originally Posted by Gregorio View Post
    One nice thing I noticed...even if you have the cure stoneskin from a WHM on you, the spell version overwrites it. So no wasted stoneskins.

    Not sure if the overwriting is based on duration on the spell or the potency though.
    - Cure / Cure II / Cure III / Cure IV / Cure V
    Casting the above Cure spells while Afflatus Solace is activated grants the target the effect of Stoneskin for a short duration.
    The Stoneskin effect attained via this method is not stackable with and will not overwrite the effect of skills such as the white magic spell "Stoneskin" and Blood Pact: Ward ability "Earthen Ward."
    Still pretty good amount overall =)

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    The "Subtle Blow" effect from Auspice seems to work well. I accidentally had it on when I was testing on Cactuar and it only did 3 TP moves compared to the 5-6 they normally do when I'm smacking away at them with a kraken.

  11. #11
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    Cura seems... like the first tier of Curagas before Curaga, if you get what I mean. It's half the cost of Curaga, and healing roughly half the HP. This is after taking a crapload of damage whilst soloing a Crab, mind you...

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    Well I knew by the description that the cure-stoneskin did not overwrite the spell, but it didn't say anything about the other way around.

    I've wasted MP plenty of times by recasting stoneskin when there's only a few points left on it and I forgot to cancel it, so this was is good.

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    Question about auspice accuracy (Odin is closed so nothing I can do.) The way i read it was that you get an accuracy bonus if the FIRST hit with auspice is missed. Did you miss your first hit when you tried it Izzy?

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    I missed the first 2 =( didn't miss a single hit after that. It was spiders outside Rabao though ;p

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    Quote Originally Posted by drwaffles View Post
    Cura seems... like the first tier of Curagas before Curaga, if you get what I mean. It's half the cost of Curaga, and healing roughly half the HP. This is after taking a crapload of damage whilst soloing a Crab, mind you...

    It only gets a boost based on your most RECENT damage taken. Try fighting something that cast magic for 500-800ish dmg, with misery up then use Cura (with misery up), it's not based on cumulative damage taken .

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    Quote Originally Posted by drwaffles View Post
    Cura seems... like the first tier of Curagas before Curaga, if you get what I mean. It's half the cost of Curaga, and healing roughly half the HP. This is after taking a crapload of damage whilst soloing a Crab, mind you...
    I wonder how the enmity works (like if it acts like Cure V)

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    -

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    Of course, getting hit yourself for upwards of 500 damage just so you can use it is sort of... self-defeating.

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    Discoid + Cura = profit?

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    Quote Originally Posted by drwaffles View Post
    Of course, getting hit yourself for upwards of 500 damage just so you can use it is sort of... self-defeating.
    Read the description of the spell man >.> it's for the oshit situation, where ur party takes a big -ga or aoe TP move in my opinion just need the tests for it now to find out emnity gain o.0 based on HP cured from misery bonus.

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